Ursan Blessing: Give 5...25 damage reduction instead of +10...20 armor
Ursan Rage: Increase recharge to 20 seconds. Deal 50...120 physical damage. Knocks down all adjacent foes. If more than one foe is knocked down, disabled for additional 15 seconds.Now I notice that the biggest strength of Ursan is having the ability to knock foes down with a ten second recharge. In order to effectively nerf it, I was thinking of increasing the recharge of Ursan Rage and disable the skill when more than one foe is knocked down. Also, I feel that the armor bonus would allow 60 armor profession guys to serve as uber tanks. I mean, an ele wearing full Prismatic armor having 9 attribute points on all four elemental attributes would make the ele a supertank, better than a warrior (100 armor for ele against all kinds of dmg as oppose to warrior who have 80 armor and only +20 armor against physical dmg). So I was thinking of having damage reduction instead of armor gain.
Lightbringer's Gaze and Signet: have it affect the Prophecies Titans and the foes in Fissure of Woe and Underworld, after all, they are kinda servants of Abaddon.
Critical Agility: Increase recharge to 45 seconds. For 4...10 seconds, you attack 33% faster and gain +2 armor for every two ranks in Critical Strikes. Reapply whenever landing a critical hit.
Eternal Aura: Instant recharge does not effect Dervish elite forms.
Honestly, I can use it to keep up on Avatar of Dwayna or Balthazar in PvE.
Vampirism: Spirit life stealing should correlate to how much health you gain. For example, if the spirit steals 4 health, then you should only gain 4 health.
Selfless Spirit: Reduce recharge to 30 seconds.
Asura Scan: Decrease casting time to one second, increase recharge to 15 seconds.
Mindbender: Increase recharge to 30 seconds. For 6...16 seconds, you move 20...33% faster and your spells take half as long to cast. You are Dazed and Crippled for 20 seconds when this enchantment ends.
I found Mindbender to be a bit overpowered, particularly dealing with foes that can interrupt.
Radiation Field: Inflict Poison instead of Disease.
Although it would kill the idea of the nature of radiation, Disease is simply too powerful.
"By Ural's Hammer!" Minions do not count.
This shout is just too useful for warriors and minion masters.
Great Dwarf Armor: Increase recharge time to 20 seconds.
Snow Storm: Increase recharge time to 45 seconds, decrease energy cost to 10. Change to: "Create a Snow Storm at target foe's location. For 5 seconds, foes adjacent to that location are struck for 20...40 cold damage each second and are Crippled and Blinded for 3 seconds."
"I Am The Strongest!": Have a 20 second duration.
"You Are All Weaklings!": Decrease Weakness time to 3...7 seconds.
Club of a Thousand Bears: Scythe can hit multiple foes with this attack.
"I Am Unstoppable!": Increase armor gain to +40.
I still coming up some more ideas on buffing and nerfing skills, but most of my ideas involve nerfing than buffing.
Anyways, any ideas?