The PvP Build I'm Using

Mr Joshua Strange

Mr Joshua Strange

Ascalonian Squire

Join Date: Jul 2008

By Virtue of Power

D/R

I've used this in both RA and TA and it seems to be fairly effective. If I have a monk to heal me at all, it works very well. I think it's main weakness is the lack of self-healing, but here goes:

I end up (with mods I don't care to go check) with the following attributes:
13 Scythe Mastery
9 Earth Prayers
13 Mysticism

[Vital Boon][Conviction][Crippling Sweep][Reap Impurities][Whirling Defense][Resurrection Signet][Avatar of Balthazar][Mystic Vigor]

I'm using a Crippling PvP Scythe of Enchanting with a Dance with Death inscription.

I keep Vital Boon and Conviction up as much as possible, and using Whirling Defense when a Sin or a Warrior attack, or when the whole team starts to attack me. Cast Mystic Vigor, and start attacking. When they run, or even if they don't, toss in Crippling Sweep and then Reap Impurities. Rez with Rez signet.

Alex the Great

Alex the Great

Jungle Guide

Join Date: Feb 2007

America.....got a problem with that?

[Lite]

W/

your weakness is that you only have 2 attacks that both suck and you are using a ranger defensive stance when you can't have expertise.

so you have 5 skills for heal and defense? Why? and convictions armour dosent stack with avatar of balth's.


in conclusion. learn2play



edit- i figure i should suggest some improvments.

www.pvxwiki.com
the builds there arn't always teh best, but the provide a springboard.

use at least 3 attacks. maybe try to get[whirling charge] in for an ias.
only 2 defensive skills at most.

[wounding strike][avatar of melandru][avatar of lyssa][reaper's sweep] are all elites i would recomend

obsidian ectoplasm

obsidian ectoplasm

Desert Nomad

Join Date: Jan 2008

Hey

To be honest your build looks like a brick ( Very boring and meh you get the point. no life in it)

AoB is pretty pointless in PvP

Only 1 scythe attack that does +dmg = fail

there is no point using conviction because balth armour and convition dont stack

and balth is nearly kept up 100%






I would suggest you use The builds from PVX wiki

http://www.pvxwiki.com/wiki/Build/E_Wounding_Strike

http://www.pvxwiki.com/wiki/Build/W_AoM_Dervish

Wounding strike is the best derv build out imo



I have just created a new wounding strike build.

for my self ill share with with you.


I dont know how to do the skill things so ill just type it

Wounding strike [E]
Victorious sweep
Attackers insight
Chilling victory
reap impurities
Natural healing
Faithful intervention
rez sig


Put as much points in scythe as you can
have about 9 in wind and rest in mystcum
It works quite nicely


Hope this helps

obsidian ectoplasm

obsidian ectoplasm

Desert Nomad

Join Date: Jan 2008

[wounding strike][avatar of melandru][avatar of lyssa][reaper's sweep] are all elites i would recomend[/QUOTE]


I would agree but i thinkk Dwaynas is ok...but thats just My opinion



Edit -- stuffed the quote up cant be screed to fix it

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

<begin non-elitiest newbie friendly reply>

Since you have quite a bit of defense from AoB + conviction, i'd drop real impurities for maybe [chilling victory] for more damage.

Whirling Defense can be useful for block and an IAS, but with it's short duration and long recharge it's not too useful as a secondary profession skill. If it's the IAS you're looking for i'd go with [Tiger Stance] or another warrior IAS, at least those have less of a recharge time although not too long of a duration. Maybe even [whirling charge] if you want to drop a few points into Wind Prayers.

</end non-elitiest newbie friendly reply>

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

Most of the time, you'll bypass earth payers- a lot of the time it's a waste of skill slots and attribute points. Healing should be done by a support character, leaving you to do damage.

As for an elite, your most viable choices are either an elite attack or a form. As a derv, you should be doing damage. Balthazar gives little bonus in battle, aside from making it harder for foes to kite. However, non elites will do this too, something like [storm djinn's haste] or [signet of mystic speed]. Lyssa will add a lot of damage, Melandru will give you immunity to conditions like blind, and Dwayna will get rid of annoying hexes. For elite attacks, [wounding strike] provides spammable bleeding and deep wound, and [reaper's sweep] will do big damage with deep wound.

Because you are a front liner, you should have some defense. If you have a good monk or other support char, they should be able to keep you alive. Some good skills such as [faithful intervention] or [victorious sweep] will fit nicely on a derv bar, the first one being a non ending enchant that can be used to meet the requirement for skills like wounding.

The rest of the bar should include different attacks, such as [mystic sweep], more utility such as [attacker's insight] and damage boosting skills and/or and ias such as [conjure lightning] and [heart of fury].

Tearz1993

Tearz1993

Wilds Pathfinder

Join Date: Jul 2007

Relentless Aggressors [rA]

R/Mo

Quote:
Originally Posted by Alex the Great
your weakness is that you only have 2 attacks that both suck and you are using a ranger defensive stance when you can't have expertise.

so you have 5 skills for heal and defense? Why? and convictions armour dosent stack with avatar of balth's.


in conclusion. learn2play Owow stop trolling people who are asking for advice dude.

Anyways OT, if you want to run a Dervish, you probably want to run an elite like Wounding Strike to start out since it's the most newplayer-friendly elite. Then, bring two more attack skills like Mystic Sweep or Eremite's Attack. Then your other 4 skills (since you NEED res sig) should have an IAS, at least one enchant, then whatever you like

After you get used to that bar, it should be pretty easy to figure out what skills would work and what skills won't so you can make your own bar.

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

Quote:
Originally Posted by Gift3d
<begin non-elitiest newbie friendly reply>

Since you have quite a bit of defense from AoB + conviction, i'd drop real impurities for maybe [chilling victory] for more damage.

Whirling Defense can be useful for block and an IAS, but with it's short duration and long recharge it's not too useful as a secondary profession skill. If it's the IAS you're looking for i'd go with [Tiger Stance] or another warrior IAS, at least those have less of a recharge time although not too long of a duration. Maybe even [whirling charge] if you want to drop a few points into Wind Prayers.

</end non-elitiest newbie friendly reply> you're advising against a skill from one class' primary attribute and suggesting a skill from another class' primary attribute. being unable to spec in strength, he will have a 4 second IAS with a 20 second recharge if he uses [[tiger stance]. that doesn't make much sense at all. using [[whirling charge] is a decent option though, as it's both an IAS and IMS.

@OP. a dervish's weapon has the highest potential damage output of any weapon in the game and as an added bonus can hit multiple targets. your mission as a dervish is to kill stuff so put as many att points as you can in scythe but don't use a sup rune. leave healing for monks and rits. keep mysticism att points at a multiple of 3 (3's are the breakpoints for energy and health return from myst). use attacks which do extra damage or cause conditions, an IMS or snare, an IAS, a damage enhancer, and a res. you can never go wrong with these combos.

skill bar should be something like
[ attack][ attack][ attack][IAS][IMS/snare][damage enh.][option][res]

scythe: 12+1+1
myst: 8+1 or 11+1
option: the rest

damage enhancers can be something like [[conjure flame], [[conjure frost], [[conjure lig], [[avatar of lyss], [[strength of hon] etc..

if you want to use a self healing skill, only use one and put it in the optional slot. generally though this should still be something to help you kill quicker or easier. something like [[attack] would work well there.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
you're advising against a skill from one class' primary attribute and suggesting a skill from another class' primary attribute. moot point. It can work sometimes.

See: [Flail]

To OP:
Vital Boon: bad.
Conviction: baaaad.
Crippling Sweep: okay.
Reap Impurities: baaaad.
Whirling Defense: verrrry bad.
Rez Sig: very good ^^;
AoB: shit elite. Probably worst elite Dervs have next to [Vow of Strength] [Pious Renewal]
Mystic Vigor: okay.

2 choices if you want to be semi good:
[Conjure Lightning][Attackers Insight][Heart of Fury][Signet of Mystic Speed][Wounding Strike][Eremites Attack][Chilling Victory][Resurrection Signet]

or

[Avatar of Melandru][Conjure Lightning][Attackers Insight][Heart of Fury][Wearying Strike][Eremites Attack][Chilling Victory][Resurrection Signet]

Do not try to tank in PvP.

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

Quote:
Originally Posted by DarkNecrid
moot point. It can work sometimes.

See: [Flail] are you seriously comparing the drawbacks of [[tiger sta], [[whirli], or [[lightning re] with [[flail] and calling my point a moot point, as it regards a secondary warrior. the skills are completely different as far as implementation goes. you don't need any spec for [[flail] to be semi effective. as a derv, though, there are still far better options for an IAS.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by joshuarodger
are you seriously comparing the drawbacks of [[tiger sta], [[whirli], or [[lightning re] with [[flail] and calling my point a moot point, as it regards a secondary warrior. the skills are completely different as far as implementation goes. you don't need any spec for [[flail] to be semi effective. as a derv, though, there are still far better options for an IAS. I wasn't comparing anything at all, I was just saying that sometimes there is nothing wrong with pulling a skill that is in your primary attribute out for one in another classes primary.

Sirius-NZ

Sirius-NZ

Wilds Pathfinder

Join Date: Oct 2007

Bellevue, WA (I know ... but I moved out of NZ)

Xen of Onslaught

D/

Quote:
Originally Posted by Mr Joshua Strange
If I have a monk to heal me at all, it works very well. I think it's main weakness is the lack of self-healing Incidentally, that's its only strength. Methinks this might be a joke?

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

Quote:
Originally Posted by DarkNecrid
I wasn't comparing anything at all, I was just saying that sometimes there is nothing wrong with pulling a skill that is in your primary attribute out for one in another classes primary. i guess there are exceptions to every rule. simply because it's adrenaline based, doesn't require cast time, and has no recharge other than building adrenaline, flail could be worked into a dervish build.

Bowstring Badass

Bowstring Badass

Forge Runner

Join Date: Nov 2005

Character selection screen figuring what I want to play...

Purple Lingerie - :D

Quote:
Originally Posted by joshuarodger
i guess there are exceptions to every rule. simply because it's adrenaline based, doesn't require cast time, and has no recharge other than building adrenaline, flail could be worked into a dervish build. Could be but why? [heart of fury] says hi and with any good dervish build you should be specced into mysticism anyway. The 30 second recharge is about the only bad thing about it.

Or you could be a cool kid and use [whirling charge] with [insert conjure here] and [attackers insight]. [chilling victory] is kind of meh now for PvP but that is just my opinion why make a scythe attack outside of scythe mastery (seriously how much sense does this make...).

Sirius-NZ

Sirius-NZ

Wilds Pathfinder

Join Date: Oct 2007

Bellevue, WA (I know ... but I moved out of NZ)

Xen of Onslaught

D/

Yeah, wind prayers has been getting a little more love lately in combination with wounding strike etc. If you're going to spec it, I suppose you might as well take chilling victory to round out the spike.

Bowstring Badass

Bowstring Badass

Forge Runner

Join Date: Nov 2005

Character selection screen figuring what I want to play...

Purple Lingerie - :D

Quote:
Originally Posted by Sirius-NZ
Yeah, wind prayers has been getting a little more love lately in combination with wounding strike etc. If you're going to spec it, I suppose you might as well take chilling victory to round out the spike.
I was messing around with equipment and builds and if you spec 12+1+1 scythe 10+2 (major I know...) wind and 8+1 mysticism chilling victory is alright but no conjure. I threw in [faithful intervention] (I know its bad) to have an enchant that basically never ends in replace of the conjure. The wounding strike bar is still viable. I also replaced [heart of fury] with [whirling charge] it worked alright.

Shu_

Shu_

Ascalonian Squire

Join Date: Feb 2008

can anyone help me to improve my skill bar? (i don't have a lot of experience in GW,be nice plz)

Scythe Mastery :12 (11+1)
mysticism : 13 (12+1)
Earth Prayers : 6


[Resurrection Signet][Heart of Fury][Wild blow][Veil of thorns][Reap Impurities][Crippling Sweep][victorious sweep][Reaper's Sweep]

I only have NF btw

Sirius-NZ

Sirius-NZ

Wilds Pathfinder

Join Date: Oct 2007

Bellevue, WA (I know ... but I moved out of NZ)

Xen of Onslaught

D/

Earth prayers is kind of going to waste there. You already have a cripple skill.

Incidentally, I think wounding strike is probably a better attack for your situation because it's easier to get deep wound to land, and it also inflicts bleeding, which makes for quite a few conditions you'll be laying down.

Victorious Sweep isn't a bad skill, but I'm not sure it's the best here either. You've already got Wild Blow for a high-damage attack (and Reaper's Sweep or WS if you choose to go with that), so perhaps you should swap it for, say, Mystic Sweep so you can build a bit of a spike. (This generally works by activating a big hitter like Wild Blow, then immediately following it up with Mystic Sweep; the 3/4 second activation time means you'll effectively hit twice in a row very quickly.)

OK, so veil of thorns. Not really the greatest one to be using here; I'd look at something like Heart of Holy Flame. Holy damage is quite helpful because very few things have extra resistance to it; you generally end up dealing damage against 60-80 or so armor instead of sometimes 100+. There's the additional boon that if you're attacking undead, you'll deal double damage (which makes 200 damage hits quite easy to get). (P.S. Most people run Aura of Holy Might, but that comes from Factions. HoHF is a reasonable substitute except it doesn't give you an attack rating boost as well.)

Really, your skill bar isn't all THAT bad... if you're having trouble with energy you might want to try a zealous scythe, but that's about all I could recommend. If you still don't find it very effective... I dunno, there's a stickied thread in this forum with some avatar builds listed. Generally, you should find the Melandru and Lyssa ones quite powerful for PvE.

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

put scythe mastery at 14 (12+1+1). keep mysticism at a multiple of 3, e.g. 8+1 or 11+1. 3 is the breakpoint for energy and health return when your enchantments expire. you don't need crippling sweep and veil of thorns. you really don't need veil of thorns at all. i don't like [[reap impurities] the energy cost is too high and recharge too long to get consistent dps. as sirius said go with [[mystic sweep] or [[eremite]. one of the conjures with the appropriate elemental scythe or [[judges insight] may be good in this build. just a thought. overall it's a good starting build though. just a few minor changes.

The Mad Addict

The Mad Addict

Frost Gate Guardian

Join Date: Jun 2008

Bangladesh

[SOUL]

W/D

The only heals you really need for a PvP Dervish are Vital Boon and Signet of Pious Light, its a 200+ self heal for 5e.

[FOR PvP]

-Template not saved-

12 Scythe Mastery
10+1 Mysticism
9+1 Earth Prayers

Avatar of Lyssa
Radiant Scythe
Chilling Victory
Wild Blow
Heart of Fury
Pious Haste
Vital Boon
Signet of Pious Light

Good Damage + decent survivability.

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

Quote:
Originally Posted by The Mad Addict
The only heals you really need for a PvP Dervish are Vital Boon and Signet of Pious Light, its a 200+ self heal for 5e.

[FOR PvP]

-Template not saved-

12 Scythe Mastery
10+1 Mysticism
9+1 Earth Prayers

Avatar of Lyssa
Radiant Scythe
Chilling Victory
Wild Blow
Heart of Fury
Pious Haste
Vital Boon
Signet of Pious Light

Good Damage + decent survivability. don't listen to this. put 14 in scythe and a multiple of 3 in myst and ignore earth prayers altogether. take a rez unless you're in AB in which case take [[faithful in] as your only self heal and an extra enchant to power [[mystic sweep]

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

My current xA build.

D/E
Mysticism 8+1
Scythe Mastery 8+1
Wind Prayers 11+1+1
Water Magic 9
[wounding strike][mystic sweep][chilling victory][resurrection signet][conjure frost][frigid armor][heart of fury][signet of mystic speed]

in AB I swap rez for [crippling sweep]

I know what you're thinking, but so far I've pretty much gotten away with it

-Lotus-

Jungle Guide

Join Date: May 2008

Quote:
Originally Posted by Bobby2
My current xA build.

D/E
Mysticism 8+1
Scythe Mastery 8+1
Wind Prayers 11+1+1
Water Magic 9
[wounding strike][mystic sweep][chilling victory][resurrection signet][conjure frost][frigid armor][heart of fury][signet of mystic speed]

in AB I swap rez for [crippling sweep]

I know what you're thinking, but so far I've pretty much gotten away with it how do you kill things?

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

Quote:
Originally Posted by -Lotus-
how do you kill things? yea bobby how the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO do you kill things when your only doing 100 damage per swing and spamming deepwound?

Ichigo724

Ichigo724

Ascalonian Squire

Join Date: Jul 2006

antwerp, belgium

R/

Quote:
Originally Posted by RavagerOfDreams
yea bobby how the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO do you kill things when your only doing 100 damage per swing and spamming deepwound? Look at his scythe mastery spec first.

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

Quote:
Originally Posted by Ichigo724
Look at his scythe mastery spec first. His only scythe attack that inherently relies upon his rank in scythe mastery is mystics other then that chilling + conjure + imba scythe damage will still rape babies. Yes his critical rate is lower but still the build works fine i've used it myself.

Tyla

Emo Goth Italics

Join Date: Sep 2006

If you go above 9 you get even more damage. It's not just the critical rate.

Ichigo724

Ichigo724

Ascalonian Squire

Join Date: Jul 2006

antwerp, belgium

R/

Quote:
Originally Posted by RavagerOfDreams
His only scythe attack that inherently relies upon his rank in scythe mastery is mystics other then that chilling + conjure + imba scythe damage will still rape babies. Yes his critical rate is lower but still the build works fine i've used it myself.
9 scythe:
damage: 9.6-43.6
crit: 61.7
average damage: 31.1
dps:
14 scythe:
damage/hit: 13.3-60.6
crit: 85.8
average damage: 46.8

You were saying?

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

Quote:
Originally Posted by Ichigo724
9 scythe:
damage: 9.6-43.6
crit: 61.7
average damage: 31.1
dps:
14 scythe:
damage/hit: 13.3-60.6
crit: 85.8
average damage: 46.8

You were saying? ok im sorry

bobby how the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO do you kill when you only hit 90??????

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

Quote:
Originally Posted by RavagerOfDreams
ok im sorry

bobby how the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO do you kill when you only hit 90??????
chilling victory (pvp) @ 14 wind prayers does +19 dmg and 57 cold dmg to target and adjacents every 10 seconds at best
chilling victory (pvp) @ 9 wind prayers does +14 dmg and 42 cold dmg to target and adjacents every 10 seconds at best

this is a total difference (single target damage) of 20 damage lost over 10 seconds

using ichigo's numbers (which i'm assuming is auto-attacking)

dps @ 9 scythe mastery 31.1 which is 311 damage over 10 seconds
dps @ 14 scythe mastery 46.8 which is 468 damage over 10 seconds

this is a total difference (single target damage) of 157 damage lost over 10 seconds.

even if you have 6 enemies adjacent to your target, it doesn't justify putting just 9 points in scythe mastery just for 20 extra damage from chilling every 10 seconds. this is especially true since you'll be losing 157 damage done to 2 of those adjacent foes due to the scythe's inherent AoE damage.

Sirius-NZ

Sirius-NZ

Wilds Pathfinder

Join Date: Oct 2007

Bellevue, WA (I know ... but I moved out of NZ)

Xen of Onslaught

D/

Chilling victory is more meant for a spike than for solid DPS. But ... nonetheless, I'm still not seeing value in gimping scythe mastery that far (generally it should be at least 12, if not your highest stat... and I do wonder about the wisdom of splitting attributes four ways like that). If you swapped wind and scythe around, you wouldn't actually be losing that much damage on the spike because the hits would be making up for it, and you'd also be better able to apply pressure as well. Hm.

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

Quote:
Originally Posted by Sirius-NZ
Chilling victory is more meant for a spike than for solid DPS. But ... nonetheless, I'm still not seeing value in gimping scythe mastery that far (generally it should be at least 12, if not your highest stat... and I do wonder about the wisdom of splitting attributes four ways like that). If you swapped wind and scythe around, you wouldn't actually be losing that much damage on the spike because the hits would be making up for it, and you'd also be better able to apply pressure as well. Hm. ^

1212121212121212

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

Quote:
Originally Posted by Sirius-NZ
Chilling victory is more meant for a spike than for solid DPS. But ... nonetheless, I'm still not seeing value in gimping scythe mastery that far (generally it should be at least 12, if not your highest stat... and I do wonder about the wisdom of splitting attributes four ways like that). If you swapped wind and scythe around, you wouldn't actually be losing that much damage on the spike because the hits would be making up for it, and you'd also be better able to apply pressure as well. Hm.
Quote:
Originally Posted by RavagerOfDreams
^

1212121212121212 you only get 20 extra damage from it at 14 WP as compared to 9 WP. generally in any spike, you will swing your scythe at least twice. that's an average of about 30 damage, mind you this is just auto attacking which does not count extra damage from [[mystic sweep] (probably not that significant) if you use it. even though it's tough to say "an average" when you're talking about just 2 swings, you will still be very near, if not above, the 20 damage you'll be missing from WP at a higher spec. since you're already dealing elemental damage, even a warrior will take more damage from higher scythe mastery than wind prayers, if you wanna try and spike the warrior.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Wow.

Well, I just felt 9 Scythe + Conjure X would still be better than 14 Scythe and some lame [faithful intervention] solution.

Wind Prayers = secks. [chilling victory][signet of mystic speed] are 2 things that matter more to me than straight up pressure damage
I figured [wounding strike] and [mystic sweep] didn't need high Scythe spec to 'work'

Quote:
Originally Posted by Sirius-NZ
Chilling victory is more meant for a spike than for solid DPS. But ... nonetheless, I'm still not seeing value in gimping scythe mastery that far (generally it should be at least 12, if not your highest stat... and I do wonder about the wisdom of splitting attributes four ways like that). If you swapped wind and scythe around, you wouldn't actually be losing that much damage on the spike because the hits would be making up for it, and you'd also be better able to apply pressure as well. Hm.
Swapping Scythe and Wind stats is def worth trying. Tho I'll feel like a slow poke.
(lol @ everyone misreading: Wind Prayers is at 13, not 14)
I don't like the 4-way split but ANet made me do it!

Quote:
Originally Posted by -Lotus-
how do you kill things? They line up neatly whenever I approach

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

Quote:
Originally Posted by Bobby2
(lol @ everyone misreading: Wind Prayers is at 13, not 14) i realize that i was exaggerating the point by maxing out WP without using a sup rune and then doing the same for SM. you do lose about 4 seconds from [[signet of mystic speed], i don't know about you but there are times during a match when i don't need it. sure not having it there when you do need it is annoying but there are very few IMS skills which are infinitely maintainable so it isn't that much different than any of the others. and [[faithful in] was just a suggestion to help power [[mystic sweep] with zero upkeep. you'll never hear me say it's actually a good skill. i still think you should have at least 12 in scythe or you're not getting enough bang out of it.

btw i think i may be trolling this thread :P

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

STUPIDSTUPIDSTUPID

D/E
Mysticism 8+1
Scythe Mastery 11+1+1
Wind Prayers 8+1
Water Magic 9


PHAT EDIT
I know [chilling victory] hits harder now

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

^ haha. i thought it probably would but didn't want to actually say anything until i tried it out personally. in all honesty you could probably lower water magic and wind prayers by one and put that in scythe and get even bigger pretty numbers. but 12 is generally the break point to get true max damage on a melee weapon.

Shu_

Shu_

Ascalonian Squire

Join Date: Feb 2008

what about the skill template that i'm using?

D/W

[Resurrection Signet][Signet of Pious Light][Vital Boon][Wild Blow][Eremite's attack][Crippling sweep][Victorious sweep][Reaper's sweep]

scythe mastery : 13
earth paryers : 9
mysticism : 12