Why do monks use a sword an offhand combo?
The Spartan
Well, im a little new to Guild Wars and im really loving this monk class. But I was looking at some other monks and they are all using a sword and shield combo? Can someone tell me why? Is there something im just missing?
Trax Reborn
sword(or spear) allows for 1-handed +5e and 20% longer enchants. the sheild gives +8al, health, and +10al vs xxxxx which makes the monk a 78al target insted of 60al.
Steps_Descending
What you see is what is typically called a defensive set, basically the sheild makes the monk harder to kill (mostly useful in PvP) while the sword (or any other 1hand weapon) give the enchanting mod, which wands can't have. PLus some caster-hate monsters only notice you as a caster if you are using a caster weapon, meaning you wont get Backfired if you have a sword but the wand-and-sheild weilding-warrior will be hexed.
The Spartan
Thats very interesting, thanks.
What mods are shields supposed to have on monks?
What mods are shields supposed to have on monks?
faf
Quote:
Originally Posted by Trax Reborn
sword(or spear) allows for 1-handed +5e and 20% longer enchants. the sheild gives +8al, health, and +10al vs xxxxx which makes the monk a 78al target insted of 60al.
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For PvE, shield+sword is useful for 30/60 aditionnal health which makes you less likely to take aggro, and also of course the bonus armor is always good.
Beside, for those who doesn't weapon switch (see sticky topic in "monk" for informations about that subject), sword+shield is generally the best set since you don't usually need more energy, as long as you manage it correctly.
credit
Quote:
Originally Posted by The Spartan
What mods are shields supposed to have on monks?
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And I would suggest a +30HP mod instead of a 20%Enchanting on your sword, you have staffs for a reason.
WanderXMono
From what I've been hearing from people is that if a Monk goes Monk/Warrior it has better capabilities of healing it self rather than War/Mo. So its probably Ideal that a Mo/War would have a sword and a shield/off-hand item combo.
Fragile Feeling
Quote:
From what I've been hearing from people is that if a Monk goes Monk/Warrior it has better capabilities of healing it self rather than War/Mo. |
Elder III
if you are playing PVE I'd go with a wand/offhand combo for the HSR & HCT bonuses (or enchants)... since you don't usually need the extra armor in PVE, esp. not in NM.

Icy The Mage
Quote:
Originally Posted by Elder III
if you are playing PVE I'd go with a wand/offhand combo for the HSR & HCT bonuses (or enchants)... since you don't usually need the extra armor in PVE, esp. not in NM.
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EPO Bot
I prefer a sword and a focus tough. Energy is your friend.
obsidian ectoplasm
Quote:
Originally Posted by WanderXMono
From what I've been hearing from people is that if a Monk goes Monk/Warrior it has better capabilities of healing it self rather than War/Mo. .
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I agree with Fragile feeling....Doh...lol
Pleikki
Quote:
Originally Posted by IcyFiftyFive
Wands don't have enchanting mods
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TheLordOfBlah
Quote:
Originally Posted by EPO Bot
I prefer a sword and a focus tough. Energy is your friend.
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crazybanshee
I'm surprised I don't see more monks with spears. You can get the same benefits of having a sword or axe without the risk of running into battle if you accidently click on an enemy or whatever.
credit
Quote:
Originally Posted by crazybanshee
I'm surprised I don't see more monks with spears.
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Tyla
Quote:
Originally Posted by EPO Bot
I prefer a sword and a focus tough. Energy is your friend.
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dilan155
Quote:
Originally Posted by credit
There's only like 2 good looking spear skins, and everyone knows that the better you look, the better you monk.
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Alex Morningstar
Normal mode: use whatever, it doesn't matter.
Hard mode: shield v slashing or shield v fire (situational) and a spear to keep you away from mobs. If you can refrain from clicking the red dots and running up to them, you don't need a spear. Like normal mode, if you know what you're doing, bring whatever because you can do it with an empty skill bar, equipment wont make that much of a difference.
PvP: +30s, all of the shields, but that's what pvp characters are for.
Learn to weapon swap and you'll be fine.
Hard mode: shield v slashing or shield v fire (situational) and a spear to keep you away from mobs. If you can refrain from clicking the red dots and running up to them, you don't need a spear. Like normal mode, if you know what you're doing, bring whatever because you can do it with an empty skill bar, equipment wont make that much of a difference.
PvP: +30s, all of the shields, but that's what pvp characters are for.
