If ursan gets nerfed, can we include all classes in elite pve areas?

Sniper22

Wilds Pathfinder

Join Date: Apr 2005

I think the community needs to help on this issue. People like ursan because its fast and any class can play it, but if anet nerfs ursan to the point where its no longer faster, can we come up with builds that can include all professions in elite pve areas such as the doa or fow? I think doing this could restore our fun in pve. Here's what I'm thinking right now for builds that could work with doa and maybe other areas.

Warrior - Tank

Monk - Heal/Prot/Bond

Elementalist - Nuke

Necromancer - SS/BiP

Dervish - Tank

Mesmer - Nuke? I was just looking at pvxwiki and I found this build. http://www.pvxwiki.com/wiki/Build:Me/E_PvE_MoR_Dom . I know this build would require grinding up another rank, but signet of illusions could be a possibility for a different elite. Arcane echo could also be put in there to spam cry of pain more. Energy from a BiP necro would help this out.

Ritualist - Possible healer or maybe a spirit rift/ancestors rage spam with destructive was glaive?

Paragon - Imbagon? The problem with paragons is that they don't really focus their heals on one target like monks do, they don't do aoe damage, and their shouts and chants mainly effect attack skills which aren't really used in elite areas.

Ranger - Traps for stygian veil and maybe splinter barrage could still work? It would also be nice to have a high lvl eoe and other spirits.

Assassin - Perma SF Tank? Heh maybe not. What about a quick condition spread though? Assassin jumps in, black spider strike, twisting fangs, epidemic and then all foes have bleeding, poison, and deep wound. Maybe it would be possible with temple strike to spread blind and dazed as well.

Well those are just my ideas, not much but I'm sure the community could come up with something to destroy the "holy trinity" thing. Maybe some skill buffs from anet would help too .

THIS IS NOT A DISCUSSION ON WHETHER URSAN SHOULD BE NERFED OR ANYTHING ABOUT IT. It's simply suggestion builds if anet does decide to nerf it, and according to the devs they're looking for ways to change the skill.

http://www.guildwarsguru.com/forum/s...63&postcount=6 - Suggestions for all classes

http://www.guildwarsguru.com/forum/s...7&postcount=17 - Ranger suggestion

Akolo

Akolo

Krytan Explorer

Join Date: Jul 2006

V??xj??, Sweden

Stop Stealing [agro]

Mo/

yes, only pugs are too narrowminded to see the different uses of each profession.

Lothlorian Sassun

Lothlorian Sassun

Frost Gate Guardian

Join Date: Dec 2006

Dragonestos

N/

If Ursan gets nerfed to to the point that it is no longer viable in Elite PvE then the answer to your question is NO! We will go back to the standard cookie cutter builds for PvE and all classes that were not included in those builds will once again be left high and dry.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Variables are and already were viable.

Grab 'n' go being more viable would be better though, but it was already there. People just didn't see it.

Akolo

Akolo

Krytan Explorer

Join Date: Jul 2006

V??xj??, Sweden

Stop Stealing [agro]

Mo/

agree tyla, "grab n go", which pugs dont use, is actually much more effective then the trinity, if its thought through

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Warriors - Dslash SY!/Earthshaker
Dervish - Avatar of Lyssa/Dwayna physical damage
Ranger - GDW/Splinter Barrage
Monk - healzzzzzz
Mesmer - CoP faceripping aoe
Ele - traditional blow-shit-up class; will always find a place somewhere
Assassin - MS/DB spam w/ Crit Agility; ridiculously high damage
Paragon - imbagon
Ritualist - splinter barrage
Necromancer - hex spam


About 2 years ago, I'd be picky about what I'd want on my team. At this point in the game, anything is viable.

Tell me what class has a disadvantage here and why - I'll counter it.

Abnaxus

Jungle Guide

Join Date: Nov 2005

Europe

Keepers of Chaos

The "Racthoh team" for DoA included paragons, warriors, monks, rangers and ritualists.

There are 5 other classes left outside ...

For all other dungeons, you just need another player and heroes.

Eragon Selene

Eragon Selene

Wilds Pathfinder

Join Date: Feb 2007

USA

[eF]

R/A

We cut classes even with ursan, ursan is a bandaid to help weaker classes get through elite pve areas.

Necros, Eles, Monks, Mesmers all suck as ursans. Armor class is to low as well as your HP.

We typical only take Ursan W, R, P........and prefer to get W/Me. With Sig of Stam a W/Me has 1,200 Hp (just dont swing your melee) and max armor rating.

To use other classes drains the monks in Areas like DoA HM. You can get away with it in FoW HM, DoA NM and maybe UW HM.

Ursan still has class discrimination (<---im sure i spelt that wrong )

*please insert spell checker

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

technicly his team was if remember
1 imbagon
1 stunning strike
1 para
1 OOP dervish

Nessar

Nessar

Krytan Explorer

Join Date: Jun 2008

West Siiiiiiiiiiiiiide

Gwen Has A Thing For [Pyre]

Quote:
Originally Posted by Akolo
yes, only pugs are too narrowminded to see the different uses of each profession. QFT

Every prof has its use, except people won't think out of their tiny little box.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Snow Bunny
Mesmer - CoP KITTENRIP aoe Fixed for accuracy, or do you prefer "Kittenstomp"?

glacialphoenix

glacialphoenix

Desert Nomad

Join Date: Jul 2008

Singapore

Royal Order of Flying Lemmings [ROFL]

Mo/

Quote:
Originally Posted by Eragon Selene
Necros, Eles, Monks, Mesmers all suck as ursans. Monks generally don't need to go ursan for obvious reasons, and necros and eles, while not having the armor/hp, have a gigantic pool of energy because of Soul Reaping and Energy Storage respectively - which means they can keep ursan up for a great deal longer than other classes can. Of the four you mentioned, I'd say Mesmers are the most discriminated against, since I've not heard anyone complain about people being able to keep up ursan longer :P

Kyomi Tachibana

Kyomi Tachibana

Wilds Pathfinder

Join Date: Jul 2007

Oregon, USA

Where iz teh Bonuz [WitB]

P/W

Quote:
Originally Posted by Eragon Selene
We cut classes even with ursan, ursan is a bandaid to help weaker classes get through elite pve areas.

Necros, Eles, Monks, Mesmers all suck as ursans. Armor class is to low as well as your HP.

We typical only take Ursan W, R, P........and prefer to get W/Me. With Sig of Stam a W/Me has 1,200 Hp (just dont swing your melee) and max armor rating.

To use other classes drains the monks in Areas like DoA HM. You can get away with it in FoW HM, DoA NM and maybe UW HM.

Ursan still has class discrimination (<---im sure i spelt that wrong )

*please insert spell checker With the right equipment setup Eles can have just as much armor as Warrior Ursans.

And while very conditional, both monks and mesmers can get about the same AL as a ranger Ursan. (via the use of Anchorites and Virtuoso's insignias respectively, although this requires you to spam 1-3 on recharge; which Ursan is all about anyways)

Necros will take increased damage from Holy, which there isn't much of, but can also achieve the same AL as a ranger Ursan.

It's not the fact that the professions suck, it's the fact that people don't think about how they can make them do their job better.

Sniper22

Wilds Pathfinder

Join Date: Apr 2005

Quote:
Originally Posted by Snow Bunny
Warriors - Dslash SY!/Earthshaker

Dervish - Avatar of Lyssa/Dwayna physical damage

Ranger - GDW/Splinter Barrage

Monk - healzzzzzz
Mesmer - CoP faceripping aoe
Ele - traditional blow-shit-up class; will always find a place somewhere
Assassin - MS/DB spam w/ Crit Agility; ridiculously high damage
Paragon - imbagon
Ritualist - splinter barrage
Necromancer - hex spam


About 2 years ago, I'd be picky about what I'd want on my team. At this point in the game, anything is viable.

Tell me what class has a disadvantage here and why - I'll counter it. More suggestions like this and less +1s please. We're not talking about what classes work with ursan and we don't need pessimism here either. If group leaders know what builds can work for all classes, then they can let whoever they want in.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Eragon Selene
Necros, Eles, Monks, Mesmers all suck as ursans. Armor class is to low as well as your HP.
Bolded part made me LOL. All professions have the SAME amount of HP. Only thing that changes HP are runes, weapons, and skills (like Ursan).

Quote: We typical only take Ursan W, R, P........and prefer to get W/Me. With Sig of Stam a W/Me has 1,200 Hp (just dont swing your melee) and max armor rating. Another good LOL for me, "Don't swing your melee so you don't get energy and so you lose your ursan!"

Quote:
To use other classes drains the monks in Areas like DoA HM. You can get away with it in FoW HM, DoA NM and maybe UW HM.

Ursan still has class discrimination (<---im sure i spelt that wrong )

*please insert spell checker Meh, I think your logic is off honestly. A typical "low armor sucks" rant. Ursan gives enough armor to all professions to do well, no matter what area *as long as it isn't an energy draining area . Also, you spelt discrimination right.

I hope Ursan does get nerfed, and soon. All professions have several good builds that most people are too ignorant to think about (Sins have more then perma SF! I should know!). The sooner Ursan gets nerfed, the better.

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

Ursan won't get nerfed, and neither will Sabway and other tank/nuke builds. That is why PvP and PvE skills now can be separated. Players like to use these builds, it gives them a feeling of invincibillity, and that's great! I mean, what would be left without builds like this? How would people differ from each other? by wearing fancy clothes? By walking around with pets? I could give my account to my 8 year old niece than as well, she would have a great time visiting towns and festivals

No! We want BLOOD on the rooftops!! Unstoppable builds, CRUSHING the environment, and those who like differently play it the other way. No problem. Freedom of choice here. Don't take that away.

Sniper22

Wilds Pathfinder

Join Date: Apr 2005

For DoA, what if a ranger uses concussion shot/epidemic/barrage. It might be hard to get the dazed on, but if you spread it around to all enemies and spam barrage, it could significantly lower the damage output and also take down the monks, especially those groups with 2 monks.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Quote:
Originally Posted by Azazel The Assassin
Bolded part made me LOL. All professions have the SAME amount of HP. Only thing that changes HP are runes, weapons, and skills (like Ursan).
You forget that derv's get an innate +25 hp from their armor. Back onto topic though, this is why ursan should set a char's base AL to 70 and primary att to 0.

Also, if anet would just let us use full hero teams (it will eventually have to happen when guildwars truly dies), this wouldnt even be an issue.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Sniper22
Tank

Heal/Prot/Bond

Nuke

SS/BiP

Tank

Nuke

... If you want to include other classes, first thing you need to do is to stop thinking in theese terms.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Sniper22
For DoA, what if a ranger uses concussion shot/epidemic/barrage. It might be hard to get the dazed on, but if you spread it around to all enemies and spam barrage, it could significantly lower the damage output and also take down the monks, especially those groups with 2 monks. That's assuming you hit with the Concussion shot and interrupt with it.

It's safer just to pound the hell out of stuff and kill it. With a bunch of physicals, splinter weapon, and orders/barbs/MoP, you can kill anything.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

8 man parties - 10 classes.
Sorry - but some of you are getting RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed.

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

Quote:
Originally Posted by Pandora's box
Ursan won't get nerfed, and neither will Sabway and other tank/nuke builds. That is why PvP and PvE skills now can be separated. Players like to use these builds, it gives them a feeling of invincibillity, and that's great! I mean, what would be left without builds like this? How would people differ from each other? by wearing fancy clothes? By walking around with pets? I could give my account to my 8 year old niece than as well, she would have a great time visiting towns and festivals

No! We want BLOOD on the rooftops!! Unstoppable builds, CRUSHING the environment, and those who like differently play it the other way. No problem. Freedom of choice here. Don't take that away. The thing about Ursan is that it isn't a build, its a single skill. Sure, I love butthurting the crap out of PvE, but I at least have to change up some of my builds to do that. I also enjoy being challenged, which Ursan completely gets rid of in even elite areas. The OP isn't about nerfing Ursan, its about it being possible for everybody to play in any PvE area without class persecution. Playing an assassin, I faced alot of class persecution, especially before MS/DB builds became prominent. The problem really isn't with certain classes not being strong enough, but with people not realizing that they are.

Sniper22

Wilds Pathfinder

Join Date: Apr 2005

Quote:
Originally Posted by Snow Bunny
That's assuming you hit with the Concussion shot and interrupt with it.

It's safer just to pound the hell out of stuff and kill it. With a bunch of physicals, splinter weapon, and orders/barbs/MoP, you can kill anything. Ya true, except for MoP that makes enemies spread. For the post above by upier, I'm not saying that all classes will be included in each group. Maybe you will have the typical 1 tank, 2/3 heal, 1 bip group, but the other 3/4 slots are open.

Richardt

Richardt

Jungle Guide

Join Date: Sep 2007

http://friendsofloa.com/forum

Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!

Let me address everything in your first post, and hopefully that'll give some clues as to the viability of some of the classes. Keep in mind these are pretty general.

Quote:
Originally Posted by Sniper22

Warrior - Tank

Monk - Heal/Prot/Bond

Elementalist - Nuke

Necromancer - SS/BiP

Dervish - Tank
Tanking is bad! Remember-there's a difference between holding aggro and tanking. Tanking means you just stand there doing nothing. You might as well just get a second account and bot it out. Holding aggro means you hold back the enemy frontline while you pound the crap out of it.

Bonding isn't bad-but then you got one monk that's effectively not doing anything but hitting that little energy signet. This can be replaced by a nice hybrid-prot/healer.

SS is pretty good-especially if you can get them balled up. But BiP....I'm not found of BiP. Especially when [[blood ritual] works just as good-granted it's not as much energy regen, and it's touch range, but honestly if you're monks/eles/whatev. can't do their job with +7 energy regen...they need more e-management. And for the touch-well, as a necro you should be in the backline with them.


Quote:
Mesmer - Nuke? I was just looking at pvxwiki and I found this build. http://www.pvxwiki.com/wiki/Build:Me/E_PvE_MoR_Dom
. I know this build would require grinding up another rank, but signet of illusions could be a possibility for a different elite. Arcane echo could also be put in there to spam cry of pain more. Energy from a BiP necro would help this out. Mesmers are more flexible than you think. Mass interupts, steady damage, caster/physical hate....the list goes on. Hell, an officer of mine once made a Me/D build using [[signet of illusion] and used a scythe-did as much damage-if not more-than his regular derv and had a good survivability.

Quote:
Ritualist - Possible healer or maybe a spirit rift/ancestors rage spam with destructive was glaive? Go go [[splinter weapon]. Normally our rit brings one or two support spirits, with some nice damage dealing skills from the Channeling line. Totally devastates too. In addition, the various weapon spells can't be removed! Be sure to take advantage of that.

Quote:
Paragon - Imbagon? The problem with paragons is that they don't really focus their heals on one target like monks do, they don't do aoe damage, and their shouts and chants mainly effect attack skills which aren't really used in elite areas. Attack skills not used in Elite areas? What team build are you using? Paragons feature such lovely things like unstripable buffs, ranged DPS equivalent to a sword/axe warrior, and oh yeah-almost limitless energy.

Quote:

Ranger - Traps for stygian veil and maybe splinter barrage could still work? It would also be nice to have a high lvl eoe and other spirits. Meh on traps. Decent if you're doing a wall and pull tatic, but honestly there's better ways to utilize your ranger. Things such as [[broadhead arrow] and [[epidemic]. Use [[apply poison] or [[poison tip signet] before BHA and you spread both Daze and Poison on the enemy. Throw in a good [[volley] and you're got a nice AoE interupt going on.

Quote:

Assassin - Perma SF Tank? Heh maybe not. What about a quick condition spread though? Assassin jumps in, black spider strike, twisting fangs, epidemic and then all foes have bleeding, poison, and deep wound. Maybe it would be possible with temple strike to spread blind and dazed as well.
A nice condition spread wouldn't be bad, but I like our sins to do the MS/DB spam-chain up with a nice lead and offhand, then just spam [[death blossom] and [[moebius strike]. Include things like [[great dwarf weapon] or [[splinter weapon] and you have some nice DPS. And give your sin [[critical eye] and [[critical defenses] and you should be set.


Quote:
Maybe some skill buffs from anet would help too . Only if the monsters get the same buff.

There are plenty of build options amongst all 10 classes-you just need to know their strengths and weaknesses-and to look past the class on a superficial level.

Also knowing the area helps. For instance, in DoA you know that they use [[vocal minority] there. Thus if you want your Imbagon to be effective, you need to plan for him/her getting slapped with it and getting it removed quickly.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Pandora's box
Ursan won't get nerfed, and neither will Sabway and other tank/nuke builds. That is why PvP and PvE skills now can be separated. Players like to use these builds, it gives them a feeling of invincibillity, and that's great! I mean, what would be left without builds like this? How would people differ from each other? by wearing fancy clothes? By walking around with pets? I could give my account to my 8 year old niece than as well, she would have a great time visiting towns and festivals

No! We want BLOOD on the rooftops!! Unstoppable builds, CRUSHING the environment, and those who like differently play it the other way. No problem. Freedom of choice here. Don't take that away. I said that Shadow Form wasn't going to get nerfed. I was wrong byy a longshot. Chances are that Anet got out of carebear season and started fixing their game best they can.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Sniper22
For the post above by upier, I'm not saying that all classes will be included in each group. Maybe you will have the typical 1 tank, 2/3 heal, 1 bip group, but the other 3/4 slots are open. And there will be options that will be either more fool-proof or just easier to get.
And those will be ran.

As long as you need to select who will be used (because of not having enough slots in the team) - someone will be dumped. And after a few days - everyone will run that.
We've seen that before - and it WILL happen again.
Hell, even I'll play that way!

Bowstring Badass

Bowstring Badass

Forge Runner

Join Date: Nov 2005

Character selection screen figuring what I want to play...

Purple Lingerie - :D

Quote:
Originally Posted by Tyla
I said that Shadow Form wasn't going to get nerfed. I was wrong byy a longshot. Chances are that Anet got out of carebear season and started fixing their game best they can. I heard updates for skills that are barely used are coming. Maybe we will get 40 useful elites for PvP.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Bowstring Badass
I heard updates for skills that are barely used are coming. Maybe we will get 40 useful elites for PvP. Coolio. Boon Signet GOGOGOGOGO!!

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

Some buffs to some professions are needed if A.net wants to include all professions into elite areas.
I don't know about other classes , but mesmer could be CoP nukers , however 2 or 3 would be needed.
However , the most fool-proof method is going to push other team builds outside and many professions will get pushed aside like they used to.

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

Quote:
Originally Posted by FlamingMetroid
...The OP isn't about nerfing Ursan, its about it being possible for everybody to play in any PvE area without class persecution. Playing an assassin, I faced alot of class persecution, especially before MS/DB builds became prominent. The problem really isn't with certain classes not being strong enough, but with people not realizing that they are. In that case the problem is not Ursan. Nor any other cooky cutter build. In that case the problem is that some players for whatever reason don't play with a group of friends, or guildmates, or even solo, but instead rely on joining teams of players they don't know. And THEN they face the fact that in such groups Ursan is very popular. It has nothing to do with the build and the solution is obvious: Join a good Guild (its Guild-Wars isn't it?), or play with known friends or go solo.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by upier
And there will be options that will be either more fool-proof or just easier to get.
And those will be ran.

As long as you need to select who will be used (because of not having enough slots in the team) - someone will be dumped. And after a few days - everyone will run that.
We've seen that before - and it WILL happen again.
Hell, even I'll play that way! There ARE solutions to that, but they are drastical. Drastical in Ursan style:

a) allow secondaries to be used as primary / allow primary to be switched ("class" would be just skin, lets say, elementalist switched to warrior, you would craft armors that would look like eles but will have warrior stats and will take warrior runes/insignia, ofc, if you switch primary, that armor would be unusable as it is in essence warrior armor.)

That way assassin char could fill in as hboon or whatever tankways would run.

b) Create pve only elite "blessings" that would convert character to one other class: "Necromancer Blessing" would turn character essentially to curses ss necromancer with prebuilt skillbar. Same thing with other blessings, ideally, blessing for each attribute with popular build. Think eotn henchman quality builds

Same as A, but more easier for players to comprehend.

Alex the Great

Alex the Great

Jungle Guide

Join Date: Feb 2007

America.....got a problem with that?

[Lite]

W/

Quote:
Originally Posted by Akolo
agree tyla, "grab n go", which pugs dont use, is actually much more effective then the trinity, if its thought through
nope, thats a straight lie.


random teams of the best builds of each class is not even close to able to beat the holy trinity. Tank, nuke, heal only works the best because of AI failures.



fix the AI, then other classes will be more viable.

Eragon Selene

Eragon Selene

Wilds Pathfinder

Join Date: Feb 2007

USA

[eF]

R/A

Quote:
Originally Posted by Azazel The Assassin
Bolded part made me LOL. All professions have the SAME amount of HP. Only thing that changes HP are runes, weapons, and skills (like Ursan).
1,200 HP on a non Warrior Prof...........cant be done.

Quote:
Originally Posted by Azazel The Assassin
Another good LOL for me, "Don't swing your melee so you don't get energy and so you lose your ursan!" Proves your a tool.......I never have energy issues with my W/Me and I dont swing my Melee. High energy set combind with energy gained from taking agro keeps my energy nice and high.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Alex the Great
nope, thats a straight lie.


random teams of the best builds of each class is not even close to able to beat the holy trinity. Tank, nuke, heal only works the best because of AI failures.



fix the AI, then other classes will be more viable. What's a straight lie? I don't get it.

Tank/Nuke/Heal will probably be superior, but when I point to "Grab 'N' Go" I usually mean creating a variation for the most effective possible synergy between the team.

Fixing the AI won't make other classes viable. That would only make PvE better.

Fixing the AI, giving monsters decent skill bars, and not buffing them into insanity would enhance the PvE experience by a long shot.

In terms of damage at range; nothing can defeat the offensive power of Cry of Pain spam, which can be ran by any profession.

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

Quote:
Originally Posted by upier
8 man parties - 10 classes.
Sorry - but some of you are getting RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed.
theres also more then 1 way to do things.



I hope usran gets nerfed to the point its not usable and then pve plays will have a reason to learn the game.

Ive been messing around in ToPK for fun with non-ursans with a friend and hero with fun team builds "that work rly well" like

[build=OQASE5JPiFwySJwKA4rG2rC]

[build=OQASE5JPiFwySJwKA4rG2rC]

[build=OghDgoysS+Z6C9CLgXMcD4CIDA]

[build=OghDo8isO+ZdRv4acxWH4CkB]

[build=OQNDAowjOFgcQPgIgGdBaAPA]

[build=OAhjYgHsoO1sPRZwOcxchYsqKA]

[build=OwYT0yHDzhiMTEIaRkRYslEQAA] or SoD for RC and dismiss for guardian

[build=OwYT04XCTSjoBUgoeAZYiolIgAA]

its not hard to changed a war for a derv, sin, par or rangers, the necro for rit or even the eles for more wars or rits etc. We are able to use any class in the game but its just a matter of being creative


O and Prots > tanks

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

Should this question not have been asked here?
http://www.guildwarsguru.com/forum/s...php?t=10289766

Pour One For Jose

Frost Gate Guardian

Join Date: Jan 2008

[ISC]

P/W

Quote:
Originally Posted by Eragon Selene
1,200 HP on a non Warrior Prof...........cant be done. [skill]Symbiosis[/skill]
12345678912

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Pour One For Jose
[skill]Symbiosis[/skill] I had the same thought.

This shouldn't be an ursan-profession efficiency discussion. The OP was wondering about viable (meaning the most efficient) builds/skills for professions, outside of ursan.

I've listed some, is there anything else that hasn't been covered? This Ursan discussion is like listening to people argue over pcs vs. macs.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by zwei2stein
There ARE solutions to that, but they are drastical. Drastical in Ursan style:

a) allow secondaries to be used as primary / allow primary to be switched ("class" would be just skin, lets say, elementalist switched to warrior, you would craft armors that would look like eles but will have warrior stats and will take warrior runes/insignia, ofc, if you switch primary, that armor would be unusable as it is in essence warrior armor.)

That way assassin char could fill in as hboon or whatever tankways would run.

b) Create pve only elite "blessings" that would convert character to one other class: "Necromancer Blessing" would turn character essentially to curses ss necromancer with prebuilt skillbar. Same thing with other blessings, ideally, blessing for each attribute with popular build. Think eotn henchman quality builds

Same as A, but more easier for players to comprehend.
When you have a pre-built bar - you'll exclude certain guys again. A Sabway curser runs best with physicals. And that's what would be run.

The first idea would be interesting.
But then again - do you really want to have a guy monk on his assassin in DoA if he doesn't have a monk there?

Quote:
Originally Posted by JDRyder
theres also more then 1 way to do things. Not when you're farming elite areas with PuGs.
Whereas guild-groups or people of your FL ALREADY have the option to go non-Ursan.
Ursan is a group farming build.
It won't be replaced with diversity. It will be replaced with the next farming build.

JDRyder

JDRyder

Jungle Guide

Join Date: Apr 2007

Great temple of Balthazar

Mo/Me

Quote:
Originally Posted by upier
Not when you're farming elite areas with PuGs.
Whereas guild-groups or people of your FL ALREADY have the option to go non-Ursan.
Ursan is a group farming build.
It won't be replaced with diversity. It will be replaced with the next farming build. still missing the point. if ursan gets nerfed people will be forced to L2P if they want to farm and theres still more than 1 way to do it, its just a lack people being creative if only 1 build is used