Anyone got a build for a mesmer hero?
One that the hero can actually run
Thx
Mesmer Hero
Tardface101
distilledwill
[Power Block][Power Drain][Power Spike][Shame][Drain Enchantment][Shatter Enchantment][Hex Breaker][Vengeance]
^Thats what my Gwen is on atm, I'm still refining it. It destroys casters and HM monks. Change [[Shame] for [[Guilt] if you're facing particularly difficult offensive casters. (Eg, Burning Spirits).
[Signet Of Judgment][Castigation Signet][Bane Signet][Signet Of Distraction][Hex Eater Signet][Mantra Of Inscriptions][Strength Of Honor][Resurrection Signet]
^Also a very good build if you're taking melee heroes or are facing undead.
Check out the post about the guy looking for builds for his rt a couple of posts down (or up, who knows!?) Pumpkin Pie posted an interesting build for his Mesmer in there.
^Thats what my Gwen is on atm, I'm still refining it. It destroys casters and HM monks. Change [[Shame] for [[Guilt] if you're facing particularly difficult offensive casters. (Eg, Burning Spirits).
[Signet Of Judgment][Castigation Signet][Bane Signet][Signet Of Distraction][Hex Eater Signet][Mantra Of Inscriptions][Strength Of Honor][Resurrection Signet]
^Also a very good build if you're taking melee heroes or are facing undead.
Check out the post about the guy looking for builds for his rt a couple of posts down (or up, who knows!?) Pumpkin Pie posted an interesting build for his Mesmer in there.
-Lotus-
Quote:
Originally Posted by Tardface101
Anyone got a build for a mesmer hero?
One that the hero can actually run
Thx just use a better hero. you have plenty of options, youre not stuck using a mesmer.
One that the hero can actually run
Thx just use a better hero. you have plenty of options, youre not stuck using a mesmer.
upier
I've ran this:
[build box name="upier's heroes do AP" prof=Me/A fas=6+1 dom=12+1+1 dead=10 insp=6+1][Cry Of Frustration][Energy Burn][Assassin's Promise][Spiritual Pain][Unnatural Signet][Shatter Enchantment][Power Drain][optional][/build]
Power drain/last slot are optional. But interrupts are always good on heroes - so you might as well run them.
Quote:
Originally Posted by -Lotus-
[build box name="upier's heroes do AP" prof=Me/A fas=6+1 dom=12+1+1 dead=10 insp=6+1][Cry Of Frustration][Energy Burn][Assassin's Promise][Spiritual Pain][Unnatural Signet][Shatter Enchantment][Power Drain][optional][/build]
Power drain/last slot are optional. But interrupts are always good on heroes - so you might as well run them.
Quote:
just use a better hero. you have plenty of options, youre not stuck using a mesmer.
Although the above build works - this advice is better.
Cebe
upier, just how well do heroes use Assassin's Promise? Do they always cast it just before the foe dies, or do they open with it and then end up hoping the foe dies?
I've not tested it on heroes myself, but it seems a bit of a dodgy skill.
I've not tested it on heroes myself, but it seems a bit of a dodgy skill.
upier
Quote:
Originally Posted by Celestial Beaver
upier, just how well do heroes use Assassin's Promise? Do they always cast it just before the foe dies, or do they open with it and then end up hoping the foe dies?
I've not tested it on heroes myself, but it seems a bit of a dodgy skill. They work quite nicely with it. They do wait around a bit - but that shouldn't be too much of an issue (although since I always run Finish Him - sometimes the foes do die before they are able to land AP).
The biggest issue is the fact that they don't stack it. Which means if you are using it - you need to manually cast it for the heroes or else they won't drop it on the target that you threw it on.
Besides - the best thing about AP is that you can actually use a whole bunch of skills with a long recharge (which are mostly some very sweet skills - at least for PvE terms). But in the game - you're never able to use the whole skillbar vs one foe. So even if the hero doesn't use AP on each and every foe - with the multiple interrupts and other utility - he always has something to do. And at the rate at which the foes are dying - he won't need to wait very long to find a new guy to use it on.
I've ran 2 AP mesmers on top of a Sabway build with a guildy - and it helped us clear everything that he wasn't able to clear using just Sabway and 4 hench. So it works quite decent if you want to run mesmers.
I've not tested it on heroes myself, but it seems a bit of a dodgy skill. They work quite nicely with it. They do wait around a bit - but that shouldn't be too much of an issue (although since I always run Finish Him - sometimes the foes do die before they are able to land AP).
The biggest issue is the fact that they don't stack it. Which means if you are using it - you need to manually cast it for the heroes or else they won't drop it on the target that you threw it on.
Besides - the best thing about AP is that you can actually use a whole bunch of skills with a long recharge (which are mostly some very sweet skills - at least for PvE terms). But in the game - you're never able to use the whole skillbar vs one foe. So even if the hero doesn't use AP on each and every foe - with the multiple interrupts and other utility - he always has something to do. And at the rate at which the foes are dying - he won't need to wait very long to find a new guy to use it on.
I've ran 2 AP mesmers on top of a Sabway build with a guildy - and it helped us clear everything that he wasn't able to clear using just Sabway and 4 hench. So it works quite decent if you want to run mesmers.
sixofone
I tried your Me/A build on Gwen yesterday, Upier, and - whoa! Man, she's nasty with it! Works great - thanks for posting!
(Now, I need to get fat boy and add him to the mix... mua-ha-ha!)
(Now, I need to get fat boy and add him to the mix... mua-ha-ha!)
Accursed
Quote:
Originally Posted by upier
I've ran this:
[upier's heroes do AP;OQdUAMBPMvO5AVwCEna6KCZAAA]
Power drain/last slot are optional. But interrupts are always good on heroes - so you might as well run them. This build looks different from what I use. I'll have to try it as soon as I get back to my house.
[upier's heroes do AP;OQdUAMBPMvO5AVwCEna6KCZAAA]
Power drain/last slot are optional. But interrupts are always good on heroes - so you might as well run them. This build looks different from what I use. I'll have to try it as soon as I get back to my house.
Introverted Dimensions
Not sure if I did this right but here I go lol.
I run this for 4 man hm's or generally any areas with alot of casters. It works really well and I really like using mesmers for this purpose lol.
[Migraine][Clumsiness][Wandering Eye][Conjure Phantasm][Glyph of Lesser Energy][Shrinking Armor][Power Drain][Resurrection Signet]
I run this for 4 man hm's or generally any areas with alot of casters. It works really well and I really like using mesmers for this purpose lol.
[Migraine][Clumsiness][Wandering Eye][Conjure Phantasm][Glyph of Lesser Energy][Shrinking Armor][Power Drain][Resurrection Signet]
alundro
Quote:
Originally Posted by trx despair
Not sure if I did this right but here I go lol.
I run this for 4 man hm's or generally any areas with alot of casters. It works really well and I really like using mesmers for this purpose lol.
[Migraine][Clumsiness][Wandering Eye][Conjure Phantasm][Glyph of Lesser Energy][Shrinking Armor][Power Drain][Resurrection Signet] Thats similar to what I use on my mesmer hero except mine has hard interrupts rather than degen:
[build=Lockdown;OQZEAYwSNJhM8CgAuCkDcBkB0DA]
I was trying to make a hero build that locks down both attacks and spells, does some damage, AND has few energy problems. It turned out better than expected. Its a generalist build that you can take anywhere. Its no necromancer(necromancers are like the ursans for heroes...), but its still good.
I run this for 4 man hm's or generally any areas with alot of casters. It works really well and I really like using mesmers for this purpose lol.
[Migraine][Clumsiness][Wandering Eye][Conjure Phantasm][Glyph of Lesser Energy][Shrinking Armor][Power Drain][Resurrection Signet] Thats similar to what I use on my mesmer hero except mine has hard interrupts rather than degen:
[build=Lockdown;OQZEAYwSNJhM8CgAuCkDcBkB0DA]
I was trying to make a hero build that locks down both attacks and spells, does some damage, AND has few energy problems. It turned out better than expected. Its a generalist build that you can take anywhere. Its no necromancer(necromancers are like the ursans for heroes...), but its still good.
Avalri
I've had pretty good luck with loading up Gwen (can't stand Norgu) with just about any ints and a few energy skills. You have to hold her hand in the skill bar for the first few fights (which can be a little tricky to time the ints right), but once your mes has gotten about 4 or 5 successful ints the AI will handle them a lot better. I don't leave town without her much anymore.
But seriously, any ints work... Just see what ones you have on hand.
But seriously, any ints work... Just see what ones you have on hand.