Heya, like a lot of players, I have lately concentrated on focusing on my main toon for play to title up for HoM. And I have really, really gotten tired of playing that toon (Necro). I have decided to bring either of my 2 melee toons out of retirement, and I would like to solicit some insight into what people feel would be the better of the 2 for PvE usage. Expressed below are some of my thoughts on them, both pro's and cons.
Warrior
Pro's: Classic and more accepted melee class, easier to get into groups for elite areas, adreneline based skills, weapon+offhand.
Con's: Low versatility/adaptability, build diversity, learning curve, poor energy management.
Dervish
Pro's: Multi strike, elite forms, high build diversity, high dmg striking capability.
Con's: Enchantment based defenses, high skill cost (energy).
I would like some community input as to their thoughts. Let's please keep this civil, and please remember this is an "in general" discussion, not "well, such and such (insert build of the moment name) pwns at such and such (insert farm spot of the moment name)". I would also not like for this to descend into a which class is better for Ursan discussion.
Thanks
War vs. Derv
4 pages • Page 1
n
T
Quote:
Originally Posted by Shiishii Momo
Warrior
Pro's: Classic and more accepted melee class, easier to get into groups for elite areas, adreneline based skills, weapon+offhand.
Con's: Low versatility/adaptability, build diversity, learning curve, poor energy management.
Dervish
Pro's: Multi strike, elite forms, high build diversity, high dmg striking capability.
Con's: Enchantment based defenses, high skill cost (energy).
Thanks can't really agree on your warrior con's:
Plenty of build diversity IMO, there's axe/sword/hammer and each of those have a few decent/good skillbars.
Poor energy management: What ? Use adren skills.
More warrior pro's: Very high base armor/dps. Sy
More dervish pro's: [wounding strike]
What I mainly dislike about Dervishes are the need for enchantments, they take time to cast and can be easily interrupted/removed.
And while you're casting an enchantment, you're not killing stuff.
Pro's: Classic and more accepted melee class, easier to get into groups for elite areas, adreneline based skills, weapon+offhand.
Con's: Low versatility/adaptability, build diversity, learning curve, poor energy management.
Dervish
Pro's: Multi strike, elite forms, high build diversity, high dmg striking capability.
Con's: Enchantment based defenses, high skill cost (energy).
Thanks can't really agree on your warrior con's:
Plenty of build diversity IMO, there's axe/sword/hammer and each of those have a few decent/good skillbars.
Poor energy management: What ? Use adren skills.
More warrior pro's: Very high base armor/dps. Sy
More dervish pro's: [wounding strike]
What I mainly dislike about Dervishes are the need for enchantments, they take time to cast and can be easily interrupted/removed.
And while you're casting an enchantment, you're not killing stuff.
Play both. See which you like better. I'm just now starting a Warrior that's almost level 20 and it takes a while getting used to making builds based on adrenaline when you don't really know how adrenaline builds. Still, I think the whole adrenaline build/heavy armor frontliner element is one that everyone who wants to be well rounded should experience.
That being said, my Dervish has finished two campaigns and has his elite armor while my Warrior isn't even close to done.
That being said, my Dervish has finished two campaigns and has his elite armor while my Warrior isn't even close to done.
I'd go warrior myself since I think that oldschool professions in the game are 10x better than the others [others my not agree, so just don't flame me please].
They have high armor and damage per second output that is just simply amazing. They are very good in PvE and PvP, and alot of people would probably agree with me on this.
Quote: Originally Posted by RhanoctJocosa
They have high armor and damage per second output that is just simply amazing. They are very good in PvE and PvP, and alot of people would probably agree with me on this.
Quote: Originally Posted by RhanoctJocosa
Lol, are you kidding? Dervish absulutely rapes a warrior in PvE.
A ranger could easily interrupt the dervish since the dervish has to recast his enchantments thats why a warrior would probably last longer than a dervish in battle.
T
Quote:
Originally Posted by RhanoctJocosa
Lol, are you kidding? Dervish absolutely rapes a warrior in PvE.
That was directed at his "Warriors being PvP oriented" statement.
Seriously though, D-Slasher fueling Brawling and SY really does beat major DPS when the D-Slasher gets it for free and in a second. If I was looking for pure DPS I would consider a Wounding Strike Dervish.
That was directed at his "Warriors being PvP oriented" statement.
Seriously though, D-Slasher fueling Brawling and SY really does beat major DPS when the D-Slasher gets it for free and in a second. If I was looking for pure DPS I would consider a Wounding Strike Dervish.
B
My opinion:
Warriors are very boring to play, with simple hack and slash mechanics in PvE that make the game get boring quite easily. True, they do have 10 more AL, and an innate +20 AL to all physical damage, but the difference between a warrior's base 80 AL and a derv's base 70 is a 0.134 damage multiplier according to wiki. I won't compare the warrior's innate +20 to physical, because a derv has that extra +25 health.
My derv is my main simply because of the mass damage that can be inflicted WITHOUT the need of building adrenaline. The derv's primary, mysticism, is a good guaruntee that you will rarely need energy, unless running a very demanding build such as Avatar of Melandru.
In addition, i see that many people feel the casting of enchants leads to not killing. Well, if you look at many mysticism enchants such as zealous renewal, they do armor ignoring holy damage then take their effect. Most of these enchants are also less than a one second cast or less, making their interruption unlikely (except for avatars imo).
Most bad dervish players will think automatically buff in earth prayers to be "invincible" which does, however, lead to no killing.
Warriors are very boring to play, with simple hack and slash mechanics in PvE that make the game get boring quite easily. True, they do have 10 more AL, and an innate +20 AL to all physical damage, but the difference between a warrior's base 80 AL and a derv's base 70 is a 0.134 damage multiplier according to wiki. I won't compare the warrior's innate +20 to physical, because a derv has that extra +25 health.
My derv is my main simply because of the mass damage that can be inflicted WITHOUT the need of building adrenaline. The derv's primary, mysticism, is a good guaruntee that you will rarely need energy, unless running a very demanding build such as Avatar of Melandru.
In addition, i see that many people feel the casting of enchants leads to not killing. Well, if you look at many mysticism enchants such as zealous renewal, they do armor ignoring holy damage then take their effect. Most of these enchants are also less than a one second cast or less, making their interruption unlikely (except for avatars imo).
Most bad dervish players will think automatically buff in earth prayers to be "invincible" which does, however, lead to no killing.


