Melee anyone?
JustinG
I have owned a melee guild that i made myself for about alittle over a year. Its names EMW [Mele]...EMW stands for Elite Melee Warriors...when the guild was first made it was just for a few friends and i who really enjoyed doing melee dueling. we laid rules, made a website, so on and so forth. eventully they all left do to internal conflict however i kept the guild.
Pros and Cons of Melee Dueling on Guild Wars.
Pros:
-very user-skill based (this means that in the duels the player that knows how to manage their characters skills and enegry best will come out on top...its more of a duel of battle over whos more skilled in the useage of the char, than a battle over who has the better char and spells.)
-fun one on one matches, aswell as very complex and epic team vs team matches (its fun to do 1v1 matches with people, but the real fun comes to life when you do 2v2 or more. this opens the builds up to a whole new variety of skills that before had no true implication, such has hundred blades and cyclone axe, allowing a player to attack the masses insted of just a single player.)
-HARD (this can be very hard, especially if played by the rules...its not uncommon for someone whos new to it to lose their first several duels before getting a win.)
~~there are more Pros i can list, however ill get to the cons.~~
Cons:
-some may not like the idea of dueling close range. (some people just love their elementalists and other casters which is fine, to each their own)
-HARD (yet again this comes up...it can be quite hard...and some may find themselfs getting discuraged)
-The rules! some people dont like to play by a set of rules, however the way i see it rules are what make it fun. think of it like a sport...what fun or what challenge would there be to a sport if you didnt have to play by a set of rules?
The Rules:
-Warriors Only (any secondary class is fine)
-Enchantments can be used.
-Enchantment stripping spells and hexes cannot be used.
-No Healing, this rule is also relitive to Enchantments. you cannot use an enchantment which heals you either directly, per hit, or life regeneration.
-No Hexes at all.
-Conditions such as Bleeding, Crippling, and ect can only be caused by a physical attack. example: Sever Artery, or Deadly Ripose to cause bleeding, however using blinding flash or throw dirt to cause blindness is illlegal.
-Counter attacking skills can be used. example: Ripose, or Shield bash.
-Stance Interupt skills can be used.
-Stances can be used.
-Spells which remove conditions can be used.
-Damage adders are ok. example Illusionary Weapon. as you know, this skill replaces your normaly physical damage and puts in a consistant direct damage. this still counts because it is, in a way, still a physical attack. This rule also applies to some Ritualist weapon skills.
-Shadow Stepping can be used, however it cannot be used to heal you.
Thats basiclly it for the rules. you may think with all of these rules the builds will be very limited, however that couldnt be more wrong...i have made over 25 builds under these rules, and 18 of those are with just a sword, the others were with an axe. im yet to dwell into hammers but iv seen some of the skills and they have alot of potential.
If anyone is interested just let me know. You dont have to leave your current guild to participate i can just simply add you as a guest. if you would like to have a duel just to see what is like then im up for that aswell, im normally able to get on between the hours of 5PM-11PM Eastern time. Characers name is Justin The Defender.
Thanks for reading all of this.
Pros and Cons of Melee Dueling on Guild Wars.
Pros:
-very user-skill based (this means that in the duels the player that knows how to manage their characters skills and enegry best will come out on top...its more of a duel of battle over whos more skilled in the useage of the char, than a battle over who has the better char and spells.)
-fun one on one matches, aswell as very complex and epic team vs team matches (its fun to do 1v1 matches with people, but the real fun comes to life when you do 2v2 or more. this opens the builds up to a whole new variety of skills that before had no true implication, such has hundred blades and cyclone axe, allowing a player to attack the masses insted of just a single player.)
-HARD (this can be very hard, especially if played by the rules...its not uncommon for someone whos new to it to lose their first several duels before getting a win.)
~~there are more Pros i can list, however ill get to the cons.~~
Cons:
-some may not like the idea of dueling close range. (some people just love their elementalists and other casters which is fine, to each their own)
-HARD (yet again this comes up...it can be quite hard...and some may find themselfs getting discuraged)
-The rules! some people dont like to play by a set of rules, however the way i see it rules are what make it fun. think of it like a sport...what fun or what challenge would there be to a sport if you didnt have to play by a set of rules?
The Rules:
-Warriors Only (any secondary class is fine)
-Enchantments can be used.
-Enchantment stripping spells and hexes cannot be used.
-No Healing, this rule is also relitive to Enchantments. you cannot use an enchantment which heals you either directly, per hit, or life regeneration.
-No Hexes at all.
-Conditions such as Bleeding, Crippling, and ect can only be caused by a physical attack. example: Sever Artery, or Deadly Ripose to cause bleeding, however using blinding flash or throw dirt to cause blindness is illlegal.
-Counter attacking skills can be used. example: Ripose, or Shield bash.
-Stance Interupt skills can be used.
-Stances can be used.
-Spells which remove conditions can be used.
-Damage adders are ok. example Illusionary Weapon. as you know, this skill replaces your normaly physical damage and puts in a consistant direct damage. this still counts because it is, in a way, still a physical attack. This rule also applies to some Ritualist weapon skills.
-Shadow Stepping can be used, however it cannot be used to heal you.
Thats basiclly it for the rules. you may think with all of these rules the builds will be very limited, however that couldnt be more wrong...i have made over 25 builds under these rules, and 18 of those are with just a sword, the others were with an axe. im yet to dwell into hammers but iv seen some of the skills and they have alot of potential.
If anyone is interested just let me know. You dont have to leave your current guild to participate i can just simply add you as a guest. if you would like to have a duel just to see what is like then im up for that aswell, im normally able to get on between the hours of 5PM-11PM Eastern time. Characers name is Justin The Defender.
Thanks for reading all of this.
Felixious
Sounds awesome, hit me up in-game for some guest-match-action.
Though don't look for me anytime soon, i'll be on vacation.
Though don't look for me anytime soon, i'll be on vacation.
JustinG
Quote:
Originally Posted by Felixious
Sounds awesome, hit me up in-game for some guest-match-action.
Though don't look for me anytime soon, i'll be on vacation. |
anyone else interested?
mathiastemplar
Sure i'll add u IG and pm u soon
lord of all tyria
Now, is healing defined by GW, or by yourself, the creator of this holy grail of PvP?
healing signet amirite
healing signet amirite
pint
I'll take on all comers.
Guest David The Hammer
Guest David The Hammer
JustinG
i cant do anything right now, im at work.
why is there so much hostility toward this?
if you dont like it, get out of it...
healing: anything that adds back to your life.
why?
damage taken is damage taken, and if healing was allowed it would be possible to make unkillable chars by these rules. so healing is just ban all together.
why is there so much hostility toward this?
if you dont like it, get out of it...
healing: anything that adds back to your life.
why?
damage taken is damage taken, and if healing was allowed it would be possible to make unkillable chars by these rules. so healing is just ban all together.
Snow Bunny
I'm fairly certain I would with with W/Me Signet of Midnight and Conjure Phantasm.
kekekekekekekeke
kekekekekekekeke
Mirage Isnt Emo
Quote:
Originally Posted by JustinG
no hexes =P so conjure wont work
and yep...thanks to everyone for flaming me, spamming this topic and soon getting it closed...i see even your mods cannot follow the rules. i came to this site hoping to find mature people with whom i could have good conversations with and actully have some good imput on topics...what did i find? a bunch of childish assholes who have nothing better to do with their time. grow up...not everyone is always going to like the same things you do, get over it, that dosent mean you have to flame the hell out of somone elses topic. |
And I dont know about you guys but I think pint likes them trains or something. CHOO CHOO
Sir Tificate
W/P (The rules don't say anything about having to actually use melee)
Crippling Anthem (You physical attack is the thing that actually cripples, so it's okay)
Barbed Spear
Wild Throw
Merciless Spear
Remedy Signet
Signet of Aggression
Balanced Stance
Shield Bash
Not a perfect build, too many blockable things, but maybe you see a flaw in your plan...?
Crippling Anthem (You physical attack is the thing that actually cripples, so it's okay)
Barbed Spear
Wild Throw
Merciless Spear
Remedy Signet
Signet of Aggression
Balanced Stance
Shield Bash
Not a perfect build, too many blockable things, but maybe you see a flaw in your plan...?
nidy
Quote:
Originally Posted by JustinG
quite honestly at first ripose skills were not allowed...we figured that they would make it unfair...however as a few weeks went on we figured out that infact...a ripose build is very beatable...and you would have to be stupid to lose to it. infact...one of my friends even came up with a 55 W/Mo that destoyed ripose builds...but was very weak against other builds.
you need to use your imagination when it comes to building these chars...the rules set here leave it open enough for so many ideas, yet you only want to think inside the box. i didnt mention that the attacks had to be melee because i figured it was self explanitory, like i said that was most of the rules, another rule is no ranged attacks...figured people would figure that out but suppose not lol |
Shikaru
How come no one uses Ebon Dust aura....? Its an enchantment and it cant be removed. The blind is caused by attacking...
shoyon456
Quote:
Originally Posted by nidy
So why not let us Assassins play?
|
Arduin
Seems you and your buddies invented a nice enough mini-game.
Reminds me of one other player-invented minigame:the dodgeball using [[Lightning Orb]. It's own set of rules, and good enough for Anet to incorporate it actually in the game as the Dragon Arena.
Maybe you are able to get some encouraging responses, just don't let other people spoil your fun.
Reminds me of one other player-invented minigame:the dodgeball using [[Lightning Orb]. It's own set of rules, and good enough for Anet to incorporate it actually in the game as the Dragon Arena.
Maybe you are able to get some encouraging responses, just don't let other people spoil your fun.
zwei2stein
Quote:
Originally Posted by Arduinna
Seems you and your buddies invented a nice enough mini-game.
Reminds me of one other player-invented minigame:the dodgeball using [[Lightning Orb]. It's own set of rules, and good enough for Anet to incorporate it actually in the game as the Dragon Arena. Maybe you are able to get some encouraging responses, just don't let other people spoil your fun. |
See, that game was perfect: Well Ballanced. All about fun and also about player skill. Simple rules, no abuses possible. It was kinda non-childish in execution too.
Its really contrasts to OPs game. Duels are mostly just ego stuff with 100+1 lame builds participating in buildwars. No player skill, lots of frustration, IN YOUR FACE LOOSER! kind of fun.
Also, i would like to remind you that OP himself confessed that his guild that was all about this minigame was torn apart by internal conflicts ... surely it couldnot be because of this minigame?
Trvth Jvstice
1v1 Warrior duels are fun - I've tried a few. Also playing tournaments like these will not make you a bad player, everyone knows that what works against a Warrior will not necessarily work against any other class. Seems to me these little tournaments are just a fun way to play the game differently - a mini-game as someone said earlier. Using the OP's rules and guidelines, there would have to be a lot of strategy involved in a lengthy tournament of this type. Take some of GW's best PVE/PVP players, put them in a contest of this sort - do you really think it would evolve down to just a few builds? I doubt it.
Someone that does a lot of 1v1 would have to apply a lot of strategy to continue playing - over time it have to turn into a thinking mans game. Try it, once you get your ass kicked a few times you'll realize your opponents aren't just a bunch of wammos - it takes a lot of thinking to put together these types of builds if you're going against the same group of players again and again. And if you happen to win, trust me, the guy will be ready for your build next bout.
Put your money where your mouth is - do you really think your smart enough to beat the OP? I doubt it. It seems he's quite experienced at this.
Someone that does a lot of 1v1 would have to apply a lot of strategy to continue playing - over time it have to turn into a thinking mans game. Try it, once you get your ass kicked a few times you'll realize your opponents aren't just a bunch of wammos - it takes a lot of thinking to put together these types of builds if you're going against the same group of players again and again. And if you happen to win, trust me, the guy will be ready for your build next bout.
Put your money where your mouth is - do you really think your smart enough to beat the OP? I doubt it. It seems he's quite experienced at this.
JustinG
seems some people are starting to catch on good.
if i typed out the full rules there is no room for people to slip through.
the "internal conflict" was because of one member. he was sort of the co-owner of the guild and he decided he wanted to change the rules to make them allow hexes and such, basicly turning this back into just normal guild wars...i wasnt about to let that happen. so before he could start re-writing everything i kicked him...and got into a huge argument over it so i just killed the guild off...most of the members quit, a few stopped playing because it wasnt going on anymore.
its been about 6 months now since then.
the reason i dont allow assassins and drevs is because i wanted to keep it simple, yet complex. assassins wouldnt do so hot going by these rules and trying to compete. shield bash on the lead attack of an assassin and hes done for...keep in mind hes lower def then the warrior and normally lower life aswell, and if he cant put together his combo...hes a goner...drevs also have a hard time conforming to the rules however they can do it...
if you have a drev or assassin build you would like to try out just let me know, ill setup a time for us to try it
also maybe i should add this:
i have a ladder setup for this, if you enter in a character to the ladder, you are only allowed 2 different builds to chose from.
these builds are only known by me, or an officer...and you are not allowed to change these builds before dueling for rank on the ladder.
once the game has begun you are not allowed to leave to change your build...its a best 2 out of 3...
what this does is make it so you have to setup a char to cope with a few possible things. so you cannot just setup for ripose assuming that the person is using a mass damage setup...because you may wind up with a ripose against a 55 setup...with no way to counter it.
if i typed out the full rules there is no room for people to slip through.
the "internal conflict" was because of one member. he was sort of the co-owner of the guild and he decided he wanted to change the rules to make them allow hexes and such, basicly turning this back into just normal guild wars...i wasnt about to let that happen. so before he could start re-writing everything i kicked him...and got into a huge argument over it so i just killed the guild off...most of the members quit, a few stopped playing because it wasnt going on anymore.
its been about 6 months now since then.
the reason i dont allow assassins and drevs is because i wanted to keep it simple, yet complex. assassins wouldnt do so hot going by these rules and trying to compete. shield bash on the lead attack of an assassin and hes done for...keep in mind hes lower def then the warrior and normally lower life aswell, and if he cant put together his combo...hes a goner...drevs also have a hard time conforming to the rules however they can do it...
if you have a drev or assassin build you would like to try out just let me know, ill setup a time for us to try it
also maybe i should add this:
i have a ladder setup for this, if you enter in a character to the ladder, you are only allowed 2 different builds to chose from.
these builds are only known by me, or an officer...and you are not allowed to change these builds before dueling for rank on the ladder.
once the game has begun you are not allowed to leave to change your build...its a best 2 out of 3...
what this does is make it so you have to setup a char to cope with a few possible things. so you cannot just setup for ripose assuming that the person is using a mass damage setup...because you may wind up with a ripose against a 55 setup...with no way to counter it.
JustinG
thats very straight forward, and these builds dont have to be as such
not all sworders are going to be ripose.
not all axers are going to use shock axe.
there are alot of builds, alot of ways to do things, and its up to you to figure out what build works best for you, and to be adaptive...
its not hard to beat ripose...
a 55 setup with unblockable attacks can destroy a ripser, where as a psn/open wounds setup will destroy the 55...however a anti block / psn setup will destory both...aswell as a knock down / 55 can also beat both...
hybrids are very important...using more than one form of attack gives you the best odds of winning vs whatever may come your way
not all sworders are going to be ripose.
not all axers are going to use shock axe.
there are alot of builds, alot of ways to do things, and its up to you to figure out what build works best for you, and to be adaptive...
its not hard to beat ripose...
a 55 setup with unblockable attacks can destroy a ripser, where as a psn/open wounds setup will destroy the 55...however a anti block / psn setup will destory both...aswell as a knock down / 55 can also beat both...
hybrids are very important...using more than one form of attack gives you the best odds of winning vs whatever may come your way
nidy
So your reason for disallowing other classes is because you don't think they'd follow the rules? PM me under Nidy Alensit. My assassin would love to fight.
JustinG
im on right now if anyone would like to duel some
Justin The Defender
Justin The Defender
JustinG
also
im up right now to take on any ripose char that follows the rules...im using one of my older setups...just to prove a point.
again, chars name is Justin The Defender
an yes, life gain via weapon is also against the rules
im up right now to take on any ripose char that follows the rules...im using one of my older setups...just to prove a point.
again, chars name is Justin The Defender
an yes, life gain via weapon is also against the rules
JustinG
dueled an assassin, he was using temple strike (daze and blind) and using a vs all setup i NEARLY got got him...he killed me as i was using final thrust which would have ended it...he won by id say...30 life? second match i was under -15 and still almost won, third match he got me by about 90-100 life.
he made a warrior and i beat that with about 175 life left
edit: this was with a sword setup without any ripose skills and only one blocking stance
he made a warrior and i beat that with about 175 life left
edit: this was with a sword setup without any ripose skills and only one blocking stance
Commander Ryker
If you don't want to do this then don't reply. If there are any more +1 or in before the lock posts, not only will that post be deleted, I will go in your history and delete even more.
JustinG
thanks, ill be on for about 10 mins after this post if anyone wants to duel
JustinG
due to some of the concerns about this becoming a "build war" it could also be taken into consideration that all of these rules be discarded and new rules put in place, however these new rules would be build restrictive...
we could have 2, maybe 3 builds per weapon setup, these builds would be the only builds allowed to compete...and each would be balanced, so they may offer a different form of combat, however not an unfair advantage (ie somone with a pure damage striker vs a pure ripose build).
this would make it alot like dodge ball because everyone would have evenly matched skills.
anyone else think that this is a good idea? or just stick with the free builds governed by rules?
we could have 2, maybe 3 builds per weapon setup, these builds would be the only builds allowed to compete...and each would be balanced, so they may offer a different form of combat, however not an unfair advantage (ie somone with a pure damage striker vs a pure ripose build).
this would make it alot like dodge ball because everyone would have evenly matched skills.
anyone else think that this is a good idea? or just stick with the free builds governed by rules?
Steps_Descending
The theme guild sound good, just too bad I don't play any melee class.
If you ever do an open event. Call on the forum, you might well attract some people.
By the way, you make it sound like it's mostyl 1v1 matches, Am I wrong understanding it that way?
On that part, did you ever tought about allowing Assassin/dervish primaries but restricting the weapon choice to sword/axe/hammer? That should make Assassin and derv posible without dagger chain or scuthe dmg.
If you ever do an open event. Call on the forum, you might well attract some people.
By the way, you make it sound like it's mostyl 1v1 matches, Am I wrong understanding it that way?
Quote:
Originally Posted by JustinG
seems some people are starting to catch on good.
the reason i dont allow assassins and drevs is because i wanted to keep it simple, yet complex. assassins wouldnt do so hot going by these rules and trying to compete. |
JustinG
well the thing is to me, if you wanted to make an axe assassin, what would be the point beyond the looks? it would have to be a Asn/Warrior and it would be using warrior skill, just have lower armor and damage reduction...so it seems it rather would be more of a handicap...same goes for the drev.
i am soon(today) getting nighfall...iv had prophesies for over 2 and a half years lol...
i am working on builds right now, each bases on what version of the game the warrior comes from, be it prophesies, factions or nightfall. their will be 3 different classes for which version they are from, and for each class they will have a sub class of sword/axe/and hammer.
i am also investigating the possibilities of allowing spears/bows under the stipulation as they are to be used only under normal attack. these can be used as an opening attack...i was thinking about this as the posibilites for a tvt situation where the two teams are closing in on eachother, this would allow you to give some opening damage before the battle turns close quarters. as you can imagine there will be counter skills put into the builds for this...some characters will have the ability to charge in quickly to reduce the duration ofwhich they are exposed to the ranged attacks, some will have blocking skills to help them reduce damage via blocks. each build will have a different system ofwhich it will be doing its damage, however each class will be balanced to where one will not be overpowered so the fights will be fair, even cross class battles (sword v hammer)
my objective to this is to mimic a real battle to an extent, obviously your not going to make it like a mid centry simulater, however it can have tactics drawn from this time period aswell as ingenious ways to put the newly avalable ranged weapons to use. as you can imagine this will require builds such as warrior/rangers and warrior/paragons, im also looking into allowing assassin/warriors, drev/warriors, and paragon/warriors...these builds are not even started and the concept is still just on the table, i have partnered up with my friend IRL, he and i are working on the plans for everything and i will be sure to keep everyone updated on the progress we make
here is the link to our website
http://www.freewebs.com/elitemeleewarriors/
i am soon(today) getting nighfall...iv had prophesies for over 2 and a half years lol...
i am working on builds right now, each bases on what version of the game the warrior comes from, be it prophesies, factions or nightfall. their will be 3 different classes for which version they are from, and for each class they will have a sub class of sword/axe/and hammer.
i am also investigating the possibilities of allowing spears/bows under the stipulation as they are to be used only under normal attack. these can be used as an opening attack...i was thinking about this as the posibilites for a tvt situation where the two teams are closing in on eachother, this would allow you to give some opening damage before the battle turns close quarters. as you can imagine there will be counter skills put into the builds for this...some characters will have the ability to charge in quickly to reduce the duration ofwhich they are exposed to the ranged attacks, some will have blocking skills to help them reduce damage via blocks. each build will have a different system ofwhich it will be doing its damage, however each class will be balanced to where one will not be overpowered so the fights will be fair, even cross class battles (sword v hammer)
my objective to this is to mimic a real battle to an extent, obviously your not going to make it like a mid centry simulater, however it can have tactics drawn from this time period aswell as ingenious ways to put the newly avalable ranged weapons to use. as you can imagine this will require builds such as warrior/rangers and warrior/paragons, im also looking into allowing assassin/warriors, drev/warriors, and paragon/warriors...these builds are not even started and the concept is still just on the table, i have partnered up with my friend IRL, he and i are working on the plans for everything and i will be sure to keep everyone updated on the progress we make
here is the link to our website
http://www.freewebs.com/elitemeleewarriors/
lord of all tyria
Assassins and dervishes have defense skills in their attribute lines. Critical defenses is going to be more defense than your extra armour.
JustinG
there is currently a 75% chance that i will come up with a drev, and assassin build, aswell as a paragon, right now i am looking at making this a big team work based system, though normal characters (the warriors, drevs and assassins) will be able to compete 1v1, the paragon willnot.
however the paragon is going to be a key player in the 1v1 matches.
he will only have one skill to deal damage with (spear swipe)...this will be his personal defense skill...his role will be the battle commander. he will use shouts and echos to help support the fight while not directly getting into the combat himself...along with a drev build i am working on this looks to be a very interesting and team work based system
however the paragon is going to be a key player in the 1v1 matches.
he will only have one skill to deal damage with (spear swipe)...this will be his personal defense skill...his role will be the battle commander. he will use shouts and echos to help support the fight while not directly getting into the combat himself...along with a drev build i am working on this looks to be a very interesting and team work based system
JustinG
i have a basic assassin setup now, he will be used as a quick striker, he can deal alot of damage quickley but after his frist attacks he will be better off retreating out of the fight...this character is meant to be used as a battle leader killer, however the battle leader will be able to hold his own against him...this character will have the ability to shadow step (aura of displacement)
the savage nornbear
This seems like it may be interesting. So let me see if I'm understanding this right. You're proposing that "realistic" characters be given several set skill bars, and the game is based on battle tactics, and field awareness as opposed to imba spells, and gimmicks. Will there be any kind of referee to monitor the players? A paragon could easily carry [[word of healing] and get away with it. But yea, maybe I"ll send you a PM...
JustinG
Quote:
Originally Posted by the savage nornbear
This seems like it may be interesting. So let me see if I'm understanding this right. You're proposing that "realistic" characters be given several set skill bars, and the game is based on battle tactics, and field awareness as opposed to imba spells, and gimmicks. Will there be any kind of referee to monitor the players? A paragon could easily carry [[word of healing] and get away with it. But yea, maybe I"ll send you a PM...
|
right now my friend and i are working out a basic set of 3 warrior builds to start out with...as time goes on we will branch the basic 3 off into 3 different sword, axe and hammer builds, a total of 9, though all balanced, but each unique. we will also be making a paragon setup to start out with...the only thing here limited will be skills that can be used. a paragon for say if they chose to want to be a close quarters fighter may choose a warrior skill setup. then he would be able to compete on the front lines, however he will not be able to use skills that the battle commander will have...its one or the other.