Pros and Cons of Melee Dueling on Guild Wars.
Pros:
-very user-skill based (this means that in the duels the player that knows how to manage their characters skills and enegry best will come out on top...its more of a duel of battle over whos more skilled in the useage of the char, than a battle over who has the better char and spells.)
-fun one on one matches, aswell as very complex and epic team vs team matches (its fun to do 1v1 matches with people, but the real fun comes to life when you do 2v2 or more. this opens the builds up to a whole new variety of skills that before had no true implication, such has hundred blades and cyclone axe, allowing a player to attack the masses insted of just a single player.)
-HARD (this can be very hard, especially if played by the rules...its not uncommon for someone whos new to it to lose their first several duels before getting a win.)
~~there are more Pros i can list, however ill get to the cons.~~
Cons:
-some may not like the idea of dueling close range. (some people just love their elementalists and other casters which is fine, to each their own)
-HARD (yet again this comes up...it can be quite hard...and some may find themselfs getting discuraged)
-The rules! some people dont like to play by a set of rules, however the way i see it rules are what make it fun. think of it like a sport...what fun or what challenge would there be to a sport if you didnt have to play by a set of rules?
The Rules:
-Warriors Only (any secondary class is fine)
-Enchantments can be used.
-Enchantment stripping spells and hexes cannot be used.
-No Healing, this rule is also relitive to Enchantments. you cannot use an enchantment which heals you either directly, per hit, or life regeneration.
-No Hexes at all.
-Conditions such as Bleeding, Crippling, and ect can only be caused by a physical attack. example: Sever Artery, or Deadly Ripose to cause bleeding, however using blinding flash or throw dirt to cause blindness is illlegal.
-Counter attacking skills can be used. example: Ripose, or Shield bash.
-Stance Interupt skills can be used.
-Stances can be used.
-Spells which remove conditions can be used.
-Damage adders are ok. example Illusionary Weapon. as you know, this skill replaces your normaly physical damage and puts in a consistant direct damage. this still counts because it is, in a way, still a physical attack. This rule also applies to some Ritualist weapon skills.
-Shadow Stepping can be used, however it cannot be used to heal you.

Thats basiclly it for the rules. you may think with all of these rules the builds will be very limited, however that couldnt be more wrong...i have made over 25 builds under these rules, and 18 of those are with just a sword, the others were with an axe. im yet to dwell into hammers but iv seen some of the skills and they have alot of potential.
If anyone is interested just let me know. You dont have to leave your current guild to participate i can just simply add you as a guest. if you would like to have a duel just to see what is like then im up for that aswell, im normally able to get on between the hours of 5PM-11PM Eastern time. Characers name is Justin The Defender.
Thanks for reading all of this.
