If titles are going to be account based, should heroes be account based?
sterbenx2
I believe the theory behind the account based title change was to promote multi character play. This is the type of play GW used to have before titles, for those newer players who don't know.
The titles were discouraging me from playing other professions for sure. But, nowhere near as discouraging as having to outfit the heroes over and over again. Its expensive and time consuming.
One set of PvE heroes for all PvE characters, "Hero Unlocked" simply means you can now use this hero on this character.. It seems to be a logical change. PvP players have an option close to this already.
The titles were discouraging me from playing other professions for sure. But, nowhere near as discouraging as having to outfit the heroes over and over again. Its expensive and time consuming.
One set of PvE heroes for all PvE characters, "Hero Unlocked" simply means you can now use this hero on this character.. It seems to be a logical change. PvP players have an option close to this already.
Konig Des Todes
It's not hard to level a hero, equipment isn't always needed, you can do plenty of things with clean heroes as long as they have a weapon. Only thing that should be account based with heroes would be the armor unlocked.
/sign for upgrade armor to be account based, /notsigned for the rest.
/sign for upgrade armor to be account based, /notsigned for the rest.
dilan155
doest this mean no quests to get the heros or just that hero's armor is available from the start? if its the first one i think it will be better if once you use it for a hero its unlocked for al your heros, thus you have to get the heros through quests.
pumpkin pie
in your dreams. I did not unlock all (edit :P) necessary heros on 6 of my character just so you can have it by QQ
/not signed :P~
/not signed :P~
sterbenx2
All the hero specific quests can and would stay intact. It would just work so you only physically have one Koss. Any upgrades or weapons you add to Koss would be on him no matter what character you decide to play. Like I said earlier. You wouldn't be able to use any specific hero until you complete the quest to get the "Hero Unlocked" message for that hero.
Puebert
I think the armor and weapons should be account wide, but you actually have to earn it per character.
By it, I mean the hero.
By it, I mean the hero.
ArralCloudwind
Sounds like a good idea, and are they really making all titles account based because i heard that only HoM will be.
/signed
/signed
R.Shayne
I never gave into the primary character thing and I enjoyed setting up my heroes. All my character’s heroes are set up exactly the same except my Monk and Ritualist since they use hero smites.
I started doing this because it cut down on the confusion trying to figure out which hero is setup to do what and that cut down on my time in outpost and left more time for playing.
I was about to say not signed when I realized something, I have over 200 heroes. Everyone of them is runed out and everyone of them has perfect equipment (well perfect for their function), so I have to ask myself two questions, what was the cost of all this and how much time did I spend setting them up? Since I am a hardcore farmer and the fact I enjoye playing with equipment/builds, cost and time is not that big of a deal for me but what about casual players.
So I am going to say signed for the casual player even if it does mean my ranger is running around with Gwen's and Dunkoro's equpment setup as smites.
- Goren – Hammer and KD (yeah pretty useless but fun to watch)
- Koss – Conjure Ice Build.
- Jora – Conjure Flame Build.
- Master of Whispers – MM / Healing build.
- Olias – Blood / healing build.
- and so on, doesn’t matter which character Koss always has the same build and the same equipment.
I started doing this because it cut down on the confusion trying to figure out which hero is setup to do what and that cut down on my time in outpost and left more time for playing.
I was about to say not signed when I realized something, I have over 200 heroes. Everyone of them is runed out and everyone of them has perfect equipment (well perfect for their function), so I have to ask myself two questions, what was the cost of all this and how much time did I spend setting them up? Since I am a hardcore farmer and the fact I enjoye playing with equipment/builds, cost and time is not that big of a deal for me but what about casual players.
So I am going to say signed for the casual player even if it does mean my ranger is running around with Gwen's and Dunkoro's equpment setup as smites.
Lady Raenef
Weapons and runes should be account. Levels and which heroes you have unlocked, shouldn't be however.
/signed for the most part.
/signed for the most part.
KZaske
I really disagree with this. Every toon that has heros has worked hard for them, I really think it should stay that way. I am not even sure I really like the idea of alltitles being account based for the HoM. I feel that account titles should be, yes. But individual titles should stay that way, lets not create a confusing mess.
/NOT signed.
/NOT signed.
shoyon456
Quote:
Originally Posted by sterbenx2
I believe the theory behind the account based title change was to promote multi character play.
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In addition, heros for every char you have would be imbalanced, as lv3 chars in ascalon should not have lv 20 heros. It would be ok if the heros were set at the same level as the character though.
HawkofStorms
/notsigned
Titles are not going to be account wide. The HoM is. Do your research next time.
Titles are not going to be account wide. The HoM is. Do your research next time.
Improvavel
Quote:
Originally Posted by shoyon456
In addition, heros for every char you have would be imbalanced, as lv3 chars in ascalon should not have lv 20 heros. It would be ok if the heros were set at the same level as the character though. |
And people are saying equipment and runes. Which means your lvl 2 koss will have a superior vigor and 15^50/+30 hp weapon, but it will still be a lvl 2 koss.
Since I can add a superior vigor and that equipment to a lvl 2 koss or myself, dont see how imbalanced it would be.
/signed - just give me a week notice so I can take off hundreds k´s equipments/runes from my heroes. And I wont care about all those customized weapons
Thizzle
Quote:
Originally Posted by shoyon456
Who said anything about titles becoming account based...? Anet said that the HoM was going to be account based, not titles themselves.
In addition, heros for every char you have would be imbalanced, as lv3 chars in ascalon should not have lv 20 heros. It would be ok if the heros were set at the same level as the character though. |
I'm totally for reputation titles being account based and heros as well. What does it matter if a level 3 who has already played through the game on another character gets those heroes? You could easily put limitations on this problem by automatically making it so if a character is not over level 10 they cannot accept players into their group with level 20 heroes. You could even do what I said above and also make it so you don't get those totally outfitted heroes until you unlock them by playing through the storyline. It gets boring playing the same character sometimes and I really don't bother playing more than 1 character because I'm simply not going to buy the weapons, runes, and anything else they need just to use my heroes or make them worth using.
RavagerOfDreams
I am assuming that when you started a new char all hero levels would be 1?
/notsigned
i don't want to level them all up from level one. I would prefer to get them at 15+ makes my life easier. Would spend more time leveling then actually getting the heroes.
/notsigned
i don't want to level them all up from level one. I would prefer to get them at 15+ makes my life easier. Would spend more time leveling then actually getting the heroes.
MirkoTeran
Quote:
Originally Posted by HawkofStorms
/notsigned
Titles are not going to be account wide. The HoM is. Do your research next time. |
Also; bad idea.
Aldric
Account wide hero's would have been a better solution to Hero's when NF was introduced rather than have a set with every character. Okay you can run them unequiped but even cheap stuff adds up if you have 10 characters
It could have been designed fairly simply I think so that you would still have to complete quests to unlock the Hero and not use them for power levelling etc however I don't really see how , without a major change to GW , it could be reverted to account wide now.
It could have been designed fairly simply I think so that you would still have to complete quests to unlock the Hero and not use them for power levelling etc however I don't really see how , without a major change to GW , it could be reverted to account wide now.
pamelf
Agreed with weapons, runes, armours etc being account based, but I still think we should go through the normal skills to UNLOCK them on each character.
BlackSephir
I wouldn't mind- buying runes, weapons etc for your heroes on your every pve char is a pain in the ass. Just another obstacle that AN put in the way of people who want to play multpile chars.
RedStar
/notsigned
Not all of my chars have the same use for Olias or Zhed or Rahza (If you did meant that all chars on a account use the same hero).
Not all of my chars have the same use for Olias or Zhed or Rahza (If you did meant that all chars on a account use the same hero).
Sjeng
/notsigned. The HoM will already count account-wide, so if you have given 5 of your (different) heroes on ANY character 1 elite armor, you can fill your hero shrine account-wide, even if it is 1 elite hero armor on 5 characters.
I actually like the fact that I have 10 characters with each 25 heroes, who can act as weapon mules for me ^^
And as RedStar said: Not all of my chars have the same use for each hero, and have different builds / weapons / armor. I like to keep it that way.
(nice avatar RedStar :P )
Sorry to disagree: this isn't a big obstacle imho. All my heroes have runes and insignia's that dropped for me by just playing the game. They're not all fully equipped because of that, but I just started with my main characters and the heroes I used most of all, and then went on to less used characters and less popular heroes. You get lots of drops with runes and insignia's in PvE. Besides, they do just fine without perfectly equipped runes/insignia's. It helps, but isn't really necessary.
Besides: many many people will have equipped their (same) heroes differently on different characters, and you can't just merge those together, and lose all the stuff you put on them so far. I'm 99,999999% sure it won't happen, as the HoM hero shrine already makes it easier for you now it's going to be account-wide.
And finally: acquiring heroes is part of the story, which all your characters have to go through individually. It wouldn't be fair to have a level 20 fully equipped army of heroes on your newly created character on noob-island.
I actually like the fact that I have 10 characters with each 25 heroes, who can act as weapon mules for me ^^
And as RedStar said: Not all of my chars have the same use for each hero, and have different builds / weapons / armor. I like to keep it that way.
(nice avatar RedStar :P )
Quote:
Originally Posted by BlackSephir
I wouldn't mind- buying runes, weapons etc for your heroes on your every pve char is a pain in the ass. Just another obstacle that AN put in the way of people who want to play multpile chars.
|
Besides: many many people will have equipped their (same) heroes differently on different characters, and you can't just merge those together, and lose all the stuff you put on them so far. I'm 99,999999% sure it won't happen, as the HoM hero shrine already makes it easier for you now it's going to be account-wide.
And finally: acquiring heroes is part of the story, which all your characters have to go through individually. It wouldn't be fair to have a level 20 fully equipped army of heroes on your newly created character on noob-island.
Yawgmoth
Sadly nothing hints us at any titles going acc-based. But changing heroes would be going too far.
I'm a strong supporter of almost all ideas about turning various stuff into account based, but I've never considered having separate heroes as a factor making multi-char playstyles any difficult. Equipping heroes is just soo cheap and all those heroes to equip significantly invigorate the low-end gear and runes economy.
Also there would be an insane lot of technical difficulties with such a change. And storyline related problems.
And one more, very important factor for me - storage space - I use all those heroes on various characters for storage of various items and piles of mods, this change would be a baa nerf for me.
So srry, but /not signed
I'm a strong supporter of almost all ideas about turning various stuff into account based, but I've never considered having separate heroes as a factor making multi-char playstyles any difficult. Equipping heroes is just soo cheap and all those heroes to equip significantly invigorate the low-end gear and runes economy.
Also there would be an insane lot of technical difficulties with such a change. And storyline related problems.
And one more, very important factor for me - storage space - I use all those heroes on various characters for storage of various items and piles of mods, this change would be a baa nerf for me.
So srry, but /not signed
Shadowhaze
Be nice if their armor, weapons, etc was account based, but still have to go through quests and things to unlock the actual hero. Most of mine are set up the same way across my chars with the exception of a few. And if you have quite a few chars, that would be nice.
Phoenix Tears
Heroes should be account based and once your character hits level 20, you should be able to use them (except for pre searing)
Or at least the Hero Elite Armors should be account based (those that you have given to the heroes), so that you have to give the heroes those armor remnants only once per armor remnant.
and later a player would be then able to switch between the elite armors, that are unlocked for the certain hero per button click on a button, that gets shown at the inventory, wen you switch over to a hero.
So for example:
I get 2 different armor remnants, that are usable for Koss, with both rmenants i get Armor for Koss and that makes me then able to change between both armors of koss, whenever I click on that said button - this then accountwide for Koss on al my Characters, that got Koss unlocked through story.
Also the Skill Build of Heroes hsould be accountbased, once given a Hero a build, that build should be stored to that hero for your account/instance.
So when you unlock Koss for Character B, Koss will have then the Skill Build, that you gave Koss from Character A.
/signed...
Or at least the Hero Elite Armors should be account based (those that you have given to the heroes), so that you have to give the heroes those armor remnants only once per armor remnant.
and later a player would be then able to switch between the elite armors, that are unlocked for the certain hero per button click on a button, that gets shown at the inventory, wen you switch over to a hero.
So for example:
I get 2 different armor remnants, that are usable for Koss, with both rmenants i get Armor for Koss and that makes me then able to change between both armors of koss, whenever I click on that said button - this then accountwide for Koss on al my Characters, that got Koss unlocked through story.
Also the Skill Build of Heroes hsould be accountbased, once given a Hero a build, that build should be stored to that hero for your account/instance.
So when you unlock Koss for Character B, Koss will have then the Skill Build, that you gave Koss from Character A.
/signed...
R.Shayne
I really like how most people are unable to see this from the perspective of a casual player. I have 238 heroes, all of them have runes and equipment that matches their build, if you actually think equipping 238 characters is not that time consuming and not expensive you are like me, I never really thought about it. Try looking at this as someone that likes to play all profession and only spends a fraction of the time in the game as you and I and probably doesn’t have that much gold.
Some may need to re-read the op.
I don’t see him saying Unlocking means all character can use the hero automatically. He also never said it was a pain to level heroes ever time, he said “having to outfit the heroes over and over again. Its expensive and time consuming.”
It may affect some of use, I have heroes setup as smite that a ranger would have no use for so that leaves me with two options, don’t take them or ignore the fact that their equipment doesn’t match builds. Again thanks for showing that Guild Wars is truly only about hardcore players.
Some may need to re-read the op.
Quote:
Originally Posted by sterbenx2
"Hero Unlocked" simply means you can now use this hero on this character.
|
It may affect some of use, I have heroes setup as smite that a ranger would have no use for so that leaves me with two options, don’t take them or ignore the fact that their equipment doesn’t match builds. Again thanks for showing that Guild Wars is truly only about hardcore players.
MithranArkanere
Titles are not going to be account based, at least not all of them. They will just be shown in the HoM for all characters.
And heroes are like achievement titles. You get advancing throught plot and quests.
Unless they add enough heroes to have one set for each attribute pair: 5 W, 4 E and 3 of the rest, I won't go for that.
Otherwise I would have to store their equipment instead of just saving it on them.
And heroes are like achievement titles. You get advancing throught plot and quests.
Unless they add enough heroes to have one set for each attribute pair: 5 W, 4 E and 3 of the rest, I won't go for that.
Otherwise I would have to store their equipment instead of just saving it on them.
N1ghtstalker
/notsigned
wo wait
what?
so we can expect a lvl 3 around spamadan running around with a razah and livia in his team?
must ... post... motivational poster...
wo wait
what?
so we can expect a lvl 3 around spamadan running around with a razah and livia in his team?
must ... post... motivational poster...
Shayne Hawke
Quote:
Originally Posted by Azazel The Assassin
/sign for upgrade armor to be account based, /notsigned for the rest.
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R.Shayne
Quote:
Originally Posted by MithranArkanere
Titles are not going to be account based, at least not all of them. They will just be shown in the HoM for all characters.
|
Quote:
Originally Posted by MithranArkanere
And heroes are like achievement titles. You get advancing throught plot and quests.
|
Quote:
Originally Posted by N1ghtstalker
so we can expect a lvl 3 around spamadan running around with a razah and livia in his team?
|
Tender Wolf
I think it's dumb how we have to have upgraded hero armor to display them in HOM and then the statue displays with the armor they came in. They should at least show them in their ascended armor.
But anyway, I do see your point and I see no problem with this as long as you did the quest to unlock the hero.
But anyway, I do see your point and I see no problem with this as long as you did the quest to unlock the hero.
Marverick
Uh... just no... /NOTSIGNED
My heroes are not runed and equipped for the same builds on all my characters. I can't imagine why anyone would have the same exact heroes on all their characters. To do this basically means all characters have to use the same heroes without reruning and requipping them back and forth.
My heroes are not runed and equipped for the same builds on all my characters. I can't imagine why anyone would have the same exact heroes on all their characters. To do this basically means all characters have to use the same heroes without reruning and requipping them back and forth.
pamelf
Quote:
Originally Posted by Marverick
Uh... just no... /NOTSIGNED
My heroes are not runed and equipped for the same builds on all my characters. I can't imagine why anyone would have the same exact heroes on all their characters. To do this basically means all characters have to use the same heroes without reruning and requipping them back and forth. |
I am still signed on armour unlocks being account wide though.
MithranArkanere
Armor unlocks won't be so bad an idea.
Getting the Misterious armor in Nightfall is near to impossible, since going with Heroes take ages and no one ever goes there to play.
Getting the Misterious armor in Nightfall is near to impossible, since going with Heroes take ages and no one ever goes there to play.
Sindy
Quote:
Originally Posted by Yawgmoth
And one more, very important factor for me - storage space - I use all those heroes on various characters for storage of various items and piles of mods, this change would be a baa nerf for me.
|
/unsigned
cosyfiep
this would have been nice BEFORE I tripped out all my heroes...now I see no point (though getting razah and such for my new characters would be nice)...
I have a few builds I use for my heroes, mostly they dont change unless the character is the same class (eg ele..then sosuke is not fire, though zhed is always water)....
I have a few builds I use for my heroes, mostly they dont change unless the character is the same class (eg ele..then sosuke is not fire, though zhed is always water)....
moriz
i'd rather have my characters be available as heroes for my other characters. for instance, my monk will have my assassin as a hero (with pve skills and full equipment) and my monk as my ranger's hero.
THAT would be awesome.
THAT would be awesome.
Cathode_Reborn
I'd really like it if heroes were treated like PvP chars. They already are when it comes to unlocking skills, but not when it comes to runes. And it's a pain when you're trying to upgrade multiple heroes for multiple chars....it also becomes ridiculously organized.
And that right there is the problem. As each GW chapter is released, players get more and more discouraged to use multiple chars. Some of that discouragement can't be reduced, but in this situation it easily can be. Some of us don't like gimping our heroes by not buying them runes. Maybe you get lucky with those Major/Sup vigor drops but I'm sure as hell not gonna wait for them to come to me. The whole setup is even worse for casual players - I know plenty of people that can barely afford to rune 3 heroes.
Quote:
Originally Posted by Sjeng
Sorry to disagree: this isn't a big obstacle imho. All my heroes have runes and insignia's that dropped for me by just playing the game. They're not all fully equipped because of that, but I just started with my main characters and the heroes I used most of all, and then went on to less used characters and less popular heroes. You get lots of drops with runes and insignia's in PvE. Besides, they do just fine without perfectly equipped runes/insignia's. It helps, but isn't really necessary.
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gremlin
Since the release of nightfall and the treasure chests that drop gold items the equipping of heroes has become pretty easy.
I used those items and the bonus code items to equip all my character heroes, most of whom carry hourglass staffs, nevermore bows and the other standard items scythes swords shields etc.
Then I started replacing those as I got more and more golds from the chests, every extra character on your account is another chest opened per area.
I mainly level heroes and pets in factions I also do some leveling opening chests then using salvaging or selling these gold items.
Chests reset often enough to get lots of weapons more than enough to cover my needs.
basic runes are cheap enough and the superior ones are not that expensive except for a few.
Those you buy sparingly as and when you can and if you want to equip another hero then simply salvage the rune and move it over.
This may have a failure rate but I have never had it happen yet.
As for it being an impediment to the casual player deciding whether to play multiple characters surely this is the definition of a casual player.
Casual players very likely will only play a couple of characters while hard core gamers will do more.
Casual players will use one character that will finish the main storyline and get a few titles and then stop there.
I do have 14 characters 4 of those get constant play and another 3 get played fairly often.
The rest are used mainly at festivals and when im experimenting with builds etc, meanwhile they are used as extra storage.
I probably come in as a average player certainly not casual but not dedicated hardcore GW player, much rather play half a dozen different games than one exclusively though I certainly put in many many hours of play when prophesies was released.
As such I have 1 main character who has the most titles ids all the golds goes for all the elites etc.
And four others that come close to that level.
A problem is being suggested where none exists.
I used those items and the bonus code items to equip all my character heroes, most of whom carry hourglass staffs, nevermore bows and the other standard items scythes swords shields etc.
Then I started replacing those as I got more and more golds from the chests, every extra character on your account is another chest opened per area.
I mainly level heroes and pets in factions I also do some leveling opening chests then using salvaging or selling these gold items.
Chests reset often enough to get lots of weapons more than enough to cover my needs.
basic runes are cheap enough and the superior ones are not that expensive except for a few.
Those you buy sparingly as and when you can and if you want to equip another hero then simply salvage the rune and move it over.
This may have a failure rate but I have never had it happen yet.
As for it being an impediment to the casual player deciding whether to play multiple characters surely this is the definition of a casual player.
Casual players very likely will only play a couple of characters while hard core gamers will do more.
Casual players will use one character that will finish the main storyline and get a few titles and then stop there.
I do have 14 characters 4 of those get constant play and another 3 get played fairly often.
The rest are used mainly at festivals and when im experimenting with builds etc, meanwhile they are used as extra storage.
I probably come in as a average player certainly not casual but not dedicated hardcore GW player, much rather play half a dozen different games than one exclusively though I certainly put in many many hours of play when prophesies was released.
As such I have 1 main character who has the most titles ids all the golds goes for all the elites etc.
And four others that come close to that level.
A problem is being suggested where none exists.
Elder III
Quote:
Originally Posted by gremlin
Since the release of nightfall and the treasure chests that drop gold items the equipping of heroes has become pretty easy.
I used those items and the bonus code items to equip all my character heroes, most of whom carry hourglass staffs, nevermore bows and the other standard items scythes swords shields etc. Then I started replacing those as I got more and more golds from the chests, every extra character on your account is another chest opened per area. I mainly level heroes and pets in factions I also do some leveling opening chests then using salvaging or selling these gold items. Chests reset often enough to get lots of weapons more than enough to cover my needs. basic runes are cheap enough and the superior ones are not that expensive except for a few. Those you buy sparingly as and when you can and if you want to equip another hero then simply salvage the rune and move it over. This may have a failure rate but I have never had it happen yet. As for it being an impediment to the casual player deciding whether to play multiple characters surely this is the definition of a casual player. Casual players very likely will only play a couple of characters while hard core gamers will do more. Casual players will use one character that will finish the main storyline and get a few titles and then stop there. I do have 14 characters 4 of those get constant play and another 3 get played fairly often. The rest are used mainly at festivals and when im experimenting with builds etc, meanwhile they are used as extra storage. I probably come in as a average player certainly not casual but not dedicated hardcore GW player, much rather play half a dozen different games than one exclusively though I certainly put in many many hours of play when prophesies was released. As such I have 1 main character who has the most titles ids all the golds goes for all the elites etc. And four others that come close to that level. A problem is being suggested where none exists. |
Issac
They should have the same setup for hero's like they do for pvp. No way in hell I'm getting like +3 sup vigor's for the hero's I use.