I'm mad at Tombs.....O.O
viper11025
I have tried about 10 times to do tombs, me and h/h.
NOTHING has worked.
3X Necro = Fail
3 Healers, 1 Prot, 1 MM, 1 Tank (Me), 2 Eles = Fail
4 Healers, 2 Prot, 1 MM, 1 Tank, 1 Mesmer = Fail
Each time has failed on the 2nd or 3rd level.
>.<
Is there a guide for this place? I tried searching, and nothings working.
NOTHING has worked.
3X Necro = Fail
3 Healers, 1 Prot, 1 MM, 1 Tank (Me), 2 Eles = Fail
4 Healers, 2 Prot, 1 MM, 1 Tank, 1 Mesmer = Fail
Each time has failed on the 2nd or 3rd level.
>.<
Is there a guide for this place? I tried searching, and nothings working.
Silvia Shadowback
http://www.pvxwiki.com/wiki/Build:Team_-_SF_Tombs
Give this a try
Give this a try
viper11025
No good, >.> I'm looking for H/H NOT people.
>.<
>.<
N1ghtstalker
the monks can be heroes i think
just needs a bit of micro management
just needs a bit of micro management
Miska Bow
Carefull pulling and flagging FTW.
Sabway+2 ele+2 monk. 3 rd floor just watch out for the siege wurms
take out Dryders, grasp then the rest
Sabway+2 ele+2 monk. 3 rd floor just watch out for the siege wurms
take out Dryders, grasp then the rest
joshuarodger
have you tried [[pain inverter] along with a MM? generally with big AoE like the wurms, this skill will make them take half of their life, since they'll use it on the minions, without you having to do anything.
DarkGanni
Don't have the time to post a build but I suggest taking an interrupt mesmer for those nasty meteor showers and fireballs.
- Ganni
- Ganni
Lykan
Quote:
Originally Posted by viper11025
I have tried about 10 times to do tombs, me and h/h.
NOTHING has worked.
3X Necro = Fail
3 Healers, 1 Prot, 1 MM, 1 Tank (Me), 2 Eles = Fail
4 Healers, 2 Prot, 1 MM, 1 Tank, 1 Mesmer = Fail Damage output = Fail
NOTHING has worked.
3X Necro = Fail
3 Healers, 1 Prot, 1 MM, 1 Tank (Me), 2 Eles = Fail
4 Healers, 2 Prot, 1 MM, 1 Tank, 1 Mesmer = Fail Damage output = Fail
Whirlwind
Quote:
Originally Posted by viper11025
I have tried about 10 times to do tombs, me and h/h.
NOTHING has worked.
3X Necro = Fail
3 Healers, 1 Prot, 1 MM, 1 Tank (Me), 2 Eles = Fail
4 Healers, 2 Prot, 1 MM, 1 Tank, 1 Mesmer = Fail
Each time has failed on the 2nd or 3rd level.
>.<
Is there a guide for this place? I tried searching, and nothings working. Curious how you got 9 members in that last group =P But anyway yeah as the guy above me said the dmg output must be horrible. Don't need that many healers, my normal h/h group is sabway + the 2 eles and 2 healer hench, can clear it with that. Take a interupt on your own bar, and possibly fit something in on one of the necros to interupt as well. There isn't any guide that i know of but just like anything else, do it enough times and learn everything you can each time and you'll get it. One of the main things is to interupt the meteor showers or move out of them very quickly.
You also have to be careful with the h/h running off after the worms since their range is so long. Have to be patient in there sometimes.
NOTHING has worked.
3X Necro = Fail
3 Healers, 1 Prot, 1 MM, 1 Tank (Me), 2 Eles = Fail
4 Healers, 2 Prot, 1 MM, 1 Tank, 1 Mesmer = Fail
Each time has failed on the 2nd or 3rd level.
>.<
Is there a guide for this place? I tried searching, and nothings working. Curious how you got 9 members in that last group =P But anyway yeah as the guy above me said the dmg output must be horrible. Don't need that many healers, my normal h/h group is sabway + the 2 eles and 2 healer hench, can clear it with that. Take a interupt on your own bar, and possibly fit something in on one of the necros to interupt as well. There isn't any guide that i know of but just like anything else, do it enough times and learn everything you can each time and you'll get it. One of the main things is to interupt the meteor showers or move out of them very quickly.
You also have to be careful with the h/h running off after the worms since their range is so long. Have to be patient in there sometimes.
Etta
Does the ranger/pet and MM team build still work? I remember using heroes to clear out the Tomb with that build, although I did play with another guildy and I think we filled the last spot with Crit/Barrage Assasin.
This was pre GWEN release as well, a long time ago.
This was pre GWEN release as well, a long time ago.
Abedeus
It works, why not? I ran mm + 2x ele hero + 2x monk hero + 1 b/p hero + sf hero + me b/p. Took a while, dunno how long because I had breaks between each level so I won't get tired too fast.
Ewa Kirch
I have cleared it with h/h - for hench used the 2 eles and the 2 healers,
For heros, 1 mm, 2 barrage rangers, me as tank (I have tanked with my monk and ranger) - last time I took Great dwarf weapon pre-cast on ranger heros, flag h/h back then sweep/lure. Be prepared to stand in m/s shower yourself (so take anti-KD skill) and re-flag h/h if they get caught under one.
For heros, 1 mm, 2 barrage rangers, me as tank (I have tanked with my monk and ranger) - last time I took Great dwarf weapon pre-cast on ranger heros, flag h/h back then sweep/lure. Be prepared to stand in m/s shower yourself (so take anti-KD skill) and re-flag h/h if they get caught under one.
Etta
Nah it was like 4-5 BP (2 R/RT)/pets, a MM, 2 monks and...order I think (for 4 BP). Proper old school y'know.
Normally take about 45mins - an hour to clear all floors. Really boring though cus all you do is hitting barrage or recast the weapon skill. Ah good old days, remember when that shield was 80-100k?
Normally take about 45mins - an hour to clear all floors. Really boring though cus all you do is hitting barrage or recast the weapon skill. Ah good old days, remember when that shield was 80-100k?
Ultima pyromancer
Quote:
Originally Posted by Etta
Nah it was like 4-5 BP (2 R/RT)/pets, a MM, 2 monks and...order I think (for 4 BP). Proper old school y'know.
Normally take about 45mins - an hour to clear all floors. Really boring though cus all you do is hitting barrage or recast the weapon skill. Ah good old days, remember when that shield was 80-100k? R/Rt isn't old school :P
Now Ranger Ele/ Conjure that was a build
I might actually try this with sabway now lol
Normally take about 45mins - an hour to clear all floors. Really boring though cus all you do is hitting barrage or recast the weapon skill. Ah good old days, remember when that shield was 80-100k? R/Rt isn't old school :P
Now Ranger Ele/ Conjure that was a build
I might actually try this with sabway now lol
Etta
Ah yeah it wasn't, was it? I seem to get mix up between, pre faction and pre gwen there, me bad. When those end bit greenies were worth something.
What else do they always want in the team?...FW and WW, right? The rangers were always arguing about who'll bring what.
What else do they always want in the team?...FW and WW, right? The rangers were always arguing about who'll bring what.
Ultima pyromancer
Yea lol , remember the spirit check.. it wasnt even hard to say im FW or something but it still took 20 mins
and people never had 16 marksmanship lol, if it was PvP people would be laughed at for having wrong attributes
but yea more on topic, i tried with sabway just now, got to courtyard in about 30-35 mins(3rd stage) and i pulled a few more terrorwebs than i wanted = wipe with meteor shower
I believ its doable within an hour easily, just gotta be careful of aggro
and people never had 16 marksmanship lol, if it was PvP people would be laughed at for having wrong attributes
but yea more on topic, i tried with sabway just now, got to courtyard in about 30-35 mins(3rd stage) and i pulled a few more terrorwebs than i wanted = wipe with meteor shower
I believ its doable within an hour easily, just gotta be careful of aggro
zwei2stein
Quote:
Originally Posted by Lykan
Damage output = Fail
I will elaborate:
One of major mistakes that inexperienced people in PvE do is that if they find something too hard, they up number of Monks in party, which is counterproductive.
With more Monks it makes much longer to kill anything, which means that monsters have time to pressure group. Monks cant keep up with that and group cant kill pressuing fores fast enough to relieve monks. Monks eventually hit 0 energy and party wipes.
One of major mistakes that inexperienced people in PvE do is that if they find something too hard, they up number of Monks in party, which is counterproductive.
With more Monks it makes much longer to kill anything, which means that monsters have time to pressure group. Monks cant keep up with that and group cant kill pressuing fores fast enough to relieve monks. Monks eventually hit 0 energy and party wipes.
isamu kurosawa
Quote:
Originally Posted by zwei2stein
I will elaborate:
One of major mistakes that inexperienced people in PvE do is that if they find something too hard, they up number of Monks in party, which is counterproductive.
With more Monks it makes much longer to kill anything, which means that monsters have time to pressure group. Monks cant keep up with that and group cant kill pressuing fores fast enough to relieve monks. Monks eventually hit 0 energy and party wipes. Thats about it. Run a decent defensive setup, actual damage and don't rely on crap like tanking.
One of major mistakes that inexperienced people in PvE do is that if they find something too hard, they up number of Monks in party, which is counterproductive.
With more Monks it makes much longer to kill anything, which means that monsters have time to pressure group. Monks cant keep up with that and group cant kill pressuing fores fast enough to relieve monks. Monks eventually hit 0 energy and party wipes. Thats about it. Run a decent defensive setup, actual damage and don't rely on crap like tanking.
Valeria
how about a perma sf assassin running in first ^^
might be great for luring all into one spot before some splinter barrage rangers kill them.
might be great for luring all into one spot before some splinter barrage rangers kill them.
Calista Blackblood
quick note, B/P teams are pretty fail, pet corpses arent exploitable anymore and why on earth would anyone want to risk pet death recharging skills (in tombs thats dangerous, when the significant dmg output at best, is from the rangers)
use the 2 slots from charm and comfort animal to something more productive
use the 2 slots from charm and comfort animal to something more productive
Etta
You can't get minion from pet any more? Wow, didnt know that. Anyway back in the day B/P, MM team was pretty much the fastest if you want to farm in there. Anyway like I said earlier it's really boring because all you do is spam barrage or sometime dis-short, recast FW and wait for the order to cast spell on you.
viper11025
Dang the tombs.
I have tried over 20 ways to do this, with and without people.
Cryway, SS/Pet (Pre-nerf), MM siege (2 MM, 1 BiP), Conset + H/H, etc....
So, basically, i've gotten down to the last level with my Assassin on HM, (Pre SF Nerf) and hit the almighty wall of wurms in the middle.
On all the other attempts I barely get past level 2 and 3 before someone gives me an excuse to leave, HM or Nm. Even if we are going so fast we only stop moving for about 5sec to lure every now and again.
So, now I've done everything considered "elite or hard" in GW except tombs and some NF only character quest, and yet I am pounding my daggers into tombs with no success.
So, I'm left to ask, after searching google and guru for 2 hours, what H/H build do I use to kill Tombs in HM and NM, no time limit concerns.
It could take 4 hours for all I care.
(Your more than happy to find me in-game sometime this week and help me via contact by IGN.)
I have tried over 20 ways to do this, with and without people.
Cryway, SS/Pet (Pre-nerf), MM siege (2 MM, 1 BiP), Conset + H/H, etc....
So, basically, i've gotten down to the last level with my Assassin on HM, (Pre SF Nerf) and hit the almighty wall of wurms in the middle.
On all the other attempts I barely get past level 2 and 3 before someone gives me an excuse to leave, HM or Nm. Even if we are going so fast we only stop moving for about 5sec to lure every now and again.
So, now I've done everything considered "elite or hard" in GW except tombs and some NF only character quest, and yet I am pounding my daggers into tombs with no success.
So, I'm left to ask, after searching google and guru for 2 hours, what H/H build do I use to kill Tombs in HM and NM, no time limit concerns.
It could take 4 hours for all I care.
(Your more than happy to find me in-game sometime this week and help me via contact by IGN.)
The Arching Healer
I went with 4 sh ele's, mage henchman, 2 healers and some random other henchie. Steamrolled trough everything but watch your aggro ^^ and flag you h&h very fast out of meteor shower etc.