I'm mad at Tombs.....O.O

viper11025

viper11025

Wilds Pathfinder

Join Date: Mar 2007

02/18/05 (Pm me with the place, its a riddle)

A/

I have tried about 10 times to do tombs, me and h/h.
NOTHING has worked.

3X Necro = Fail
3 Healers, 1 Prot, 1 MM, 1 Tank (Me), 2 Eles = Fail
4 Healers, 2 Prot, 1 MM, 1 Tank, 1 Mesmer = Fail

Each time has failed on the 2nd or 3rd level.
>.<
Is there a guide for this place? I tried searching, and nothings working.

Silvia Shadowback

Silvia Shadowback

Frost Gate Guardian

Join Date: Jan 2008

Sleeping at Worlds [End]

N/Mo

http://www.pvxwiki.com/wiki/Build:Team_-_SF_Tombs

Give this a try

viper11025

viper11025

Wilds Pathfinder

Join Date: Mar 2007

02/18/05 (Pm me with the place, its a riddle)

A/

No good, >.> I'm looking for H/H NOT people.
>.<

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

the monks can be heroes i think
just needs a bit of micro management

Miska Bow

Miska Bow

Krytan Explorer

Join Date: Jan 2008

somewhere, Grinding some l33t titles

Order of the Divine WoodChuck

R/

Carefull pulling and flagging FTW.

Sabway+2 ele+2 monk. 3 rd floor just watch out for the siege wurms

take out Dryders, grasp then the rest

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

have you tried [[pain inverter] along with a MM? generally with big AoE like the wurms, this skill will make them take half of their life, since they'll use it on the minions, without you having to do anything.

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

Don't have the time to post a build but I suggest taking an interrupt mesmer for those nasty meteor showers and fireballs.

- Ganni

Lykan

Lykan

Forge Runner

Join Date: May 2005

StP

R/

Quote:
Originally Posted by viper11025
I have tried about 10 times to do tombs, me and h/h.
NOTHING has worked.

3X Necro = Fail
3 Healers, 1 Prot, 1 MM, 1 Tank (Me), 2 Eles = Fail
4 Healers, 2 Prot, 1 MM, 1 Tank, 1 Mesmer = Fail Damage output = Fail

Whirlwind

Whirlwind

Krytan Explorer

Join Date: Aug 2007

Wolven Empire

D/

Quote:
Originally Posted by viper11025
I have tried about 10 times to do tombs, me and h/h.
NOTHING has worked.

3X Necro = Fail
3 Healers, 1 Prot, 1 MM, 1 Tank (Me), 2 Eles = Fail
4 Healers, 2 Prot, 1 MM, 1 Tank, 1 Mesmer = Fail

Each time has failed on the 2nd or 3rd level.
>.<
Is there a guide for this place? I tried searching, and nothings working. Curious how you got 9 members in that last group =P But anyway yeah as the guy above me said the dmg output must be horrible. Don't need that many healers, my normal h/h group is sabway + the 2 eles and 2 healer hench, can clear it with that. Take a interupt on your own bar, and possibly fit something in on one of the necros to interupt as well. There isn't any guide that i know of but just like anything else, do it enough times and learn everything you can each time and you'll get it. One of the main things is to interupt the meteor showers or move out of them very quickly.

You also have to be careful with the h/h running off after the worms since their range is so long. Have to be patient in there sometimes.

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

Does the ranger/pet and MM team build still work? I remember using heroes to clear out the Tomb with that build, although I did play with another guildy and I think we filled the last spot with Crit/Barrage Assasin.

This was pre GWEN release as well, a long time ago.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

It works, why not? I ran mm + 2x ele hero + 2x monk hero + 1 b/p hero + sf hero + me b/p. Took a while, dunno how long because I had breaks between each level so I won't get tired too fast.

Ewa Kirch

Academy Page

Join Date: Jun 2006

Europe

N/Mo

I have cleared it with h/h - for hench used the 2 eles and the 2 healers,
For heros, 1 mm, 2 barrage rangers, me as tank (I have tanked with my monk and ranger) - last time I took Great dwarf weapon pre-cast on ranger heros, flag h/h back then sweep/lure. Be prepared to stand in m/s shower yourself (so take anti-KD skill) and re-flag h/h if they get caught under one.

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

Nah it was like 4-5 BP (2 R/RT)/pets, a MM, 2 monks and...order I think (for 4 BP). Proper old school y'know.

Normally take about 45mins - an hour to clear all floors. Really boring though cus all you do is hitting barrage or recast the weapon skill. Ah good old days, remember when that shield was 80-100k?

Ultima pyromancer

Lion's Arch Merchant

Join Date: Jan 2007

Club Of A Thousand Pandas [LOD???]

Me/

Quote:
Originally Posted by Etta
Nah it was like 4-5 BP (2 R/RT)/pets, a MM, 2 monks and...order I think (for 4 BP). Proper old school y'know.

Normally take about 45mins - an hour to clear all floors. Really boring though cus all you do is hitting barrage or recast the weapon skill. Ah good old days, remember when that shield was 80-100k? R/Rt isn't old school :P

Now Ranger Ele/ Conjure that was a build

I might actually try this with sabway now lol

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

Ah yeah it wasn't, was it? I seem to get mix up between, pre faction and pre gwen there, me bad. When those end bit greenies were worth something.

What else do they always want in the team?...FW and WW, right? The rangers were always arguing about who'll bring what.

Ultima pyromancer

Lion's Arch Merchant

Join Date: Jan 2007

Club Of A Thousand Pandas [LOD???]

Me/

Yea lol , remember the spirit check.. it wasnt even hard to say im FW or something but it still took 20 mins

and people never had 16 marksmanship lol, if it was PvP people would be laughed at for having wrong attributes

but yea more on topic, i tried with sabway just now, got to courtyard in about 30-35 mins(3rd stage) and i pulled a few more terrorwebs than i wanted = wipe with meteor shower

I believ its doable within an hour easily, just gotta be careful of aggro

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Lykan
Damage output = Fail I will elaborate:

One of major mistakes that inexperienced people in PvE do is that if they find something too hard, they up number of Monks in party, which is counterproductive.

With more Monks it makes much longer to kill anything, which means that monsters have time to pressure group. Monks cant keep up with that and group cant kill pressuing fores fast enough to relieve monks. Monks eventually hit 0 energy and party wipes.

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

Quote:
Originally Posted by zwei2stein
I will elaborate:

One of major mistakes that inexperienced people in PvE do is that if they find something too hard, they up number of Monks in party, which is counterproductive.

With more Monks it makes much longer to kill anything, which means that monsters have time to pressure group. Monks cant keep up with that and group cant kill pressuing fores fast enough to relieve monks. Monks eventually hit 0 energy and party wipes. Thats about it. Run a decent defensive setup, actual damage and don't rely on crap like tanking.

Valeria

Valeria

Wilds Pathfinder

Join Date: Oct 2005

Germany

PaRe

W/

how about a perma sf assassin running in first ^^
might be great for luring all into one spot before some splinter barrage rangers kill them.

Calista Blackblood

Calista Blackblood

Permanently Banned

Join Date: Oct 2007

Northern Ireland

Nowhere To Run Nowhere To [Hide]

N/

quick note, B/P teams are pretty fail, pet corpses arent exploitable anymore and why on earth would anyone want to risk pet death recharging skills (in tombs thats dangerous, when the significant dmg output at best, is from the rangers)

use the 2 slots from charm and comfort animal to something more productive

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

You can't get minion from pet any more? Wow, didnt know that. Anyway back in the day B/P, MM team was pretty much the fastest if you want to farm in there. Anyway like I said earlier it's really boring because all you do is spam barrage or sometime dis-short, recast FW and wait for the order to cast spell on you.

viper11025

viper11025

Wilds Pathfinder

Join Date: Mar 2007

02/18/05 (Pm me with the place, its a riddle)

A/

Dang the tombs.
I have tried over 20 ways to do this, with and without people.
Cryway, SS/Pet (Pre-nerf), MM siege (2 MM, 1 BiP), Conset + H/H, etc....

So, basically, i've gotten down to the last level with my Assassin on HM, (Pre SF Nerf) and hit the almighty wall of wurms in the middle.

On all the other attempts I barely get past level 2 and 3 before someone gives me an excuse to leave, HM or Nm. Even if we are going so fast we only stop moving for about 5sec to lure every now and again.

So, now I've done everything considered "elite or hard" in GW except tombs and some NF only character quest, and yet I am pounding my daggers into tombs with no success.

So, I'm left to ask, after searching google and guru for 2 hours, what H/H build do I use to kill Tombs in HM and NM, no time limit concerns.
It could take 4 hours for all I care.
(Your more than happy to find me in-game sometime this week and help me via contact by IGN.)

Tom Swift

Jungle Guide

Join Date: Aug 2007

Quote:
Originally Posted by viper11025 View Post
Dang the tombs.
I have tried over 20 ways to do this, with and without people.
Cryway, SS/Pet (Pre-nerf), MM siege (2 MM, 1 BiP), Conset + H/H, etc....

So, basically, i've gotten down to the last level with my Assassin on HM, (Pre SF Nerf) and hit the almighty wall of wurms in the middle.

On all the other attempts I barely get past level 2 and 3 before someone gives me an excuse to leave, HM or Nm. Even if we are going so fast we only stop moving for about 5sec to lure every now and again.

So, now I've done everything considered "elite or hard" in GW except tombs and some NF only character quest, and yet I am pounding my daggers into tombs with no success.

So, I'm left to ask, after searching google and guru for 2 hours, what H/H build do I use to kill Tombs in HM and NM, no time limit concerns.
It could take 4 hours for all I care.
(Your more than happy to find me in-game sometime this week and help me via contact by IGN.) Since you have an assassin,

use the sliver armor build. Even after the nerf it can solo the entire tombs
(the A/mes build is faster for most of tombs but, from what I understand, can not kill the worms)

[build=OwZTkY/8ZS6jHRnBZIXkHCHsBCA]

dark escape (not needed unless you are not used to casting the sf chain and think you may have to run to safety) can be replaced "by Ural's Hammer" for more damage. the pve skills help even at relatively low level rep.

The main trick is remembering to keep the scythes alive until you have killed the worms - especially on that 4th level. lure the scythes from the center area to each of the worms but not so close to yourself that you will kill the scythes with sliver. It may take 2 or 3 rounds of sliver to kill a worm with only a few scythes but it will bring them down.

It is also important that you solo it - h/h running in and taking agro from you will reduce your effectiveness at killing with sliver.

The Arching Healer

Jungle Guide

Join Date: Sep 2006

Super Kaon Action Team [SuKa]

I went with 4 sh ele's, mage henchman, 2 healers and some random other henchie. Steamrolled trough everything but watch your aggro ^^ and flag you h&h very fast out of meteor shower etc.

Lord Of Blame

Lord Of Blame

Wilds Pathfinder

Join Date: Aug 2008

USA

Marked Souls [MkS]

E/N

Quote:
Originally Posted by Tom Swift
View Post
Since you have an assassin,

use the sliver armor build. Even after the nerf it can solo the entire tombs
(the A/mes build is faster for most of tombs but, from what I understand, can not kill the worms)

[build=OwZTkY/8ZS6jHRnBZIXkHCHsBCA]

dark escape (not needed unless you are not used to casting the sf chain and think you may have to run to safety) can be replaced "by Ural's Hammer" for more damage. the pve skills help even at relatively low level rep.

The main trick is remembering to keep the scythes alive until you have killed the worms - especially on that 4th level. lure the scythes from the center area to each of the worms but not so close to yourself that you will kill the scythes with sliver. It may take 2 or 3 rounds of sliver to kill a worm with only a few scythes but it will bring them down.

It is also important that you solo it - h/h running in and taking agro from you will reduce your effectiveness at killing with sliver.

Swift has it nailed. I take "by ural's hammer" instead of "intensity" due to the quicker recharge. I also take "deaths charge" just incase I ever get blocked, that way I can shadow step away and keep moving.

The worms are no problem as long as you drag some mobs with you so that sliver works faster.

Your main concern in Tombs will be the grasp using "Fear Me!". If you get to many of them on you they will suck all of your energy leaving nothing for recasting SF. I try to never aggro more than 5 at a time. If you do over aggro the grasp then run away and let your energy recover before going back in. Also knowing where all the grasp spawns are is a big plus.

If time is of no concern you should be able to fully solo Tombs with your assassin in under 2 hours with the perma SF/sliver build and all drops are yours. I typically get about 3 ectos per run and 4 or 5 golds, not to mention most of the black and white dye I get comes from drops in Tombs.


Have fun.