Old gw cdkeys for gw2

X Extreme Heals X

Pre-Searing Cadet

Join Date: May 2007

Mo/Me

I do not have all of my old gw cdkeys, from factions proph nf etc, and I do not have the info to my play NC account - so will I have any problems merging over to gw2?

jiggles

Desert Nomad

Join Date: Sep 2007

N/

you willbe fine. Anet wont be using the same cdkeys for gw2.

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

You might need them to link your HoM to your New GW2 account

newbie_of_doom

newbie_of_doom

Wilds Pathfinder

Join Date: Oct 2006

WTFPRIVACYDUDE

Endangered Feces [DoDo]

W/Mo

I think you would be able to add the GW2 key to your GW account too. Would make sense, but it's still Anet we're talking about.


Quote:
Originally Posted by jiggles
you willbe fine. Anet wont be using the same cdkeys for gw2.
I think your avatar needs to be the other way around.

miskav

miskav

Jungle Guide

Join Date: Jun 2005

None

Mo/

That'd screw loads of people over, requiring the CD keys >_>.
If that's the case, then meh, I know atleast a couple of dozen people who wont be playing.

Mr. Undisclosed

Mr. Undisclosed

I phail

Join Date: Mar 2007

Phailville

D/

I will be seriously po'ed if it requires CD keys from the original.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

I doubt you'll need the CD-keys, it'd just be an extra step. The verification is already present in your account at PlayNC, so just add a GW2 CD-key to your account that already has the GW1 CD-Key's and tada...

Dunno why people think you'd have to punch them in again, if anything it would simply be for security reasons.

Kumu Honua

Kumu Honua

Jungle Guide

Join Date: Feb 2008

I don't understand why so many people seem to lose such an important item. I still have every CD-Key for every game that I own that has ever come with one. Including the Copy Protection Wheel for Star Control!

That being said, I highly doubt GW2 would need GW1 CD-Keys to play. It is feasible that you might need them to link your GW1 Hall to GW2 but no one knows for sure on that.

captain_carter

captain_carter

Frost Gate Guardian

Join Date: Jul 2007

England

The X Viles [TXV]

R/

I'd guess you'd add the new GW2 CD key to your existing account, so just make sure you remember your account name and password.

theonetheonlybruce

theonetheonlybruce

Krytan Explorer

Join Date: Nov 2007

Fuzzies Anonymous [Fuzy]

Mo/

it probably be linked trough your email or that would be the easiest and most likely you add it to gw2 account then also add to to gw1 and it joins them that way still has yet to be announce who really knows

Accursed

Accursed

Wilds Pathfinder

Join Date: Sep 2007

Tell you the truth, nobody really knows if AreaNet is gong to require the old CD key for GuildWars2 game.

If you do then, I know alot of people that aren't going to be playing the new game in '09/'10.

kerpall

kerpall

Wilds Pathfinder

Join Date: Mar 2007

I live in an Igloo in southern BC, neer US border.

The Pig Pen [PIGZ] & We Aint All [NロロB]

Mo/D

I'm betting you use your GW2 activation key, and simply copy it into your GW1 key area.

Or register your gw1 acc to your gw2 acc via website? Similar to the system they use for Tournament prediction reward points?

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by Nevin
I doubt you'll need the CD-keys, it'd just be an extra step. The verification is already present in your account at PlayNC, so just add a GW2 CD-key to your account that already has the GW1 CD-Key's and tada...

Dunno why people think you'd have to punch them in again, if anything it would simply be for security reasons.
I'm in support of this theory.

With all the easy adding of Factions, Nightfall and EotN I doubt ANet is going to ask you to punch in those keys once again.

newbie_of_doom

newbie_of_doom

Wilds Pathfinder

Join Date: Oct 2006

WTFPRIVACYDUDE

Endangered Feces [DoDo]

W/Mo

Quote:
Originally Posted by Nevin
Dunno why people think you'd have to punch them in again, if anything it would simply be for security reasons.
Anet is designing the game.

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

Thoughts:

When you buy a campaign or expansion through the online store, the "key" is added to your account automatically. When I bought EotN I never saw the actual key.

I would expect that, in order to transfer info from you GW1 HoM to GW2, you would either have to add GW2 keys to your existing account (therefore not needing to know your keys) or there would need to be some way of retrieving the keys from your GW1 account, or you won't need GW1 keys at all (not likely)

At any rate - no worries.

sigshane

Lion's Arch Merchant

Join Date: Mar 2007

Augusta, GA

R/

These 65 posts are pointless.

If you don't need them, this is all a waste of server space.

If you do, he's SOL, and this is all a waste of server space.

Go play Guild Wars, people.

Shane

buckscrib

buckscrib

Frost Gate Guardian

Join Date: Jan 2006

COL

Quote:
Originally Posted by NassauBob
These 65 posts are pointless.

If you don't need them, this is all a waste of server space.

If you do, he's SOL, and this is all a waste of server space.

Go play Guild Wars, people.

Shane
lol - true


Commander Ryker

Site Contributor

Join Date: Jun 2005

R/

We don't know for sure and it's purely speculation at this point.

closed