How about a time based reset for survivor?

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

There have been a number of discussions on survivor and how some people think it needs to be changed. After waiting a long time before getting it (thanks to wurm farming in EOTN), I have a sense of appriciation for the many sides to this discussion.

Basically speaking, any form of change to survivor has to do two things to make the most people content. First it has to keep the title meaningful without making it so easy that anyone can do it on demand. The importance of this title is you have to play well and not die. The desire for change is pretty much this: when a player trying for survivor dies, he's pretty much forced to restart. Now while this does have some economic benefits (money sink), this also adds a level of annoyance to this title as it is the only title where you have to restart the character. I mean if you don't stay drunk regularly in game until you achieve your drunkard title, you don't permenantly lose the ability to progress in that. Or if you lose on a HA run you don't permenantly lose the ability to progress in that title (which is kind of a shame now that I think about it). Second is it has to make the title attainable.


So how about introducing some system that has a time component to keep people from immediately restarting but let them keep their character and some kind of money component as well to keep the gold sink value.

So here's the idea: once every time period, a week, a month, a year, or whatever your character is able to go to a special NPC and for a price... maybe 10K-25Kish that NPC will restart his survivor title. This way you can restart the title on the character, but you have to wait awhile and there is still some kind of money sink associated.

Now the only question would be is that should it be a full reset and you can start from zero all over, or should it be a partial reset and let you rebegin from the last level you achieved. Personally I'm leaning more towards a full reset.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Yes, the title should be reset to zero.

I understand the idea of waiting between attempts, but your methods of doing that are unclear to me.

This doesn't address avoiding an overlap of LS and LDoA.

Not a bad idea, but it needs more development.

razerbeak

Frost Gate Guardian

Join Date: May 2006

R/

I agree too, most of my characters were made long before titles were introduced and I would love to get LS on my main character. Your idea needs refining, but its good.

Thizzle

Banned

Join Date: Apr 2008

Many titles were made long before your character was introduced, but you didn't get credit for them. The wisdom, treasure hunter, survivor, party animal, and legendary defender of Ascalon. This title is pure cosmetic and adds no benefit.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

There definately needs to be a rework of this title.

*1 free reset for characters created before Factions release. After failing their first chance, those characters should be treated as everyone else.
*For all characters the reset should come at a cost, the cost should be high, but it doesn't mean only a high amount of gold. In addition to a gold cost, the reset should require something more, for example a substantial amount of skill points and/or some rare materials that need moar sink and/or a new very rare drop or a special item used only for this.
*There was a suggestion thread here in the past with a cool way to enable a survivor reset for your favorite character - it required you to actually earn a survivor the hard way - create a new character and work out the legendary survivor on him, then sacrifice that character's survivor permanently to create an item (not tradeable obv) that allows you to transfer the title or just to reset. My idea was to add a primary profession restriction for this, so you would need to create a new character of the same profession as the one you wanted to transfer your survivor into - no easy-way - want legd survivor on a Derv, you must do it on a Derv, for example.
*Every subsequent reset should require increasingly higher costs, if allowed at all.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Quote:
Originally Posted by Thizzle
Many titles were made long before your character was introduced, but you didn't get credit for them. The wisdom, treasure hunter, survivor, party animal, and legendary defender of Ascalon. This title is pure cosmetic and adds no benefit.
Not exactly sure what your argument is here, but a +1 to KoaBD is certainly not "no benefit". If LS didn't count toward maxed titles, I doubt very many people would be left to care about LS being changed.

JupiterStarWarrior

JupiterStarWarrior

Lion's Arch Merchant

Join Date: Jun 2008

Oklahoma City

Noble Order Of Valiant Angels

Me/

Agreeing with the majority of the voters, I think you should restart your character if you fail to get Legendary Survivor. Besides, I don't think a lot of people understand (or appreciate) the coding that would go into this. There would probably be a lot of bugs to be worked out, etc. Let Arena Net and NCSoft work on Guild Wars 2, for crying out loud! As I said, this would be something too major for the developers to do. My assumption is that they would have to work from the ground up to get this going, not to mention the database of characters, equipment, and other aspects of the game that must be maintained in order for this to happen. No, the way Survivor is now should remain the way it is. So what if your favorite character never got it? Mine didn't and you don't see me complain about it. I got a character who was lucky enough to make it to Level 20 without dieing (which is Level 1 on the Survivor Title Track)--unfortunately, I was stupid enough to go into Hard Mode to try out Vanquishing, and I paid the ultimate price for it. Again, do you see me complaining? No. You've got at minimum 4-8 character slots to create characters out of. Use them to try to create a Legendary Survivor on.

*tosses two pennies on the table and leaves*

LukeD

LukeD

Frost Gate Guardian

Join Date: May 2007

England

Gettin Money Like We Just Found [OiL]

Mo/E

this is the way i see it say u were allready lvl 20 but u died like 100times w/e

ok but if u dont die and earn the right ammount of exp u then get rank one and can keep going from there.

so u can get it on anychar u just gotta go for it when ever u like.

Hailey Anne

Wilds Pathfinder

Join Date: Sep 2007

A/E

NO. Survivor is meant to be a challange(although with hfff I know its not)
Reseting survivor would just be stupid. Its another useless title.

komma

komma

Wilds Pathfinder

Join Date: Aug 2007

None

N/

i think i posted this earlier in another thread along the same lines.....survivor should reset after every death, but progress towards the title should not appear in title menu until a certain percentage of exp is obtained....problem solved!

kerpall

kerpall

Wilds Pathfinder

Join Date: Mar 2007

I live in an Igloo in southern BC, neer US border.

The Pig Pen [PIGZ] & We Aint All [NロロB]

Mo/D

Well, (leg.) survivor is technically 1,337,500 exp without dying. So the idea of it reseting after a death would definitely make sense. I meen, regardless of when you do it, you still have to obtain 1,337,500 exp (for legendary) without dying.

1,337,500 exp is 1,337,500 exp, doesn't matter how you want to word it.

/signed for reworking of title mechanics.

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

1-800-Titles
that solves everything, even the grind factor, all it takes is a 5 min. phone call and you get all available titles without even playing

Mr Joshua Strange

Mr Joshua Strange

Ascalonian Squire

Join Date: Jul 2008

By Virtue of Power

D/R

If this is the case, we could rename it the "Reincarnated" title.

/notsigned

Dr.Jones

Dr.Jones

Banned

Join Date: Jul 2008

like i said earlier what i think needs to happen is that once you reach r3 the title becomes account based.

skitz

skitz

Academy Page

Join Date: May 2006

Australia

Handmedown Rejects [doob]

R/

there was a suggestion to make KoaBD account based, seeing as Anet plan to make HoM account bassed. Doing this would mean u could just do survivor on another character.
I didnt mind the suggestion. Which was to have each Unique title count for another point.
But anyway, thats my 2c

Lawrence Chang

Wilds Pathfinder

Join Date: Apr 2007

United States

[SOHE]

W/

Survivor isn't meant for people to actually pursue it. It is just there. Anet wants to you to play through the game. If you hit a certain XP point, and just happened to never die while getting it, then you get that title. I know this game is very short and shallow, and some people have no other things to do but to grind and play for the sake of titles, but Anet would not implement this. Although this game TRIES to reduce grind, they aren't just going to make things easy and just HAND you something.

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

I actually think it's a good idea. But honestly, anet probably really only implemented survivor this way so people would buy more character slots because they don't want to delete a character.

I am guilty of this.

isildorbiafra

Krytan Explorer

Join Date: Aug 2007

The Netherlands

W/

Although i understand the frustration of many players who put alot of work and effort maxing this title, there is another matter that needs to be adressed here. Recreating a character is acompanied by the unplesant side effect that everytime you do so, you forfeight a birthday present. I am all for reseting. It does not make maxing the title any easier, and players would all benefit from it!

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

With the HoM becoming account wide in connection with GW2 - there is absolutely no reason whatsoever to reset the survivor title.

God Walking can be obtained without having Survivor/LDoA.
You want to waste time and grind 30 titles to max?
I sure as hell am not stopping you!

Lykan

Lykan

Forge Runner

Join Date: May 2005

StP

R/

How about no.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

HoM going account based doesn't change a thing - it only matters for GW2, but we are still in GW1 and will remain this way for a long time. It's GW1 that needs a fix.

Most important problem is that old favorite characters of longtime devoted fans of the game are now put at a permanent disadvantage compared to those who started after Factions release and who at least had a chance.

This title already is not any hard at all, there are many ways of abusing game mechanics for easy survivor. So it's easy for everyone to get it on a new char and to put it in the account HoM after update. But for many it's impossible to have it where it actually matters in GW1 - on your favorite character that never had a chance!

At least 1 chance is a must, and more at a high and hard enough cost won't hurt either.

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Oh gods no.

Step one: Do Reset
Step two: Map To Lutgardis
Step three-a billion: HFFF your way to LS.

/notsigned

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Please understand that 'Re-roll' is not an option. This is Not WoW or Diablo. We don't make characters again to remake skill trees and redistribute attriutes, we change the characters after being made.

So, forget about 're-roll', the thought of re-roll is an aberration in Guild Wars.

Survivor must change so it can be retried, no matter the way.

Ate of DK

Ate of DK

Wilds Pathfinder

Join Date: Oct 2005

Netherlands

None but Fools [nuts]

/other

Very simple what they need to do.
- All characters that never had a chance to grind this title should be given a chance. There are so many characters that were around before this title was introduced.
- All characters that were created after the introduction of this title don't deserve another chance and should restart the game. Which is pretty logical if you ask me.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Quote:
Originally Posted by pamelf
I actually think it's a good idea. But honestly, anet probably really only implemented survivor this way so people would buy more character slots because they don't want to delete a character.

I am guilty of this.
Interesting theory. I'd almost be guilty of that, but whenever I used to seriously consider buying character slots, Anet would do something to piss me off and I'd forget about it. I think the last time I really considered it, it was either when GWEN was released and Anet failed on the HoM or when I heard the storyline for GW2.


Quote:
Originally Posted by Mithran
Please understand that 'Re-roll' is not an option. This is Not WoW or Diablo. We don't make characters again to remake skill trees and redistribute attriutes, we change the characters after being made.

So, forget about 're-roll', the thought of re-roll is an aberration in Guild Wars.

Survivor must change so it can be retried, no matter the way.
QFT. And besides a money sink that could easily be readded into any system if anet wanted to, I don't see any sort of advatange to making people grind out the early levels again and again. They definately aren't going to be pugging or helping newbies out on quests. Make people wait a week and/or pay money would actually slow down the speed at which they could get back to regaining it.


Another thing to think of is most of the titles were added as a cheap way for people to keep playing PvE after they beat the games... well survivor is the only one where you can't focus on starting after you beat the game with that character (LDoA is an odd exception).

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

I think only ONE reset and that would be for the characters that were created before the title came to be....nothing for newer characters....the old ones deserve a chance to get want the young'uns got too.

Dark Paladin X

Dark Paladin X

Krytan Explorer

Join Date: Apr 2007

A/

I believe I have a better idea.

Why not when you lose connection but your character is still online or when you have severe lag, deaths when are not connected will not count and won't ruin your Survivor title.

the biggest issue with survivor is lag and losing connection, not the overall difficulty.

Aldric

Wilds Pathfinder

Join Date: Jul 2007

[IG]

R/

Survivor should not in any way be changed. If your character is old or died before its introduction (like mine) then tough. If you want it that badly make a new character and go get it.

The other option of giving older characters 1 chance is worthless since everyone in that category would just Box or HFFF for a while and get the title without any risk.

If anet are going to do that they may aswell just automatically gift everyone the worthless title and save them from cheating their way to it

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

Quote:
Originally Posted by Targren
Oh gods no.

Step one: Do Reset
Step two: Map To Lutgardis
Step three-a billion: HFFF your way to LS.

/notsigned
i was kind of on the fence until i saw this post.

/notsigned

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Winterclaw
[...]Make people wait a week and/or pay money would actually slow down the speed at which they could get back to regaining it.

Another thing to think of is most of the titles were added as a cheap way for people to keep playing PvE after they beat the games... well survivor is the only one where you can't focus on starting after you beat the game with that character (LDoA is an odd exception).
Having to wait a day, a week, a month, a quarter, a year...; having to 'pay' with a not dedicated miniature; having to make a non-farmable solo quest without dying; just going back to 0 after a death; having to pay 1000 gold for each death you suffered (until 100 deaths, then 100g for each more)...

There are many possibilities, that is of least concern, the important is to change it accordingly to the game.

Survivor is not 'hard', it's just 'one shot luck-based title'. It would be more logical just to decide if you get it with a /d 100. "Get more than 20 and you get it", ding. I tried it 3 times with 3 different characters. The first lost Survivor due to a lag hit. The second due to a disconnection. I changed Internet connection and my third is having no problems. Why? Because I had no connection Issues.
Connection issues is the only thing that keeps more people from getting Survivor.
Since connection can't be perfect for anyone, the right thing to do is making that irrelevant.

I'm not making more characters because I don't need more characters. I have my characters already. If I ever make more characters, they'll be PvP ones.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

With the right build and the right farming spot, you don't even need to a temporary disconnect and/or lag... Though I'm not sure about the long term mechanics of a long-term disconnect.

The safest way to get is it to bring a bonding monk and farm those little wurms at the beginning of GWEN in HM. With the right set up, you'd be pretty safe for a good 20-30 seconds. In fact all you'd really need to do is go /rit for bloodsong and vampirism and you wouldn't even have to worry about taking damage and let the spirits auto attack for you (just stay away from the area with the tree guys). You don't even really need a lot of luck if you stay away from the tree guys, just patients.


So with farming runs like that, having to reset is pointless in terms of keeping it difficult.

Clarissa F

Krytan Explorer

Join Date: Nov 2007

Fighters of the Shiverpeaks

Me/Mo

Where is that /search button? There it is. Yup, this thread was done before.

Once again, if you could get it after dying, it wouldn't be SURVIVOR, because you didn't SURVIVE. You died. Sorry it was before they introduced the title, but if the title meant that much to you when it came out, you could have just deleted, rerolled a toon with the same name and everything else, and started again. It's not a family member. It's a toon! Or is it because now you can take advantage of the "wimp-dear" technique of Dwarven Boxing?

shoogi

Krytan Explorer

Join Date: Jun 2007

Ray

no because survivor is the easiest title to get in the game. make a new character and get it to max survivor after 12 hours, hom is gonna be account wide anyway.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

There needs to be a way to reset your Survivor title, but not this way.

This wouldn't address possible overlap of LS/LDoA, also 25k is not nearly enough to remedy my 1,200 deaths on my Ranger.

Some of us want to get this title on one of our characters that we made 3 years ago, but didn't care since there wasn't a title for it.

By not having a way to reset Survivor, it is discriminating against people who played the game in it's early stages.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Ate of DK
/other

Very simple what they need to do.
- All characters that never had a chance to grind this title should be given a chance. There are so many characters that were around before this title was introduced.
- All characters that were created after the introduction of this title don't deserve another chance and should restart the game. Which is pretty logical if you ask me.
So If I don't know that the survivor title exists NOW - does that mean I should be able to get a free restart also?
Since let's face it - Survivor COULD be obtained before it's implementation - we just didn't know about it.

hallomik

hallomik

Krytan Explorer

Join Date: May 2006

The Illini Tribe

N/Mo

I wouldn't mind a semi-do over. It could look something like this:

You go back to the noob area of the game. All mapping and outposts are reset to that of a new character. All quests are reset (although the only rewards you get for repeating them are experience and skills - no gold or items). Repeatable quests and ones you never did the first time would have full rewards.

All customized items and armors are deleted. All heroes are removed. All experience and skillpoints are removed setting you back to level 1.

However, you retain all skills and any title progression you have achieved outside of survivor.

I think that is a sufficient "penalty" short of deleting your character.

Red Sand

Red Sand

Lion's Arch Merchant

Join Date: Mar 2008

New England

Warriors of Wynd [WoW]

W/

/notsigned

Survivor at level 20 is much easier than starting a new character and fighting up to level 20. The risk in failing Survivor at level 20 comes when you do more challenging areas.

So long as you minimize risk (in other words, accept getting a little bit of XP at no risk, vice a decent amount of XP at some greater risk) all you need is time and patience to grind the title.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Red Sand
/notsigned

Survivor at level 20 is much easier than starting a new character and fighting up to level 20. The risk in failing Survivor at level 20 comes when you do more challenging areas.

So long as you minimize risk (in other words, accept getting a little bit of XP at no risk, vice a decent amount of XP at some greater risk) all you need is time and patience to grind the title.
We are not talking about getting survivor, we are talking about getting it with OUR characters.

If it became account wide, it won't be a problem, though.

An no matter how do you minimize the risk, lag hits and crashes always happen.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Restart your character. That or give non-Tyrians the ability to get LDoA on their Canthan/Elonian character.

Red Sand

Red Sand

Lion's Arch Merchant

Join Date: Mar 2008

New England

Warriors of Wynd [WoW]

W/

I was going to argue about this, but decided it wasn't worth it. I think if you can get the 140,600 xp, 587,500 xp or 1,337,500 xp since last death, you should get the title. More titles for everyone I say.

But I stand by my original statement that it would be easier to grind the title at level 20 than it would be to make a newbie and level up.

Maybe I am lucky, or I have a really great internet connection, but I have never died because of lag or a crash.