(Oh and yea, while I realise Prophecies and Factions have no heroes, those who own those campaigns + Eye of the North still ask questions on this so...I might clarify the table for the final draft)I'm putting it out there because often my logic isn't to everyone's tastes! Please let me know any thoughts you have, with reasoning behind it, so that I can make changes as necessary and insert it into the sticky when a final decision is made.
Just a couple of notes:
Elementalist is really hard to choose from. Well, Prophecies has to be Elemental Attunement. I always found Factions to be superb for Earth Magic and Unsteady Ground is great on Heroes, but my issue is it only focuses one one element, that's not all that popular. Nightfall is really hard. I'm not so sure on Savannah Heat... Paragons: DA. Not such a great elite for people who play Physicals - but still an amazing defensive skill for other caster heroes...any thoughts on this one especially? For Assassins Siphon Strength may seem like an odd choice, but I find it's very easy for Heroes to use. The AI is good at hexing, and the hex's effects are quite beneficial.
Is this table even a good idea? If not please let me know...
Thanks for your help.


Note: * = Secondary Profession Elite.


