Buffing less than useful Elites

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

What the hell. GW needs new builds badly anyways. Plus, I like how some of those look.

/signed

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by legobildermike
Hundred Blades - Add 1 adrenal gain per foe hit.


OP much?
Lawlz, silly rabbit, nothin' is OP'd in PvE!

But seriously, I'd rather use Sun & Moon compared to 100B's in its' current form.

Sorn Xarann

Sorn Xarann

Frost Gate Guardian

Join Date: Mar 2006

Us Are Not [leet]

W/

some really really great ideas in op

Ec]-[oMaN

Ec]-[oMaN

Desert Nomad

Join Date: May 2005

Toronto, Ont.

[DT][pT][jT][Grim][Nion]

W/

I'd say most of the problems currently in GW are actually the multi function and or condition Elites, in turn all this does is compress bars and leave room for more added utility or an increase in DMG overall, TBH the only Elites worthy of multi functions in my eyes should be monk elites. Take a look at Searing Flames, it's aoe, causing burning and if foe is already burning he takes x dmg, plain and simple it produces nothing but gimmick builds. How often are elites disabled anyways to warrant such drastic changes to Elites in their current form.

Anyways with the above mentioned, I guess Anet could do the suggestions in this thread for PVE since things are separated now, but for the PvP side of things it would be a real nasty idea to give more functions to elite skills.

Skye Marin

Skye Marin

Jungle Guide

Join Date: May 2006

The Seraphim Knights [TSK]

E/A

For all the proposed buffs, I had PvP in mind, intentionally. Also, many changes I've added prevent them from being abusive.

For example:
Quote:
Ravenous Gaze - Change Functionality: "If you have less health than target foe, you steal 10..25% of target foe's remaining health (maximum 120)."
This skill is self-limiting in the team build. If four people use it against a 480 HP target, each time you use it, it would become 25% less effective because it's based on the remaining health, not maximum health. Also, the "less health" clause prevents reliable spike use, because it's very unlikely the entire team would have less than ~360 health each. Also:

Quote:
Ray of Judgment - Lower cost and recharge to 10. Causes burning for 3 seconds. This skill does half damage to foes that are already burning.
This can't be used by a team spike, but would make a lone Smiter useful as part of a team. All other non-smiting skills are still disabled.

shoogi

Krytan Explorer

Join Date: Jun 2007

Ray

lol, buff cultists to -5% sac.

the resulting swarm of dark aura + blinding powder necros will be entertaining.

Scythe O F Glory

Scythe O F Glory

Krytan Explorer

Join Date: May 2008

New Jersey

League of Elite [LoE]

D/

I think all your ideas are good, but ever since i got nighfall i've wondered "who would ever use Avatar of Grenth?" it's HORRIBLE. now your buff would work, i mean people would actually use it in some builds. But how about this... "Take the form of Grenth. For X...X seconds, your attacks cannot be blocked (notice there's nothing after this) and your attacks deal earth damage." So no damage buff but u can't be blocked. Idk just an opinion i love the avatars

Murmel

Murmel

Krytan Explorer

Join Date: Mar 2008

Land of Confusion

[swea]

W/

Dude, most of your ideas are great, but the [thunderclap] idea is horrible....

Murmel

Murmel

Krytan Explorer

Join Date: Mar 2008

Land of Confusion

[swea]

W/

Quote:
Originally Posted by Scythe O F Glory
I think all your ideas are good, but ever since i got nighfall i've wondered "who would ever use Avatar of Grenth?" it's HORRIBLE. now your buff would work, i mean people would actually use it in some builds. But how about this... "Take the form of Grenth. For X...X seconds, your attacks cannot be blocked (notice there's nothing after this) and your attacks deal earth damage." So no damage buff but u can't be blocked. Idk just an opinion i love the avatars
Umm, read description pl0x, it says cold damage [avatar of grenth]

EDIT: SORRY FOR THE DOUBLE POST

Edit #2:
Quote:
For X...X seconds, your attacks cannot be blocked (notice there's nothing after this)
Again, read descrpition mate, Before ranting the skill.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

OP- I love you, please apply for a job as a skill balancer at anet!

But really, in general all your balances make alot of sense.

t h i n e eyes b l e e d

t h i n e eyes b l e e d

Academy Page

Join Date: Jun 2007

Finland, Vantaa

Sasquatch Squad [LAME]

Rt/

Signed! I liked the necro ones the most, IMO necro's need something new and fun to play aside from the everboring ss

Skye Marin

Skye Marin

Jungle Guide

Join Date: May 2006

The Seraphim Knights [TSK]

E/A

Updated a handful of skills. Notable ones include:

Wastrel's Collapse
- Increased cost to 10. Increase recharge to 12. Changed to half-ranged spell. Change functionality: "If foe is not casting a spell or attacking, you knock down target foe and shadow step to their location."

Zealous Vow - Added: You move and attack 25% faster when your energy is above 50%.

"The Power is Yours!" - Energy degeneration removed. Increased cost to 15. Change Skill Functionality: "For 15 seconds, all other allies in earshot have +0..2 energy regeneration. This skill ends after you use 1..3 skills."