Red Weapons
Gonzo_Neo
First, sorry for my English
Second:
The GW need new things fast for the pve players, but they dont want make new zones, dungeons, elite zones etc... because this cost much work and they prefer work in GW2.
Well, i thing they would can do a new "colour" of weapons for PVE, this weapons would be the "red weapons" ( or other color :P ).
these weapons will have only the skin of the rarest weapons ( voltaic spear, magma shield, stormbow, obsidian sword etc...) and their status would be better to gold weapons:
Ex: A sword will have 25-32 max damage
Bow: 25-38 max damage
Scythe: 19-51
Hammer: 29-45
Daggers: 17-27
Spear: 24-37
Shield:26 defense
And like the wands, staff, and focus the damage are not important, increase the recharge and launh spell recharge to 30% or other for example.
Well, this weapons these weapons of course would have the drop lower than the gold weapons and would be much more difficult to got and only in HM, in addiction this weapons shall not inscriptables to maintain its rarity and is more difficult to get a better weapon.
These weapons also may be placed in the hall of monuments if they have a req9 and have perfect mods, and could be replaced by another red wapon of the same type of weapon if you find a another better or with a different skin.
This weapons only be PVE to mantain the equality en PVP.
Well this my idea, is easy to doing, they dont have to make new areas, only change status and color, and i think that would give a lot of life to the game.
Thx for read this and sorry for my english, im spanish.
Second:
The GW need new things fast for the pve players, but they dont want make new zones, dungeons, elite zones etc... because this cost much work and they prefer work in GW2.
Well, i thing they would can do a new "colour" of weapons for PVE, this weapons would be the "red weapons" ( or other color :P ).
these weapons will have only the skin of the rarest weapons ( voltaic spear, magma shield, stormbow, obsidian sword etc...) and their status would be better to gold weapons:
Ex: A sword will have 25-32 max damage
Bow: 25-38 max damage
Scythe: 19-51
Hammer: 29-45
Daggers: 17-27
Spear: 24-37
Shield:26 defense
And like the wands, staff, and focus the damage are not important, increase the recharge and launh spell recharge to 30% or other for example.
Well, this weapons these weapons of course would have the drop lower than the gold weapons and would be much more difficult to got and only in HM, in addiction this weapons shall not inscriptables to maintain its rarity and is more difficult to get a better weapon.
These weapons also may be placed in the hall of monuments if they have a req9 and have perfect mods, and could be replaced by another red wapon of the same type of weapon if you find a another better or with a different skin.
This weapons only be PVE to mantain the equality en PVP.
Well this my idea, is easy to doing, they dont have to make new areas, only change status and color, and i think that would give a lot of life to the game.
Thx for read this and sorry for my english, im spanish.
Sai Rith
How about- no.
hooded player
/notsigned if you dont paly GW for many hours at a time or you dont have 100s of plat you cant afford such items already and you certalny wont be able to afford them if this does happen
jiggles
ermmmmmmmmmmmmmm. No. You cant possibly complain that there isnt enough in pve to do. Unless your a gwamm in which case goto pvp. I stopped reading after you highered the max damage on all weps as i figured it was going to be a waste of my time.
Itokaru
Sounds like you want to give PvE players an advantage over PvPers by giving them better weapons in exchange for more grinding...
/notsigned
/notsigned
CyberMesh0
lolwut? This would only further imbalance PvE by giving only the obscenely rich players crazy damage. /notsigned.
-Lotus-
hell no.
all maximum equpment in GW is and should be easy to get for anyone.
all maximum equpment in GW is and should be easy to get for anyone.
itsvictor
This idea and thread fail on astronomical levels, needs more cat pictures.
Gonzo_Neo
Quote:
Originally Posted by jiggles
ermmmmmmmmmmmmmm. No. You cant possibly complain that there isnt enough in pve to do. Unless your a gwamm in which case goto pvp. I stopped reading after you highered the max damage on all weps as i figured it was going to be a waste of my time.
|
I prupose this because before of nightfall and inscriptable weapons was more difficult but more fun have a good weapons.
we almost 1 year without new areas like this and it will follow more than 1 year and a half until Guild Wars 2, and will be the longest without news of the game history.
HawkofStorms
Its actually been suggested before, PvE only weapons (including using the color red every time for some reason). It's still a dumb idea. Also, red weapons already exist in the game, as the PvP reward skinned weapons.
/notsigned
/notsigned
miskav
Is it april 1st already? damn.
jiggles
im 38months and all i do is pve,i dont want red wep's. and dont start whining about gw2 and no content in gw1. That card is overplayed.
fireflyry
/notsigned
Want 1337 loot...play another game.
Want 1337 loot...play another game.
Gonzo_Neo
Quote:
Originally Posted by hooded player
/notsigned if you dont paly GW for many hours at a time or you dont have 100s of plat you cant afford such items already and you certalny wont be able to afford them if this does happen
|
Un Saludo
jiggles
theres no evidence you'll keep any weps you dedicate. For all we know you could just recive a gift for it. Which would mean all your money went down the shitter while those with the sweet tooth might get something better.
exist1874
Quote:
Originally Posted by -Lotus-
hell no.
all maximum equpment in GW is and should be easy to get for anyone. |
So, no, this idea is bad.
tyrant rex
stupid idea is stupid , try again next year
kunta
I agree, I don't want it to be easy for EVERYONE to get maxed weapons. It makes the game to easy.
/Sign
/Sign
MithranArkanere
Red Weapons are PvP rewards.
The only thing like that I would agree with is to add a PvE upgrade slot to items.
Then, the PvE slot could have properties like:
- Highly salvageable.
- Increased price.
- +X% Damage vs race. (PvE only)
- +Damage unconditional. (PvE only)
- +1..3 damage reduction (PvE only. Shields only)
- +5..15% chance to block attacks (PvE only. Shields only)
And things like that.
That way, the Ebon Vanguard weapons won't be as bad having that fxed +20% vs charr, since the other 3 upgrade slots would be freed.
And PvE upgrades won't be as fixed as PvP ones, they could have a wider range of values, so it would give PvE items a little push in value.
This could also be applied to green items, so they could have PvE-only fixed properties that can't be found in normal drops, making them really unique. PvE equipment could have properties like:
- Rago: +1 to Fire magic. (PvE Only)
- Forgotten set: +30% Damage/Defense(Weapon/Offhand) vs Abbadon Demons (PvE only) (The max in other PvE items would be +20%)
- Droknar's set: +30% Damage/Defense vs Destroyers (PvE only)
- Deldrimor set: +30% Damage/Defense vs Titans (PvE only)
- Ceremonial set(Factionsendgame): +30% Damage/Defense vs Shiro'ken (PvE only)
- Icy dragon sword: +10 Cold damage (PvE Only).
- Ogre-Slaying Knife: +9 damge vs Ogres (PvE Only) (Yeah, I know it's already there, but it would be 'mode' to PvE slot)
- Lyssa's Bedlam: Heals +25 Health when losing enchantments. (PvE Only)
- Grenth's Grasp: Deals +10 damage to Enchanted foes. (PvE only)
- Vera: +10% attack speed (PvE only)
- Eldritch Sword: Chaos damage (PvE Only)
- Exalted Aegis: Melee attackers take 5 Holy damage. (PvE only)
And so on.
But PvE only weapons? No, no. We are already short in storage space to have to keep items for PvE and for PvP. The same should be used, just working differently.
The only thing like that I would agree with is to add a PvE upgrade slot to items.
Then, the PvE slot could have properties like:
- Highly salvageable.
- Increased price.
- +X% Damage vs race. (PvE only)
- +Damage unconditional. (PvE only)
- +1..3 damage reduction (PvE only. Shields only)
- +5..15% chance to block attacks (PvE only. Shields only)
And things like that.
That way, the Ebon Vanguard weapons won't be as bad having that fxed +20% vs charr, since the other 3 upgrade slots would be freed.
And PvE upgrades won't be as fixed as PvP ones, they could have a wider range of values, so it would give PvE items a little push in value.
This could also be applied to green items, so they could have PvE-only fixed properties that can't be found in normal drops, making them really unique. PvE equipment could have properties like:
- Rago: +1 to Fire magic. (PvE Only)
- Forgotten set: +30% Damage/Defense(Weapon/Offhand) vs Abbadon Demons (PvE only) (The max in other PvE items would be +20%)
- Droknar's set: +30% Damage/Defense vs Destroyers (PvE only)
- Deldrimor set: +30% Damage/Defense vs Titans (PvE only)
- Ceremonial set(Factionsendgame): +30% Damage/Defense vs Shiro'ken (PvE only)
- Icy dragon sword: +10 Cold damage (PvE Only).
- Ogre-Slaying Knife: +9 damge vs Ogres (PvE Only) (Yeah, I know it's already there, but it would be 'mode' to PvE slot)
- Lyssa's Bedlam: Heals +25 Health when losing enchantments. (PvE Only)
- Grenth's Grasp: Deals +10 damage to Enchanted foes. (PvE only)
- Vera: +10% attack speed (PvE only)
- Eldritch Sword: Chaos damage (PvE Only)
- Exalted Aegis: Melee attackers take 5 Holy damage. (PvE only)
And so on.
But PvE only weapons? No, no. We are already short in storage space to have to keep items for PvE and for PvP. The same should be used, just working differently.
Lawrence Chang
Quote:
Originally Posted by exist1874
^yes, definitely. I don't want to grind endlessly just to get decent equipment so I can survive in an area. Guild Wars is (mostly) about skill and not about how much grinding you can do before you get bored.
So, no, this idea is bad. |
Survive? Its already evident that after 3 years, you can beat the game and SURVIVE with the current "max" weapons. I actually like the idea, and actually find it funny for all the haters. This is PvE, not PvP. PvP is where you show off your skills. If you feel satisfied and powerful showing off your skills to random computer controlled monsters, then so be it( Battlefield anyone?). PvE is already shallow compared to other games, and it would be a huge step in actually gaining interest in the game for people who are already bored of it and grind for titles (90% of players). plz.
fireflyry
God no.
GW is not about 1337 or overpowered loot.
Period.
If that sucks for you go play a game where loot does matter.
It's like people playing a FPS and moaning that they have to shoot guns and stuff.
No...just no....
GW is not about 1337 or overpowered loot.
Period.
If that sucks for you go play a game where loot does matter.
It's like people playing a FPS and moaning that they have to shoot guns and stuff.
No...just no....
MisterT69
Quote:
Originally Posted by Lawrence Chang
Survive? Its already evident that after 3 years, you can beat the game and SURVIVE with the current "max" weapons. I actually like the idea, and actually find it funny for all the haters. This is PvE, not PvP. PvP is where you show off your skills. If you feel satisfied and powerful showing off your skills to random computer controlled monsters, then so be it( Battlefield anyone?). PvE is already shallow compared to other games, and it would be a huge step in actually gaining interest in the game for people who are already bored of it and grind for titles (90% of players). plz.
|
Gonzo_Neo
Quote:
Originally Posted by fireflyry
God no.
GW is not about 1337 or overpowered loot. Period. If that sucks for you go play a game where loot does matter. It's like people playing a FPS and moaning that they have to shoot guns and stuff. No...just no.... |
fireflyry
Quote:
Originally Posted by Gonzo_Neo
Well but this is not a FPS, this is a RPG, in a RPG onlin, or not online,rpg game or book and dices, the loot matter.
|
But...GW is not a RPG defined by loot.
Period.
I like loot too.I play RPG's where loot really matters and love it.
GW is not that and it's awesome as a direct result of denying that mechanic.
Leave it be thx.
Darkpower Alchemist
Sad to say that your idea is not my cup of tea. The guys have made a solid point. The purpose of your new weapons will do nothing to cure the immediate problem. This is a losing argument.
Just give up, Rocky! You can't win!
Just give up, Rocky! You can't win!
farmerfez
it would turn into WoW where how good you are relies on your equipment and not necessarily your build.
Chthon
OP's idea is patently idiotic. Forcing people to grind for fully effective weapons is not a good thing. The "maximally effective weapons are easy to acquire, but aesthetically superior weapons take some grind" remains one of GW's best steps forward in MMORPG design.
However, from this pile of dung, comes a gem:
This is a brilliant idea. The biggest shortcoming in the GW weapon system is that, by and large, weapon mods don't matter. Sure, for the sake of fully minmaxing your build, using vampiric over sundering will get you a DPS increase. But it's not one that's big enough to write home about and it doesn't have a fundamental impact on how your build works. GW's vampiric mod is not, for example, D1/D2's life-steal mod -- a mod that completely altered the relationship between defense and offense. I long for the days of D2 when your gear's mods were integral to your build. So, I really like the idea of loading up all GW weapons (even/especially pre-existing weapons) with extra mod slots that can be filled with mods that could have a meaningful impact on gameplay.
However, from this pile of dung, comes a gem:
Quote:
Originally Posted by MithranArkanere
Red Weapons are PvP rewards.
The only thing like that I would agree with is to add a PvE upgrade slot to items. Then, the PvE slot could have properties like: - Highly salvageable. - Increased price. - +X% Damage vs race. (PvE only) - +Damage unconditional. (PvE only) - +1..3 damage reduction (PvE only. Shields only) - +5..15% chance to block attacks (PvE only. Shields only) And things like that. That way, the Ebon Vanguard weapons won't be as bad having that fxed +20% vs charr, since the other 3 upgrade slots would be freed. And PvE upgrades won't be as fixed as PvP ones, they could have a wider range of values, so it would give PvE items a little push in value. This could also be applied to green items, so they could have PvE-only fixed properties that can't be found in normal drops, making them really unique. PvE equipment could have properties like: - Rago: +1 to Fire magic. (PvE Only) - Forgotten set: +30% Damage/Defense(Weapon/Offhand) vs Abbadon Demons (PvE only) (The max in other PvE items would be +20%) - Droknar's set: +30% Damage/Defense vs Destroyers (PvE only) - Deldrimor set: +30% Damage/Defense vs Titans (PvE only) - Ceremonial set(Factionsendgame): +30% Damage/Defense vs Shiro'ken (PvE only) - Icy dragon sword: +10 Cold damage (PvE Only). - Ogre-Slaying Knife: +9 damge vs Ogres (PvE Only) (Yeah, I know it's already there, but it would be 'mode' to PvE slot) - Lyssa's Bedlam: Heals +25 Health when losing enchantments. (PvE Only) - Grenth's Grasp: Deals +10 damage to Enchanted foes. (PvE only) - Vera: +10% attack speed (PvE only) - Eldritch Sword: Chaos damage (PvE Only) - Exalted Aegis: Melee attackers take 5 Holy damage. (PvE only) And so on. But PvE only weapons? No, no. We are already short in storage space to have to keep items for PvE and for PvP. The same should be used, just working differently. |
Aldric
Just when you think you've seen the worst idea's possible along comes the dark horse and takes the title!
/Unsigned for being stupid. So far beyond stupid that you need the Hubble telescope to see the stupid.
/Unsigned for being stupid. So far beyond stupid that you need the Hubble telescope to see the stupid.
kostolomac
if that weapons can only be used in pve , then /signed
if they can be used i pvp too then /notsigned
I don't want pve to have such an impact on pvp
if they can be used i pvp too then /notsigned
I don't want pve to have such an impact on pvp
Elder III
so if this were to take place we could have some out of game gold buyers running around saying "my red obsidian sword that I payed 1,500,000 gold for kills Shiro with 38 whacks and your gold long sword takes 41!!!! nanananna!!!"
no thanks
(yes those are stupid examples for weapons and I did not do any math, but you get the point )
no thanks
(yes those are stupid examples for weapons and I did not do any math, but you get the point )
Alex the Great
/terribleidea
so the guy who plays 8 hours a day should have inherently better weapons?
didn't we get past this when the made guild wars as a COMPETATIVE online role playing game instead of mmorpg.
it's called competative, because everyone can compete, not just the upper 5%
so the guy who plays 8 hours a day should have inherently better weapons?
didn't we get past this when the made guild wars as a COMPETATIVE online role playing game instead of mmorpg.
it's called competative, because everyone can compete, not just the upper 5%
fireflyry
I henceforth throw this idea into the bag of threads that want huge level caps, persistent worlds and uber loot discrimination.
Go play WoW or the plethora of MMORPG's that already cater to your requests, like I do when I desire that fix.
Please stop trying to morph GW into the MMORPG generic blueprint you can easily garner elsewhere.
Many thanks.
Go play WoW or the plethora of MMORPG's that already cater to your requests, like I do when I desire that fix.
Please stop trying to morph GW into the MMORPG generic blueprint you can easily garner elsewhere.
Many thanks.
chfanfiction
There are really already red weapons? Can anyone post/send me a screenshot?
Don Doggy
/notsigned
Why have special weapons that grant extra damage and give other advantages? These will never be accessible to casual players.
Why have special weapons that grant extra damage and give other advantages? These will never be accessible to casual players.
Kerwyn Nasilan
A). No
B). Red Weapons are already a form of PvP reward.
B). Red Weapons are already a form of PvP reward.
Miska Bow
[ursan blessing] made your idea obselete.
MisterB
I don't care at all for the idea in the OP, but MithranArkanere's suggestion is a good one. The first thing I thought of when I read this thread was replacing the OP's idea with PvE-only inscriptions. Any weapons using these would be disabled in PvP.
MithranArkanere
Quote:
Originally Posted by MisterB
I don't care at all for the idea in the OP, but MithranArkanere's suggestion is a good one. The first thing I thought of when I read this thread was replacing the OP's idea with PvE-only inscriptions. Any weapons using these would be disabled in PvP.
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Kamakazi112
/not signed....ruins meaning of game
Ariena Najea
I like Mithran's suggestions to a point, my only concern is that there would be no advantage in using "normal" weapons anymore, you'd always want to use your vs whatever set, meaning more grind for more weapons (goodbye storage space), I like how you have the option right now of getting the +20% vs, or +10AL vs.
Maybe there should be a trader or merchant or something who sells you such inscriptions/mods. It's a good system already in place, but face it, excluding certain mods such as charrslaying which are obtainable through collector salvages, how hard is it to find mods of pruing, vs giants, and so on.
Maybe there should be a trader or merchant or something who sells you such inscriptions/mods. It's a good system already in place, but face it, excluding certain mods such as charrslaying which are obtainable through collector salvages, how hard is it to find mods of pruing, vs giants, and so on.