Red Weapons

Gonzo_Neo

Academy Page

Join Date: Dec 2007

P/W

First, sorry for my English

Second:

The GW need new things fast for the pve players, but they dont want make new zones, dungeons, elite zones etc... because this cost much work and they prefer work in GW2.

Well, i thing they would can do a new "colour" of weapons for PVE, this weapons would be the "red weapons" ( or other color :P ).

these weapons will have only the skin of the rarest weapons ( voltaic spear, magma shield, stormbow, obsidian sword etc...) and their status would be better to gold weapons:

Ex: A sword will have 25-32 max damage
Bow: 25-38 max damage
Scythe: 19-51
Hammer: 29-45
Daggers: 17-27
Spear: 24-37
Shield:26 defense

And like the wands, staff, and focus the damage are not important, increase the recharge and launh spell recharge to 30% or other for example.

Well, this weapons these weapons of course would have the drop lower than the gold weapons and would be much more difficult to got and only in HM, in addiction this weapons shall not inscriptables to maintain its rarity and is more difficult to get a better weapon.

These weapons also may be placed in the hall of monuments if they have a req9 and have perfect mods, and could be replaced by another red wapon of the same type of weapon if you find a another better or with a different skin.

This weapons only be PVE to mantain the equality en PVP.



Well this my idea, is easy to doing, they dont have to make new areas, only change status and color, and i think that would give a lot of life to the game.


Thx for read this and sorry for my english, im spanish.

Sai Rith

Sai Rith

Krytan Explorer

Join Date: Jan 2006

W/

How about- no.

hooded player

hooded player

Lion's Arch Merchant

Join Date: Feb 2007

in the land of butt ass freezing weather

Mo/E

/notsigned if you dont paly GW for many hours at a time or you dont have 100s of plat you cant afford such items already and you certalny wont be able to afford them if this does happen

jiggles

Desert Nomad

Join Date: Sep 2007

N/

ermmmmmmmmmmmmmm. No. You cant possibly complain that there isnt enough in pve to do. Unless your a gwamm in which case goto pvp. I stopped reading after you highered the max damage on all weps as i figured it was going to be a waste of my time.

Itokaru

Itokaru

Academy Page

Join Date: Jan 2008

BC, Canada

Disciples of the Fish

R/Mo

Sounds like you want to give PvE players an advantage over PvPers by giving them better weapons in exchange for more grinding...

/notsigned

CyberMesh0

CyberMesh0

Jungle Guide

Join Date: Jul 2005

Charter Vanguard [CV]

N/Me

lolwut? This would only further imbalance PvE by giving only the obscenely rich players crazy damage. /notsigned.

-Lotus-

Jungle Guide

Join Date: May 2008

hell no.

all maximum equpment in GW is and should be easy to get for anyone.

itsvictor

itsvictor

Krytan Explorer

Join Date: Jan 2008

This idea and thread fail on astronomical levels, needs more cat pictures.

Gonzo_Neo

Academy Page

Join Date: Dec 2007

P/W

Quote:
Originally Posted by jiggles
ermmmmmmmmmmmmmm. No. You cant possibly complain that there isnt enough in pve to do. Unless your a gwamm in which case goto pvp. I stopped reading after you highered the max damage on all weps as i figured it was going to be a waste of my time.
Well, My character have 38 Months of age, i do all PVE, in my guild There are several people with 30 titles.

I prupose this because before of nightfall and inscriptable weapons was more difficult but more fun have a good weapons.

we almost 1 year without new areas like this and it will follow more than 1 year and a half until Guild Wars 2, and will be the longest without news of the game history.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Its actually been suggested before, PvE only weapons (including using the color red every time for some reason). It's still a dumb idea. Also, red weapons already exist in the game, as the PvP reward skinned weapons.

/notsigned

miskav

miskav

Jungle Guide

Join Date: Jun 2005

None

Mo/

Is it april 1st already? damn.

jiggles

Desert Nomad

Join Date: Sep 2007

N/

im 38months and all i do is pve,i dont want red wep's. and dont start whining about gw2 and no content in gw1. That card is overplayed.

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

/notsigned

Want 1337 loot...play another game.

Gonzo_Neo

Academy Page

Join Date: Dec 2007

P/W

Quote:
Originally Posted by hooded player
/notsigned if you dont paly GW for many hours at a time or you dont have 100s of plat you cant afford such items already and you certalny wont be able to afford them if this does happen
Well I prefer pay 1500K for a ultra rare weapon that i could keep to GW2 that pay 1500K in 10.000 sweet points or party .

Un Saludo

jiggles

Desert Nomad

Join Date: Sep 2007

N/

theres no evidence you'll keep any weps you dedicate. For all we know you could just recive a gift for it. Which would mean all your money went down the shitter while those with the sweet tooth might get something better.

exist1874

Ascalonian Squire

Join Date: Apr 2008

Mo/

Quote:
Originally Posted by -Lotus-
hell no.

all maximum equpment in GW is and should be easy to get for anyone.
^yes, definitely. I don't want to grind endlessly just to get decent equipment so I can survive in an area. Guild Wars is (mostly) about skill and not about how much grinding you can do before you get bored.

So, no, this idea is bad.

tyrant rex

Lion's Arch Merchant

Join Date: Jul 2007

stupid idea is stupid , try again next year

kunta

kunta

Academy Page

Join Date: Jun 2007

Mystic Spartans

W/Mo

I agree, I don't want it to be easy for EVERYONE to get maxed weapons. It makes the game to easy.

/Sign

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Red Weapons are PvP rewards.

The only thing like that I would agree with is to add a PvE upgrade slot to items.
Then, the PvE slot could have properties like:
- Highly salvageable.
- Increased price.
- +X% Damage vs race. (PvE only)
- +Damage unconditional. (PvE only)
- +1..3 damage reduction (PvE only. Shields only)
- +5..15% chance to block attacks (PvE only. Shields only)
And things like that.
That way, the Ebon Vanguard weapons won't be as bad having that fxed +20% vs charr, since the other 3 upgrade slots would be freed.

And PvE upgrades won't be as fixed as PvP ones, they could have a wider range of values, so it would give PvE items a little push in value.

This could also be applied to green items, so they could have PvE-only fixed properties that can't be found in normal drops, making them really unique. PvE equipment could have properties like:
- Rago: +1 to Fire magic. (PvE Only)
- Forgotten set: +30% Damage/Defense(Weapon/Offhand) vs Abbadon Demons (PvE only) (The max in other PvE items would be +20%)
- Droknar's set: +30% Damage/Defense vs Destroyers (PvE only)
- Deldrimor set: +30% Damage/Defense vs Titans (PvE only)
- Ceremonial set(Factionsendgame): +30% Damage/Defense vs Shiro'ken (PvE only)
- Icy dragon sword: +10 Cold damage (PvE Only).
- Ogre-Slaying Knife: +9 damge vs Ogres (PvE Only) (Yeah, I know it's already there, but it would be 'mode' to PvE slot)
- Lyssa's Bedlam: Heals +25 Health when losing enchantments. (PvE Only)
- Grenth's Grasp: Deals +10 damage to Enchanted foes. (PvE only)
- Vera: +10% attack speed (PvE only)
- Eldritch Sword: Chaos damage (PvE Only)
- Exalted Aegis: Melee attackers take 5 Holy damage. (PvE only)
And so on.

But PvE only weapons? No, no. We are already short in storage space to have to keep items for PvE and for PvP. The same should be used, just working differently.

Lawrence Chang

Wilds Pathfinder

Join Date: Apr 2007

United States

[SOHE]

W/

Quote:
Originally Posted by exist1874
^yes, definitely. I don't want to grind endlessly just to get decent equipment so I can survive in an area. Guild Wars is (mostly) about skill and not about how much grinding you can do before you get bored.

So, no, this idea is bad.

Survive? Its already evident that after 3 years, you can beat the game and SURVIVE with the current "max" weapons. I actually like the idea, and actually find it funny for all the haters. This is PvE, not PvP. PvP is where you show off your skills. If you feel satisfied and powerful showing off your skills to random computer controlled monsters, then so be it( Battlefield anyone?). PvE is already shallow compared to other games, and it would be a huge step in actually gaining interest in the game for people who are already bored of it and grind for titles (90% of players). plz.

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

God no.

GW is not about 1337 or overpowered loot.

Period.

If that sucks for you go play a game where loot does matter.

It's like people playing a FPS and moaning that they have to shoot guns and stuff.

No...just no....

MisterT69

MisterT69

Wilds Pathfinder

Join Date: May 2007

Scions of Carver [SCAR]

E/

Quote:
Originally Posted by Lawrence Chang
Survive? Its already evident that after 3 years, you can beat the game and SURVIVE with the current "max" weapons. I actually like the idea, and actually find it funny for all the haters. This is PvE, not PvP. PvP is where you show off your skills. If you feel satisfied and powerful showing off your skills to random computer controlled monsters, then so be it( Battlefield anyone?). PvE is already shallow compared to other games, and it would be a huge step in actually gaining interest in the game for people who are already bored of it and grind for titles (90% of players). plz.
Let's do it for the hell of it. I don't like grind, but I do like massive numbers flying around the screen Besides it'll be a fun addition.

Gonzo_Neo

Academy Page

Join Date: Dec 2007

P/W

Quote:
Originally Posted by fireflyry
God no.

GW is not about 1337 or overpowered loot.

Period.

If that sucks for you go play a game where loot does matter.

It's like people playing a FPS and moaning that they have to shoot guns and stuff.

No...just no....
Well but this is not a FPS, this is a RPG, in a RPG onlin, or not online,rpg game or book and dices, the loot matter.

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

Quote:
Originally Posted by Gonzo_Neo
Well but this is not a FPS, this is a RPG, in a RPG onlin, or not online,rpg game or book and dices, the loot matter.
Well done Sherlock.

But...GW is not a RPG defined by loot.

Period.

I like loot too.I play RPG's where loot really matters and love it.

GW is not that and it's awesome as a direct result of denying that mechanic.

Leave it be thx.

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

Sad to say that your idea is not my cup of tea. The guys have made a solid point. The purpose of your new weapons will do nothing to cure the immediate problem. This is a losing argument.

Just give up, Rocky! You can't win!

farmerfez

farmerfez

Krytan Explorer

Join Date: Mar 2006

You should know

W/

it would turn into WoW where how good you are relies on your equipment and not necessarily your build.

Chthon

Grotto Attendant

Join Date: Apr 2007

OP's idea is patently idiotic. Forcing people to grind for fully effective weapons is not a good thing. The "maximally effective weapons are easy to acquire, but aesthetically superior weapons take some grind" remains one of GW's best steps forward in MMORPG design.

However, from this pile of dung, comes a gem:

Quote:
Originally Posted by MithranArkanere
Red Weapons are PvP rewards.

The only thing like that I would agree with is to add a PvE upgrade slot to items.
Then, the PvE slot could have properties like:
- Highly salvageable.
- Increased price.
- +X% Damage vs race. (PvE only)
- +Damage unconditional. (PvE only)
- +1..3 damage reduction (PvE only. Shields only)
- +5..15% chance to block attacks (PvE only. Shields only)
And things like that.
That way, the Ebon Vanguard weapons won't be as bad having that fxed +20% vs charr, since the other 3 upgrade slots would be freed.

And PvE upgrades won't be as fixed as PvP ones, they could have a wider range of values, so it would give PvE items a little push in value.

This could also be applied to green items, so they could have PvE-only fixed properties that can't be found in normal drops, making them really unique. PvE equipment could have properties like:
- Rago: +1 to Fire magic. (PvE Only)
- Forgotten set: +30% Damage/Defense(Weapon/Offhand) vs Abbadon Demons (PvE only) (The max in other PvE items would be +20%)
- Droknar's set: +30% Damage/Defense vs Destroyers (PvE only)
- Deldrimor set: +30% Damage/Defense vs Titans (PvE only)
- Ceremonial set(Factionsendgame): +30% Damage/Defense vs Shiro'ken (PvE only)
- Icy dragon sword: +10 Cold damage (PvE Only).
- Ogre-Slaying Knife: +9 damge vs Ogres (PvE Only) (Yeah, I know it's already there, but it would be 'mode' to PvE slot)
- Lyssa's Bedlam: Heals +25 Health when losing enchantments. (PvE Only)
- Grenth's Grasp: Deals +10 damage to Enchanted foes. (PvE only)
- Vera: +10% attack speed (PvE only)
- Eldritch Sword: Chaos damage (PvE Only)
- Exalted Aegis: Melee attackers take 5 Holy damage. (PvE only)
And so on.

But PvE only weapons? No, no. We are already short in storage space to have to keep items for PvE and for PvP. The same should be used, just working differently.
This is a brilliant idea. The biggest shortcoming in the GW weapon system is that, by and large, weapon mods don't matter. Sure, for the sake of fully minmaxing your build, using vampiric over sundering will get you a DPS increase. But it's not one that's big enough to write home about and it doesn't have a fundamental impact on how your build works. GW's vampiric mod is not, for example, D1/D2's life-steal mod -- a mod that completely altered the relationship between defense and offense. I long for the days of D2 when your gear's mods were integral to your build. So, I really like the idea of loading up all GW weapons (even/especially pre-existing weapons) with extra mod slots that can be filled with mods that could have a meaningful impact on gameplay.

Aldric

Wilds Pathfinder

Join Date: Jul 2007

[IG]

R/

Just when you think you've seen the worst idea's possible along comes the dark horse and takes the title!

/Unsigned for being stupid. So far beyond stupid that you need the Hubble telescope to see the stupid.

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

if that weapons can only be used in pve , then /signed
if they can be used i pvp too then /notsigned
I don't want pve to have such an impact on pvp

Elder III

Elder III

Furnace Stoker

Join Date: Jan 2007

Ohio

I Will Never Join Your Guild (NTY)

R/

so if this were to take place we could have some out of game gold buyers running around saying "my red obsidian sword that I payed 1,500,000 gold for kills Shiro with 38 whacks and your gold long sword takes 41!!!! nanananna!!!"
no thanks

(yes those are stupid examples for weapons and I did not do any math, but you get the point )

Alex the Great

Alex the Great

Jungle Guide

Join Date: Feb 2007

America.....got a problem with that?

[Lite]

W/

/terribleidea

so the guy who plays 8 hours a day should have inherently better weapons?


didn't we get past this when the made guild wars as a COMPETATIVE online role playing game instead of mmorpg.


it's called competative, because everyone can compete, not just the upper 5%

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

I henceforth throw this idea into the bag of threads that want huge level caps, persistent worlds and uber loot discrimination.

Go play WoW or the plethora of MMORPG's that already cater to your requests, like I do when I desire that fix.

Please stop trying to morph GW into the MMORPG generic blueprint you can easily garner elsewhere.

Many thanks.

chfanfiction

chfanfiction

Academy Page

Join Date: Feb 2008

Gnawing at your soul

Passionate Kiss of Elysium

R/Rt

There are really already red weapons? Can anyone post/send me a screenshot?

Don Doggy

Lion's Arch Merchant

Join Date: Oct 2006

W/

/notsigned
Why have special weapons that grant extra damage and give other advantages? These will never be accessible to casual players.

Kerwyn Nasilan

Kerwyn Nasilan

Forge Runner

Join Date: Aug 2007

WHERE DO YOU THINK

W/

A). No
B). Red Weapons are already a form of PvP reward.

Miska Bow

Miska Bow

Krytan Explorer

Join Date: Jan 2008

somewhere, Grinding some l33t titles

Order of the Divine WoodChuck

R/

[ursan blessing] made your idea obselete.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

I don't care at all for the idea in the OP, but MithranArkanere's suggestion is a good one. The first thing I thought of when I read this thread was replacing the OP's idea with PvE-only inscriptions. Any weapons using these would be disabled in PvP.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by MisterB
I don't care at all for the idea in the OP, but MithranArkanere's suggestion is a good one. The first thing I thought of when I read this thread was replacing the OP's idea with PvE-only inscriptions. Any weapons using these would be disabled in PvP.
There won't be need to disable the whole weapon, just the Upgrade. That way even unique weapons with a PvE Only property would work in PvP as any other PvP weapon.

Kamakazi112

Kamakazi112

Jungle Guide

Join Date: Feb 2008

W/

/not signed....ruins meaning of game

Ariena Najea

Ariena Najea

Silence and Motion

Join Date: Jul 2006

Buffalo NY

New Horizon [NH]

I like Mithran's suggestions to a point, my only concern is that there would be no advantage in using "normal" weapons anymore, you'd always want to use your vs whatever set, meaning more grind for more weapons (goodbye storage space), I like how you have the option right now of getting the +20% vs, or +10AL vs.

Maybe there should be a trader or merchant or something who sells you such inscriptions/mods. It's a good system already in place, but face it, excluding certain mods such as charrslaying which are obtainable through collector salvages, how hard is it to find mods of pruing, vs giants, and so on.