"Nearest mob" or "Last mob" indicator in hardmode.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Yesterday I was vanquishing and spent a full hour searching Zhenshun Tunnels for that last patrolling mob.

My suggestion is that when in hardmode, there should be a red arrow on the radar showing the direction to the nearest mob. This to avoid the tedium of searching for that elusive last patrol in large, labyrinthine, areas such as Zhenshun Tunnels or Iron Horse Mines. It could even be a "last mob" indicator which doesn't light up until there's only one group of enemies left on the map, that would still be very helpful!

If that is seen as cheating, how about a skill which pings the direction to the nearest mob? Like Wolf Spirit skill does in Eye Of The North in the Nornbear mission. I'd be willing to sacrifice a skill slot to not have to endlessly jog around searching for that last patrol!

Anet - Please?

Thread Edited by Celestial Beaver: Poll Added.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Good idea for PvE only skill

lompos

Ascalonian Squire

Join Date: Mar 2006

AA (Archers Anonymous)

Mo/W

I vote no, vanquishing is a hard earned title. Work for it. If u think it takes to long, get ur drunk title or somethink like it

SmokingHotImolation

Wilds Pathfinder

Join Date: Mar 2008

Odense, Denmark

E/

Quote:
Originally Posted by lompos
I vote no, vanquishing is a hard earned title. Work for it. If u think it takes to long, get ur drunk title or somethink like it
Searching for hours after a group only makes it more time consuming, not harder earned imo. /signed

Murmel

Murmel

Krytan Explorer

Join Date: Mar 2008

Land of Confusion

[swea]

W/

/Signed

That would make me wanna vanq again

Proff

Proff

Jungle Guide

Join Date: Jun 2007

just look at your map and think about what you missed for a min... it's not too hard.

ivan.alicard

Academy Page

Join Date: Jun 2007

Electric warfair

E/Me

people just have poor reading comprehension -.- this is the the last mob...meaning all else has been killed, spending endless hours looking for it isn't really earning it but just a waste of time after you spent so long clearing the place, secondly studying the map won't help any, this is a patrol groups, yes their tricky to find.

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

this has been suggested many times already.

Azrael Apollyon

Azrael Apollyon

Ascalonian Squire

Join Date: Feb 2007

Sentinels of the Rift [SotR]

D/

/signed

This would be so useful... it isn't adding to the challenge of HM to find the last mob, just the amount of time it takes to complete an area. You can run around for ages missing a patrol, so it just comes down to luck sometimes.

Sai Rith

Sai Rith

Krytan Explorer

Join Date: Jan 2006

W/

/signed. How does it tkae away the skill? It points to LAST mob. Meaining you've already killed pretty much every mob.

razerbeak

Frost Gate Guardian

Join Date: May 2006

R/

/signed
I spent 2 hours last night tracking around Ferndale for a single dredge that always seemed to just be out of range......

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by lompos
I vote no, vanquishing is a hard earned title. Work for it. If u think it takes to long, get ur drunk title or somethink like it
Running around Talus Chute for 1 1/2 hours looking for one ice imp or Avicara is not "hard", just "boring, tedius, and time consuming".

/signed

Just would eliminate a lot of unnecessary stress.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Yup, it should trigger when any of these happens:
- Killed 95% of the mobs.
- 10 monsters left.
- 2 enemy groups lefts.

And it should point one by one each of those monsters.

Snoes

Snoes

Lion's Arch Merchant

Join Date: Apr 2006

Belgium

but searching for the last mobs is part of vanquishing :x
/notsigned
just keep a close look on the minimap and divide and shit, we almost never need to search for the last mobs

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Snoes
but searching for the last mobs is part of vanquishing :x
/notsigned
just keep a close look on the minimap and divide and shit, we almost never need to search for the last mobs
What? No! KILLING the last mob is part of the Vanquishing!

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

/signed. But I agree with the poster who said it should be a pve skill... It doesn't make the game harder, it just makes it time consuming and annoying.

kerpall

kerpall

Wilds Pathfinder

Join Date: Mar 2007

I live in an Igloo in southern BC, neer US border.

The Pig Pen [PIGZ] & We Aint All [NロロB]

Mo/D

/signed, agreed.

I haven't vanquished too many area's, but it is a real pain to try and hunt down the last guy or two. It is not a matter of skill, as you have already killed 499 of the 500 guys in the map (for example).

It is just wasted time, and those arguing that it will take away from vanquishing, please break down the meaning of that word.

van·quish [vang-kwish, van-]

–verb (used with object)
1. to conquer or subdue by superior force, as in battle.
2. to defeat in any contest or conflict; be victorious over: to vanquish one's opponent in an argument.
3. to overcome or overpower: He vanquished all his fears.


Not to run around MINDLESSLY looking for a single mob.

Tyla

Emo Goth Italics

Join Date: Sep 2006

/Signed.

I'm on my last 32 vanquishes in Tyria, and all I can say is it's time consuming and pisstaking. It's only happened to me about 6 times overall. Difficulty is irrelevent when it's only one enemy left, or to put my point in better words:

Quote:
Originally Posted by Kanyatta
Running around Talus Chute for 1 1/2 hours looking for one ice imp or Avicara is not "hard", just "boring, tedius, and time consuming".

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by SmokingHotImolation
Searching for hours after a group only makes it more time consuming, not harder earned imo. /signed
QTF It only makes things annoying and time consuming, your still killing everything, the skill in it does not change. /signed for this reason

Quote:
Originally Posted by Proff
just look at your map and think about what you missed for a min... it's not too hard.
That doesn't work all the time, as sometimes you -unexpectedly- pass a mob, or trigger a patrol.

Quote:
Originally Posted by MithranArkanere
Yup, it should trigger when any of these happens:
- Killed 95% of the mobs.
- 10 monsters left.
- 2 enemy groups lefts.

And it should point one by one each of those monsters.
/signed for these triggers for the indicator.

wanmoke

Frost Gate Guardian

Join Date: May 2007

In the land of Do Not Disturb

Wind Riders

R/

Very much so yes. Usually I just take a break if I'm missing one mob, but it would still save time. Vanquishing is about killing. I do not find running around a long area for 30min to an hour trying to find ONE SINGLE ENEMY.

/signed

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Finding the last mob is the only challenge there is in vanquishing. Really, killing them is already too easy.

I'm legendary vanquisher, and part of the fun was to find those very last mobs. I would start the vanquish very systematically, as not to miss any place.

Of course, I've had some times I needed to search for half an hour for the last mob, but for me, it's part of the vanquishing. Spread out your party, send your heroes to all the nooks and crannies of the map to find that one elusive mob.

But maybe I just like to give myself a challenge in a game that's already too easy in my opinion.

So as not to be a elite ass and /notsign because I don't want to cheapen the title...make it so as soon as you use that skill to point to the last mob, you'll lose all of the rewards you would get (gold and exp). Now you can choose to vanquish the 'old' way and reap the rewards (although 2k isn't that much), or 'cheat' and be proud of yourself while flashing your title.

Miss Puddles

Miss Puddles

Jungle Guide

Join Date: Jun 2005

California

Shiverpeaks Search And Rescue [Lost]

Me/

/signed
nothing more friggin annoying than running in circles around ice tooth cave, then flagging your heroes all over the map after 15 minutes hoping to catch a patrol, then scraping the edges of the map because you don't know wtf else to do, then realizing that there is a group of summit where the map is fogged over, then spending 15 minutes individually flagging your heroes step by step to where you are because they run around in no particular direction when you cancel their flags.
"You have been in this map for 1 hour 32 minutes."

screw that.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

I'd prefer people learned how to play the game efficiently than give them ways to be more lazy. It is not hard to do, and if you play smart and sweep the map as you go, there will be no 'missed' mobs. Sorry, but if you are too lazy to do the Vanquish efficiently, then you don't have any reason to get it done at all. Take the time to do it right, or take the time to search for that last group.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

I should not have to take the same amount of time to clear 1% of the mobs as I took to clear 99%.

/signed

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Not necessary, I vanquished all of Tyria and Cantha without needing it. The most I ever spent looking for a missed group was upwards of 30 mins. Not to mention just cause it points to the general direction, doesnt mean the group isn't continually moving, or that you're going the right way to get to that group.

I suggest you come up with a strategy to ensure that you do not miss a mob. I go along the edges of a zone clearing, and then head inward and clear out sections, personally.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Yeah, if you know how the mobs in the area spawn and patrol ,you can find them, but there are times when lag makes creatures pop-up later after you have passed the area, and you may have to backtrack and stroll though the entire area several times to find that last mob.

Tender Wolf

Tender Wolf

Banned

Join Date: Jul 2007

All over Tyria, Cantha, & Elona

The Eternal Night Vanguard [TEN]

R/

Quote:
Originally Posted by MagmaRed
I'd prefer people learned how to play the game efficiently than give them ways to be more lazy. It is not hard to do, and if you play smart and sweep the map as you go, there will be no 'missed' mobs. Sorry, but if you are too lazy to do the Vanquish efficiently, then you don't have any reason to get it done at all. Take the time to do it right, or take the time to search for that last group.
I didn't realize there was a wrong way to do vanquishing unless you got killed and the entire party hit 60 dp. As was mentioned, the definition of vanquish doesn't mean to run around searching for the last mob.

I completely agree with this. I hate HM but when I'm in it vanquishing, it's annoying trying to find the last mob especially in a big area. But yes it should be a PVE-only skill and would cost a skill slot but to me it would be worth it.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Seeing the amount of painassery that can become vanquishing, yes please. At least we can fix carto'ing with Texmod; not so much with vanquishing.

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

I've already gotten my Legendary Squisher title, and I even learned to sweep diligently enough on the way so that towards the end of the task there were very few instances where I had to hunt something down. However, I don't see any harm in having a red indicator once a certain fraction of monsters is left (any more than quests have a green indicator).

/signed

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

I'm not sure what to think about this one.
With a good strategy you would not need it, on the other hand there are some annoying patrols that are hard to catch.
I would agree to the feature only if it marks a patrol with a 'large' radius and not the last foe(s).
Static foes are annoying but you should be able to find them.
Me and a guildie spend 15 mins searching for the last foe on starter island Elona and could have been there a lot longer if I had not remembered where it could be. It was also a piece of the map not close to red dots (don't d/c else you've lost them) so it was obvious were to look.
That's part of the game.
But for patrols I don't mind adding a pointer or rough indicator.

Steboy93

Steboy93

Furnace Stoker

Join Date: Feb 2007

Trinity of the Ascended [ToA] | Ex-Officer [TAM]

W/

/signed

After spending 30mins running round NKP this morning looking for the last mob i wanted to kill myself, this would have helped greatly.

leeky baby

leeky baby

Desert Nomad

Join Date: Nov 2005

Surrey University

Starting to play again... need a guild

W/E

Just dont miss any groups out, i didnt spend more then 10 mins looking on any vanquish and i got leg vanq and other vanq titles on other chars. just be systematic

Lawliet Kira

Wilds Pathfinder

Join Date: Dec 2006

E/Me

http://www.guildwarsguru.com/forum/h...te+vanquishing

/signed

lulz thats my other account

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Everyone splitting to catch the last mob is fun and even more fun if you can kill them as they run to catch up. So /notsigned

Lasai

Lasai

Lion's Arch Merchant

Join Date: Apr 2009

R/

You all think that Anet could do this without significant work.

Zones would have to be fully populated on zone in. Spawns are not created until you get within trigger distance.

Also, comparison with the norn skill for Curse of the Nornbear is fail. It pings a predetermined location on map.. period.. it tracks nothing.

For the serious work this would require I would prefer other things done..this is a small issue in the big picture.

Game improvements should be geared towards the broad audience.. and not minor complaints from a small subset having issues with what is in reality a very few zones with wide ranging patrols.

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

How hard is it to find that last mob? I didn't spend more than 10 minutes looking for the last mob because I either looked at the map and saw locations I potentially missed, I backtracked to areas that had many patrols or I systematically made a path to vanquish so I didn't have to spend an extra 5-10 minutes searching for the last 1 or 2 mobs. I actually kind of like it sometimes, its like a game of hide-and-go-seek.

/notsigned

must be fun resurrecting a 2 year old thread >.>

Dosearius Takerius

Academy Page

Join Date: Aug 2007

It's Just Another Guild [JAG]

W/

This is not even the first thread about this issue this week.

I still say /notsigned, however.

I did all my vanquishes with hero/hench...there was nothing too hard about finding what was needed.

On top of that, what about areas with pop-up mobs. For those that don't know, pop-ups are not required to be killed to earn a vanquish in an area UNTIL they've actually popped-up. In other words, if certain areas are carefully avoided, a vanquish CAN be completed without killing those groups...so how is the game gonna show you the location of the 'last mob' in these cases where not every pop-up group has been triggered?

Why don't we just say, hey Anet, how about a skill which calls all remaining mobs to our current location...then we could eliminate the searching all together...

C'mon people, EARN the damn title.

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

Quote:
Originally Posted by Dosearius Takerius View Post
This is not even the first thread about this issue this week.

I still say /notsigned, however.

I did all my vanquishes with hero/hench...there was nothing too hard about finding what was needed.

On top of that, what about areas with pop-up mobs. For those that don't know, pop-ups are not required to be killed to earn a vanquish in an area UNTIL they've actually popped-up. In other words, if certain areas are carefully avoided, a vanquish CAN be completed without killing those groups...so how is the game gonna show you the location of the 'last mob' in these cases where not every pop-up group has been triggered?

Why don't we just say, hey Anet, how about a skill which calls all remaining mobs to our current location...then we could eliminate the searching all together...

C'mon people, EARN the damn title.
Basically you'll rage even more if some other guys get a merciful kindness that makes sense.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

This thread is actually the first one, resurrected to bring forth the issue.

I still think the best option would be a consumable made in Nightfall by the whispers (and give them also a summoning stone, since they don't have one).
The consumable would last 10 minutes and point the nearest foe.

Unlike the Eye of the North consumables, it won't give a real advantage, just help to save time finding the last enemy, so those with wealth to spare and little patience could use it.

Our Virus

Frost Gate Guardian

Join Date: Jan 2011

The Capital [Para]

P/

This just happened to me like 5 days ago doing the ZVanq. One enemy left on the entire desert map and I end up wasting an extra 35 or so minutes trying to find it because it roams around. I ran passed the area I killed it about 3 times before I barely saw the dot on my map. Waste of time for a 3 second fight, /signed