Dungeon question, 600/smite
monk of the godss
What dungeons can be done with a 600/smite for money other than Cathedral of flames?
I think i know ooze pits can be run. Any others?
Mods please move if not correct area.
I think i know ooze pits can be run. Any others?
Mods please move if not correct area.
scythefromunder
Ooze pit and Shards of Orr i think
Aneres
Rragar's, Oola's, Kathandrax, Orr,all can be 600'd with careful pulls and good knowledge of spawns.
Nightow
You can also vanguish certain areas such as the Hidden City in NF.
monk of the godss
How to you kill the prismatic ooze bosses at the end of ooze pits in HM i got there and they wouldnt die cause of gelatinous absorption, do i get rid of retribtuion and holy wrath at the bosses and degen em or something?
Nightow
It just takes a long, long time and when they do finally die, you will most likely die due to all of the other oozes spawning. Respawn and repeat!
boogerboy72
HOS is possible. was just in a run.
Master Lorkhan
Can someone share the builds to run Rragar's, Oola's and Kathandrax please?
Joe Fierce
Quote:
Originally Posted by monk of the godss
How to you kill the prismatic ooze bosses at the end of ooze pits in HM i got there and they wouldnt die cause of gelatinous absorption, do i get rid of retribtuion and holy wrath at the bosses and degen em or something?
gelatinous absorption, meet my friends diversion (on me) and spoil victor (on my monk bonder). thats how.
Sacratus Ignis
dungeons that i can personally do...
ooze CoF CoK rragars shards oolas sepulchre HoS and first two floors of vloxen lol.
i haven't bothered trying it anywhere else but im sure I could do more
ooze CoF CoK rragars shards oolas sepulchre HoS and first two floors of vloxen lol.
i haven't bothered trying it anywhere else but im sure I could do more
eggs0wn
I have a question for the 600/smite. My friend and I tried it for the first time today; I was the smiter he was the 600. We could kill them fine but I took massive damage from the Reversal of Damage and would die halfway through. How do I prevent this? I took restful breeze but I never had enough energy to use it because of the Holy Wrath skill.
We just went the two of us, is this why everyone that runs says bring heals? Do you have to do it this way?
We just went the two of us, is this why everyone that runs says bring heals? Do you have to do it this way?
scythefromunder
Quote:
Originally Posted by eggs0wn
I have a question for the 600/smite. My friend and I tried it for the first time today; I was the smiter he was the 600. We could kill them fine but I took massive damage from the Reversal of Damage and would die halfway through. How do I prevent this? I took restful breeze but I never had enough energy to use it because of the Holy Wrath skill.
We just went the two of us, is this why everyone that runs says bring heals? Do you have to do it this way? You either have to bring a hero to bring heals for you or bring another person just to do heals for you/[succor] for the 600 ([Succor] is optional).
We just went the two of us, is this why everyone that runs says bring heals? Do you have to do it this way? You either have to bring a hero to bring heals for you or bring another person just to do heals for you/[succor] for the 600 ([Succor] is optional).
eggs0wn
So you can't really do it just with two people? That stinks. Ok I guess we will practice with a hero first then just take real people with heals. Succor looks good and I suppose Mending could shine too, lol.
Thanks for the help.
Thanks for the help.
scythefromunder
Quote:
Originally Posted by eggs0wn
So you can't really do it just with two people? That stinks. Ok I guess we will practice with a hero first then just take real people with heals. Succor looks good and I suppose Mending could shine too, lol.
Thanks for the help. np...pleasure to help
Thanks for the help. np...pleasure to help
Aneres
Quote:
Originally Posted by eggs0wn
I have a question for the 600/smite. My friend and I tried it for the first time today; I was the smiter he was the 600. We could kill them fine but I took massive damage from the Reversal of Damage and would die halfway through. How do I prevent this? I took restful breeze but I never had enough energy to use it because of the Holy Wrath skill.
We just went the two of us, is this why everyone that runs says bring heals? Do you have to do it this way? [signet of rejuvenation] if your smiter is Me/Mo, [signet of devotion] if it's Monk Primary. Mind that heroes don't tend to like to cast dev sig, you'll likely have to make them cast it.
[signet of illusions] [signet of rejuvenation] [rebirth] [illusion of weakness] [life attunement] [vital blessing] [retribution] [holy wrath] <- my personal fave on Gwen as Smiter
kinda sounds like a corny advertisement line in my head; 'Running out of energy? Holy Wrath taking too much out of you? Try a Signet!"
We just went the two of us, is this why everyone that runs says bring heals? Do you have to do it this way? [signet of rejuvenation] if your smiter is Me/Mo, [signet of devotion] if it's Monk Primary. Mind that heroes don't tend to like to cast dev sig, you'll likely have to make them cast it.
[signet of illusions] [signet of rejuvenation] [rebirth] [illusion of weakness] [life attunement] [vital blessing] [retribution] [holy wrath] <- my personal fave on Gwen as Smiter
kinda sounds like a corny advertisement line in my head; 'Running out of energy? Holy Wrath taking too much out of you? Try a Signet!"
eggs0wn
I usually just get someone being ran to bring Mending. also, as a Me/Mo, how does the 600 regain energy w/o BiP?
My Lipgloss is Cool
Waiting, or not spamming your skills when there arn't many enemies left.
The 600 should be able to walk out of most fights with (near) full energy.
The 600 should be able to walk out of most fights with (near) full energy.
byteme!
Quote:
Originally Posted by eggs0wn
I usually just get someone being ran to bring Mending. also, as a Me/Mo, how does the 600 regain energy w/o BiP?
Only bad monks need BiP in a 600/Smite run. If you actually bother to pay attention to your environment there is no reason you should ever run out of energy. I never pay a runner who looks like he might need BiP. I'd rather find someone else. Seeing BiP on a hero bar is a bad sign about the runner himself and there's a good chance the run is going to be slow.
Tutis Evito
Quote:
Originally Posted by eggs0wn
Thanks for the help.
Quote:
Originally Posted by Aneres
.
[signet of illusions] [signet of rejuvenation] [rebirth] [illusion of weakness] [life attunement] [vital blessing] [retribution] [holy wrath] <- my personal fave on Gwen as Smiter!" This isnt correct.... sig of rejuvenation isnt needed...you have illusion of weakness to cover healing...plus if IoW kicks in how are you to recast it...you have no energy....id recommend swapping sig of rejuv. to ether sig.... when IoW kicks in a heal of 253 is quiet sufficent in my experince. Ministry Of Peace
Quote:
Originally Posted by byteme!
Only bad monks need BiP in a 600/Smite run. If you actually bother to pay attention to your environment there is no reason you should ever run out of energy. I never pay a runner who looks like he might need BiP. I'd rather find someone else. Seeing BiP on a hero bar is a bad sign about the runner himself and there's a good chance the run is going to be slow.
bip is really just there in case you need it. Not so much CoF, but I find that every once in a while I'll need a bip in SoO.... Not having it just slows things down, really... and there's no reason NOT to take it. Not like having +2 prot on the bonder is really gonna matter..
EDIT: Especially I like bip just before I aggro fendi initially, to help get more energy cuz QZ drains your energy FAST.. Dr Dimento
I run CoF all the time with a gwen smiter. As long as you cast retribution BEFORE holy wrath.....Reversal of Damage will not kill the smiter. In fact, in about last 5 runs i've done, Illusion of Weakness was never even triggered.
Also, if a runner NEEDS bip, he really shouldn't be running. The ONLY thing I EVER wait for during a run is occasionally having to wait for Spellbreaker to finish recharging. My energy is full after every battle. As long as you use SoA properly at the end of a fight, the 600 should always leave the battle with full energy. Also, HoTS can be pretty easily run with a 600/smiter. Due to the heavy hex/conditions there, it's advised to take purge signet on your smiter to cleanse you after every battle. If you're just learning it, a 2nd "bonder" running mending, succor, and watchful is advised. It'll give you 7 regen and provide a little extra energy........however, once you get the hang of it, it's pretty easily done with just the normal gwen smiter w/purge signet. januscht
rragars, oolas, shards of orr, ooze pits, frostmaw, sepulchre of dragrimmar, heart of shiverpeaks, darkrime delves, even most of vlox
byteme!
Quote:
Originally Posted by Ministry Of Peace
bip is really just there in case you need it...... Not having it just slows things down, really... and there's no reason NOT to take it.
EDIT: Especially I like bip just before I aggro fendi initially, to help get more energy cuz QZ drains your energy FAST.. Not having BiP slows you down?!!!!!!! There's NO reason NOT to take BiP?!!! What's your IGN? I need to know so I can avoid you. Nightow
Quote:
Originally Posted by byteme!
Not having BiP slows you down?!!!!!!! There's NO reason NOT to take BiP?!!! What's your IGN? I need to know so I can avoid you.
bytme, you had might as well put every single ritualist runner on your list then. Enjoy your slower runs. Kthxbai!
monk of the godss
I want to run frostmaws burrows does anyone have the build for 600/smite do you need a ranger also like in shards of orr?
Do you need to have help killing wurms? Captain Bulldozer
I have personally been able to repeatedly run the following dungeons in HM using either a 600 monk or a 600 Rit:
Cathedral of Flames (CoF) -- Well documented builds and such OozE Pit -- Less well documented, but same principle applies... its useful to take along another person with some interupts and dmg dealing to help kill certain monks that don't like to go down (or pop back up like the matid queens). Also, the final three bosses take a LONG time to kill... Diversion is helpful, but I get along just fine with pain inverter... you just have to watch a bosses health to see when the gel. absorption wears off and throw on PI. Sepulchre of Dragrimor -- Basically same builds as above... the only hard parts really are getting past the stupid trap rooms, occasionally bad jotun spawns in the way in Drakkar Lake, and the end boss. With the end boss I took him down using pain inverter.... but you have to be very sure that your bonder is out of range of his AoE skill which causes bleeding. Oola's Lab -- Same strategy as Ooze Pit really, there are some annoying healers on the way to the dungeon from Rata Sum so its good to have a dmg dealer or 2 along to help take em down. Once you're in the dungeon it should be quite easy as long as you don't over aggro, though you can usually take on 2-3 groups of golems at a time. Some of the traps on the 2nd level can be annoying, but with proper flagging you can get by them fairly well. I'm gonna work on getting through some of the other dungeons... I'll keep you all posted on hints and strategies. Captain Bulldozer
Rit 600s are superb in any area where the foes don't have a tremendous amount of health. The kill way faster than a 600 monk does and only have energy problems if poorly run, or if fighting something with a huge amount of health. Anyone who's seen Murakai killed by a rit 600 will have learned to fear and respect the power of Vengeful weapon and VwK. My rit 600 breezes through Oola's lab much faster than the monk 600 does.
DokkyDok
Quote:
Originally Posted by monk of the godss
How to you kill the prismatic ooze bosses at the end of ooze pits in HM i got there and they wouldnt die cause of gelatinous absorption, do i get rid of retribtuion and holy wrath at the bosses and degen em or something?
Remove Holy Wrath.
When they use their self healing skill...thing, then remove Retribution, count to about 15, and re-apply. I'm sure there's an easier way, but this is what a friend and I had to do using an unmodified 600/smite... ReZDoGG
Quote:
Originally Posted by eggs0wn
We just went the two of us, is this why everyone that runs says bring heals? Do you have to do it this way? |
Smiter Builds for 600hp Monk:
Mesmer/Mo for Smiter
[build prof=me/mo ill=12+3+1 heal=12 ins=3+1 box][Signet of Illusions][Signet of Rejuvenation][Ether Signet][Vital Blessing][Life Attunement][Retribution][Holy Wrath][Illusion of Weakness][/build]
Mo/Me Smiter: Cast Life Sheath just before you aggro a group with Banshees to help reduce some damage, this can be a useful Elite to use for Smiter.
[build prof=mo/me Smi=11+3 Pro=11+1 Div=6+1 ill=8 box][Life Sheath][signet of devotion][blessed signet][vital blessing][life attunement][retribution][holy wrath][illusion of weakness][/build]
================================================== ======
Instead of making people brings heals to help you complete your job, have them take a resurrection spells to free up a skill slot for your Smiter. I am sure people would rather resurrect you once in a great while, instead of takin the job of healing your smiter. Illusion of Weakness probably ain't always needed, but it is better to be safe than sorry...
The mention of casting Retribution before Holy Wrath is also a good tip, Retribution will trigger before Holy Wrath and will reduce damage done by Reversal of Damage because Retribution does less damage then Holy Wrath of course... Alot of people don't realize the tricks behind enchantments and how to figure out which ones trigger first, especially deciding which enchantments trigger first by managing the order of the Maintained Enchantments in which they are applied. It seems alot don't know about it actually, and can be used to an advantage with some builds.
kirbyjay88
When running CoF alone with a hero, how do you guys deal with knockdowns from Hammer bash now ?? I didn't know they updated the Enchanted Hammers with that skill, they were basically knocking my ass down interrupting my skills
any advice would help
any advice would help
Smexy Dexy
Is it possible to run Shards of Orr with a ritualist? And do you need two monk heroes?
Shadowmoon
I"d say up to fendi, a 600 rit would do very well, there near to none enchant removals. heck it might out preform the monk. BUT Fendi is the only thing that makes Shards hard, otherwize it easier than CoF with the infinite energy from storm chaser. Fendi would probably own your rit because both forms has Chili beans.....eeer... Chiblains. Now this by it self would not spell otter disaster because hopefully you would cover prot spirit with 2 covers, SoA and SB, then the damn archers or rits freaken will spike you during that 1/2 reaction time it take to reapply SB. Or the Archers will interupt your SB and you will be dead the next volley. As long as Chilblains hits wil he is alone, thing should be ok, but if he has his group, you'll be asking for a unyielding really quickly.
Joe Fierce
You know whats awesome? running CoF... I had 6 customers bail on me yesterday because they told me that it "wasn't possible to farm cof or run it without having the party healing my smiter," and that "it was impossible to do without bip", yes they inform me of this as I'm tanking 3 banshees on floor two at once, my smite is at full health and it took me less than 8 minutes to get where i was... Obviously my build isn't killing the time aspect behind the speeds of my runs, I've yet to see someone do faster, i kill extra stuff for peoples points too, yet according to these idiots "it wasn't doable", yes it's not doable tell me this as you see me doing it, gg.
Smexy Dexy
Quote:
Originally Posted by Shadowmoon
I"d say up to fendi, a 600 rit would do very well, there near to none enchant removals. heck it might out preform the monk. BUT Fendi is the only thing that makes Shards hard, otherwize it easier than CoF with the infinite energy from storm chaser. Fendi would probably own your rit because both forms has Chili beans.....eeer... Chiblains. Now this by it self would not spell otter disaster because hopefully you would cover prot spirit with 2 covers, SoA and SB, then the damn archers or rits freaken will spike you during that 1/2 reaction time it take to reapply SB. Or the Archers will interupt your SB and you will be dead the next volley. As long as Chilblains hits wil he is alone, thing should be ok, but if he has his group, you'll be asking for a unyielding really quickly.
So it's not worth running SoO with a ritualist?
Is there any other dungeon that goes for 15k/person and is runnable with a rit? I'd need some money, eh. Or is CoF really worth running? I mean 2k/person is a little "meh" imo.
Is there any other dungeon that goes for 15k/person and is runnable with a rit? I'd need some money, eh. Or is CoF really worth running? I mean 2k/person is a little "meh" imo.
Dr Dimento
Quote:
Joe Fierce
I don't know how it is that people do frostmaws to be honest, too many damned bats, but, i think i'm going to start a little project, i'mma do all the dungeons i think are doable and start a "bat chart" and mark off on the map where they are so that those who are new to farming that dungeon can easily avoid them, so.... any help with said chart would be gravy.
Nightow
Quote:
Originally Posted by Joe Fierce
Quote:
Originally Posted by http://guildwars.wikia.com/wiki/Stormcloud_Incubus
* Heart of the Shiverpeaks
* Frostmaw's Burrows * Bogroot Growths * Darkrime Delves * Bloodstone Caves You can check off Darkrime Delves and HoS as those are both runable. Not sure about Bogroot or Bloodstone. Joe Fierce
Quote:
Originally Posted by Nightow
If by bats you mean incubi, there's a list of dungeons where they appear.
You can check off Darkrime Delves and HoS as those are both runable. Not sure about Bogroot or Bloodstone. yeh, i realize which dungeons they appear in, but i'm talking about where there specific spawn points are in each one, cause far as i can see it's not random m8. just a little map to show where they spawn to avoid em. Carboplatin
Frostmaw would be interesting, there are only a few spots where the bats spawn, but you can't avoid them.
Would be interesting to see how to get across. Possibly using a paragon as a teamate with Angelic bond or Angelic protection along with other dmg reduction skills. Joe Fierce
Quote:
Originally Posted by R Langdon
Frostmaw would be interesting, there are only a few spots where the bats spawn, but you can't avoid them.
Would be interesting to see how to get across. Possibly using a paragon as a teamate with Angelic bond or Angelic protection along with other dmg reduction skills. or running, i've done bloodstone and got past the damned bats by running like a little biotcha, problem with that though, is if you're running people they may not like that, whereas my heroes don't mind dying. |