You can't test PvP skills here to see effectiveness. Those who are blind will be fooled when they try to use them. Unless I'm uninformed, there isn't a way to counter this.
My suggestion(s):
1. When you are in the Great Temple of Balthazar, in the skills menu, an extra button appears to switch from PvE to PvP skills. Anything that has a PvP alternate will swap the PvE version. This will allow testing of both.
Too complicated?
2. Give the PvP status to Great Temple of Balthazar as well, making PvP skills fill in the spots, as the Isle of the Nameless was more focused towards PvP practice over PvE.
Unfair to PvE players? Revert back to suggestion 1.
It's not a huge problem that needs to be dealt with or the game will explode on us, but it's simply a minor annoyance that can be cured easily. It would help those who are more strictly PvP generate our build ideas with appropriate damage and effects whilst using these. If we wanted to test PvE builds, most of us go to the appropriate spot (i.e., if it's farming, you go to the farm you want to farm, correct?) to test out the build. PvP, Isle of the Nameless is all we have to avoid angry people.
