Profession suggestion for PvE Hard Mode?
Windf0rce
Hi's,
This thread is not about 'what is the best', I just really want some opinions on what class people is effective as a damage dealer for hard mode.
I have a friend who plays a monk, so I won't play a healer.
I need to play a profession that will do significant help dealing damage to the enemies - my role will be basically kill things.
My Elementalist failed at that, everything is too resistant and I have quit her.
So, with Monk and Elementalist ruled out, which class would you suggest me to play, with purely DAMAGE potential in mind for Hard Mode and why?
Thanks.
This thread is not about 'what is the best', I just really want some opinions on what class people is effective as a damage dealer for hard mode.
I have a friend who plays a monk, so I won't play a healer.
I need to play a profession that will do significant help dealing damage to the enemies - my role will be basically kill things.
My Elementalist failed at that, everything is too resistant and I have quit her.
So, with Monk and Elementalist ruled out, which class would you suggest me to play, with purely DAMAGE potential in mind for Hard Mode and why?
Thanks.
Tyla
Warrior, Dervish or Assassin.
Warriors carry spammable KD's, permanently maintainable SY and consistent DPS with Dragon Slash, aswell as other alternatives in terms of utility.
Dervs have the most broken weapon in the game in terms of damage, a skill which gives them immunity to conditions and Eviscerate being on demand with a three second recharge / six, depending on which you go for.
Assassins have Moebius Strike / Death Blossom and Shattering Assault.
You can also endlessly buff them with things such as Barbs, Mark of Pain, Splinter Weapon, Ancestors' Rage etc.
Paragons can also deal alot of DPS while keeping SY up better than Warriors, Dervs and Assassins, but not as much DPS.
All in all, for the damage I would go with Warrior. It's only a tad weaker than Dervish, but can fuel utility more easily.
Warriors carry spammable KD's, permanently maintainable SY and consistent DPS with Dragon Slash, aswell as other alternatives in terms of utility.
Dervs have the most broken weapon in the game in terms of damage, a skill which gives them immunity to conditions and Eviscerate being on demand with a three second recharge / six, depending on which you go for.
Assassins have Moebius Strike / Death Blossom and Shattering Assault.
You can also endlessly buff them with things such as Barbs, Mark of Pain, Splinter Weapon, Ancestors' Rage etc.
Paragons can also deal alot of DPS while keeping SY up better than Warriors, Dervs and Assassins, but not as much DPS.
All in all, for the damage I would go with Warrior. It's only a tad weaker than Dervish, but can fuel utility more easily.
la_cabra_de_vida
Warrior, or paragon.
Steps_Descending
While Physicals would indeed be the best dmg dealer for HM.
If you prefer caster style play, I'd go with necro (if you can stand them that is, I know I can't). Who have the main base of AL-ignoring dmg (along with mesmers who lack in the AoE part). The main builds being generally MoPain and SS
I have little idea how a ranger fares in high-end PvE, but if Tyla did not advice one you're probably better with necro.
If you prefer caster style play, I'd go with necro (if you can stand them that is, I know I can't). Who have the main base of AL-ignoring dmg (along with mesmers who lack in the AoE part). The main builds being generally MoPain and SS
I have little idea how a ranger fares in high-end PvE, but if Tyla did not advice one you're probably better with necro.
Tyla
Well Barrage / Volley + Splinter blows PvE up, and BHA is pure sex as far as single target damage goes. You can also make it AoE though if you really want.
Axel Zinfandel
I'd say Warrior, Derv, or Paragon.
Warriors are good, but I hardly run anything on them besides spears and scythes in those couple of niche builds. Usually spear, as the DPS using a spear with the strength attribute is a joke. As said before, Warriors keep SY up pretty sub-par (cool down of FGJ if you get unlucky with AoS), while doing good damage.
Dervs have insane damage dealing capabilities, and have some of the best self defense/healing in the game. There are a few niche builds which allow the dervish to hit over 300+ damage to 60AL characters as well. Oh, and their weapon is somewhat AoE (but you won't see if happen much, as the range is small, and PvE enemies are always moving.)
Paragons are more party defense focused, but have the highest base DPS in the game, while keeping themselves out of the fray. Usually not the best if you want lots of big numbers, but good if you want an entire invulnerable party.
Warriors are good, but I hardly run anything on them besides spears and scythes in those couple of niche builds. Usually spear, as the DPS using a spear with the strength attribute is a joke. As said before, Warriors keep SY up pretty sub-par (cool down of FGJ if you get unlucky with AoS), while doing good damage.
Dervs have insane damage dealing capabilities, and have some of the best self defense/healing in the game. There are a few niche builds which allow the dervish to hit over 300+ damage to 60AL characters as well. Oh, and their weapon is somewhat AoE (but you won't see if happen much, as the range is small, and PvE enemies are always moving.)
Paragons are more party defense focused, but have the highest base DPS in the game, while keeping themselves out of the fray. Usually not the best if you want lots of big numbers, but good if you want an entire invulnerable party.
silavor
From a damage perspective? Ursan. No joke.
Oh, you wanted a non-imba class? Well, I find that warriors and dervish aren't as effective as mesmers and necros in HM, because of the buffs the monsters get. Personally I would go with a mesmer/necro combo for quick auto-deaths of enemies through extreme degeneration and armor-ignoring damage.
[Spiteful Spirit] [Empathy] [Conjure Nightmare] [Backfire] <-- Owns Hardmode.
Oh, you wanted a non-imba class? Well, I find that warriors and dervish aren't as effective as mesmers and necros in HM, because of the buffs the monsters get. Personally I would go with a mesmer/necro combo for quick auto-deaths of enemies through extreme degeneration and armor-ignoring damage.
[Spiteful Spirit] [Empathy] [Conjure Nightmare] [Backfire] <-- Owns Hardmode.
Tyla
I lol'd at the above post.
Buff the shit out of your melee, throw some deep wound and SY around, throw some armour-ignoring +damage and kill shit. You'd be seeing dropping corpses alot more than that.
Buff the shit out of your melee, throw some deep wound and SY around, throw some armour-ignoring +damage and kill shit. You'd be seeing dropping corpses alot more than that.
RavagerOfDreams
[moebius strike] [death blossom]
lol pve............
lol pve............
BPB
I like rits Ancestor's Rage and Splinter Weapon owns
Rhamia Darigaz
Quote:
Originally Posted by Steps_Descending
I have little idea how a ranger fares in high-end PvE, but if Tyla did not advice one you're probably better with necro.
rangers do just fine in hard mode. just give them a big scythe + [wounding strike] to blow shit up. or if you're not brave enough to run wounding you can run [escape] as your elite and replace wounding with [pious assault]
-Lotus-
derv, para or Sin.
Zahr Dalsk
For invincible party, warrior or Paragon (comes with pretty good damage too).
For insane damage, a critical Assassin.
For insane damage, a critical Assassin.
Cebe
Quote:
Originally Posted by Windf0rce
My Elementalist failed at that, everything is too resistant and I have quit her.
Just to throw it out there, you say you deleted your Elementalist...that's a shame.
My Ele is just about the only character I have who plays Hard Mode. In my view, Blinding Flash + Epidemic (when played intelligently by a human) allows you to sweep through Hard Mode with considerable ease. Add in an Imbagon for good measure and you're all set. Blind negates more damage from Physicals than a Monk ever could, and those are what cause the real pressure.
Eles aren't for damage in Hard Mode, they're for party support.
My Ele is just about the only character I have who plays Hard Mode. In my view, Blinding Flash + Epidemic (when played intelligently by a human) allows you to sweep through Hard Mode with considerable ease. Add in an Imbagon for good measure and you're all set. Blind negates more damage from Physicals than a Monk ever could, and those are what cause the real pressure.
Eles aren't for damage in Hard Mode, they're for party support.
distilledwill
Id have to say Ranger.
[BHA][Epidemic][Volley] > Hard Mode.
Allows you to destroy those really tricky monk/ele/rit bosses which can really ruin a vanquish.
[BHA][Epidemic][Volley] > Hard Mode.
Allows you to destroy those really tricky monk/ele/rit bosses which can really ruin a vanquish.
biatalie
How come your Ele failed at dealing damage?
Rhamia Darigaz
Quote:
Originally Posted by biatalie
How come your Ele failed at dealing damage?
his ele failed at dealing damage becuase it was an ele
DarkSpirit
Quote:
Originally Posted by la_cabra_de_vida
Warrior, or paragon.
Their damage maybe good but drawbacks in PvE for these are:
1) Too many shutdowns like blind, weakness, hexes, and blocking.
2) They are single targeting and no AoE (which is why I like Splinter Weapon when used with these). In PvP, this is not as much of an issue since unlike stupid monsters, your smarter opponents are not going to clump together so you can AoE them. But in PvE, having AoE damage is still useful.
An Ele can still be effective in HM with the right skills.
I would go with as a necro with a discordway H/H team.
http://www.pvxwiki.com/wiki/Build:Team_-_Discord_Spam
It is your team build that determines most of the damage.
1) Too many shutdowns like blind, weakness, hexes, and blocking.
2) They are single targeting and no AoE (which is why I like Splinter Weapon when used with these). In PvP, this is not as much of an issue since unlike stupid monsters, your smarter opponents are not going to clump together so you can AoE them. But in PvE, having AoE damage is still useful.
An Ele can still be effective in HM with the right skills.
I would go with as a necro with a discordway H/H team.
http://www.pvxwiki.com/wiki/Build:Team_-_Discord_Spam
It is your team build that determines most of the damage.
Tyla
^
Not this again.
Not this again.
leeky baby
Paragons proberly the best -
but tbh you migth aswell play something which you find fun, as its gunna take you alot of time to get max titles, so no point if you dont like enjoying the charchter.
but tbh you migth aswell play something which you find fun, as its gunna take you alot of time to get max titles, so no point if you dont like enjoying the charchter.
DarkSpirit
Quote:
Originally Posted by Tyla
^
Not this again. What? You dont like Discord?
Not this again. What? You dont like Discord?
Rhamia Darigaz
Quote:
Originally Posted by biatalie
How come your Ele failed at dealing damage?
his ele failed at dealing damage becuase it was an ele
edit: umm... so i guess i hit refresh and it posts this again?
edit: umm... so i guess i hit refresh and it posts this again?
Tyla
Quote:
Originally Posted by DarkSpirit
Quote:
Originally Posted by You
1) Too many shutdowns like blind, weakness, hexes, and blocking.
2) They are single targeting and no AoE (which is why I like Splinter Weapon when used with these). In PvP, this is not as much of an issue since unlike stupid monsters, your smarter opponents are not going to clump together so you can AoE them. But in PvE, having AoE damage is still useful. That has already been discussed and done in previous threads about 6'ish months back. DarkSpirit
Quote:
Originally Posted by Tyla
It was directed at this:
That has already been discussed and done in previous threads about 6'ish months back. And are warriors and paragons still single-targeting and susceptible to blind and all these conditions/hexes/blocking? Yes. Of course you can always bring another hero/hench to carry skills to remove them but that doesn't imply that they are immune. I have said that many times I would say that again here. Too bad if some think that warriors and paragons implies an "I Win" button because they are not. Every class has its weaknesses. Bobby2
Another vote for
Originally Posted by DarkSpirit, regarding Para's and Warriors
[empty][empty][save yourselves][death blossom][moebius strike][empty][critical agility][empty] HM critters' high AL = pwnt. [[golden fox strike] - [[wild strike] for me, as it laughs off blocks even without [[shattering assault]. Quote: Too many shutdowns like blind, weakness, hexes, and blocking.
Blocks have been addressed. Blind, Weakness: [[Assassin's Remedy].
Hexes? Weehee, I run Racway Heroes! DarkSpirit
Quote:
Originally Posted by Bobby2
Another vote for
[empty][empty][save yourselves][death blossom][moebius strike][empty][critical agility][empty] HM critters' high AL = pwnt. [[golden fox strike] - [[wild strike] for me, as it laughs off blocks even without [[shattering assault]. Blocks have been addressed. Blind, Weakness: [[Assassin's Remedy]. Hexes? Weehee, I run Racway Heroes! Like I said, you or your team have to bring special skills to remove them. Snow Bunny
Something physical for sure.
Imbagon. Tyla
Hexes? Hex removal / AoD.
Conditions? Condition removal / AoM / SBS. Blocking? Target switching / Rigor Mortis / Anti-block. Seriously, it isn't that hard to figure out counters against counters. How smart do you think the AI is? Oh, and by the way... You can DoA with an Imbagon fine, as long as you have frontliners. Hexes rarely go on him/her as long as s/he doesn't decide to jump to the frontlines and go battle-lioning. And that's only the cave. Apart from that and Shards of Orr I doubt much steps in your way. (RC / Divert FTW for these guys) Bobby2
Quote:
Originally Posted by DarkSpirit
Like I said, you or your team have to bring special skills to remove them.
Yeah, and as you can see there's room for them. What's your point?
Windf0rce
Quote:
Originally Posted by Rhamia Darigaz
his ele failed at dealing damage becuase it was an ele
Basically, yes, I noticed in most high level areas, even spells that listed 120+ damage, such as Rodgorts, were dealing pathetic damage. Like 30's, maybe less depending on how high monster levels are. I need something armor ignoring, fast, that is not Ursan (or else I'd just Ursan with the Ele, which I don't like to - too boring despite winning...). I made an Ele because I wanted to play a damage dealer so I was disappointed. I don't like to be a support char - I like to deal the damage and have heroes support me, it's much more fun for me. Haven't deleted my Ele, I'll keep her but I don't plan to HM with her anymore. After those posts I'm going to dust off my Assassin that I had retired and try her out for HM. I'm not a Wammo player who will try to tank as a Sin, heh, I have an idea on how fragile she can be so hope I won't be disappointed with the damage. The Moebius+DB combo is fun, I'll try it more. Critical Agility is very good too. I was very tempted to make a Dervish too (again based on some opinions here, thanks guys), but considering my sin was already Level 20, and can rival the damage of a Derv, I'll keep the sin. Plus if I get bored I can grab a Scythe and play like a Derv just for kicks, I suppose. Thanks a bunch, guys. Some useful info there. Steps_Descending
Quote:
Originally Posted by Windf0rce
Basically, yes, I noticed in most high level areas, even spells that listed 120+ damage, such as Rodgorts, were dealing pathetic damage. Like 30's, maybe less depending on how high monster levels are. I need something armor ignoring, fast, that is not Ursan (or else I'd just Ursan with the Ele, which I don't like to - too boring despite winning...).
I made an Ele because I wanted to play a damage dealer so I was disappointed. I don't like to be a support char - I like to deal the damage and have heroes support me, it's much more fun for me. Haven't deleted my Ele, I'll keep her but I don't plan to HM with her anymore. After those posts I'm going to dust off my Assassin that I had retired and try her out for HM. I'm not a Wammo player who will try to tank as a Sin, heh, I have an idea on how fragile she can be so hope I won't be disappointed with the damage. The Moebius+DB combo is fun, I'll try it more. Critical Agility is very good too. Thanks a bunch, guys. Some useful info there. About the Elem dmg I can give an answer, Non-AL ignoring spells are influenced by the difference in lvl between you and the target. If you want caster play-style, Necro or Mesmer are the no-AL kings. If you don't really want a certain playstyle, the +dmg on melee attack is AL ignoring so and assassin spaming MB is 40 clear dmg on everyone around each 2 sec. EDIT: what am I doing still giving advice... ch! Crom The Pale
Warrior is the best choice for pure damage dealing fun in Hard Mode in my opinion.
If you must play a caster then Necros can deal a good deal of damage and the hexes can help out a great deal in some areas. Rits are better all around alternatives to Eles for damage and party support. kostolomac
From the martial classes anyone is good , but warriors and sins kinda do the most damage.
From the caster classes the necro gets the the first place for damage in hard mode. DarkSpirit
Quote:
Originally Posted by Tyla
Hexes? Hex removal / AoD.
Conditions? Condition removal / AoM / SBS. Blocking? Target switching / Rigor Mortis / Anti-block. Seriously, it isn't that hard to figure out counters against counters. How smart do you think the AI is? Oh, and by the way... You can DoA with an Imbagon fine, as long as you have frontliners. Hexes rarely go on him/her as long as s/he doesn't decide to jump to the frontlines and go battle-lioning. And that's only the cave. Apart from that and Shards of Orr I doubt much steps in your way. (RC / Divert FTW for these guys) I dont bring frontline heroes/hench because of their pathing bug. I dont PUG nowadays, because I dont join Ursan groups, so I dont usually have frontliners. If you PUG in an area loaded with anti-melee hexes as a frontliner, then you can only hope your team brings good hex removal skills or bring one yourself, along with the other skills you mentioned. If I want to go as a paragon/warrior/assassin/dervish in a H/H team, I would make sure they also bring [[Splinter Weapon] for greater effectiveness. alundro
I've tried triple chop/cyclone wars with splinter support, moebius/blossom sins with splinter support, and SS/arcane echo necro with no support.
I'd have to say the best overall DPS is the necro. Due to the increased attack speed in hard mode, a human-controlled SS is ridiculous. They dont even need outside support like the assassin or warrior to deal their damage. Sins and warriors have SY!, while necros have mass weakness. So, the former doesn't have much of an advantage in utility. Their only weakness is hex removal. Though, thats not as common as blind and block are for sins and wars. Tyla
Quote:
Originally Posted by alundro
Sins and warriors have SY!, while necros have mass weakness. So, the former doesn't have much of an advantage in utility.
I lol'd. SY is 82% mitigation from elemental and physical while Enfeebling is 66% on only physical. Oh, and you don't need much spec in Enfeebling for it to be effective.
PS: SS sucks, Foul Feast > Blind / Weakness and targetswitching / enchant removal > blocks. Squishy ftw
WS dervish and throw splinter on him.
BOOM. Da Rk Bl Ad E
Quote:
Originally Posted by Rhamia Darigaz
rangers do just fine in hard mode. just give them a big scythe + [wounding strike] to blow shit up. or if you're not brave enough to run wounding you can run [escape] as your elite and replace wounding with [pious assault]
No [broad head arrow] + [animate bone minions] x 5 + [barbs] = yes Clearly your gonna need a MM and a Curses necro, But everyone runs Sabway anyway, right? If you wanna Blow Shit up go on a derv throw in some of this: [Wounding strike] [chilling victory] [splinter weapon] [mark of pain] Parson Brown
I'll say to give your Ele another shot. That's my main for title hunting.
Fire still does good damage, and burning ignores armor [skill]searing flames[/skill] Sometimes, things don't burn, that's when you pull out the air blinder and deal some cracked armor to boot. [skill]blinding surge[/skill] [skill]lightning orb[/skill] (PvE version still inflicts CA) Need more Defense? Wards are your friend. [skill]ward against melee[/skill] There are even a few areas where I went water just to bring [skill]ward against harm[/skill] Sometimes, especially in HM, you have to do more than "blow stuff up." Da Rk Bl Ad E
Quote:
Originally Posted by Parson Brown
Sometimes, especially in HM, you have to do more than "blow stuff up."
I know, but the guy was saying WS ranger , If your gonna blow shit up, at least do it right :P |