Bring back Lightning Storm!
Koudelka
I'm sorry if this turns out to be an insane idea, but a while ago I remember reading on wiki about all the skills that they removed from the game, or they didn't have time to implement. Well, seeing as we need new content for the next two years, why not bring some of them back? Perfectly balanced, of course.
Lightning Storm
Energy Cost: 25
Casting Time: 3 seconds
Recharge: 0 seconds
Spell. You invoke a Lightning Storm at target foe's location. Each second for next 10 seconds, one foe in the area is interrupted and stuck for 14...61...73 lightning damage.
How cool would that be? Perhaps it could be capped off a new, hidden boss... (don't forget that non-elites can be capped :P). I'm pretty miffed that this was removed simply on the basis that they didn't want air magic to have aoedot (area of effect damage over time) spells.
There's a long list of removed skills on the official wiki: http://wiki.guildwars.com/wiki/List_of_removed_skills
I quite like the idea of Dissapear, too :P.
What do you think? Could introducing a new handful of skills sate our boredom as we wait for GW2?
*EDIT* You can see Lightning Storm in Dragon's Lair:
Lightning Storm
Energy Cost: 25
Casting Time: 3 seconds
Recharge: 0 seconds
Spell. You invoke a Lightning Storm at target foe's location. Each second for next 10 seconds, one foe in the area is interrupted and stuck for 14...61...73 lightning damage.
How cool would that be? Perhaps it could be capped off a new, hidden boss... (don't forget that non-elites can be capped :P). I'm pretty miffed that this was removed simply on the basis that they didn't want air magic to have aoedot (area of effect damage over time) spells.
There's a long list of removed skills on the official wiki: http://wiki.guildwars.com/wiki/List_of_removed_skills
I quite like the idea of Dissapear, too :P.
What do you think? Could introducing a new handful of skills sate our boredom as we wait for GW2?
*EDIT* You can see Lightning Storm in Dragon's Lair:
Shayne Hawke
imo, they should be able to adjust and add all of the skills that they never added, unless they were already replaced by skills we currently have (i.e. Beast Mastery Calls), or their function is absolute bunk (i.e. Unnatural Signet).
/signed
I liked Way of the Mantis best.
/signed
I liked Way of the Mantis best.
I Will Heal You Ally
Wow I never knew this. /signed
Tatile
I'd like the old removed skills, but how would a function like 'dissapear' work?
/signed, though I think ANet would screw up royally if the implemented some of these (dissapear function!)
/signed, though I think ANet would screw up royally if the implemented some of these (dissapear function!)
Daviez
/signed, /signed, /signed, /signed, /signed, /signed,
you're right, so much removed skills lol BRING THEM BACK!!
you're right, so much removed skills lol BRING THEM BACK!!
Mitchel
Let's fix the current skills first.
/notsigned
/notsigned
Rakim B
I don't really like the idea of introducing certains effects to skill lines that were not designed for them, it will probably introduce unforseen side affects. The only way I could see them being implemented would be PVE only, but they were removed for a reason. A very good reason
Cebe
Quote:
Originally Posted by Koudelka
Lightning Storm
Energy Cost: 25 Casting Time: 3 seconds Recharge: 0 seconds |
A skill like this, as fun as it would be, would detract from the fact that Air Magic is more of a single-target attribute. Maybe if it were a new Sunspear Skill, instead of that traversty of a PvE skill we currently have it would be ok.
Crom The Pale
Adding a new set of PvE only skills sounds good, and also sounds like a massive flamefest waiting to ignite!!
.....still...
/signed
.....still...
/signed
MisterT69
/signed, and let's bring back disappear!
Breakfast Mc Rit
A lot of those skills sound bad, probably didn't make it into the game for a reason.
LOL, Unnatural Signet and Nature Rituals sounded awful before Factions.
LOL, Unnatural Signet and Nature Rituals sounded awful before Factions.
Damian979
It looks like a lot of the "removed" skills were just slightly altered and renamed into skills that were actually implemented. Lightning storm however I WANT! Gimmee! gogogo!
ShadowbaneX
I guess that the avatar would just vanish. I'd also guess that you might want to add some functionality like it ends if they're moving under the effect of an IAS, they attack or cast spells that do damage or otherwise harm people...also if they're holding an item. Making it an illusion spell wouldn't hurt either. At which point you've pretty much stripped out any and all fun that could be had with it, save for invisi-monks.
It might not be that bad as a PvE only skill in where it causes all mobs to loose aggro on that character...
I wouldn't mind seeing it though...oh, and Lightning Storm too. It'd need to be changed as well. Lose the interrupt effect, increase the casting time, decrease the duration from 10 to 5, add a recharge in the 30-60 second range, add in the 25% armour penetration and perhaps up the damage a little bit and it could be alot of fun.
It might not be that bad as a PvE only skill in where it causes all mobs to loose aggro on that character...
I wouldn't mind seeing it though...oh, and Lightning Storm too. It'd need to be changed as well. Lose the interrupt effect, increase the casting time, decrease the duration from 10 to 5, add a recharge in the 30-60 second range, add in the 25% armour penetration and perhaps up the damage a little bit and it could be alot of fun.
germanturkey
an AOE air spell. bring it.
/signed
/signed
theonetheonlybruce
alot of them would need be adjusted alot but they be fun to have new skills maybe this will kill ursan if they do lol
Abedeus
I would use a lotta of those removed skills, except for those from Prophecies. But Paragon and Dervish ones look nice -.-
MithranArkanere
There were many skills that were removed or changed.
Now that there are PvE/PvP skill separation and PvE skills, it won't harm to bring them back.
Prophecies is the only campaign without PvE skills.
They should come back as Prophecies PvE skills, either unlinked or linked to normal attributes.
They could be the rewards for making the Sorrow's Furnace and Titan non-repeatable quests.
As for preventing this particual skill from having a big AoE effect in PvP, the solution is easy:
- PvP: hits up to 1..3 random foes (maximum 3)
- PvE: hits upt to 3..30 foes (maximum 30)
Now that there are PvE/PvP skill separation and PvE skills, it won't harm to bring them back.
Prophecies is the only campaign without PvE skills.
They should come back as Prophecies PvE skills, either unlinked or linked to normal attributes.
They could be the rewards for making the Sorrow's Furnace and Titan non-repeatable quests.
As for preventing this particual skill from having a big AoE effect in PvP, the solution is easy:
- PvP: hits up to 1..3 random foes (maximum 3)
- PvE: hits upt to 3..30 foes (maximum 30)
Rushin Roulette
Ahh, I want to see that Spontaneous Combustion skill in action... must be hilarious to see fire imps popping all around the 600 Tank monk
pumpkin pie
/signed,
I'd sign anything for ele.
I'd sign anything for ele.
Winterclaw
I agree with the idea for some of those skills. Others are so terrible they need to stay removed.
Tyla
Please can we remove imbalance from the game instead of impliment it?
Bowstring Badass
Decent damage, massive interrupts and no recharge? Yes please... Seriously that skill would be imba as hell. It is basically [[maelstrom] but actually useful.
/notsigned...
/notsigned...
kostolomac
If they actually balance the skill before they add it , why not? Otherwise no.
Tender Wolf
Whoa, I had no idea skills were removed from the game at all, let alone so many. I can see why some were removed, but perhaps they could bring back a few at a time considering they work right. Spontaneous Combustion sounds awesome and funny. lol
But please don't bring back any of the elites, it took me forever to get Legendary Skill Hunter and my storage is still hurting due to lack of platinum.
But please don't bring back any of the elites, it took me forever to get Legendary Skill Hunter and my storage is still hurting due to lack of platinum.
Lishy
They should consider balancing these skills and adding them them to eye of the north.
After all, EoTN IS lacking non-PvE skills xP
After all, EoTN IS lacking non-PvE skills xP
Damian979
Quote:
Originally Posted by Koudelka
Spell. You invoke a Lightning Storm at target foe's location. Each second for next 10 seconds, one foe in the area is interrupted and stuck for 14...61...73 lightning damage.
|
I'm curious how this skill would be considered "imbalanced" when [maelstrom] is apparently still deemed ok by the almighty coalition of whiners....crap now they are going to start bitching about [maelstrom]
Eddie Frenzy Spam
No no no, please do not add anymore skills into the game.
The game has already become very imbalanced compared to when only prophecies was out and even the developers have said that adding so many skills into the game was a bad idea on the basis of balance (Don't have a link but I know it was said) so yeah, clearly adding even more skills to the game is the worse thing that could currently be done.
The game has already become very imbalanced compared to when only prophecies was out and even the developers have said that adding so many skills into the game was a bad idea on the basis of balance (Don't have a link but I know it was said) so yeah, clearly adding even more skills to the game is the worse thing that could currently be done.
romeus petrus
/signed
It will give air eles basis for a build that is similar in dmg output to GoR->MS.
It will give air eles basis for a build that is similar in dmg output to GoR->MS.
Koudelka
Quote:
Originally Posted by Tatile
I'd like the old removed skills, but how would a function like 'dissapear' work?
/signed, though I think ANet would screw up royally if the implemented some of these (dissapear function!) |
Dissapear
Attribute: Illusion
Energy Cost: 5
Recharge: 30 seconds
Stance
For 1 - 15 seconds, + 1 second for every point of Fast Casting you have, you are untargetable by skills or attacks. This ends if you use a skill, attack, or take damage. This skill causes exhaustion.
Damian979
Quote:
Originally Posted by romeus petrus
/signed
It will give air eles basis for a build that is similar in dmg output to GoR->MS. |
MithranArkanere
Oh, I checked the Wiki, the skill was not exactly AoE, it struck a random enemy in the area every second, but not all enemies at the same time.
Being random, it was a bit pointless, dealing damage here and there and you not being able to choose the target.
I'll change the area of effect from 'in the area' to 'nearby' and make the spell hit target enemy and 0..3 random enemies nearby target enemy.
It could be changed to hex.
Being random, it was a bit pointless, dealing damage here and there and you not being able to choose the target.
I'll change the area of effect from 'in the area' to 'nearby' and make the spell hit target enemy and 0..3 random enemies nearby target enemy.
It could be changed to hex.
Rakim B
Quote:
Originally Posted by kostolomac
If they actually balance the skill before they add it , why not? Otherwise no.
|
edit: this is speaking if it were only implemented in pve, none of these should be added to pvp under any circumstance.
zwei2stein
Quote:
Originally Posted by Damian979
Looks to me like it's still a one target skill.
I'm curious how this skill would be considered "imbalanced" when [maelstrom] is apparently still deemed ok by the almighty coalition of whiners....crap now they are going to start bitching about [maelstrom] |
Damage in High 70's vs. Damage in high 20's
0 recharge vs. 30 second recharge.
In Air vs. In Water.
Mindbender/ER ele can have half a dozen of those running simultaneoulsy at all times. Dealing 420 DPS. If there is single target he is interupted *6 times per second with 420 dsp*. Freaking autotargeting DPS.
Tell me it ain't imba now.
Also, whining about whiners much?
MithranArkanere
Quote:
Originally Posted by zwei2stein
In Area vs. Adjacent
Damage in High 70's vs. Damage in high 20's 0 recharge vs. 30 second recharge. In Air vs. In Water. Mindbender/ER ele can have half a dozen of those running simultaneoulsy at all times. Dealing 420 DPS. If there is single target he is interupted *6 times per second with 420 dsp*. Freaking autotargeting DPS. Tell me it ain't imba now. Also, whining about whiners much? |
ONE, not all. Its effect works in the area, but hits only one enemy. And there's no way to choose the exact target, thus making it impossible to really spike.
Damian979
Quote:
Originally Posted by zwei2stein
In Area vs. Adjacent
Damage in High 70's vs. Damage in high 20's 0 recharge vs. 30 second recharge. In Air vs. In Water. Mindbender/ER ele can have half a dozen of those running simultaneoulsy at all times. Dealing 420 DPS. If there is single target he is interupted *6 times per second with 420 dsp*. Freaking autotargeting DPS. Tell me it ain't imba now. Also, whining about whiners much? |
A half a dozen ele's running just about anything simultaneously is going to destroy just about anything.
When it comes to having to listen to constant "this is too strong" "this is imba" "I'm getting owned" it gets pretty damned old. Quit whining about making skills worse and GET BETTER.
zwei2stein
Quote:
Originally Posted by MithranArkanere
I must remind you that lightning storm hits ONE enemy in the area every second.
ONE, not all. Its effect works in the area, but hits only one enemy. And there's no way to choose the exact target, thus making it impossible to really spike. |
I amust also remind you that this spell autotargets - as you kill of foes it concentrates firepower more and more.
Most of anoying bosses don't really come surrounded by tons of foes - and this skill does perfectly in prunning weaker foes and focusing fire on powerfull ones that are still alive.
It eventually does end up spiking last few foes or powerfull boss, really fast.
MithranArkanere
You forget about monks.
When damage is spread, unevenly, it's easier for enemy monk to heal, because there's no spikes, they have plenty of time to heal here and there.
Anyways, there is no need to bring the skill exactly a it is.
As I've said, it could perfectly be changed in order to add it again, like with the other historical skills.
And there are also Snow, Fire, Sand, Celestial and Chaos storms. It only makes sense to add the lightning one.
When damage is spread, unevenly, it's easier for enemy monk to heal, because there's no spikes, they have plenty of time to heal here and there.
Anyways, there is no need to bring the skill exactly a it is.
As I've said, it could perfectly be changed in order to add it again, like with the other historical skills.
And there are also Snow, Fire, Sand, Celestial and Chaos storms. It only makes sense to add the lightning one.
Kanyatta
Quote:
Originally Posted by Koudelka
Perfectly balanced, of course.
Lightning Storm Energy Cost: 25 Casting Time: 3 seconds Recharge: 0 seconds |
Koudelka
Quote:
Originally Posted by Kanyatta
I agree with this besides the bolded part. Maybe 10 seconds?
|
Sparks Dawnbringer
/signed if you don't want them in PvP at least give them back to PvE.