Weapon of Warding

Dobermann

Krytan Explorer

Join Date: Jul 2006

This skill, is, in my opinion, and the opinion of many other players one of the most imba skills in the game.

Although it costs 10 energy it is spammable health regen, high chance to block and even more annoyingly UNREMOVEABle

Thats 4 upsides to 1 downside.

Compare that however to what i see as an undeserving elite:

Skull Crack, nobody uses it, ever, exept me when im bored, its adrenaline cost is slightly high and it must interupt the spell in order to inflict dazed.

Thats 2 downsides to 1 upside which can be removed very fast.

If you dont get the point of this thread, im saying weapon of warding needs a nerf. Im not saying that cos i heroway, i dont, i do IV spike, so it will only effect me negatively, however its the bane of r-spike when trying to kill ghostly, high block, health regen, and UNREMOVEABLE

needs something done too it if you ask me...

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

they need to make it so mesmer skills remove weapon spells

i.e shatter enchantment now removes 1 enchantment spell or 1 weapon spell

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

It's 10 energy for Mending and Guardian that can't be removed.

It's very strong but it's not imbalanced. It's also one of the only ways Rit flaggers can protect themselves from Rangers.

Not to mention that Rspike is already very strong in the HA meta; why the hell would you make it stronger?

Icy The Mage

Icy The Mage

Forge Runner

Join Date: Apr 2008

Canada

E/

[Weapon of Warding] doesn't need a nerf, [Skull Crack] Needs a buff.

Orange Milk

Orange Milk

Desert Nomad

Join Date: Mar 2006

Ganking, USA

Retired

R/

I posted eons ago prior to NF release that there need to be weapon spell removal skills aswell as a skill or two to knock item spells out of the holders hands, though that could negativly effect flag holding so yeah maybe not good on issue #2.

So yeah, the effects of adding 4 new proffesions without enough testing are still being felt years later.

Ec]-[oMaN

Ec]-[oMaN

Desert Nomad

Join Date: May 2005

Toronto, Ont.

[DT][pT][jT][Grim][Nion]

W/

Quote:
Originally Posted by Dobermann
however its the bane of r-spike when trying to kill ghostly, high block, health regen, and UNREMOVEABLE
It's the bane of any build using physical dmg..... anyways if anything should be done, a skill should be made to remove the weapon not nerf it so it becomes useless. Then again if people want to bitch about weapon spells, I'd love to remove preps, shouts/chants, after all they are all non-removable.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by RavagerOfDreams

i.e shatter enchantment now removes 1 enchantment spell or 1 weapon spell
Yes, add a stipulation at the end of all enchant removals that says something like "If target foe is unenchanted, this skill removes 1 weapon spell" or "removes one enchantment and one weapon spell". Add that to enchant removals and it becomes not so imba.

Johny bravo

Wilds Pathfinder

Join Date: Aug 2006

[SoS]

N/

I find it really annoying that people are blocking my R-spike. I think they should make the following skill

Mirror of Disarming
E - 5
C - 3/4
r - 2s

Effect: If the targeted foe has a wepon spell active that spell is remove. In addition the foe who casted that weapon spell has all his weapon skills disabled for 90 seconds.

That would allow me to spike without having to worry about the pesky blocking mechanic from taht spell

BPB

BPB

Ascalonian Squire

Join Date: Jul 2008

Las Vegas, Neveda

Quote:
Originally Posted by Johny bravo
I find it really annoying that people are blocking my R-spike. I think they should make the following skill

Mirror of Disarming
E - 5
C - 3/4
r - 2s

Effect: If the targeted foe has a wepon spell active that spell is remove. In addition the foe who casted that weapon spell has all his weapon skills disabled for 90 seconds.

That would allow me to spike without having to worry about the pesky blocking mechanic from taht spell
No just no that is so bad >.<

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

Quote:
Originally Posted by Johny bravo
I find it really annoying that people are blocking my R-spike. I think they should make the following skill

Mirror of Disarming
E - 5
C - 3/4
r - 2s

Effect: If the targeted foe has a wepon spell active that spell is remove. In addition the foe who casted that weapon spell has all his weapon skills disabled for 90 seconds.

That would allow me to spike without having to worry about the pesky blocking mechanic from taht spell
talk about imbalanced. 2 second recharge... a skill that weak shouldn't have any recharge.

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

Quote:
Originally Posted by Snow Bunny
It's 10 energy for Mending and Guardian that can't be removed.
[FONT=Tahoma]
both of those can be removed via an enchantment removal

Sin City Gamer

Sin City Gamer

Academy Page

Join Date: Dec 2007

Las Vegas, NV, USA

Death Design Cult [DDC]

Quote:
Originally Posted by Johny bravo
I find it really annoying that people are blocking my R-spike. I think they should make the following skill

Mirror of Disarming
E - 5
C - 3/4
r - 2s

Effect: If the targeted foe has a wepon spell active that spell is remove. In addition the foe who casted that weapon spell has all his weapon skills disabled for 90 seconds.

That would allow me to spike without having to worry about the pesky blocking mechanic from taht spell
I certainly hope I'm not the only person that got the sarcasm inherent in the language of this...

Either way, that does look like something that a certain un-named skill balancer would do.


Back on topic: I whole-heartedly agree that there needs to be a skill or two each for weapon-spell, shout/chant, and item spell removal. Not very many though. Enchantments are still much more prevalent and warrant the number of removal skills associated with them.

Panais

Panais

Frost Gate Guardian

Join Date: Mar 2008

Binge And Purge [HET]

D/W

u can do fow with a 3 man group using a skull crack warrior. its a good skill when used correctly

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by RavagerOfDreams
both of those can be removed via an enchantment removal
For some reason I think you didn't notice the "That can't be removed" part.

Anyway, I'm with Snow on this one.

Quote:
Originally Posted by Panais
u can do fow with a 3 man group using a skull crack warrior. its a good skill when used correctly
It's good on a Proph-only Sword Warrior bar. Apart from that, it's inferior compared to other things.

Johny bravo

Wilds Pathfinder

Join Date: Aug 2006

[SoS]

N/

Wow next time i will [sarcasm]insert text[/sarcasm].
I mean I thought the idea itself would help people catch on but the 90s disabling function should have really given it away.



at least 2 people got it

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

Quote:
Originally Posted by Tyla
For some reason I think you didn't notice the "That can't be removed" part.
your right i read it wrong the first time

my bad ><

still weapon spells and paragon shouts/chants/anthems need a few ways to stip

Bug John

Krytan Explorer

Join Date: Aug 2005

weapon spells were made to be unremovable

that's why they don't stack


energy and casting time are already more than enough to make this skill balanced


have someone interrupt it or switch to another target, or whatever, but learn to play and stop QQing


if you play rspike and nobody in your team is skilled enough to dshot this between spikes, you really deserve to lose


btw, wounding strike is the most imba skill atm

Dr.Jones

Dr.Jones

Banned

Join Date: Jul 2008

Quote:
Originally Posted by Dobermann
This skill, is, in my opinion, and the opinion of many other players one of the most imba skills in the game.

Although it costs 10 energy it is spammable health regen, high chance to block and even more annoyingly UNREMOVEABle

Thats 4 upsides to 1 downside.

Compare that however to what i see as an undeserving elite:

Skull Crack, nobody uses it, ever, exept me when im bored, its adrenaline cost is slightly high and it must interupt the spell in order to inflict dazed.

Thats 2 downsides to 1 upside which can be removed very fast.

If you dont get the point of this thread, im saying weapon of warding needs a nerf. Im not saying that cos i heroway, i dont, i do IV spike, so it will only effect me negatively, however its the bane of r-spike when trying to kill ghostly, high block, health regen, and UNREMOVEABLE

needs something done too it if you ask me...
its broken like all weapon spells, and shouts.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

OP is so clueless I don't even know how to explain.

By your same logic, sig devo is OP because it's short recharge, no energy, big heal, self targetable, can't be pleaked, with only downside being cast time.

Similarly, supportive spirit is fast cast, relatively short recharge, long duration, heals a lot, and acts as a cover ench.

10 energy is a lot for a guardian.

Carebear Sardelac mods can feel free to delete this post because I think the OP is bad.

MStarfire

MStarfire

Krytan Explorer

Join Date: Nov 2007

[SOS]

Rt/

Quote:
Originally Posted by holymasamune
OP is so clueless I don't even know how to explain.

By your same logic, sig devo is OP because it's short recharge, no energy, big heal, self targetable, can't be pleaked, with only downside being cast time.

Similarly, supportive spirit is fast cast, relatively short recharge, long duration, heals a lot, and acts as a cover ench.

10 energy is a lot for a guardian.

Carebear Sardelac mods can feel free to delete this post because I think the OP is bad.
Agreed, and everyone who thinks weapon spells are "unfair" because they can't be removed are playing the game incorrectly.

If you can't beat a foe who's under ANY weapon spell...your team build is bad. Most likely you're either an AB pupgger who thinks they should be able to kill everyone on their own, or you're a clueless PvE player who has no idea how to build a H/H team for a given area.

Killed u man

Forge Runner

Join Date: Feb 2006

Quote:
Originally Posted by MStarfire
Agreed, and everyone who thinks weapon spells are "unfair" because they can't be removed are playing the game incorrectly.

If you can't beat a foe who's under ANY weapon spell...your team build is bad. Most likely you're either an AB pupgger who thinks they should be able to kill everyone on their own, or you're a clueless PvE player who has no idea how to build a H/H team for a given area.
He said he rspiked...

Anyways, bring an extra rigor on one of your 1000 support characters, that way you can farm your way to HoH AND farm the actual HoH...

rohara

rohara

Krytan Explorer

Join Date: Nov 2006

Rt/

Quote:
Originally Posted by holymasamune
OP is so clueless I don't even know how to explain.

By your same logic, sig devo is OP because it's short recharge, no energy, big heal, self targetable, can't be pleaked, with only downside being cast time.

Similarly, supportive spirit is fast cast, relatively short recharge, long duration, heals a lot, and acts as a cover ench.

10 energy is a lot for a guardian.

Carebear Sardelac mods can feel free to delete this post because I think the OP is bad.
/thread

Quote:
Although it costs 10 energy it is spammable health regen, high chance to block and even more annoyingly UNREMOVEABle

Thats 4 upsides to 1 downside.
rong. +4 health regen is nothing terribly special - it can only counter one degen condition for a few seconds. 50% chance to block is not a "high chance" - its the same as damn near every other block spell. the fact that it is unremovable is the only thing that makes it strong and worth using. take that away, and you may as well remove rits from the game too. and i'd hardly call a 10e 1c 5r spell on a rit "spammable".

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Anti block skills FTW.

I like that fox skill, wild strike and nine tail or shattering assault on my sin.

Weapon of warding is the resto rits protection spell. Its not really mending and guardian, it is that +4 regen DF skill plus guardian, except that the DF one has a phat heal when removed (I cant remember its name).

Weapon of warding is fine, rits would otherwise be far too squishy without it.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

If they became removable you'd need to buff all weapon spells to keep them useful. Even as it is, anti-block goes right through it.

I detect bad player.

glacialphoenix

glacialphoenix

Desert Nomad

Join Date: Jul 2008

Singapore

Royal Order of Flying Lemmings [ROFL]

Mo/

Quote:
+4 health regen is nothing terribly special - it can only counter one degen condition for a few seconds. 50% chance to block is not a "high chance" - its the same as damn near every other block spell. the fact that it is unremovable is the only thing that makes it strong and worth using.
I completely agree.

On top of that, weapon spells don't stack, so it's not like you can layer weapon spell after weapon spell the same way you do with enchantments.

Dobermann

Krytan Explorer

Join Date: Jul 2006

Quote:
Originally Posted by Killed u man
He said he rspiked...

Anyways, bring an extra rigor on one of your 1000 support characters, that way you can farm your way to HoH AND farm the actual HoH...
read again

i IV spike...

i said its unfair on the balanced and rspike teams who cant kill shit, seing as the deepwound from balanced come from the frontliner, and a spike w/o deepwound is so infuseable my dog could catch it

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Agreed with holymasamune.

Comparing Weapon of Warding to Skull Crack is probablly the stupidest analogy I've seen on guru for a while.

Anyways, weapon of warding is the ONLY %block skill a rt has. It is their entire prot line. Nerf/remove it's current function, and you destroy a large part of what it means to play a rt healer.'

Edit: At Doberman, balanced teams aren't spike teams (99% of the time), they are pressure teams.

Snoes

Snoes

Lion's Arch Merchant

Join Date: Apr 2006

Belgium

Weapon of warding is on of the best ways of protecting the ghost on altar maps, and there are more advantages but still its not imbalanced.
Just leave it like it is imo

MStarfire

MStarfire

Krytan Explorer

Join Date: Nov 2007

[SOS]

Rt/

Quote:
Originally Posted by Dobermann
read again

i IV spike...

i said its unfair on the balanced and rspike teams who cant kill shit, seing as the deepwound from balanced come from the frontliner, and a spike w/o deepwound is so infuseable my dog could catch it
The very fact that you even run a build that has a wiki name makes me not respect you.

YOU ARE A BAD PLAYER.

glacialphoenix

glacialphoenix

Desert Nomad

Join Date: Jul 2008

Singapore

Royal Order of Flying Lemmings [ROFL]

Mo/

Quote:
i said its unfair on the balanced and rspike teams who cant kill shit
Are you saying that balanced and rspike teams can't kill shit, or that it's unfair to those who can't kill shit? Because if it's the latter, I'd say they need to find a way to work around it, not have a skill nerfed to make it easier for them to kill stuff, y'know.

Dronte

Dronte

Grotto Attendant

Join Date: Sep 2006

Quote:
Originally Posted by Dobermann
read again

i IV spike...

i said its unfair on the balanced and rspike teams who cant kill shit, seing as the deepwound from balanced come from the frontliner, and a spike w/o deepwound is so infuseable my dog could catch it
Ah. Ahahahaha. Then I wonder why most of the idiots run rspike instead of sway now. Anti block is win, rspike is one of the most imbalanced teambuild these days as the best counter is interrupt (and the only, I guess), spike with rigor and they laugh at your WoW.

Lady Raenef

Lady Raenef

Jungle Guide

Join Date: Feb 2007

Oregon, USA.

Zero Mercy [zm]

W/

Quote:
Originally Posted by IcyFiftyFive
[Weapon of Warding] doesn't need a nerf, [Skull Crack] Needs a buff.
I wish to have it cause KD.

And the animation actually be a punch. Then I want to texmod it to have it go Falcon Punch!

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

you know you can easely interupt it, it is a 1 second cast ...

combined with the 10 energy cost thats more than enough to keep the skill in its current form.

shoogi

Krytan Explorer

Join Date: Jun 2007

Ray

Yea, Weapon of Warding is definitely the most pressing issue in Guild Wars balance at the moment.

Skye Marin

Skye Marin

Jungle Guide

Join Date: May 2006

The Seraphim Knights [TSK]

E/A

Weapon of Warding is kinda annoying on the Guild Lord. Inventing a skill to help deal with weapon spells directly is kinda dumb, because the skill is otherwise useless, and if it's a hard enough counter, then there's no point.

Rigor Mortis is one solution, but it's not really a good one.

If the skill was to be nerfed a bit, I'd say make it end if the target uses an attack skill. This way, the Ghostly will unwittingly strip it from himself occasionally, and the skill can be used normally otherwise.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Are you trying to say it's overpowered because it has 4 upsides and 1 downside? I can name a lot of skills that aren't overpowered, but are with that logic.

Anyways, it's fine as it is tbh.

Thizzle

Banned

Join Date: Apr 2008

I think the weapon spells are fine the way they are. There is no way to remove them, but you can't remove Ursan either now can you? Actually with a Sympathetic Visage and someone who doesn't know how to remove their weapon maybe you could.

/notsigned.

Quote:
Originally Posted by shoogi
Yea, Weapon of Warding is definitely the most pressing issue in Guild Wars balance at the moment.
It really isn't.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by Lady Raenef
And the animation actually be a punch. Then I want to texmod it to have it go Falcon Punch!
[Skull Crack] needs to use this animation:


I don't see the problem with [[Weapon of Warding].

Dronte

Dronte

Grotto Attendant

Join Date: Sep 2006

Quote:
Originally Posted by shoogi
Yea, Weapon of Warding is definitely the most pressing issue in Guild Wars balance at the moment.
What are you talking bout lol, 1 sec cast time & 10 energy.. Dont tell me its imbalanced.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by Dronte
What are you talking bout lol, 1 sec cast time & 10 energy.. Dont tell me its imbalanced.
http://en.wikipedia.org/wiki/Sarcasm