Weapon of Warding
Dobermann
This skill, is, in my opinion, and the opinion of many other players one of the most imba skills in the game.
Although it costs 10 energy it is spammable health regen, high chance to block and even more annoyingly UNREMOVEABle
Thats 4 upsides to 1 downside.
Compare that however to what i see as an undeserving elite:
Skull Crack, nobody uses it, ever, exept me when im bored, its adrenaline cost is slightly high and it must interupt the spell in order to inflict dazed.
Thats 2 downsides to 1 upside which can be removed very fast.
If you dont get the point of this thread, im saying weapon of warding needs a nerf. Im not saying that cos i heroway, i dont, i do IV spike, so it will only effect me negatively, however its the bane of r-spike when trying to kill ghostly, high block, health regen, and UNREMOVEABLE
needs something done too it if you ask me...
Although it costs 10 energy it is spammable health regen, high chance to block and even more annoyingly UNREMOVEABle
Thats 4 upsides to 1 downside.
Compare that however to what i see as an undeserving elite:
Skull Crack, nobody uses it, ever, exept me when im bored, its adrenaline cost is slightly high and it must interupt the spell in order to inflict dazed.
Thats 2 downsides to 1 upside which can be removed very fast.
If you dont get the point of this thread, im saying weapon of warding needs a nerf. Im not saying that cos i heroway, i dont, i do IV spike, so it will only effect me negatively, however its the bane of r-spike when trying to kill ghostly, high block, health regen, and UNREMOVEABLE
needs something done too it if you ask me...
RavagerOfDreams
they need to make it so mesmer skills remove weapon spells
i.e shatter enchantment now removes 1 enchantment spell or 1 weapon spell
i.e shatter enchantment now removes 1 enchantment spell or 1 weapon spell
Snow Bunny
It's 10 energy for Mending and Guardian that can't be removed.
It's very strong but it's not imbalanced. It's also one of the only ways Rit flaggers can protect themselves from Rangers.
Not to mention that Rspike is already very strong in the HA meta; why the hell would you make it stronger?
It's very strong but it's not imbalanced. It's also one of the only ways Rit flaggers can protect themselves from Rangers.
Not to mention that Rspike is already very strong in the HA meta; why the hell would you make it stronger?
Icy The Mage
[Weapon of Warding] doesn't need a nerf, [Skull Crack] Needs a buff.
Orange Milk
I posted eons ago prior to NF release that there need to be weapon spell removal skills aswell as a skill or two to knock item spells out of the holders hands, though that could negativly effect flag holding so yeah maybe not good on issue #2.
So yeah, the effects of adding 4 new proffesions without enough testing are still being felt years later.
So yeah, the effects of adding 4 new proffesions without enough testing are still being felt years later.
Ec]-[oMaN
Quote:
Originally Posted by Dobermann
however its the bane of r-spike when trying to kill ghostly, high block, health regen, and UNREMOVEABLE
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Kanyatta
Quote:
Originally Posted by RavagerOfDreams
i.e shatter enchantment now removes 1 enchantment spell or 1 weapon spell |
Johny bravo
I find it really annoying that people are blocking my R-spike. I think they should make the following skill
Mirror of Disarming
E - 5
C - 3/4
r - 2s
Effect: If the targeted foe has a wepon spell active that spell is remove. In addition the foe who casted that weapon spell has all his weapon skills disabled for 90 seconds.
That would allow me to spike without having to worry about the pesky blocking mechanic from taht spell
Mirror of Disarming
E - 5
C - 3/4
r - 2s
Effect: If the targeted foe has a wepon spell active that spell is remove. In addition the foe who casted that weapon spell has all his weapon skills disabled for 90 seconds.
That would allow me to spike without having to worry about the pesky blocking mechanic from taht spell
BPB
Quote:
Originally Posted by Johny bravo
I find it really annoying that people are blocking my R-spike. I think they should make the following skill
Mirror of Disarming E - 5 C - 3/4 r - 2s Effect: If the targeted foe has a wepon spell active that spell is remove. In addition the foe who casted that weapon spell has all his weapon skills disabled for 90 seconds. That would allow me to spike without having to worry about the pesky blocking mechanic from taht spell |
joshuarodger
Quote:
Originally Posted by Johny bravo
I find it really annoying that people are blocking my R-spike. I think they should make the following skill
Mirror of Disarming E - 5 C - 3/4 r - 2s Effect: If the targeted foe has a wepon spell active that spell is remove. In addition the foe who casted that weapon spell has all his weapon skills disabled for 90 seconds. That would allow me to spike without having to worry about the pesky blocking mechanic from taht spell |
RavagerOfDreams
Quote:
Originally Posted by Snow Bunny
It's 10 energy for Mending and Guardian that can't be removed.
[FONT=Tahoma] |
Sin City Gamer
Quote:
Originally Posted by Johny bravo
I find it really annoying that people are blocking my R-spike. I think they should make the following skill
Mirror of Disarming E - 5 C - 3/4 r - 2s Effect: If the targeted foe has a wepon spell active that spell is remove. In addition the foe who casted that weapon spell has all his weapon skills disabled for 90 seconds. That would allow me to spike without having to worry about the pesky blocking mechanic from taht spell |
Either way, that does look like something that a certain un-named skill balancer would do.
Back on topic: I whole-heartedly agree that there needs to be a skill or two each for weapon-spell, shout/chant, and item spell removal. Not very many though. Enchantments are still much more prevalent and warrant the number of removal skills associated with them.
Panais
u can do fow with a 3 man group using a skull crack warrior. its a good skill when used correctly
Tyla
Quote:
Originally Posted by RavagerOfDreams
both of those can be removed via an enchantment removal
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Anyway, I'm with Snow on this one.
Quote:
Originally Posted by Panais
u can do fow with a 3 man group using a skull crack warrior. its a good skill when used correctly
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Johny bravo
Wow next time i will [sarcasm]insert text[/sarcasm].
I mean I thought the idea itself would help people catch on but the 90s disabling function should have really given it away.
at least 2 people got it
I mean I thought the idea itself would help people catch on but the 90s disabling function should have really given it away.
at least 2 people got it
RavagerOfDreams
Quote:
Originally Posted by Tyla
For some reason I think you didn't notice the "That can't be removed" part.
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my bad ><
still weapon spells and paragon shouts/chants/anthems need a few ways to stip
Bug John
weapon spells were made to be unremovable
that's why they don't stack
energy and casting time are already more than enough to make this skill balanced
have someone interrupt it or switch to another target, or whatever, but learn to play and stop QQing
if you play rspike and nobody in your team is skilled enough to dshot this between spikes, you really deserve to lose
btw, wounding strike is the most imba skill atm
that's why they don't stack
energy and casting time are already more than enough to make this skill balanced
have someone interrupt it or switch to another target, or whatever, but learn to play and stop QQing
if you play rspike and nobody in your team is skilled enough to dshot this between spikes, you really deserve to lose
btw, wounding strike is the most imba skill atm
Dr.Jones
Quote:
Originally Posted by Dobermann
This skill, is, in my opinion, and the opinion of many other players one of the most imba skills in the game.
Although it costs 10 energy it is spammable health regen, high chance to block and even more annoyingly UNREMOVEABle Thats 4 upsides to 1 downside. Compare that however to what i see as an undeserving elite: Skull Crack, nobody uses it, ever, exept me when im bored, its adrenaline cost is slightly high and it must interupt the spell in order to inflict dazed. Thats 2 downsides to 1 upside which can be removed very fast. If you dont get the point of this thread, im saying weapon of warding needs a nerf. Im not saying that cos i heroway, i dont, i do IV spike, so it will only effect me negatively, however its the bane of r-spike when trying to kill ghostly, high block, health regen, and UNREMOVEABLE needs something done too it if you ask me... |
Div
OP is so clueless I don't even know how to explain.
By your same logic, sig devo is OP because it's short recharge, no energy, big heal, self targetable, can't be pleaked, with only downside being cast time.
Similarly, supportive spirit is fast cast, relatively short recharge, long duration, heals a lot, and acts as a cover ench.
10 energy is a lot for a guardian.
Carebear Sardelac mods can feel free to delete this post because I think the OP is bad.
By your same logic, sig devo is OP because it's short recharge, no energy, big heal, self targetable, can't be pleaked, with only downside being cast time.
Similarly, supportive spirit is fast cast, relatively short recharge, long duration, heals a lot, and acts as a cover ench.
10 energy is a lot for a guardian.
Carebear Sardelac mods can feel free to delete this post because I think the OP is bad.
MStarfire
Quote:
Originally Posted by holymasamune
OP is so clueless I don't even know how to explain.
By your same logic, sig devo is OP because it's short recharge, no energy, big heal, self targetable, can't be pleaked, with only downside being cast time. Similarly, supportive spirit is fast cast, relatively short recharge, long duration, heals a lot, and acts as a cover ench. 10 energy is a lot for a guardian. Carebear Sardelac mods can feel free to delete this post because I think the OP is bad. |
If you can't beat a foe who's under ANY weapon spell...your team build is bad. Most likely you're either an AB pupgger who thinks they should be able to kill everyone on their own, or you're a clueless PvE player who has no idea how to build a H/H team for a given area.
Killed u man
Quote:
Originally Posted by MStarfire
Agreed, and everyone who thinks weapon spells are "unfair" because they can't be removed are playing the game incorrectly.
If you can't beat a foe who's under ANY weapon spell...your team build is bad. Most likely you're either an AB pupgger who thinks they should be able to kill everyone on their own, or you're a clueless PvE player who has no idea how to build a H/H team for a given area. |
Anyways, bring an extra rigor on one of your 1000 support characters, that way you can farm your way to HoH AND farm the actual HoH...
rohara
Quote:
Originally Posted by holymasamune
OP is so clueless I don't even know how to explain.
By your same logic, sig devo is OP because it's short recharge, no energy, big heal, self targetable, can't be pleaked, with only downside being cast time. Similarly, supportive spirit is fast cast, relatively short recharge, long duration, heals a lot, and acts as a cover ench. 10 energy is a lot for a guardian. Carebear Sardelac mods can feel free to delete this post because I think the OP is bad. |
Quote:
Although it costs 10 energy it is spammable health regen, high chance to block and even more annoyingly UNREMOVEABle Thats 4 upsides to 1 downside. |
bhavv
Anti block skills FTW.
I like that fox skill, wild strike and nine tail or shattering assault on my sin.
Weapon of warding is the resto rits protection spell. Its not really mending and guardian, it is that +4 regen DF skill plus guardian, except that the DF one has a phat heal when removed (I cant remember its name).
Weapon of warding is fine, rits would otherwise be far too squishy without it.
I like that fox skill, wild strike and nine tail or shattering assault on my sin.
Weapon of warding is the resto rits protection spell. Its not really mending and guardian, it is that +4 regen DF skill plus guardian, except that the DF one has a phat heal when removed (I cant remember its name).
Weapon of warding is fine, rits would otherwise be far too squishy without it.
Zahr Dalsk
If they became removable you'd need to buff all weapon spells to keep them useful. Even as it is, anti-block goes right through it.
I detect bad player.
I detect bad player.
glacialphoenix
Quote:
+4 health regen is nothing terribly special - it can only counter one degen condition for a few seconds. 50% chance to block is not a "high chance" - its the same as damn near every other block spell. the fact that it is unremovable is the only thing that makes it strong and worth using. |
On top of that, weapon spells don't stack, so it's not like you can layer weapon spell after weapon spell the same way you do with enchantments.
Dobermann
Quote:
Originally Posted by Killed u man
He said he rspiked...
Anyways, bring an extra rigor on one of your 1000 support characters, that way you can farm your way to HoH AND farm the actual HoH... |
i IV spike...
i said its unfair on the balanced and rspike teams who cant kill shit, seing as the deepwound from balanced come from the frontliner, and a spike w/o deepwound is so infuseable my dog could catch it
HawkofStorms
Agreed with holymasamune.
Comparing Weapon of Warding to Skull Crack is probablly the stupidest analogy I've seen on guru for a while.
Anyways, weapon of warding is the ONLY %block skill a rt has. It is their entire prot line. Nerf/remove it's current function, and you destroy a large part of what it means to play a rt healer.'
Edit: At Doberman, balanced teams aren't spike teams (99% of the time), they are pressure teams.
Comparing Weapon of Warding to Skull Crack is probablly the stupidest analogy I've seen on guru for a while.
Anyways, weapon of warding is the ONLY %block skill a rt has. It is their entire prot line. Nerf/remove it's current function, and you destroy a large part of what it means to play a rt healer.'
Edit: At Doberman, balanced teams aren't spike teams (99% of the time), they are pressure teams.
Snoes
Weapon of warding is on of the best ways of protecting the ghost on altar maps, and there are more advantages but still its not imbalanced.
Just leave it like it is imo
Just leave it like it is imo
MStarfire
Quote:
Originally Posted by Dobermann
read again
i IV spike... i said its unfair on the balanced and rspike teams who cant kill shit, seing as the deepwound from balanced come from the frontliner, and a spike w/o deepwound is so infuseable my dog could catch it |
YOU ARE A BAD PLAYER.
glacialphoenix
Quote:
i said its unfair on the balanced and rspike teams who cant kill shit |
Dronte
Quote:
Originally Posted by Dobermann
read again
i IV spike... i said its unfair on the balanced and rspike teams who cant kill shit, seing as the deepwound from balanced come from the frontliner, and a spike w/o deepwound is so infuseable my dog could catch it |
Lady Raenef
Quote:
Originally Posted by IcyFiftyFive
[Weapon of Warding] doesn't need a nerf, [Skull Crack] Needs a buff.
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And the animation actually be a punch. Then I want to texmod it to have it go Falcon Punch!
RotteN
you know you can easely interupt it, it is a 1 second cast ...
combined with the 10 energy cost thats more than enough to keep the skill in its current form.
combined with the 10 energy cost thats more than enough to keep the skill in its current form.
shoogi
Yea, Weapon of Warding is definitely the most pressing issue in Guild Wars balance at the moment.
Skye Marin
Weapon of Warding is kinda annoying on the Guild Lord. Inventing a skill to help deal with weapon spells directly is kinda dumb, because the skill is otherwise useless, and if it's a hard enough counter, then there's no point.
Rigor Mortis is one solution, but it's not really a good one.
If the skill was to be nerfed a bit, I'd say make it end if the target uses an attack skill. This way, the Ghostly will unwittingly strip it from himself occasionally, and the skill can be used normally otherwise.
Rigor Mortis is one solution, but it's not really a good one.
If the skill was to be nerfed a bit, I'd say make it end if the target uses an attack skill. This way, the Ghostly will unwittingly strip it from himself occasionally, and the skill can be used normally otherwise.
Arkantos
Are you trying to say it's overpowered because it has 4 upsides and 1 downside? I can name a lot of skills that aren't overpowered, but are with that logic.
Anyways, it's fine as it is tbh.
Anyways, it's fine as it is tbh.
Thizzle
I think the weapon spells are fine the way they are. There is no way to remove them, but you can't remove Ursan either now can you? Actually with a Sympathetic Visage and someone who doesn't know how to remove their weapon maybe you could.
/notsigned.
It really isn't.
/notsigned.
Quote:
Originally Posted by shoogi
Yea, Weapon of Warding is definitely the most pressing issue in Guild Wars balance at the moment.
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MisterB
Quote:
Originally Posted by Lady Raenef
And the animation actually be a punch. Then I want to texmod it to have it go Falcon Punch!
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I don't see the problem with [[Weapon of Warding].
Dronte
Quote:
Originally Posted by shoogi
Yea, Weapon of Warding is definitely the most pressing issue in Guild Wars balance at the moment.
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Div
Quote:
Originally Posted by Dronte
What are you talking bout lol, 1 sec cast time & 10 energy.. Dont tell me its imbalanced.
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