Change the pillar in Sulfurous Wastes

MrGuildBoi

MrGuildBoi

Desert Nomad

Join Date: May 2006

A/

Don't you hate it when you're vanquishing and forget to knock that pillar down that bridges over to the last few margonites to finish your vanq'ing run? I suggest that you make that pillar into something like the Solitary Colossus so that you can knock it down with Junundu Siege.

Here's the accursed pillar: !!!!!!

Lol @ posts below assuming I'm the one that failed vanquishing. This is for people that forget. I'm not one of them

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Not hard to knock it over after fighting the undead just past it.
Not hard to knock it over while fighting the group of Margonites behind it.
Not hard to knock it over while fighting the group of Margonites across from it.

/unsigned because you don't know how to play that zone

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Really should be targetable Methinks so...

yeah

Anduin

Krytan Explorer

Join Date: Jul 2006

Ice Dragon Berserker Lodge

W/

One of the primary quests requires you to do the same thing, and wouldn't you know, it stays knocked down forever more.

There is absolutely no reason for this to not be the same way. I'd love to hear people try to explain otherwise. So far, their reasoning has been their failed attempts to be internet tough guys. Oh, how I do love these forums...

Tyla

Emo Goth Italics

Join Date: Sep 2006

/Signed.

Help the uninformed!

Da Rk Bl Ad E

Krytan Explorer

Join Date: Mar 2008

Belfast - Northern Ireland

D/W

/signed, could be annoying if you forget

Lykan

Lykan

Forge Runner

Join Date: May 2005

StP

R/

well dont forget. oh no something is annoying lets get rid of it, maybe you should just call your mommies to help, wow some people have had life to easy.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Add a poll, please; I want to vote no. Thanks.

It's not a terribly difficult puzzle to figure out, and you can always look up wiki or ask in town. I'm pretty sure this column was intended as a puzzle in the first place. I believe it was designed this way to make you figure out how to use the Junundu's abilities to interact with the environment.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Everyone who's disagreeing with this, tell me, what negative effect would this change have? The way I see it, there's only a positive outcome to this suggestion.

If someone can give me a good reason why it shouldn't be changed (lolnoob just dun forget!!11 isn't a good reason), then I'll say /notsigned. But until then, /signed.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by Tyla
/Signed.

Help the uninformed!
Yarly. Not everyone is a super-intense Wiki-user and knows this, and I've heard a lot of people who've wasted hours because of this.

/signed.

Lady Raenef

Lady Raenef

Jungle Guide

Join Date: Feb 2007

Oregon, USA.

Zero Mercy [zm]

W/

/signed.

All who disagree are simply QQing.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

/signed

f'ing annoying and lame.

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

/signed I hope when I do that zone I don't forget to knock it down.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Pillar is prime example of bad game design:

* Unintuitive - You need wiki/forums to figure it out.
* Punishing - it basically punishes player for killing mobs / taking breaks.
* Stupid easy - if you know about it, it is just annoyance. There is no challenge.

/signed

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

It is one of the few "puzzles" that GW has to offer. I enjoyed figuring it out and I wouldn't want to deny future players the same opportunity.

/unsigned.

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

I also found out via wiki how it worked, after I could not access the area for cartographer title. It is a bit annoying because tricks like these are not used anywhere else in Guild Wars, so you don't expect to think outside of the box here.

My vote goes to make this kind of puzzles a bit more common, so they can be expected.

Lykan

Lykan

Forge Runner

Join Date: May 2005

StP

R/

Why is it QQing that the game is a bit puzzling??
How about we just have a pop up for every mission that tells you exactly where to go and what to do and where to get the bonuses.

Games arent supposed to be easy.

Quote:
Originally Posted by zwei2stein
Pillar is prime example of bad game design:

* Unintuitive - You need wiki/forums to figure it out.
/signed
Ummm no you don't, just play the mission.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

/signed...it should fall just like the Colossus with Junudu Siege.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Lykan
Ummm no you don't, just play the mission.
What mission teaches you that? If you mean bridge drop primary quest before Ruins of M, them it is completely different mechanic. Moreover, mechanic that lacks any of bad design disadvantages i listed.

---

Anyway, what pilar is is: http://en.wikipedia.org/wiki/Unwinnable - It is pretty much always considered bug/bad design nowadays.

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

I agree that it should be changed. Nuff.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Quote:
Originally Posted by Arkantos
Everyone who's disagreeing with this, tell me, what negative effect would this change have? The way I see it, there's only a positive outcome to this suggestion.

If someone can give me a good reason why it shouldn't be changed (lolnoob just dun forget!!11 isn't a good reason), then I'll say /notsigned. But until then, /signed.
1) Teaches people to be observent
2) Teaches people how to use the Jujundu skills
3) Offers a different form of environment interaction
4) It is easy.... EASY
5) Provides challenge in reaching a quest

I'm sure there are others, but those are the obvious ones.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by MagmaRed
2) Teaches people how to use the Jujundu skills
For those who do not know how to use the Junundu skills, here's a little 2 step guide I created for you.

1) Click the skill you want to use.
2) If it is an adrenal-based skill, hit some stuff, then click it.

Quote:
Originally Posted by MagmaRed
4) It is easy.... EASY
5) Provides challenge in reaching a quest

These 2 seem quite... contradictory?

There is absolutely no downside to the OP's suggestion.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by MagmaRed
1) Teaches people to be observent
The movement controls should already cover this. Minimal observation is required, but you still need to observe everything you do.

Quote:
2) Teaches people how to use the Jujundu skills
It does that already.

Quote:
3) Offers a different form of environment interaction
The only one in the game? Next to the required pillar to be wurm blasted, but that's a mandatory requirement.

Quote:
4) It is easy.... EASY
PvE is easy too. This shouldn't take away time due to a small mistake or misinformation. Especially when this vanquish takes around 2 hours on average.

Quote:
5) Provides challenge in reaching a quest
It isn't necesarily hard, and if it provides challenge how is it easy?

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

You are facing it from the WRONG side.

What should be changed is the Skill, not the Area. The area is fine, the area is just great.

Increase the skill recharge and make it use 10 energy instead of 4 adrenaline and done, SOLVED.

The skill that should use adrenaline is the first one, and should use 1 hit, not the second.

Don Doggy

Lion's Arch Merchant

Join Date: Oct 2006

W/

/signed
I also agree with the idea of changing the skill so that it requires energy instead of adrenaline.