Change the pillar in Sulfurous Wastes
MrGuildBoi
Don't you hate it when you're vanquishing and forget to knock that pillar down that bridges over to the last few margonites to finish your vanq'ing run? I suggest that you make that pillar into something like the Solitary Colossus so that you can knock it down with Junundu Siege.
Here's the accursed pillar: !!!!!!
Lol @ posts below assuming I'm the one that failed vanquishing. This is for people that forget. I'm not one of them
Here's the accursed pillar: !!!!!!
Lol @ posts below assuming I'm the one that failed vanquishing. This is for people that forget. I'm not one of them
MagmaRed
Not hard to knock it over after fighting the undead just past it.
Not hard to knock it over while fighting the group of Margonites behind it.
Not hard to knock it over while fighting the group of Margonites across from it.
/unsigned because you don't know how to play that zone
Not hard to knock it over while fighting the group of Margonites behind it.
Not hard to knock it over while fighting the group of Margonites across from it.
/unsigned because you don't know how to play that zone
ajc2123
Really should be targetable Methinks so...
yeah
yeah
Anduin
One of the primary quests requires you to do the same thing, and wouldn't you know, it stays knocked down forever more.
There is absolutely no reason for this to not be the same way. I'd love to hear people try to explain otherwise. So far, their reasoning has been their failed attempts to be internet tough guys. Oh, how I do love these forums...
There is absolutely no reason for this to not be the same way. I'd love to hear people try to explain otherwise. So far, their reasoning has been their failed attempts to be internet tough guys. Oh, how I do love these forums...
Tyla
/Signed.
Help the uninformed!
Help the uninformed!
Da Rk Bl Ad E
/signed, could be annoying if you forget
Lykan
well dont forget. oh no something is annoying lets get rid of it, maybe you should just call your mommies to help, wow some people have had life to easy.
MisterB
Add a poll, please; I want to vote no. Thanks.
It's not a terribly difficult puzzle to figure out, and you can always look up wiki or ask in town. I'm pretty sure this column was intended as a puzzle in the first place. I believe it was designed this way to make you figure out how to use the Junundu's abilities to interact with the environment.
It's not a terribly difficult puzzle to figure out, and you can always look up wiki or ask in town. I'm pretty sure this column was intended as a puzzle in the first place. I believe it was designed this way to make you figure out how to use the Junundu's abilities to interact with the environment.
Arkantos
Everyone who's disagreeing with this, tell me, what negative effect would this change have? The way I see it, there's only a positive outcome to this suggestion.
If someone can give me a good reason why it shouldn't be changed (lolnoob just dun forget!!11 isn't a good reason), then I'll say /notsigned. But until then, /signed.
If someone can give me a good reason why it shouldn't be changed (lolnoob just dun forget!!11 isn't a good reason), then I'll say /notsigned. But until then, /signed.
Kanyatta
Quote:
Originally Posted by Tyla
/Signed.
Help the uninformed! |
/signed.
Lady Raenef
/signed.
All who disagree are simply QQing.
All who disagree are simply QQing.
Abedeus
/signed
f'ing annoying and lame.
f'ing annoying and lame.
mrmango
/signed I hope when I do that zone I don't forget to knock it down.
zwei2stein
Pillar is prime example of bad game design:
* Unintuitive - You need wiki/forums to figure it out.
* Punishing - it basically punishes player for killing mobs / taking breaks.
* Stupid easy - if you know about it, it is just annoyance. There is no challenge.
/signed
* Unintuitive - You need wiki/forums to figure it out.
* Punishing - it basically punishes player for killing mobs / taking breaks.
* Stupid easy - if you know about it, it is just annoyance. There is no challenge.
/signed
cellardweller
It is one of the few "puzzles" that GW has to offer. I enjoyed figuring it out and I wouldn't want to deny future players the same opportunity.
/unsigned.
/unsigned.
Hyper.nl
I also found out via wiki how it worked, after I could not access the area for cartographer title. It is a bit annoying because tricks like these are not used anywhere else in Guild Wars, so you don't expect to think outside of the box here.
My vote goes to make this kind of puzzles a bit more common, so they can be expected.
My vote goes to make this kind of puzzles a bit more common, so they can be expected.
Lykan
Why is it QQing that the game is a bit puzzling??
How about we just have a pop up for every mission that tells you exactly where to go and what to do and where to get the bonuses.
Games arent supposed to be easy.
Ummm no you don't, just play the mission.
How about we just have a pop up for every mission that tells you exactly where to go and what to do and where to get the bonuses.
Games arent supposed to be easy.
Quote:
Originally Posted by zwei2stein
Pillar is prime example of bad game design:
* Unintuitive - You need wiki/forums to figure it out. /signed |
Jetdoc
/signed...it should fall just like the Colossus with Junudu Siege.
zwei2stein
Quote:
Originally Posted by Lykan
Ummm no you don't, just play the mission.
|
---
Anyway, what pilar is is: http://en.wikipedia.org/wiki/Unwinnable - It is pretty much always considered bug/bad design nowadays.
distilledwill
I agree that it should be changed. Nuff.
MagmaRed
Quote:
Originally Posted by Arkantos
Everyone who's disagreeing with this, tell me, what negative effect would this change have? The way I see it, there's only a positive outcome to this suggestion.
If someone can give me a good reason why it shouldn't be changed (lolnoob just dun forget!!11 isn't a good reason), then I'll say /notsigned. But until then, /signed. |
2) Teaches people how to use the Jujundu skills
3) Offers a different form of environment interaction
4) It is easy.... EASY
5) Provides challenge in reaching a quest
I'm sure there are others, but those are the obvious ones.
Kanyatta
Quote:
Originally Posted by MagmaRed
2) Teaches people how to use the Jujundu skills
|
1) Click the skill you want to use.
2) If it is an adrenal-based skill, hit some stuff, then click it.
Quote:
Originally Posted by MagmaRed
4) It is easy.... EASY
5) Provides challenge in reaching a quest |
These 2 seem quite... contradictory?
There is absolutely no downside to the OP's suggestion.
Tyla
Quote:
Originally Posted by MagmaRed
1) Teaches people to be observent
|
Quote:
2) Teaches people how to use the Jujundu skills |
Quote:
3) Offers a different form of environment interaction |
Quote:
4) It is easy.... EASY |
Quote:
5) Provides challenge in reaching a quest |
MithranArkanere
You are facing it from the WRONG side.
What should be changed is the Skill, not the Area. The area is fine, the area is just great.
Increase the skill recharge and make it use 10 energy instead of 4 adrenaline and done, SOLVED.
The skill that should use adrenaline is the first one, and should use 1 hit, not the second.
What should be changed is the Skill, not the Area. The area is fine, the area is just great.
Increase the skill recharge and make it use 10 energy instead of 4 adrenaline and done, SOLVED.
The skill that should use adrenaline is the first one, and should use 1 hit, not the second.
Don Doggy
/signed
I also agree with the idea of changing the skill so that it requires energy instead of adrenaline.
I also agree with the idea of changing the skill so that it requires energy instead of adrenaline.