Revamp Tombs of Primeval Kings

Nestaron

Nestaron

Krytan Explorer

Join Date: Mar 2006

Glasgow, Scotland

Banished Dragons

A/

Is it just me or does anyone else think this place needs a revamp? The outpost is desserted nowadays which is a great shame as i loved ToPK runs back in the day. I know the nerf to B/P was the main reason for the dramatic decline but i feel Anet could have done more to encourage people to use other classes and builds after the nerf. So i reckon the time is now for Anet to change a few things to make Tombs a buzzing place once again!

The main thing that could use a revamp is the drops/rewards... Let's face it the drops/rewards aren't all that good which puts off quite a large percentage of GW players as they'd rather go elsewhere. Basically Tombs need to be put on a par with dungeons on GW:EN!! They would also need to rework the completion rewards since the Greens that drop there are completely worthless... Due to that the bosses should continue to drop them and if you get one you get one and if you don't you don't... But there should be a chest at the end that drops items for everyone(gold+rare material+key)

The spawn locations could also do with a bit of revamp as Tombs is pretty easy provided whoever is luring knows the spawns and pop up locations. Thus i reckon they should create a few random locations for pop ups rather than static spawns.

If you have anything else to add to this please do!

I just feel this place is completely out dated and as a result people don't want to play it anymore.. The only way i manage to get a trip there is organising a guildie event. I'm also suprised at the amount of players who are completely unaware of Tombs... So there should definately be a weekend event at Tombs coupled with the revamp to do a bit of promotion.

Poll Added by Celestial Beaver

Nesta - Thanks CB!

Rakim B

Frost Gate Guardian

Join Date: Jun 2008

Mo/

Or you could do it and not care about the drops so much.

Nestaron

Nestaron

Krytan Explorer

Join Date: Mar 2006

Glasgow, Scotland

Banished Dragons

A/

Quote:
Originally Posted by Rakim B
Or you could do it and not care about the drops so much.
If you bothered to read the original post you would see i don't realy care for the drops... I just want to do runs there in a human team. H&H outside missions doesn't do it for me... I suggested increasing drops and reworking the mechanics of Tombs to lure other players back to Tombs... As it stands the Tombs outpost is literally dead so it's near IMPOSSIBLE TO PLAY without a guild team or H&H. Can you comprehend that?

Tom Swift

Jungle Guide

Join Date: Aug 2007

Frankly, all they really need to do to bring people back to playing this (as well as most of prophecies and factions) is to make the weapons inscribable.

Most of later end prophecies and factions are deserted (except for ToA - and we all know why that is popular). And the reason is simply that, other than to get a character to an area for mapping or capping, there is no incentive to stay there and play. You get what you've got to get and move on to where the money is - EoTN or Nightfall.

inscribable fellblades, storm bows and eternal shields - I would certainly play through it more.

TheodenKing

TheodenKing

Jungle Guide

Join Date: Jun 2008

DoA

Dark Order of Retarded Knights (doRk)

N/Me

Tombs almost became VERY popular again, but instead, we were mysteriously given an arbitrary 30,000 minutes of favor. :-)

Rakim B

Frost Gate Guardian

Join Date: Jun 2008

Mo/

Quote:
Originally Posted by Nestaron
The main thing that could use a revamp is the drops...
Quote:
Originally Posted by Nestaron
If you bothered to read the original post you would see i don't realy care for the drops...
Ohhhhhh, I get it now, sorry

Dograzor

Dograzor

Frost Gate Guardian

Join Date: Jan 2006

The Netherlands

The Circle of Life (AURA)

E/

/signed, B/p Tombs was big fun.... Maybe a chance of better drops/endchest/new weapons?

reaperboy_83

Pre-Searing Cadet

Join Date: Jun 2006

R/

I agree the tombs does need a revamp!

I used to love doing runs thier, it used to be full of people and most of my friends were made their!

REVAMP! for the win!

Nestaron

Nestaron

Krytan Explorer

Join Date: Mar 2006

Glasgow, Scotland

Banished Dragons

A/

Quote:
Originally Posted by Rakim B
Ohhhhhh, I get it now, sorry
When you pick what you want to see and post it like that of course you can twist my words to suit your agenda... But how about you stop being a moronic troll and look at the greater purpose of this thread instead? If you can't work the purpose out then you are no longer worthy of my attention.

As for inscribable drops... i whole wholeheartedly agree with that idea. I'm honestly suprised Anet have never bothered to implement this!

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

I'd rather see them wasting their time on NEW content then reworking old one (that is if the old content works as nicely as Tombs!).

So a /notsigned from me.

Rakim B

Frost Gate Guardian

Join Date: Jun 2008

Mo/

Two people above me disagreed with your idea also, they must be trolls too... right?

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

I agree with this. Example: I can go into FoW in HM and get a bunch of drops and a statue in my Hall of Monuments. The reward is worth the work there. Why would I feel compelled to do a ToPK run when the reward isn't worth the effort? I get no guaranteed drop, and no statue. The whole fun of the run for SOME players is the reward. For SOME, it's just the level. If you made an end chest, the place would be packed again. IMO, ToPK has the best music in the game as well. Why would anyone have a problem with a new end chest, and statue for their Hall of Monuments?

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

They dont really need to waste too much time improving Tombs. They can for example introduce a new end boss drop exclusive to HM. Or simply increase the number or skills of various mobs in that area, with an improved chance of getting ectos or shards. Simple stuff that would make various players reconsider ignoring Tombs all together.

I Is Special

I Is Special

Wilds Pathfinder

Join Date: Nov 2006

NJ

To Gain Extra Mobility We Play [NUDE]

W/

Quote:
Originally Posted by Rakim B
Two people above me disagreed with your idea also, they must be trolls too... right?
Gtfo my guildwars, troll.

/signed--- ToPk was fun, make it worth it to go there again.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by romeus petrus
They dont really need to waste too much time improving Tombs. They can for example introduce a new end boss drop exclusive to HM. Or simply increase the number or skills of various mobs in that area, with an improved chance of getting ectos or shards. Simple stuff that would make various players reconsider ignoring Tombs all together.
Add "dungeon" quest to it. With some interesting reward (one zaishen key) and you will have 20 districts there in minutes.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

I think that if they simply put a chest at the end (instead of relying on the three bosses dropping worthless greens), Tombs is actually a fine place to have fun. Giving you a Hall of Monuments trophy for completing it as well would also revive interest in the area.

jimmyboveto

jimmyboveto

Krytan Explorer

Join Date: Jul 2006

US

Legion of Avalon

W/

I totally agree with you. About a month ago, I did tombs for the first time with guild after playing the game for about 2 years. Had I heard of it before? Yes. Did I want to do it? No, because the rewards suck. It definitely needs to be upgraded, but I honestly doubt that will happen

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by Nestaron
the Greens that drop there are completely worthless...
*Clears throat* Me and my dozen Ogre-Slaying Knives beg to differ. Best... weapon... ever....

Yeah, I agree with OP on everything else though. I used to love B/Ping there till it got nerfed. It has a great layout, and the final battle in the Hall of Heroes is nice. I just wish there was a reason to go there.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

- Add a repeatable quest given by the "Commander Kuro": "Cleanse the Halls".

- Move the drops from the last bosses to a single chest that is opened separately by each character once all of them are dead.

- Remove the henchmen from the outpost.

- Complete the 'eternal/ghostly' and 'chaos' sets of weapons and make all of the items drop there.

For example:
* Eternal Sword (already in-game)
* Eternal Axe (eternal version of the White Reaver)
* Eternal Maul (eternal version of the Magmas Arm)
* Eternal Shield (already in-game)
* Ghostly Shield (eternal version of Turais Shield/Shield of the Lion)
* Eternal Bow (already in-game for Recurve bows, make also long and simple bows with this skin)
* Ghostly Bow (skin for Short and Hornbows, ghostly version of Half Moon)
* Ghostly Staff (already in-game, Ghostly version of Smitting staff)
* Ghostly Wand (ghostly versio of Smiting Rod)
* Ghostly Focus (ghostly version of the Protective Icon)
* Ghostly Daggers (Vizu's ghostly daggers: ghostly version of Sai)
* Eternal Spear (Eternal version of the Forked spear)
* Ghostly Scythe (Ghostly version of Suntouched Scythe)

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

We need new content not new drops to make us grind old content.

Voted NO.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

1) - Better Drops - Those greens aren't any better/worse than any other green, so /notsigned

2) - Better Drop Mechanic - Would get my vote, with an ecto, a key, and a gold/green for everyone. Mind you still could end up without getting a green. Double the amount on HM.

3) - Random Spawns - Would make it a hell of a lot tougher, yet nowhere in GW Anet used random spawns...so this suggestion is a bit itchy.

So all in all, you want to attract more players to those Tombs, yet as it is at the moment, the Drops are okay (greens are on par with other chest rewards).

Another drop mechanic wouldn't motivate me to wade through those 4 levels again, cause all you would get is some stuff you could get at the UW-chest too, minus the rare Eternal Blades and stuff because they should stay exclusive to the tougher UW.

And random spawns....it would make your average PUG-visit a nightmare.

Euhm...yeah, Tombs are dead and will stay dead.

Dr.Jones

Dr.Jones

Banned

Join Date: Jul 2008

i would like to see a revamp of a few places tombs being one of them but the uw and fow need a over hall along with the deep/Urgoz and the jade quary. is this going to happen no. did i vote yes to show my support yes.

DokkyDok

DokkyDok

Lion's Arch Merchant

Join Date: Jul 2007

Interested in finding one.

Mo/

I would simply like there to be a chest at the end thats similar to the ones in the Fissure, Underworld, and dungeons. Spending hours of your time to get to the end and then watching as your teammates pick up some greens, while none dropped for you is quite the slap in the face. (Even though many of these greens are mediocre) A HoM trophy would be nice, too.

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

It would surely be nice if this one gets some more love.

An end chest and a HoM monument would probably help a lot.

FrAnt1c??

FrAnt1c??

Forge Runner

Join Date: Jan 2007

Belgium

Legion Of Sacred Light [LSL]

Mo/

Quote:
Originally Posted by MithranArkanere
- Add a repeatable quest given by the "Commander Kuro": "Cleanse the Halls".

- Move the drops from the last bosses to a single chest that is opened separately by each character once all of them are dead.

- Remove the henchmen from the outpost.

- Complete the 'eternal/ghostly' and 'chaos' sets of weapons and make all of the items drop there.

For example:
* Eternal Sword (already in-game)
* Eternal Axe (eternal version of the White Reaver)
* Eternal Maul (eternal version of the Magmas Arm)
* Eternal Shield (already in-game)
* Ghostly Shield (eternal version of Turais Shield/Shield of the Lion)
* Eternal Bow (already in-game for Recurve bows, make also long and simple bows with this skin)
* Ghostly Bow (skin for Short and Hornbows, ghostly version of Half Moon)
* Ghostly Staff (already in-game, Ghostly version of Smitting staff)
* Ghostly Wand (ghostly versio of Smiting Rod)
* Ghostly Focus (ghostly version of the Protective Icon)
* Ghostly Daggers (Vizu's ghostly daggers: ghostly version of Sai)
* Eternal Spear (Eternal version of the Forked spear)
* Ghostly Scythe (Ghostly version of Suntouched Scythe)
Signed to this, maybe have the end chest drop, 1 weapon, 1 lockpick and one ecto in NM and 2 of each in HM ( like the end chest in UW and FoW )?