/Ranger Damage
rebirthofdragon
I keep wondering why rangers keep using Rit skills even though these should be more useful for the Rit, so I wanted to hear what people thoght of a build like this for providing ranged pressure:
[build prof=Rit/Ra chan=12+1+1 mar=9 spawn=9+1][spirit's strength][splinter weapon][weapon of aggression][warmonger's weapon][volley][triple shot][distracting shot][no skill][/build]
With Barrage being largely obsoleted by Volley, Spirit's Strength adding 2x more damage than Conjures, and Splinter Weapon adding in yet more damage in bursts, I don't see why anyone would play a R/Rt over a Rt/R.
[build prof=Rit/Ra chan=12+1+1 mar=9 spawn=9+1][spirit's strength][splinter weapon][weapon of aggression][warmonger's weapon][volley][triple shot][distracting shot][no skill][/build]
With Barrage being largely obsoleted by Volley, Spirit's Strength adding 2x more damage than Conjures, and Splinter Weapon adding in yet more damage in bursts, I don't see why anyone would play a R/Rt over a Rt/R.
Moonlit Azure
Runes, a GOOD primary attribute, armor.
And rangers are not built for dps.. >.>
http://www.guildwarsguru.com/forum/s...php?t=10310273
And rangers are not built for dps.. >.>
http://www.guildwarsguru.com/forum/s...php?t=10310273
Tyla
Quote:
Originally Posted by Marverick
Good Rangers don't use Rit skills, they use a Rit to use Rit skills for them.
[death pact signet][flesh of my flesh]
I command you, abide these skills!
I command you, abide these skills!
Karate Jesus
Quote:
Originally Posted by Marverick
[Sunspear Rebirth Signet] is FTW
100% health and 100% energy, anyone? ...it is amazing, but sadly...not on topic (we're talk about Rits, remember?)
Some R/Rt's are decent, but since splinter weapon was nerfed a while back I don't see them as much in PvP or PvE.
If I wanted to be a Rit pretending to be a physical, I would go for Rt/A
[Spirit's Strength] + Daggers = Crazy damage (but low armor).
100% health and 100% energy, anyone? ...it is amazing, but sadly...not on topic (we're talk about Rits, remember?)
Some R/Rt's are decent, but since splinter weapon was nerfed a while back I don't see them as much in PvP or PvE.
If I wanted to be a Rit pretending to be a physical, I would go for Rt/A
[Spirit's Strength] + Daggers = Crazy damage (but low armor).
zelgadissan
I tried playing Rt/R kinda like that a while back. Two reasons why I failed: stances and energy issues.
All good stances for a ranger are under Expertise or Wilderness Survival; Expertise can't be used and Wilderness can't be used if you want your attack damage to be even remotely decent. Expertise also makes the energy issues so much better, at least for me. I'll say right now that I might suck. Here's how I ended up running it, trying to deal with both of the above issues:
[build prof=Rt/R chan=10+1+1 mar=12 spawn=8+1][Spirit's Strength][Splinter Weapon][Drunken Master][Volley][Sloth Hunter's Shot][Savage Shot][Distracting Shot][Mental Block][/build]
Edit: changed attributes and reworded. My bad.
All good stances for a ranger are under Expertise or Wilderness Survival; Expertise can't be used and Wilderness can't be used if you want your attack damage to be even remotely decent. Expertise also makes the energy issues so much better, at least for me. I'll say right now that I might suck. Here's how I ended up running it, trying to deal with both of the above issues:
[build prof=Rt/R chan=10+1+1 mar=12 spawn=8+1][Spirit's Strength][Splinter Weapon][Drunken Master][Volley][Sloth Hunter's Shot][Savage Shot][Distracting Shot][Mental Block][/build]
Edit: changed attributes and reworded. My bad.
Moonlit Azure
Quote:
Originally Posted by Karate Jesus
...it is amazing, but sadly...not on topic (we're talk about Rits, remember?)
Some R/Rt's are decent, but since splinter weapon was nerfed a while back I don't see them as much in PvP or PvE.
If I wanted to be a Rit pretending to be a physical, I would go for Rt/A
[Spirit's Strength] + Daggers = Crazy damage (but low armor).
Ghostforge insignias.
Some R/Rt's are decent, but since splinter weapon was nerfed a while back I don't see them as much in PvP or PvE.
If I wanted to be a Rit pretending to be a physical, I would go for Rt/A
[Spirit's Strength] + Daggers = Crazy damage (but low armor).
Ghostforge insignias.
rebirthofdragon
Quote:
Originally Posted by Karate Jesus
If I wanted to be a Rit pretending to be a physical, I would go for Rt/A
[Spirit's Strength] + Daggers = Crazy damage (but low armor). Armor is what made me think of range. In theory, you'd be making up for the slower attack speed by hitting several foes at once. Admittedly, you'd probably need a zealous weapon to support the 15e/5seconds (2x Volley + Splinter) but since the bow itself isn't your main source of damage, I don't think that's an issue. In fact, I'd weighed dropping Marksmanship altogether, but I think I gain more from meeting the req for a bow than by maxing Spawning Power.
@ zelgadissan:
I may have misunderstood, but how does having several 10e skills help energy management? In my experience, ranger stances are primarily for IAS which I have here in Weapon of Aggression (though Rapid Fire may be a better option when Volley isn't defining your attack rate), and, as you point out, Drunken Master is a potential replacement.
[Spirit's Strength] + Daggers = Crazy damage (but low armor). Armor is what made me think of range. In theory, you'd be making up for the slower attack speed by hitting several foes at once. Admittedly, you'd probably need a zealous weapon to support the 15e/5seconds (2x Volley + Splinter) but since the bow itself isn't your main source of damage, I don't think that's an issue. In fact, I'd weighed dropping Marksmanship altogether, but I think I gain more from meeting the req for a bow than by maxing Spawning Power.
@ zelgadissan:
I may have misunderstood, but how does having several 10e skills help energy management? In my experience, ranger stances are primarily for IAS which I have here in Weapon of Aggression (though Rapid Fire may be a better option when Volley isn't defining your attack rate), and, as you point out, Drunken Master is a potential replacement.
Nightow
[Spirit's Strength][Great Dwarf Armor][splinter weapon][Drunken Master][volley][no skill][no skill][Death Pact Signet]
For Energy Mgmt, optional slots can include [body shot], [Energetic Was Lee Sa] or [Air of superiority] (For the lols)
[Mental Block] for blocking if you don't mind the 10 energy cost or you could... just rely on a good prot monk. o_O
[nightmare weapon][triple shot] for massive self heal + spike dmg.
Fore more DPS, bring a couple of drinks.
For Energy Mgmt, optional slots can include [body shot], [Energetic Was Lee Sa] or [Air of superiority] (For the lols)
[Mental Block] for blocking if you don't mind the 10 energy cost or you could... just rely on a good prot monk. o_O
[nightmare weapon][triple shot] for massive self heal + spike dmg.
Fore more DPS, bring a couple of drinks.
zelgadissan
Ranger stances aren't just for IAS. The two main stances you're going to see from a ranger are [Lightning Reflexes] and [Natural Stride]. To me the 75% block on Lightning is just as important as the 33% IAS, and honestly almost more so. As for Natty, well you can't use it because of Spirit's Strength. Then there's [Serpent's Quickness] which I'm not in any means suggesting, just saying I've seen it legitimately used.
Mental Block is my way of replacing the stance, which is one of the three 10 energy skills you're mentioning. It only really needs cast when under attack, and then you shouldn't need to recast it for the entire rest of the battle. The other two 10e attacks are more for strong damage when not using Splinter+Volley, which is pretty much when the battle's almost over anyway. You could easily replace them with 5e skills like [Crossfire], [Body Shot], [Keen Arrow], whatever you want really. Those are just my two favorite "other" skills.
And don't forget the fact that I said I failed because of e-management So you can ignore whatever I'm saying quite easily.
Mental Block is my way of replacing the stance, which is one of the three 10 energy skills you're mentioning. It only really needs cast when under attack, and then you shouldn't need to recast it for the entire rest of the battle. The other two 10e attacks are more for strong damage when not using Splinter+Volley, which is pretty much when the battle's almost over anyway. You could easily replace them with 5e skills like [Crossfire], [Body Shot], [Keen Arrow], whatever you want really. Those are just my two favorite "other" skills.
And don't forget the fact that I said I failed because of e-management So you can ignore whatever I'm saying quite easily.
Nightow
In my opinion, [Mental Block] was made with Dervishes and Assassins in mind due to it being enchantment, how it's re-applied and it's energy cost. It really does not serve much of a purpose on a Rt/R SS-splinter volley bar as you already have an IMS and a cover enchant with an armor and health bonus to get your neck out of harms way. If the enemy is hitting your mid/backline too much and you are facing a high DP penalty, either your team is doing something wrong or has the wrong builds.
upier
Quote:
Originally Posted by Nightow
[Spirit's Strength][Great Dwarf Armor][splinter weapon][Drunken Master][volley][no skill][no skill][Death Pact Signet]
For Energy Mgmt, optional slots can include [body shot], [Energetic Was Lee Sa] or [Air of superiority] (For the lols) Lee Sa as e-management on a character that deals damage with a weapon?
I guess not using your skills for 10 secs DOES work as e-management in a way ...
For Energy Mgmt, optional slots can include [body shot], [Energetic Was Lee Sa] or [Air of superiority] (For the lols) Lee Sa as e-management on a character that deals damage with a weapon?
I guess not using your skills for 10 secs DOES work as e-management in a way ...
Nightow
Only out of battle and was not meant to be taken seriously, like Air of superiority. In all seriousness, all you should need is a zealous bow and the skills to get a mob tightly packed.
P.S. - lighten up a bit upier, lol.
P.S. - lighten up a bit upier, lol.
-Makai-
I'm not seeing [rapid fire] anywhere. I am incredibly confused.
Ahh yes, I forgot about Volley. I retract my rushed reply.
Ahh yes, I forgot about Volley. I retract my rushed reply.
Nightow
Quote:
Originally Posted by Sante_Kelm
I'm not seeing [rapid fire] anywhere. I am incredibly confused.
Psst! [Rapid Fire] is a prep!
[volley] removes preps. There's your answer.
Only time [Rapid Fire] is useful is if you're going for single target damage and we all know how PvE is about teh AoE!
Psst! [Rapid Fire] is a prep!
[volley] removes preps. There's your answer.
Only time [Rapid Fire] is useful is if you're going for single target damage and we all know how PvE is about teh AoE!
Rhamia Darigaz
Quote:
Originally Posted by Nightow
we all know how PvE is about teh AoE!
call to the torment and abaddon's chosen beg to differ o.O
Nightow
Quote:
Originally Posted by Rhamia Darigaz
call to the torment and abaddon's chosen beg to differ o.O
lol, true but that's like what? A handful of zones in all of PvE? Don't forget, Rt/R's have [nightmare weapon] and [triple shot] which gets through Abaddon's Chosen. Also, I heard calling targets was gud.
Lhim
Using [Essence Strike] with a spirit like [vampirism] or [bloodsong] helps, but Rt/R is always a bit energy intensive.
Nightow
Quote:
Originally Posted by deank81
Using [Essence Strike] with a spirit like [vampirism] or [bloodsong] helps, but Rt/R is always a bit energy intensive.
If you're going to be using [Essence Strike], I'd rather load up a N/Rt with [life] than use up another skill slot.
Marverick
Quote:
Originally Posted by Karate Jesus
...it is amazing, but sadly...not on topic (we're talk about Rits, remember?)
That was in response to the person above me who advocated going /Rt for FomF and DPSignet.
Also Spirit's Strength works better with faster weapons. Bows attack too slow (once every 2 seconds). If you want range, then a Spear will serve much better.
Also Spirit's Strength works better with faster weapons. Bows attack too slow (once every 2 seconds). If you want range, then a Spear will serve much better.
upier
Quote:
Originally Posted by Nightow
Only out of battle and was not meant to be taken seriously, like Air of superiority. In all seriousness, all you should need is a zealous bow and the skills to get a mob tightly packed.
P.S. - lighten up a bit upier, lol. Ahhh I thought AoS was the skill added for the lulz.
My mistake.
P.S. - lighten up a bit upier, lol. Ahhh I thought AoS was the skill added for the lulz.
My mistake.
rebirthofdragon
Quote:
Originally Posted by Marverick
That was in response to the person above me who advocated going /Rt for FomF and DPSignet.
Also Spirit's Strength works better with faster weapons. Bows attack too slow (once every 2 seconds). If you want range, then a Spear will serve much better. Like I said, hitting 4 foes at once, or a single foe three times with one attack seems like it might make up for a slower attack rate.
I'm somewhat surprised, however, that people seem to be generally in agreement that this would be superior to a Ranger's damage (with the possible exception of difficult energy management).
[build prof=rt/r chan=12+1+1 spawn=9+1 mark=9 desc="Weapon: Zealous Bow of Enchanting"][Spirit's Str][Splinter Weapon][Warmonger's][volley][triple shot][distracting shot][drunken master][nightmare we][/build]
If I understand correctly, this can deal out very respectable damage, interrupt and shutdown like a ranger, and even "spike" by stealing 141 life every 10 seconds.
Did I just win Guild Wars?
Also Spirit's Strength works better with faster weapons. Bows attack too slow (once every 2 seconds). If you want range, then a Spear will serve much better. Like I said, hitting 4 foes at once, or a single foe three times with one attack seems like it might make up for a slower attack rate.
I'm somewhat surprised, however, that people seem to be generally in agreement that this would be superior to a Ranger's damage (with the possible exception of difficult energy management).
[build prof=rt/r chan=12+1+1 spawn=9+1 mark=9 desc="Weapon: Zealous Bow of Enchanting"][Spirit's Str][Splinter Weapon][Warmonger's][volley][triple shot][distracting shot][drunken master][nightmare we][/build]
If I understand correctly, this can deal out very respectable damage, interrupt and shutdown like a ranger, and even "spike" by stealing 141 life every 10 seconds.
Did I just win Guild Wars?
Nightow
Quote:
Originally Posted by rebirthofdragon
Like I said, hitting 4 foes at once, or a single foe three times with one attack seems like it might make up for a slower attack rate.
I'm somewhat surprised, however, that people seem to be generally in agreement that this would be superior to a Ranger's damage (with the possible exception of difficult energy management).
[build prof=rt/r chan=12+1+1 spawn=9+1 mark=9 desc="Weapon: Zealous Bow of Enchanting"][Spirit's Str][Splinter Weapon][Warmonger's][volley][triple shot][distracting shot][drunken master][nightmare we][/build]
If I understand correctly, this can deal out very respectable damage, interrupt and shutdown like a ranger, and even "spike" by stealing 141 life every 10 seconds.
Did I just win Guild Wars? You're missing a cover enchant for SS. Believe it or not, there are monsters who do strip enchants.
I'm somewhat surprised, however, that people seem to be generally in agreement that this would be superior to a Ranger's damage (with the possible exception of difficult energy management).
[build prof=rt/r chan=12+1+1 spawn=9+1 mark=9 desc="Weapon: Zealous Bow of Enchanting"][Spirit's Str][Splinter Weapon][Warmonger's][volley][triple shot][distracting shot][drunken master][nightmare we][/build]
If I understand correctly, this can deal out very respectable damage, interrupt and shutdown like a ranger, and even "spike" by stealing 141 life every 10 seconds.
Did I just win Guild Wars? You're missing a cover enchant for SS. Believe it or not, there are monsters who do strip enchants.
BigDave
Try this build for a laugh.
[PvE Rit Spike;OAKjktgI5SwgtSvlwGzTzkKbIbA]
Spawning @ 11+1+1 (or +2-3 since you have vital wep)
The spike does this @ 13 SP:
The spike can go higher than this quite easily. Just depends on crits and the damage the bow does. Not uncommon to do 400 damage with the first triple shot.
And without the attack skills it does this:
The spike is a little slow to set up but when you let rip it can take down pretty much anything in a few seconds. And you'll need a few seconds break to regen energy after 2-3 spikes (depends how many needlings you need to kill something) but even without using the attack skills you are still putting out some high DPS.
It's great fun for a change
[PvE Rit Spike;OAKjktgI5SwgtSvlwGzTzkKbIbA]
Spawning @ 11+1+1 (or +2-3 since you have vital wep)
The spike does this @ 13 SP:
The spike can go higher than this quite easily. Just depends on crits and the damage the bow does. Not uncommon to do 400 damage with the first triple shot.
And without the attack skills it does this:
The spike is a little slow to set up but when you let rip it can take down pretty much anything in a few seconds. And you'll need a few seconds break to regen energy after 2-3 spikes (depends how many needlings you need to kill something) but even without using the attack skills you are still putting out some high DPS.
It's great fun for a change
rebirthofdragon
Having played through NF with my rit to cap Spirit's Strength, I now realize that it is completely superfluous to the build. If I'm doing ~600 damage to each enemy in a group (Channeling 16), the extra bow+ss damage (around 40) is all but invisible. I would often end up using spirit rift to deal some extra damage because SS was so underwhelming. Taking damage was also a non-issue with a shortbow for attacking and longbow for aggroing; by the time they got close, they were almost dead.
Taking out SS frees up 9 attribute ranks and an elite. Considering that I had almost no problems with energy (roaring ethers being the exception) and wasn't using adrenaline skills, casting spirits, or holding a bundle, most Rit elites are pretty useless for this build. Barrage seems to be the logical choice to emphasize Splinter Weapon.
I'd also like a long-lasting, non-weapon IAS. Rampage as One came up, but Never Rampage Alone has nearly the same effect, except that it lasts longer. Sure, it takes 3 slots, but the "combo" is only 2 skills, and NRA provides IAS, some bit of healing, and an extra tank. Obviously, I'd want a hearty pet.
I'm considering something like when I'm going in with heroes:
[build prof=Rt/R Chan=12+1+1 mark=9 beast=9][splinter wea][barrage][warmonger][triple shot][no skill][Never rampage][comfort animal][charm animal][/build]
With runes of attunement and a zealous bow, NRA's energy cost shouldn't be restrictive.
Alternatively, when I'm with a real, coordinated party, I could run something like:
[build prof=Rt/R Chan=12+1+1 mark=9 rest=9][splinter wea][volley][warmonger][triple shot][life][recup][spirit light weapon][essence strike][/build]
Any thoughts?
Taking out SS frees up 9 attribute ranks and an elite. Considering that I had almost no problems with energy (roaring ethers being the exception) and wasn't using adrenaline skills, casting spirits, or holding a bundle, most Rit elites are pretty useless for this build. Barrage seems to be the logical choice to emphasize Splinter Weapon.
I'd also like a long-lasting, non-weapon IAS. Rampage as One came up, but Never Rampage Alone has nearly the same effect, except that it lasts longer. Sure, it takes 3 slots, but the "combo" is only 2 skills, and NRA provides IAS, some bit of healing, and an extra tank. Obviously, I'd want a hearty pet.
I'm considering something like when I'm going in with heroes:
[build prof=Rt/R Chan=12+1+1 mark=9 beast=9][splinter wea][barrage][warmonger][triple shot][no skill][Never rampage][comfort animal][charm animal][/build]
With runes of attunement and a zealous bow, NRA's energy cost shouldn't be restrictive.
Alternatively, when I'm with a real, coordinated party, I could run something like:
[build prof=Rt/R Chan=12+1+1 mark=9 rest=9][splinter wea][volley][warmonger][triple shot][life][recup][spirit light weapon][essence strike][/build]
Any thoughts?
idicious
For insane DPS:
[skill]splinter weapon[/skill][skill]volley[/skill][skill]nightmare weapon[/skill][skill]triple shot[/skill][skill]ancestors rage[/skill][skill]spirit rift[/skill][skill]Spirits Strength[/skill][skill]I am the strongest[/skill]
Use a zealous bow.
[skill]splinter weapon[/skill][skill]volley[/skill][skill]nightmare weapon[/skill][skill]triple shot[/skill][skill]ancestors rage[/skill][skill]spirit rift[/skill][skill]Spirits Strength[/skill][skill]I am the strongest[/skill]
Use a zealous bow.