Tyrian Layout
Kwith
I was looking over the maps and I started wondering about how exactly the layout of the planet "Tyria" could be.
I did some searching and I found a lot of people have been saying that Tyria as we know it right now with Elona and Cantha is very small.
I also am curious what lies to the easy and west of the main continent.
Now depending on the size of the planet (I would guess people assume its Earth sized) but if it is indeed smaller, like the size of Mars, could what we see in fact be all that there is?
What if Cantha was connected to the northern-most part of Tyria, it would explain how the Charr got assassins and ritualists. I haven't seen any Charr dervishes and some Charr menders have some paragon skills so we know the charr have been to Elona (or they have captured some elonian characters, possibly sunspears).
Its just a thought that came to mind one day and I probably am 100% wrong in this thought but I figured I'd see what others thought.
I did some searching and I found a lot of people have been saying that Tyria as we know it right now with Elona and Cantha is very small.
I also am curious what lies to the easy and west of the main continent.
Now depending on the size of the planet (I would guess people assume its Earth sized) but if it is indeed smaller, like the size of Mars, could what we see in fact be all that there is?
What if Cantha was connected to the northern-most part of Tyria, it would explain how the Charr got assassins and ritualists. I haven't seen any Charr dervishes and some Charr menders have some paragon skills so we know the charr have been to Elona (or they have captured some elonian characters, possibly sunspears).
Its just a thought that came to mind one day and I probably am 100% wrong in this thought but I figured I'd see what others thought.
jiggles
Gmr Leon
It's pretty much been decided that Cantha is not north of Tyria. Aside from that, simply because the enemies have those professions does not mean they have been to those locations. It's really a matter of game mechanics more than actual lore. (With the exception of the Charr, which seem to have had some of their population in Elona at one time, as we see mummified Charr in the Desolation.)
pamelf
Quote:
Originally Posted by GmrLeon
(With the exception of the Charr, which seem to have had some of their population in Elona at one time, as we see mummified Charr in the Desolation.)
|
Gmr Leon
Just go to the Bone Palace, go near the portal directly in front of Palawa Joko, and look to your right. That NPC is pretty much confirmed to be a mummified Charr. Why they're there, of all places, is unknown.
Arduin
Nightow
Quote:
Originally Posted by Arduinna
|
pamelf
Oooh cool! Thanks. I really do need to pay more attention...
Nightow
Quote:
Originally Posted by GmrLeon
It's pretty much been decided that Cantha is not north of Tyria. Aside from that, simply because the enemies have those professions does not mean they have been to those locations. It's really a matter of game mechanics more than actual lore. (With the exception of the Charr, which seem to have had some of their population in Elona at one time, as we see mummified Charr in the Desolation.)
|
GoodApollo1234
Quote:
Originally Posted by Nightow
Didn't they cross Elona in their attempt to reach Orr or something like that?
|
As for the main topic of the thread:
The (canceled) expansion, Guild Wars:Utopia was supposed to uncover western territories, along with some of the areas uncovered in EoTN, I believe.
If this is all there is of Tyria, than it would be a really, REALLY small planet, as all 3 of the currently explorable continents could fit snuggly on Manhattan island. It would be nowhere near the size of Mars, which is about half the size of Earth. So it's safe to assume that there is a TON more of the planet, Tyria that we aren't (and possibly never will be) able to explore.
To give you a sense of distance on the world map, if you were to draw a straight line between Beacon's Perch and Droknar's Forge, that line would be about 1 mile long. The entire Guild Wars world is pretty poorly laid out, as no area this small, with this type of climate could possibly exist naturally.
Edit: Just added something I forgot to mention.
draxynnic
Orrr... we could just take it as given that travel times have been compressed for playability, and in the 'real' Tyria distances are larger and the 'aggro bubble' represents the actual distance the bad guys can see?
If we take it literally, what happens if we start comparing the inside area of dungeons to the outside? Will we decide that the Cathedral of Flames, the Catacombs of Kathandrax, Rragar's Menagerie and the Ooze Pit all bump up against one another?
The terrain is an abstraction intended to create a fun game. The thought strikes me that rather than trying to analyse the literal speeds we see characters moving at, it might be more worthwhile considering the travel speeds the NPCs seem to talk about. For instance, it is at least strongly implied that the distance covered by the Borlis Pass mission is about a day's travel for the refugees, as each location is used as a location to stay for the night before moving on. Even taking into account mountainous terrain, wagons, the cold, Stone Summit and centaur attacks, and less-than-optimally-fit travellers, that implies that this distance is at least a few miles, however quickly the heroes may be able to race across it if unopposed.
If we take it literally, what happens if we start comparing the inside area of dungeons to the outside? Will we decide that the Cathedral of Flames, the Catacombs of Kathandrax, Rragar's Menagerie and the Ooze Pit all bump up against one another?
The terrain is an abstraction intended to create a fun game. The thought strikes me that rather than trying to analyse the literal speeds we see characters moving at, it might be more worthwhile considering the travel speeds the NPCs seem to talk about. For instance, it is at least strongly implied that the distance covered by the Borlis Pass mission is about a day's travel for the refugees, as each location is used as a location to stay for the night before moving on. Even taking into account mountainous terrain, wagons, the cold, Stone Summit and centaur attacks, and less-than-optimally-fit travellers, that implies that this distance is at least a few miles, however quickly the heroes may be able to race across it if unopposed.
GoodApollo1234
Quote:
Originally Posted by draxynnic
Orrr... we could just take it as given that travel times have been compressed for playability, and in the 'real' Tyria distances are larger and the 'aggro bubble' represents the actual distance the bad guys can see?
|
Personally, I would have preferred if they'd given us a not-to-scale map of the world, like the classic LoTR map:
http://192.107.108.56/portfolios/n/n...idEarthMap.jpg
Along with individual maps of zones, that would be a flawless system.
natmarie21
Quote:
Originally Posted by GoodApollo1234
I have no idea what they were doing that far south.
|
the charr cats aren't too different in personality, but could it just be that, as elona is based on africa, the charr there are the equivilent to lions, and the charr that we see in tyria are the equivilent to the ginger cats? in gw world, their personalities and aggression are the same. a better example then lions and domesticated cats would probably be wolves and dogs. from the same family tree, but living in different areas(wolves generally in forests, and dogs in peoples home), also, some dogs can be aggressive too i.e pit bulls
just my thoughts on it
Benderama
you know that kryta, the maguuma jungle and tarnished coast all look like hot climates wouldnt that mean that west is closer to the eqautor or something? or they have 2 suns and one is closer to elona?
also if cantha is attacked to the northern part of tyria, why havnt the charr migrated north to cantha, and wouldnt the jade wind affect places like sifhalla cos its right at the bottom of cantha
also if cantha is attacked to the northern part of tyria, why havnt the charr migrated north to cantha, and wouldnt the jade wind affect places like sifhalla cos its right at the bottom of cantha
Konig Des Todes
Quote:
Originally Posted by Benderama
also if cantha is attacked to the northern part of tyria, why havnt the charr migrated north to cantha, and wouldnt the jade wind affect places like sifhalla cos its right at the bottom of cantha
|
draxynnic
Quote:
Originally Posted by Benderama
you know that kryta, the maguuma jungle and tarnished coast all look like hot climates wouldnt that mean that west is closer to the eqautor or something? or they have 2 suns and one is closer to elona?
|
Taba Boy
Quote:
Originally Posted by Arduinna
|
anyway, is it certain that tyria(continent), cantha, and elona r the only continents in planet tyria?
Konig Des Todes
The mummified Charr do look a lot like Tengu, have were considered as such for a while. But if you look at the tail of the undead, the charr, and the Tengu, you see the similarity between the Undead and the Charr. Also, the undead doesn't have a beak (and has teeth).
Free Runner
Quote:
Originally Posted by Taba Boy
looks more like a mummified tengu than a charr to me.
anyway, is it certain that tyria(continent), cantha, and elona r the only continents in planet tyria? |
And as of now there are only 3 continents and the Battle Ilse. Any other supposed continents are moot since it will be years until we're ever introduced to them.
We can however see that there is land connected to Western/Eastern/Northen Tyria,Northen Elona and Southern/Eastern Cantha. So while we wont be finding out about new continents for a few years we can be sure there are areas of land around the world of Tyria, that we've never seen.
BrettM
It doesn't seem all that hard to explain how some Charr got as far south as the Desolation.
A large Charr army headed for Orr, passing through part of the Crystal Desert to get there. Not all of them necessarily died when Orr blew up. A few at the rear may have been thrown into disarray by the cataclysm, wandered around lost, and ended up down around the Desolation. Or, some units may have gone astray as they passed through on the way to Orr, perhaps cut off from the main column by an attack of the Forgotten or something.
A large Charr army headed for Orr, passing through part of the Crystal Desert to get there. Not all of them necessarily died when Orr blew up. A few at the rear may have been thrown into disarray by the cataclysm, wandered around lost, and ended up down around the Desolation. Or, some units may have gone astray as they passed through on the way to Orr, perhaps cut off from the main column by an attack of the Forgotten or something.
Konig Des Todes
The mummified Charr in the desolation are probably from way before the Cataclysm. The reason being is that Joko was imprisoned and it was him who raised the army. So those Charr (and all other desolation undead) would be older then 200 years. Excluding the ghosts of course, as those are from Turai's pilgrimage.
I would have to say that those Charr are from before the humans came around, if they are the same Charr as the ones in the Charr Homelands/Ascalon. I would have to argue that they were some of the Charr that fought against the Forgotten, as according to the Ecology of the Charr, the Blazeridge Mountains were a constant battlefield, so it is possible they sent a few warbands as a guerilla warfare tactic (like the Ebon Vanguard) who were later raised as undead.
That's my theory at least (only other thing I can see would be Charr living/lived East of Ascalon/North of Elona).
I would have to say that those Charr are from before the humans came around, if they are the same Charr as the ones in the Charr Homelands/Ascalon. I would have to argue that they were some of the Charr that fought against the Forgotten, as according to the Ecology of the Charr, the Blazeridge Mountains were a constant battlefield, so it is possible they sent a few warbands as a guerilla warfare tactic (like the Ebon Vanguard) who were later raised as undead.
That's my theory at least (only other thing I can see would be Charr living/lived East of Ascalon/North of Elona).
draxynnic
That said, it's interesting that we don't see any undead Forgotten in Joko's army - or at least, not that I recall. Could that be because the Forgotten are somehow immune to being raised as undead, or was it that that was one fight Palawa decided not to pick?
Free Runner
Its probably due to him not being able to get to the Forgotton. Considering he hadnt expanded into the Crystal Desert and the Forgotton couldnt survive in the Desolation. Considering theres no mention of Joko before the War on Abaddon i assume he was not around at that time so by the time he did appear,with the exception of that lone witness, the Forgotton were probably long gone from the desolation.
Hyper.nl
Quote:
Originally Posted by jiggles
|
Konig Des Todes
Shasgaliel
Deep and Urgoz Warren are missing. Any idea why?
Konig Des Todes
Deep and Urgoz are dungeons and do not show up on the map, so it is hard to tell where they are exactly. That is, if you mean the fan-made picture . If you mean the in-game map, well, like I said, they are dungeons and just don't show up on the map. (Probably because of the old, must talk to x NPC to get in.)
Free Runner
The Deep is near Cavalon (Part of which can be partially seen on The Deeps map). Urgoz's map is darker so its hard to tell but i would assume it is connected to House Zu Heltzer. I would assume that the person who made the map thought the Deep and Warren were like the Realm of Torment.
draxynnic
Quote:
Originally Posted by Free Runner
Its probably due to him not being able to get to the Forgotton. Considering he hadnt expanded into the Crystal Desert and the Forgotton couldnt survive in the Desolation. Considering theres no mention of Joko before the War on Abaddon i assume he was not around at that time so by the time he did appear,with the exception of that lone witness, the Forgotton were probably long gone from the desolation.
|
That said, the description of the Lair indicates that it largely collapsed due to 'the expansion of the Realm of Torment' - it's possible that during Joko's first reign, it was inaccessible from the ground and Joko couldn't get in, while the Forgotten used it as an observation post.
Hyper.nl
Quote:
Originally Posted by Azazel The Assassin
|