what heros would go well with a BHA ranger?
pipo
hi
what heros and builds would go well with my BHA/epidemic ranger ?
ive heard of sabway but are there any other ones that are very good ?
if there are, please post the build
thank you
what heros and builds would go well with my BHA/epidemic ranger ?
ive heard of sabway but are there any other ones that are very good ?
if there are, please post the build
thank you
Gift3d
Obviously [volley] on the BHA ranger
A fire nuker ele with [maelstrom] for just total interruptage, since it doesn't need points in water magic to interrupt and lasts 10 seconds regardless
Or a dervish hero for additional AoE attacks with [chilling victory], not sure if that would interrupt though when dazed...
A fire nuker ele with [maelstrom] for just total interruptage, since it doesn't need points in water magic to interrupt and lasts 10 seconds regardless
Or a dervish hero for additional AoE attacks with [chilling victory], not sure if that would interrupt though when dazed...
Rothan Celt
Well Daze is a very important condition to spread so something that spreads 'cover conditions' So something along the lines of a necro with Enfeebling blood and perhaps a Searing flames ele. a ele with Maelstrom is totaly <3 with mass daze.
If there are gonna be a ton of conditions flying around think about Fragility on a mesmer with Ineptitude if planned right you can spread blindness with the daze for overall shutdown.
But in conclusion just make sure you have cover conditions. Necro Trinity works gr8 with a BHA since with a BHA ranger that team build basically has everything. Well my version of necro trinity at any rate.
If there are gonna be a ton of conditions flying around think about Fragility on a mesmer with Ineptitude if planned right you can spread blindness with the daze for overall shutdown.
But in conclusion just make sure you have cover conditions. Necro Trinity works gr8 with a BHA since with a BHA ranger that team build basically has everything. Well my version of necro trinity at any rate.
pipo
Quote:
Originally Posted by Rothan Celt
But in conclusion just make sure you have cover conditions. Necro Trinity works gr8 with a BHA since with a BHA ranger that team build basically has everything. Well my version of necro trinity at any rate.
i would be really happy if u care to share your version of the tripple necro heroes
Rothan Celt
I would but currently in aussieland so im away from my templates etc
There are 100s of the tripple necro team Sabs have got to be one of the best just throw some hex removal onto the MM and even splice some into your own build. Sabs builds work gr8 but i do belive she/he played a roll that removed hexs etc. Just be creative with skills and mix em with your build.
you might want to consider pin down and MaelStrom Pindown>Epidemic is a uber snare Malestrom on those helpless Mobs would be <3
Also Gift 3d Why would volley be useful? Im afraid to say i dnt see how it would yet you say 'obviously' so erm im kinda
There are 100s of the tripple necro team Sabs have got to be one of the best just throw some hex removal onto the MM and even splice some into your own build. Sabs builds work gr8 but i do belive she/he played a roll that removed hexs etc. Just be creative with skills and mix em with your build.
you might want to consider pin down and MaelStrom Pindown>Epidemic is a uber snare Malestrom on those helpless Mobs would be <3
Also Gift 3d Why would volley be useful? Im afraid to say i dnt see how it would yet you say 'obviously' so erm im kinda
Cebe
Thinking laterally here, off the top of my head...this could be good:
[build prof=R/Me name="Human Player" box marks=12+1+1 exper=12+1 desc="Fiery Bow"][Broad Head Arrow][Epidemic][Volley][Distracting Shot][No Skill][No Skill][Lightning Reflexes][Resurrection Signet][/build]
(Equip with a Fiery Bowstring)
[build prof=Rt name="Hero Rit" box chann=12+1+1 resto=12+1 spawn=3+1][Offering of Spirit][Ancestors' Rage][Splinter Weapon][No Skill][Life][Protective was Kaolai][Mend Body and Soul][Death Pact Signet][/build]
[build prof=E name="Hero Ele" box fire=12+1+1 energy=12+1][Ether Renewal][Fire Attunement][Aura of Restoration][Mark of Rodgort][Rodgort's Invocation][Fireball][No Skill][No Skill][/build]
(Please note Ether Renewal's description is wrong for PvE. In PvE it's now like cheating.)
[build prof=D/Rt name="Hero Dervish" box mysticism=10+1+1 scythe=12+1 earthprayers=8+1 desc="Ebon Scythe"][Faithful Intervention][Ebon Dust Aura][Heart of Fury][Mystic Corruption][Mystic Sweep][Zealous Sweep][Victorious Sweep][Death Pact Signet][/build]
(Equip Hero with an Ebon Scythe)
Bearing in mind I just made it up right now...I can't comment on how well it will work.
Basic idea is you spread Broad Head Arrow with Epidemic as necessary, and then mass interrupt with Volley (under the influence of Lightning Reflexes). Use a Fiery bow so that Volley triggers Mark of Rodgort as much as possible. You could use a Silencing Bow as a switch when using Broad Head though if you want. The Ritualist can cast Splinter Weapon on you and the Dervish for plenty of Splinter-lulz, as well as packing in some support. Dervish is basically a blind-bot. Make sure you give the Dervish an Ebon scythe, because I just prefer not to trust them with a damage conversion enchantment.
If playing with another human you could pack a [["They're On Fire!"] Paragon. With "They're On Fire!", support from the Ritualist, and Daze & Blind shutting down Casters and Physicals respectively you could be really daring and just take one Monk.
Meh, it's just a few ideas for you.
I personally find using 3 Necros for everything exceptionally boring.
Quote:
Originally Posted by Rothan Celt
[build prof=R/Me name="Human Player" box marks=12+1+1 exper=12+1 desc="Fiery Bow"][Broad Head Arrow][Epidemic][Volley][Distracting Shot][No Skill][No Skill][Lightning Reflexes][Resurrection Signet][/build]
(Equip with a Fiery Bowstring)
[build prof=Rt name="Hero Rit" box chann=12+1+1 resto=12+1 spawn=3+1][Offering of Spirit][Ancestors' Rage][Splinter Weapon][No Skill][Life][Protective was Kaolai][Mend Body and Soul][Death Pact Signet][/build]
[build prof=E name="Hero Ele" box fire=12+1+1 energy=12+1][Ether Renewal][Fire Attunement][Aura of Restoration][Mark of Rodgort][Rodgort's Invocation][Fireball][No Skill][No Skill][/build]
(Please note Ether Renewal's description is wrong for PvE. In PvE it's now like cheating.)
[build prof=D/Rt name="Hero Dervish" box mysticism=10+1+1 scythe=12+1 earthprayers=8+1 desc="Ebon Scythe"][Faithful Intervention][Ebon Dust Aura][Heart of Fury][Mystic Corruption][Mystic Sweep][Zealous Sweep][Victorious Sweep][Death Pact Signet][/build]
(Equip Hero with an Ebon Scythe)
Bearing in mind I just made it up right now...I can't comment on how well it will work.
Basic idea is you spread Broad Head Arrow with Epidemic as necessary, and then mass interrupt with Volley (under the influence of Lightning Reflexes). Use a Fiery bow so that Volley triggers Mark of Rodgort as much as possible. You could use a Silencing Bow as a switch when using Broad Head though if you want. The Ritualist can cast Splinter Weapon on you and the Dervish for plenty of Splinter-lulz, as well as packing in some support. Dervish is basically a blind-bot. Make sure you give the Dervish an Ebon scythe, because I just prefer not to trust them with a damage conversion enchantment.
If playing with another human you could pack a [["They're On Fire!"] Paragon. With "They're On Fire!", support from the Ritualist, and Daze & Blind shutting down Casters and Physicals respectively you could be really daring and just take one Monk.
Meh, it's just a few ideas for you.
I personally find using 3 Necros for everything exceptionally boring.
Quote:
Also Gift 3d Why would volley be useful? Im afraid to say i dnt see how it would yet you say 'obviously' so erm im kinda
When Dazed, Casters are interrupted on hit.
Broad Head Arrow + Epidemic spreads Daze to adjacent casters.
Volley hits multiple Casters potentially interrupting up to 3 at a time.
Only downside to Volley is you can't use a Preparation.
Broad Head Arrow + Epidemic spreads Daze to adjacent casters.
Volley hits multiple Casters potentially interrupting up to 3 at a time.
Only downside to Volley is you can't use a Preparation.
Rothan Celt
Quote:
Originally Posted by Celestial Beaver
When Dazed, Casters are interrupted on hit.
Volley hits multiple Casters potentially interrupting up to 3 at a time.
Only downside to Volley is you can't use a Preparation.
Thx i knew that about daze /doh *dazed* In that case volley is a yes and a derv hero with the build that Beaver has suggested would... work.
distilledwill
I always play a BHA epidemic ranger in HM PvE wherever I might be. Id definately recommend a MM or MB. Once you hit daze on a caster and they get a couple of minions on them, theyre not going anywhere.
The Jagged Bomber from sabway works just dandy. Fiends are even better but you don't get as good a minion wall to sit behind.
[jagged bones][animate bone minions][death nova][blood of the master][infuse condition][dwayna's sorrow][foul feast][signet of lost souls]
The Jagged Bomber from sabway works just dandy. Fiends are even better but you don't get as good a minion wall to sit behind.
[jagged bones][animate bone minions][death nova][blood of the master][infuse condition][dwayna's sorrow][foul feast][signet of lost souls]
Cebe
Quote:
Originally Posted by Nainoa
5) Motivation Paragon
Motivation is much weaker than Command.
Command gives you physical buffs such as:
Command gives you physical buffs such as:
[Anthem of Envy] [Anthem of Weariness] [Anthem of Fury] ["Go For The Eyes!"] ["Find Their Weakness!"] [Anthem of Disruption]
...which work very well when you have a physical heavy team, such as the one you set out.
Motivation is full of weak heals with a few "battery-ish" chants thrown in. I guess [["It's Just a Flesh Wound!"] is ok...
I see no use for a Motivation Paragon when the decidedly tantalising array of physical delights from the Command line is available unless, perhaps, you have multiple Paragons and want to use "Chorus" chants etc...
...which work very well when you have a physical heavy team, such as the one you set out.
Motivation is full of weak heals with a few "battery-ish" chants thrown in. I guess [["It's Just a Flesh Wound!"] is ok...
I see no use for a Motivation Paragon when the decidedly tantalising array of physical delights from the Command line is available unless, perhaps, you have multiple Paragons and want to use "Chorus" chants etc...
jackerduud
Never put Death Pact Signet on your Healer or MM. Even though triplenecro (6necro in my case, my guild leader and i have the perfect build) is nearly invincible, if something should go wrong, you will either lose a healer, or control of your minions.
Cebe
Quote:
Originally Posted by jackerduud
Never put Death Pact Signet on your Healer or MM. Even though triplenecro (6necro in my case, my guild leader and i have the perfect build) is nearly invincible, if something should go wrong, you will either lose a healer, or control of your minions.
Actually, Death Pact Signet is a fantastic skill for those instances when you get one freak spike on a party member and other than that you very rarely lose anyone. I use Death Pact Signet on heroes all the time. I rarely lose any party members in Normal Mode, and on the odd occaision, say, one gets spiked off from a freak number of Afflicted Soul Explosions because we're killing everything just so gosh darn fast and the Monk AI doesn't have the foresight to protect against it, DPS resses the fallen guy and we continue on our merry way. It really doesn't take long to wear off.
That being said, perhaps another resurrection skill would be better placed for someone who is learning the game and needs a little more leeway.
Also, there is nothing wrong with giving a hero Death Pact Signet and disabling it until you want to use it manually.
That being said, perhaps another resurrection skill would be better placed for someone who is learning the game and needs a little more leeway.
Also, there is nothing wrong with giving a hero Death Pact Signet and disabling it until you want to use it manually.
DarkSpirit
For discord build, if I spread out the healing, condition and hex skills across my heroes, then it is not that bad to lose one of them through DPS. DPS has the advantage of saving you death penalty especially for HM, and a MM in the team can always use the extra corpse, provided he wasn't the one who died.
I wouldn't equip my MM with DPS though, but I usually make him a N/Mo and equip [[Vengeance] instead. Vengeance has a slightly longer cast than DPS.
In any case, the MM is guaranteed a fresh corpse (without new DP) after 30s, and a res should be available then, if any of my heroes are still alive.
I wouldn't equip my MM with DPS though, but I usually make him a N/Mo and equip [[Vengeance] instead. Vengeance has a slightly longer cast than DPS.
In any case, the MM is guaranteed a fresh corpse (without new DP) after 30s, and a res should be available then, if any of my heroes are still alive.