Originally Posted by R.Shayne
If you think a nerf to some elite skills is going to change pug mentality then you are wrong. A rework of all professions that had player wanting to take all profession would be a better solution, no buff no nerf just how the professions work together. That would take a major undertaking and I don't think NCSoft will pay the bill.
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Actually, i think changing the design of things could go a long ways toward helping too, and I am not arguing for a nerf to Ursan because I think people should be able to use it if they want, and I know if Ursan is nerfed some other meta team like trinity will just take its place, the way it was before Ursan is they way it will be after Ursan, unless changes beyond skill nerfs are made.
I think one of the major reasons PuGs go with specific groups is not always because they are doing it spefically to just get the reward, alot of people are doing to complete the quest for the sake of playing the game and completeing the quest, but they dont want to lose out on their investment of time, and ultimately end up wasting their time in a fail group. Lets face it, many areas where Ursan is commonly used require a significant amount of time to complete.
I think if they came up with a way to allow players to do the quests separately, 1 at a time instead of having to do 11 quests in one sitting alot more people would be willing to do non ursan groups because:
1) Ursan is kind of boring and lots of people like playing the game and have more fun playing the game with a mesmer for example. Something that is not a part of Ursan or most other specific groups that people have used before Ursan and will go back to after Ursan.
2) Doing the quests one at a time would not require a huge investment of time, and most people, if doing with the intent of say clearing fow, would be willing to take a chance with one quest because it wouldnt be such a waste of time if they failed. Failing 1 quest with wouldnt be that big of a deal if you could just pick up where you left off. It wouldnt be like going into FoW, completing 5 quests and failing on the 6th and having to start completely over, that is a huge waste of time. Also, no quest/dungeon should take more than and hour to complete in one sitting. Makes you wonder why Anet has that warning sign, you have been playing for an hour please take a break when so much stuff in the game is impossible to finish in an hour, and ther is no way to take a break and just pick up where you left off.
Of course, you will still have the farmers that want to do the same thing over and over again in the fastest way possible just to get the rewards and nothing will change them because they are playing the game for the rewards. But just as the majority of GW players are not hardcore, i dont think the majority of players are boring gold and rewards grinding farmers. Most of them play because they like to play, its just the huge time investment and risk involved to wasting your time if you fail. Thats one of the big reasons alot of people do Ursan and the meta trinity groups in the first place imo.