The Zaishen Elite is a Challenge or a training arena to simulate PvP battles against AI-controlled opponents. Players can fight endlessly against teams of increasing power in different arenas.
One account can only earn a total of 6,000 faction per day from the Zaishen Elite. Faction earned in Zaishen Challenge or Training Arena counts against this limit. After earning 2,000 faction in Zaishen Challenge, Training Arena or Zaishen Elite you will not gain faction from kills the first 2 rounds. The third round can be farmed up to 3,000 faction, fourth round up to 4000 faction, fifth round up to 5000 faction. You can still earn faction from Guild versus Guild, Random Arenas, Team Arenas, Hero Battles, Alliance Battle and Heroes' Ascent after getting 6,000 faction in Zaishen Elite.
so i found out that you can get Balthazar Faction from farming the Zaishen Elites. and i want to share my trapper build with you. its pretty easy to use. anyone can do it if they have all the 3 rangers heros, if you don't you can always use other heros and give them the trappings skills, but its slightly harder then if you were to use the ranger heros.
Off course you can change the skills around. However the trick is where to lay the traps, this I won't tell you, this I'll tell you, use corner to your advantage. At least do that part yourself.
this are the skills sets
build 1
[build=OgATYxLj1R5scaO7ynzw13IAAA]
build 2
[build=OgATYxLj1R5scaO7yhL0x3IAAA]
build 3
[build=OgATYxLj1R5scaO7yh71x3IAAA]
build 4
[build=OgATY17i1R5scaOFHg7us7IAAA]
see easy but, heros sometimes don't lay traps unless you tell them. but they do lay down the spirits, so, don't let them cast the spirits upon entering the battle, because this will destroy your plan, sometimes the zaishen elite will run towards the spirits instead of running towards you where the traps are.
Yes, forgot about the weapons 40/40 wands and off hands lets you go thru 2 rounds of the traps before the zaishen elite reaches you.
Notes:
1) somehow, i've not found out what they do yet, but the zaishen elementalist manage to take out the frozen soil pretty easy and fast.
2) and if you meet zaishen group thats both caster and melee, watch out, cos the melee will be dead sometime leaving the caster at a safe distance from the traps.
have fun no need to buy zaishen keys ey! i know 6k a day isn't much but the fun! they practically just drop and die instantly if you lay the trap correctly.
I did search but did not see anyone doing this so.
Zaishen Elite for 6000 factions a day
pumpkin pie
TheodenKing
OK, first of all.. You are wrong about the equipment. 40/40 pertains to spells, not rituals, not traps. So what you want on your trappers are +20 energy sets. A secondary weapon set with a vampiric bow can also be helpful.
Second, you are going to want at least 2 rangers with frozen soil, since the eles usually take one out fairly early in the battle. And those eles rez as fast as any AI-controlled enemies you will encounter in GW.
Third, one ranger should have beast mastery points, and should also have Viper's, Toxicity, and EoE. The other trappers should have no beast mastery skills, focusing on the wilderness traps. Smoke trap is an optional, but in my opinion only one ranger should consider bringing it... It does NO DAMAGE, so you only need one. Spike trap on the other 3 makes more sense.
Other traps, such as Trip Wire, Piercing Trap, can add to the damage, also spirits like Winnowing and Brambles. The most significant skill I see pugs neglect to bring is EoE. By bringing this skill on one ranger with fairly high Beast Mastery, it will be seldom that any opponents escape death once the traps are triggered.
Lastly... some teams bring 3 rangers, plus either a rit or ele to focus on spirits and spiking. I usually use all rangers. If you do use a rit, make sure they know where to put spirits. I've seen some that think the spirits need to make a wall up front. This is ineffecient. You will succeed, but at a slower pace. In a trapping philosophy, the traps are your wall. You want the stupid AI to trip them while trying to get to you or your spirits.
Second, you are going to want at least 2 rangers with frozen soil, since the eles usually take one out fairly early in the battle. And those eles rez as fast as any AI-controlled enemies you will encounter in GW.
Third, one ranger should have beast mastery points, and should also have Viper's, Toxicity, and EoE. The other trappers should have no beast mastery skills, focusing on the wilderness traps. Smoke trap is an optional, but in my opinion only one ranger should consider bringing it... It does NO DAMAGE, so you only need one. Spike trap on the other 3 makes more sense.
Other traps, such as Trip Wire, Piercing Trap, can add to the damage, also spirits like Winnowing and Brambles. The most significant skill I see pugs neglect to bring is EoE. By bringing this skill on one ranger with fairly high Beast Mastery, it will be seldom that any opponents escape death once the traps are triggered.
Lastly... some teams bring 3 rangers, plus either a rit or ele to focus on spirits and spiking. I usually use all rangers. If you do use a rit, make sure they know where to put spirits. I've seen some that think the spirits need to make a wall up front. This is ineffecient. You will succeed, but at a slower pace. In a trapping philosophy, the traps are your wall. You want the stupid AI to trip them while trying to get to you or your spirits.
pumpkin pie
Thank you very much Theoden King , I am not much good with weapons set, and am always trying out different builds, and sometime I only tested them half way, it is very kind of you to give me input.
how does that look now TheodenKing?
how does that look now TheodenKing?