3. Skills: Your skill bar will be cramped. As a Paragon, you'll want a couple things - party support, IAS, damage skills, and possibly a res skill. Invest in the most utility you can.
3.1 Basics: Let's assume you want all 4 of the aforementioned utilities. You have 8 spots. For our purposes of trying to not be terrible at this game, let's assume 1 Res skill, 1 IAS, 2-3 damage skills, and 3-4 support/utility skills.
IAS: [Aggressive Refrain] - With shouts constantly being spammed, this is a one time cast permanent IAS. Very solid pick and should always be on a Paragon bar. If you think Cracked Armor matters you should keep it to yourself.
Res: [Resurrection Signet] or [Signet of return] - One's fast, the other's always renewable. Gauge appropriately.
Damage should have damage, but utility as well. Throwing around conditions and disruption are generally preferred. Here's a couple of good damage skills.
[spear of fury] - I put this at the beginning because everyone wrote "well, what about spear of fury? Spear of Fury is an excellent skill. I have Kurzick rank 8 and this skill deals a lot of damage and fuels adrenaline. It in my mind is tied if not a close second to [ebon battle standard of honor] for the 3rd skill in the Imbagon build. I will explain further, but - if your ebon rank is low (<6) and your Alliance rank decent (4+) take this over EBSoH.
[Wild throw] - Will end a stance, which you find a lot of in PvE.
[Blazing spear] - spammable with fire tacked on, not bad.
[vicious attack] - deep wound if you critical with added damage, pretty powerful.
[Merciless spear] - Good way to throw deep wound on a target. Adrenal and cheap, with a fairly easy to meet condition.
[spear swipe] (yes I know it's in Leadership, stop being literal) - AI use this well. Damage + daze is pretty debilitating for casters; this is normally micro'd by me on a hero bar, but quite strong.
[spear of redemption] - if you have blind on you, this is a good way to get rid of it.
[swift javelin] - quite nice as long as you're under an enchantment; running around with an orders necro ensures you can meet this condition.
[stunning strike] - a lot of damage and daze.
Quote:
Originally Posted by Racthoh
[stunning strike] is my favored elite choice given the spammable nature of the skill with Dark Fury. Monks were previously an annoyance on hard mode.
It's really between this and Cruel Spear for an elite spear attack; they're both quite powerful. Gauge caster strength and make your choice.
[cruel spear] - damage and deep wound, simply a strong choice, but elite.
3.2 utility - you want to buff your party members in all sorts of ways. Extra armor, extra damage, health regen, increased movement speed are all there to be abused. (God it's hard not to simply say "Imbagon" and be done, but alright. You people want all your options, so I'll cater to it). Here's a couple of good choices for various reasons. (I am specifically avoiding pve skills here, notably the imbagon. I will discuss it in a bit)
Command:
["stand your ground!"] - Paragons work well with other Paragons. Paragons don't need to move to attack; neither do rangers, or casters if they're not kiting. +24 armor is sexy.
["go for the eyes!"] - spammable, powerful, and energy-helpful. This is a popular skill for seriously increasing party damage with lolamounts of criticals. Using this just prior to a Vicious Attack is an almost sure-fire deepwound.
["incoming!"] - An elite version of "Fall Back". Your party moves around faster and gains health while moving. While this is indeed useful, it's better on a character that can sacrifice the elite slot because their standard skills are powerful by default. This is a good skill on characters like Rits and Necros, where their elite skills are occasionally not the best option.
[anthem of envy] - This will increase your party's damage by a lot, and is quite spammable under Dark Fury.
[anthem of weariness] - An easy way to spread weakness around enemy mobs, which will seriously reduce physical damage output against your party.
[anthem of disruption] - if you have a lot of physicals, you can pretty much wreck enemy caster mobs with this skill. Less useful than others, but a fun and quasi-viable alternative.
Motivation (disclaimer - I typically find motivation to be a waste for human paragons; it works well with heroes, however):
[aria of restoration] - Provides blanket party healing.
[aria of zeal] - Help your monks out!
[chorus of restoration] - with a lot of paragons, this instantly provides a lot of healing for a little skill slot.
[mending refrain] - with shout spam, this quickly turns itself into mending on your entire party with no upkeep. It's quite handy with a spammable shout in your party.
[song of restoration] - Blanket party heal.
[song of purification] - Very useful, this can easily clean up entire parties by itself. A pretty solid pick.
Leadership: Pretty sweet attribute, most battlelions go here first
["they're on fire!"] - couple this with a way to spread burning (anthem of flame, fire eles), and voila! Party protection!
[angelic bond] - An interesting skill to throw around party protection, but it uses up your elite. With so many other viable mitigation options, this one is rather outclassed in a PvE setting.
[anthem of flame] - Burning is a nice condition to have, plus you can spam this to keep AR up when you're not fighting. A consistent if not astounding pick.
[awe] - THIS SUCKS, DON'T USE IT.
[defensive anthem] - It's like Aegis, just unstrippable. Nice if you want the added defense.
[hexbreaker aria] - A good no-investment hex removal. Good for relieving pressure.
[focused anger] - Good for maintaining high adrenal use bars.
3.3 energy: As long as you have a quick, spammable adrenal skill, spam that under an Adrenal boost [focused anger] or [dark fury] and you should have all the energy you need.
3.4 Some current builds: Fine, I'll do it. Screw mediocrity, we're getting to the meat of this thing.
The Imbagon. 12+1+1 Spear Mastery, 11+1 Leadership, 6+1 Command.
[optional][optional][optional]["there's nothing to fear!"]["save yourselves!"][aggressive refrain][focused anger][optional]
This is the best PvE Paragon build you can find, and this is the one I will advocate. Your first two slots, which I've labeled as optional, are attack skills. I like to shamelessly bum off Racthoh and use [vicious attack] and [swift javelin]. Vicious attack is pretty nice Deep wound spam and swift javelin is solid unblockable damage when running around with an Orders Necromancer. Your third skill should be some sort of support, preferably damage. [anthem of envy], [ebon battle standard of honor], [anthem of disruption] are all good choices, preferably EBSoH. Increase your damage output with this slot. TNTF is game-breaking damage mitigation couple with some very slight power healing. There's absolutely no reason why this shouldn't be on your bar. SY! is similarly outstanding damage mitigation.
Quote:
Originally Posted by Guild Wars Wiki
+100 armor will reduce damage taken by 82.5%
Couple this with TNTF and your party is invincible. Aggressive Refrain for an IAS, and sig of return OR ["for great justice!"] (depending on how mighty you are).
[spear of fury] vs. [ebon battle standard of honor] - They're quite close and it comes down to personal preference in my opinion. I like EBSoH more because I run around with lots of physical characters. Placing this ward in the frontline allows all physicals to benefit from its effects. The party-wide damage buff seriously pulls ahead of the strong single-target damage Spear of Fury grants.
In terms of adrenaline gain, with an Orders/Focused Anger combo, your adrenaline should be fine to keep ["save yourselves!"] up constantly.
If you're 4-man vanquishing, take Spear of Fury. 8 man groups, however, I suggest taking EBSoH
You can attempt other builds with varying degrees of utility, but SY! and TNTF should be on your bar simply because they can be.
To construct another build, here's a conceptual non-Imbagon build (Why you'd run non-imbagon, I don't know. Being unique=/=useful)
[Blazing spear][merciless spear][stunning strike][anthem of envy][anthem of flame]["they're on fire!"][aggressive refrain][optional]
Sure, while this build will work just great, it's definitively weaker.
As I stated above, Paragon skills generally have excellent synergy with each other; a spammable shout combined with party buffs and damage attacks will be immensely useful on any team.
Of course, I must go with the Imbagon build. I'm here to recommend you the best options, to give you a good idea of what's the most viable.
3.5 Other professions: For secondaries, you have an interesting set of options. Warrior gives you ["shields up!"] and ["save yourselves!]. Mesmer gives you interrupts like [power return],[cry of frustration],[power spike], and [expel hexes]. This however should probably be reserved for the PvP format of Guild Wars. Ranger, Elementalist, Monk, Dervish, Assassin afford you little in the mode of options. Ritualist gives you [Death pact signet] and little else. I like necromancer occasionally for [enfeebling blood] but that's pretty much it and can be accomplished by [anthem of weariness].
Quote:
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Originally Posted by Me
The bottom line is that the classes with innate energy management built in work together almost flawlessly.
Warriors (adrenaline is basically an energy management mechanic arguably), Necromancers, Dervishes, Assassins, and Paragons work together quite fluidly, as the infinite energy each class can obtain can fuel very powerful bars in a party. Pretty much making one of those and throwing it in a well-organized group with the others will win PvE.
A combination of all of them makes for incredibly strong groups.
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