![Confused](../../Img/confused.gif)
Sections:
1. Introduction
*1.1 Leadership
*1.2 Command
*1.3 Motivation
*1.4 Spear Mastery
2. Equipment
*2.1 Spear
*2.2 Shield
*2.3 Staff
*2.4 Bow
*2.5 Reasoning behind sets
*2.6 Armors
3. Skills
*3.1 Basics of skill selection
*3.2 Utility
*3.3 Energy Issues
*3.4 Some current builds
*3.5 Other professions
4. Hero and Henchies
*4.1 Basics
*4.2 Team build selections
Disclaimer: Some may complain about my tunnel vision regarding viability, in that it's possible to be fun and viable. This is sometimes true, but 'fun' builds are often terrible, case in point being a Hammergon with Awe. This guide is to teach you how to play a Paragon, and be good at it.
And yes, I shamelessy ripped off Divine's guide because the format was good.
1. Introduction: Many people have very odd notions about the Paragon as a profession. Many perceive it as an overly nerfed hybrid between a prot monk and a warrior that fails at either aspect and in the end has been nerfed too much to be useful. This is a terrible and seriously misinformed viewpoint and if you are guilty of believing that Paragons are bad, you sir, are bad.
Paragons have come into their own as the unrivaled master of party-wide support and damage mitigation, and can be solely responsible for simultaneously buffing damage while mitigating it. Not to mention that damage from a Paragon is nothing to scoff at.
The Paragon as it stands currently is almost a defiant monument against the holy trinity as its defensive capabilities allow a team to pretty much configure itself to the team's desire without worry. Not to mention, blow stuff up.
1.1 Leadership: You gain 2 Energy for each ally affected by one of your Shouts or Chants (maximum 1 Energy for every 2 ranks).
This is the only attribute that can close to rival Soul Reaping in terms of power. In both theory and practice, with the right setup, you can power pretty much any bar you want with this. A warrior relies on adrenaline to fuel attacks, and can't really spam energy-attacks like a Dervish or Assassin can due to their small energy pool. The Paragon, with the same 2-pip regen level, can spam energy-based skills on a whole new level.
1.2 Command: This is your magnify-party-power attribute. A lot of Shouts are in this attribute, many of them either amplifying party damage output or adding great utility either offensively or defensively.
1.3 Motivation: This line was abused heavily in the Guild versus Guild format because of the ridiculous amounts of defense it lends. While not a lot of direct heals like Restoration or Healing Prayers from other professions, coupled with spammable shouts Motivation allows a Paragon to throw a lot of party healing and general defense all over the party in various layers that are difficult to crack.
1.4 Spear Mastery: Well, you are a physical, and you should be doing damage. A lot of people believe that Paragon offense is minimal. This is crap. Paragons autoattacking do very similar damage to Sword warriors. The numbers (14-27 vs. 15-22) are fairly close to each other and the damage is quite consistent. Spear damage is good and you should use it.