N/E hero, earth magic
Paul Dawg
Please let me know what you think of this build for a hero.
Necromancer/Elementalist, 12 soul reaping, 12 earth magic, 3 whatever
Skills are:
[sandstorm]
[churning earth]
[ash blast]
[ward of weakness]
[ward against melee]
[earth attunement]
[signet of lost souls]
[resurrection signet]
This is intended for HM. The idea is that [churning earth] will knock down any moving foe (since all foes move faster than normal in HM), and then [ash blast] will blind them.
Alternatively, you could use [eruption] instead of [ash blast], or [glyph of lesser energy] instead of [signet of lost souls], or [enfeebling blood] (after putting some points in blood) instead of [ward of weakness]. But I kinda think this line-up is the way to go.
Necromancer/Elementalist, 12 soul reaping, 12 earth magic, 3 whatever
Skills are:
[sandstorm]
[churning earth]
[ash blast]
[ward of weakness]
[ward against melee]
[earth attunement]
[signet of lost souls]
[resurrection signet]
This is intended for HM. The idea is that [churning earth] will knock down any moving foe (since all foes move faster than normal in HM), and then [ash blast] will blind them.
Alternatively, you could use [eruption] instead of [ash blast], or [glyph of lesser energy] instead of [signet of lost souls], or [enfeebling blood] (after putting some points in blood) instead of [ward of weakness]. But I kinda think this line-up is the way to go.
Monk Gsb
why not a ele/rit with flesh of my flesh for res sig and glyph of lesser energy for sols
xD
xD
obsidian ectoplasm
I'll be honest.
When I saw "Necro/ele, Earth Magic"
I lol'ed
But I would guess you got this idea from Sab's Ie.
Exploting soil reaping
But when i actually think this could be a good idea
im not a very big Earth magic fan.
I would think a SF fir ele would be better.
But...in the end
Nice effort
When I saw "Necro/ele, Earth Magic"
I lol'ed
But I would guess you got this idea from Sab's Ie.
Exploting soil reaping
But when i actually think this could be a good idea
im not a very big Earth magic fan.
I would think a SF fir ele would be better.
But...in the end
Nice effort
Paul Dawg
My thinking was that since you have plenty of attribute points left over after spending 12 in earth magic, you may as well make this guy a necro primary and take advantage of soul reaping, and then you never really have to worry about energy. Of course that sacrifices the luxury of a hard res. (I kinda prefer [death pact signet] over [flesh of my flesh], but that's a different discussion.) You can put 12 into energy storage if you'd rather keep him as an elementalist primary.
Edited to add: To obsidian ectoplasm--there's a whole lot of good [searing flames] hero builds out there, but not too many that I've seen for earth magic. My one concern with SF heroes is that they can't use knock-down skills too easily. The only fire magic spells that cause knock-down are [meteor] and [meteor shower], and they both cause exhaustion. And this earth-magic build adds some nice defense; SF heroes usually don't contribute defensively.
Edited to add: To obsidian ectoplasm--there's a whole lot of good [searing flames] hero builds out there, but not too many that I've seen for earth magic. My one concern with SF heroes is that they can't use knock-down skills too easily. The only fire magic spells that cause knock-down are [meteor] and [meteor shower], and they both cause exhaustion. And this earth-magic build adds some nice defense; SF heroes usually don't contribute defensively.
HackingHippie712
dont take SF into HM....its baed
Dru Stratas
The conecept is cool 'nd all, but take Unsteady Ground, instead of sandstorm pl0x.
N1ghtstalker
well the concept isn't bad
but the idea of a N/X is to use soul reaping to effectively spam their skills for the benefit of others
like the N/Rt can spam healing
but spells like [sandstorm] and [ward against melee] aren't really spammable spells :/
but the idea of a N/X is to use soul reaping to effectively spam their skills for the benefit of others
like the N/Rt can spam healing
but spells like [sandstorm] and [ward against melee] aren't really spammable spells :/
Monk Gsb
why try to "exploit" soul reaping if an ele can do a better job, and out put more dmg (runes)
Miska Bow
Anet should really give eles some E management skills
/sacarsm off
/sacarsm off
Marverick
[Earth Attunement][Enfeebling Blood][Stoning][Unsteady Ground][Ward Against Melee][Churning Earth][Eruption][Ebon Battle Standard of Wisdom]
13 soul reaping, 7 curses, 12 earth
13 soul reaping, 7 curses, 12 earth
jiggles
What do i think?
A) Long recharge times are really good, srsly.
B) Having 12 spec is much better than going ele and having 14 spec with gole for your e-management
C) Its terrible
A) Long recharge times are really good, srsly.
B) Having 12 spec is much better than going ele and having 14 spec with gole for your e-management
C) Its terrible
farmerfez
Quote:
Originally Posted by Marverick
[Earth Attunement][Enfeebling Blood][Stoning][Unsteady Ground][Ward Against Melee][Churning Earth][Eruption][Ebon Battle Standard of Wisdom]
13 soul reaping, 7 curses, 12 earth cant run that on a hero -_-
13 soul reaping, 7 curses, 12 earth cant run that on a hero -_-
Karate Jesus
Quote:
Originally Posted by Paul Dawg
(since all foes move faster than normal in HM)
Ok...they do. But I think [Churning Earth] is implying that they have an IMS on them to qualify the KD.
In HM moving faster IS normal.
Abedeus
Quote:
Originally Posted by Karate Jesus
Ok...they do. But I think [Churning Earth] is implying that they have an IMS on them to qualify the KD.
In HM moving faster IS normal. Not true. Normal speed = Normal Mode speed. Same why [Faintheartedness] makes then A BIT slower then in NM if you cast it on HM monster, if you add [Shadow of Fear] then there will be capped at -50%. Or if you cast [Sum of All Fears] on a HM monster, he will cast, move and attack as fast as in Normal Mode.
So Churning Earth will knock them down. Unless you use a snare.
In HM moving faster IS normal. Not true. Normal speed = Normal Mode speed. Same why [Faintheartedness] makes then A BIT slower then in NM if you cast it on HM monster, if you add [Shadow of Fear] then there will be capped at -50%. Or if you cast [Sum of All Fears] on a HM monster, he will cast, move and attack as fast as in Normal Mode.
So Churning Earth will knock them down. Unless you use a snare.
Paul Dawg
Yeah, you guys have convinced me that this would work better as an E/Rt with 12 energy management and 12 earth magic.
And [unsteady ground] may be better than [sandstorm]; I'll try them both.
And as for the long recharge times...LOL! Can you put together an earth-magic bar with shorter recharge times? Earth magic doesn't really work that way. And [ward of weakness] and [ward against melee] last just about as long as their recharge times anyway.
Thanks for the comments so far.
And [unsteady ground] may be better than [sandstorm]; I'll try them both.
And as for the long recharge times...LOL! Can you put together an earth-magic bar with shorter recharge times? Earth magic doesn't really work that way. And [ward of weakness] and [ward against melee] last just about as long as their recharge times anyway.
Thanks for the comments so far.
The_Kai
this build would be better if u take a fire ele with [Searing Flames], that is spamable
[build prof=N/E sou=12 fir=12][Fire Attunement][Searing Flames][Glowing Gaze][Glyph of Lesser Energy][Searing Heat][Teinai's Heat][Signet of Lost Souls][Resurrection Signet][/build]
somethin like this
[build prof=N/E sou=12 fir=12][Fire Attunement][Searing Flames][Glowing Gaze][Glyph of Lesser Energy][Searing Heat][Teinai's Heat][Signet of Lost Souls][Resurrection Signet][/build]
somethin like this
distilledwill
As celestial beaver has suggested, if you must run earth magic on a necro hero then [[Enfeebling Blood] is too good a skill to leave out. Then take [[Stoning] and [[Glowstone], also take [[ward against melee] all this combined with a half decent elite like [[Sandstorm] or [[Unsteady Ground] and you're set.
Abedeus
But... If you have N/E, why waste your skillbar and slot in team for useless fire damage that deals very little damage in HM over a much stronger necro hexes that deal more damage?
Or why use fire spells on Necro at all.
Or why use fire spells on Necro at all.
Accursed
Awful idea.
Quote:
Originally Posted by Abedeus
Quote:
But... If you have N/E, why waste your skillbar and slot in team for useless fire damage that deals very little damage in HM over a much stronger necro hexes that deal more damage?
Or why use fire spells on Necro at all. Quoted for truth.
Or why use fire spells on Necro at all. Quoted for truth.
Cathode_Reborn
Best Earth skill you can use on a nec is Ward against melee. Get any random nec build and add that.
Paul Dawg
That's not an earth-magic build. It's very pretty, but it's not earth magic.
Anyway, I agree that the N/E idea didn't make sense. This will have to be E/Rt or something like that. Now if someone has ideas about how to make a more efficient EARTH MAGIC hero, I'd be very interested. But telling me that[searing flames] is better is kind of a waste of time. Because, you know, it's not better.
Quote:
Originally Posted by The_Kai
Anyway, I agree that the N/E idea didn't make sense. This will have to be E/Rt or something like that. Now if someone has ideas about how to make a more efficient EARTH MAGIC hero, I'd be very interested. But telling me that[searing flames] is better is kind of a waste of time. Because, you know, it's not better.
Quote:
this build would be better if u take a fire ele with [Searing Flames], that is spamable
[build prof=N/E sou=12 fir=12][Fire Attunement][Searing Flames][Glowing Gaze][Glyph of Lesser Energy][Searing Heat][Teinai's Heat][Signet of Lost Souls][Resurrection Signet][/build]
somethin like this
[build prof=N/E sou=12 fir=12][Fire Attunement][Searing Flames][Glowing Gaze][Glyph of Lesser Energy][Searing Heat][Teinai's Heat][Signet of Lost Souls][Resurrection Signet][/build]
somethin like this
-Lotus-
just go E/N for ether renewal. and 14 earth. theres no amazing earth elites anyways.
Darkside
Quote:
Originally Posted by -Lotus-
just go E/N for ether renewal. and 14 earth. theres no amazing earth elites anyways.
Hero's don't use ether renewal very well do they?
distilledwill
^Actually, they use it fine. They maintain it when they can and as long as they have enough enchantments they will manage their energy really well.
upier
I don't see why not an e/a with AP as his elite?
faraaz
Because E/As pwn too much and people like to have a challenge now and then!
Idk...honestly, I find Eles a bit redundant in hard mode..mobs have way too much armor and they're really high level, so if you want to hurt them its got to be armor ignoring damage or bonus damage from skills that really puts the hurt on them. A Necro/Ele in my opinion is sacrilege. Why waste a necro slot on that?? Just make stuff fall daooon with Discord..
Idk...honestly, I find Eles a bit redundant in hard mode..mobs have way too much armor and they're really high level, so if you want to hurt them its got to be armor ignoring damage or bonus damage from skills that really puts the hurt on them. A Necro/Ele in my opinion is sacrilege. Why waste a necro slot on that?? Just make stuff fall daooon with Discord..
Paul Dawg
Now there's an idea! Do heroes use AP well?
Quote:
Originally Posted by upier
Quote:
I don't see why not an e/a with AP as his elite?
Bobby2
I tried this on Sousuke, with results ranging from decent to INSANE.
[build prof=E/A name="1337r Elementz" earth=12+1+1 water=6+1 box energy=6+1 deadly=10][gole][deep freeze][maelstrom][ward against melee][water attunement][resurrection signet][empty][assassin's promise][/build]
40/40 Water blah blah.
He's set on Guard, which means you'll have to micro AP. Often. But seeing multiple Maelstroms/Wards in effect makes it all very much worthwhile.
As for the empty slot, uh, yeah, thx again Tyla (microing reaps such great rewards for us Blossom Sins). WHUHAHAHAHAHA!
[build prof=E/A name="1337r Elementz" earth=12+1+1 water=6+1 box energy=6+1 deadly=10][gole][deep freeze][maelstrom][ward against melee][water attunement][resurrection signet][empty][assassin's promise][/build]
40/40 Water blah blah.
He's set on Guard, which means you'll have to micro AP. Often. But seeing multiple Maelstroms/Wards in effect makes it all very much worthwhile.
As for the empty slot, uh, yeah, thx again Tyla (microing reaps such great rewards for us Blossom Sins). WHUHAHAHAHAHA!
Paul Dawg
Thanks everybody. The bar now looks like this:
E/A (still fiddling with the specs, but currently 12+1+1 earth, 9+1 energy storage, 9 deadly arts)
[assassin's promise][churning earth][eruption][ward of weakness][ward against melee][earth attunement][glyph of lesser energy][resurrection signet]
If you micro AP, the guy does get to shoot off [churning earth] and [eruption] pretty often, and [ward against melee] is just about always up there.
E/A (still fiddling with the specs, but currently 12+1+1 earth, 9+1 energy storage, 9 deadly arts)
[assassin's promise][churning earth][eruption][ward of weakness][ward against melee][earth attunement][glyph of lesser energy][resurrection signet]
If you micro AP, the guy does get to shoot off [churning earth] and [eruption] pretty often, and [ward against melee] is just about always up there.