8800 gtx 1920 x 1200
all effects and vsync on
60 fps
it's a fairly grunty card but a tad on the hot side.
Whats your FPS?
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Laptop - 10-20 in PvP/EotN/NF, 25 Factions, 30 Proph on Minimum/Almost minimum. Intel Core Duo T2250, integrated graphics 128RAM, 512RAM DDR. Craptastic.
Normal PC - everywhere 60-70 (vertical sync), except for large AB/HA where it sometimes hits 50. Max details and 4x AA, 1240x1024. Intel Dual Core E2160, GeForce 8500 512RAM, 2GB RAM DDR2. Not that bad.
Normal PC - everywhere 60-70 (vertical sync), except for large AB/HA where it sometimes hits 50. Max details and 4x AA, 1240x1024. Intel Dual Core E2160, GeForce 8500 512RAM, 2GB RAM DDR2. Not that bad.
I have hit 400+ in certain areas. I am running 2 8800gt's in sli. 1400x900. aa x4. maxed graphics on everything. With vsync a solid 60 all the time.
Some food for thought:
Your Fps seldom needs to be over the monitors refresh rate. lcd=60/ crt=75. That is how fast the screen re-images itself. The human eye can not normally see the "flicker" at above 32 fps, as that is the speed of a hollywood movie. There is a debate that when "near death" the human eye can see upwards of 700fps but that is hard to prove/disprove.
If you average over 60/75 fps, you are money ahead to use vsync. If not vsync should not do much of anything.
Some food for thought:
Your Fps seldom needs to be over the monitors refresh rate. lcd=60/ crt=75. That is how fast the screen re-images itself. The human eye can not normally see the "flicker" at above 32 fps, as that is the speed of a hollywood movie. There is a debate that when "near death" the human eye can see upwards of 700fps but that is hard to prove/disprove.
If you average over 60/75 fps, you are money ahead to use vsync. If not vsync should not do much of anything.
Quote:
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Originally Posted by zamial
I have hit 400+ in certain areas. I am running 2 8800gt's in sli. 1400x900. aa x4. maxed graphics on everything. With vsync a solid 60 all the time.
Some food for thought: Your Fps seldom needs to be over the monitors refresh rate. lcd=60/ crt=75. That is how fast the screen re-images itself. The human eye can not normally see the "flicker" at above 32 fps, as that is the speed of a hollywood movie. There is a debate that when "near death" the human eye can see upwards of 700fps but that is hard to prove/disprove. If you average over 60/75 fps, you are money ahead to use vsync. If not vsync should not do much of anything. |
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I am always curious about the importance of very high frame rates, once it reaches a point where movement appears smooth whats the point.
If 2 people are running across the map one at 200 fps and one at 50 I doubt the 200 will run any faster in game and lose the other one.
If it where so then we would all want our fps to be as high as possible to get an edge in the game.
But if graphics are smooth and the controls don't lag when you perform actions why worry.
If 2 people are running across the map one at 200 fps and one at 50 I doubt the 200 will run any faster in game and lose the other one.
If it where so then we would all want our fps to be as high as possible to get an edge in the game.
But if graphics are smooth and the controls don't lag when you perform actions why worry.
M
z

yes i know its outdated xD
