Is it possible to clear UW with 2 warrior Ursan+heroes?
kzeroes
Hello everyone,
Today, my brother and I spend one whole day and many many plats testing builds to try clear Underworld and we finally found a set up that get us so close to finish but yet so far because our party/hope/time/energy was completely annihilated by the the quest the Four Horsemen... Our 9 hours of dedication were crushed in 2 minutes...
So i wanted to ask if anyone have beat Underworld or specifically the Four Horsemen quest with 2 human and+6 heroes yet or not and what kind of build did you guys use, pleasee help! We are 2 warrior maxed Ursan, and we only own GW:Faction and EOTN, so our builds is very limited. We preferred to solo with us two mainly because many people who join us left due to... the great amount it took to complete UW.
Here is the builds that we used to get us through all 9 quests
war/rit spirit spam- turn Ursan
war/ele ward mele/turn Ursan
Mo/Ogden WoH healer
Mo/Ogden Prot monk
Rit/Xandra Restore rit
A/R- Anton Crit baragger
Ele/mes- Vekk shutdown
Ele/fire- Aoe Spam
and here we are when we got total owned at the last quest
Yeah, in the screen my brother said that the admin made it impossible to clear UW with heroes, so can anyone tell me if this's true or not?
Any input and strategies are greatly appreciated. Please tell us what characters we should annexed and add.
Or as a final resort, if you guys think absolutely required to have skills other than skills in FACTION and EOTN then which should we get Prophecy or NightFall? Or if at least another human is required then who should we get?
thanks in advance!
Today, my brother and I spend one whole day and many many plats testing builds to try clear Underworld and we finally found a set up that get us so close to finish but yet so far because our party/hope/time/energy was completely annihilated by the the quest the Four Horsemen... Our 9 hours of dedication were crushed in 2 minutes...
So i wanted to ask if anyone have beat Underworld or specifically the Four Horsemen quest with 2 human and+6 heroes yet or not and what kind of build did you guys use, pleasee help! We are 2 warrior maxed Ursan, and we only own GW:Faction and EOTN, so our builds is very limited. We preferred to solo with us two mainly because many people who join us left due to... the great amount it took to complete UW.
Here is the builds that we used to get us through all 9 quests
war/rit spirit spam- turn Ursan
war/ele ward mele/turn Ursan
Mo/Ogden WoH healer
Mo/Ogden Prot monk
Rit/Xandra Restore rit
A/R- Anton Crit baragger
Ele/mes- Vekk shutdown
Ele/fire- Aoe Spam
and here we are when we got total owned at the last quest
Yeah, in the screen my brother said that the admin made it impossible to clear UW with heroes, so can anyone tell me if this's true or not?
Any input and strategies are greatly appreciated. Please tell us what characters we should annexed and add.
Or as a final resort, if you guys think absolutely required to have skills other than skills in FACTION and EOTN then which should we get Prophecy or NightFall? Or if at least another human is required then who should we get?
thanks in advance!
FrAnt1c??
This belongs in the build/farming section
FengShuiDove
Done properly, it can be done with 2-3 people. Study up on Terra Tanking and you can solo most of the Underworld, particularly The Four Horsemen quest. There is already a ton of stuff on quickly clearing the Underworld in the farming section though, so I suggest checking it out.
Marty Silverblade
They're not talking about farming, they're talking about beating UW.
What I want to know is why the Wars are pretending to be Eles and Rits. You've got Factions, which means [[Dragon Slash] and [["Save Yourselves!" (Luxon)], i.e, Godmode. Might as well use it.
What I want to know is why the Wars are pretending to be Eles and Rits. You've got Factions, which means [[Dragon Slash] and [["Save Yourselves!" (Luxon)], i.e, Godmode. Might as well use it.
kzeroes
Quote:
Originally Posted by Marty Silverblade
They're not talking about farming, they're talking about beating UW.
What I want to know is why the Wars are pretending to be Eles and Rits. You've got Factions, which means [[Dragon Slash] and [["Save Yourselves!" (Luxon)], i.e, Godmode. Might as well use it. Because we try to ursan spike, and the skills you mentioned are not much use if we in ursan mode, whereas as rit , we can spawn spirit then just leave it and use ursan, same with ele, spawn wards then just ursan. thanks for inputs so far
Sorry if i posted this in the wrong section, can some admin move it for me?
What I want to know is why the Wars are pretending to be Eles and Rits. You've got Factions, which means [[Dragon Slash] and [["Save Yourselves!" (Luxon)], i.e, Godmode. Might as well use it. Because we try to ursan spike, and the skills you mentioned are not much use if we in ursan mode, whereas as rit , we can spawn spirit then just leave it and use ursan, same with ele, spawn wards then just ursan. thanks for inputs so far
Sorry if i posted this in the wrong section, can some admin move it for me?
zwei2stein
Quote:
Originally Posted by kzeroes
Because we try to ursan spike, and the skills you mentioned are not much use if we in ursan mode, whereas as rit , we can spawn spirit then just leave it and use ursan, same with ele, spawn wards then just ursan. thanks for inputs so far
If ursan gimps you then don't use it. Well, with Dslasher you can't use it anyway.
For your purporsers Dslasher >> ursan with few wards or weak spirits.
Dslash can even be compressed to three slots, leaving you 5 for spirits/wards withoutd need to switch.
If you want wards, its cool, but stick em to elementalist. Faction only skills make decent earth ele/warder, you run ele anyway.
If you want spirits, well, not so cool, but if you want em anyway stick em to ritualist, you run rt anyway.
For your purporsers Dslasher >> ursan with few wards or weak spirits.
Dslash can even be compressed to three slots, leaving you 5 for spirits/wards withoutd need to switch.
If you want wards, its cool, but stick em to elementalist. Faction only skills make decent earth ele/warder, you run ele anyway.
If you want spirits, well, not so cool, but if you want em anyway stick em to ritualist, you run rt anyway.
tezza151
if you only have 2 ppl i wouldnt choose ursan (not that i would recommend it in any situation) the best option is one of the players as a terra tank, ive completed uw with me and my brother and heroes, he was a terra tank and i was a lazy monk, i basically had prot spells to get through the traps and to take the agro and damage of half of the enemies on the four horseman quest in order to protect the heros
Stuart444
Well after the next update, who knows if what will happen with ursan >_>
but anyway, It is possible but you probably need a terra tank instead of 2 ursans.
Me and my girlfriend have gone through the whole of UW just clearing out monsters to see if we get beat at any point (it was rather fun), I was the only Ursan, she was an SF ele and we had heroes (Sabway, prot monk, healer monk, SF hero) we didn't have time to do all of UW but after some discussion about completing UW we decided that we could probably do it.
What we would need is me as an Ursan (if it gets nerfed badly in the next update then, hello Dslash build <3<3<3 ), She will need to learn Terra Tanking (should also help against those bloody bladeaxtes >_>) and when we get to say, the four horseman quest. then she can flag her heroes to one side while she goes to the other side and hold off 2 of the four horseman while I go with the heroes for the other 2.
by far, the toughest UW quest <_<
anyway, point is. I don't know if four horseman is possible without a terra tank (it might be with humans but you said only two of you are humans, the rest are heroes lol)
but anyway, It is possible but you probably need a terra tank instead of 2 ursans.
Me and my girlfriend have gone through the whole of UW just clearing out monsters to see if we get beat at any point (it was rather fun), I was the only Ursan, she was an SF ele and we had heroes (Sabway, prot monk, healer monk, SF hero) we didn't have time to do all of UW but after some discussion about completing UW we decided that we could probably do it.
What we would need is me as an Ursan (if it gets nerfed badly in the next update then, hello Dslash build <3<3<3 ), She will need to learn Terra Tanking (should also help against those bloody bladeaxtes >_>) and when we get to say, the four horseman quest. then she can flag her heroes to one side while she goes to the other side and hold off 2 of the four horseman while I go with the heroes for the other 2.
by far, the toughest UW quest <_<
anyway, point is. I don't know if four horseman is possible without a terra tank (it might be with humans but you said only two of you are humans, the rest are heroes lol)
Squishy ftw
I would go earthshaker, add splinter weapon/ancestors' to that resto rit and add in an MM.
Lykan
Maybe because your build is pretty terrible, your ele is bad and you probably dont have many resses on your other heroes either. Im betting you monk bars are pretty bad too. Crit barrage? (Im going to take heat from all the A/R fans now but it doesnt really fit in anywhere)There are many better options for that slot. Maybe another ele as you want to put wards on the warrior or an MM might help. Also HExes > PvE.
Post all the hero bars so we can see.
And before you reply, just because it got you that far doesnt make it good.
Post all the hero bars so we can see.
And before you reply, just because it got you that far doesnt make it good.
Blunt Feather
errr ursan with only two people, yeah i don't ursan but heres a hint u need a terratank if only to people are actually doing it because heroes are useless when going ursanway
Rothan Celt
1 ursan +terr tank + heros = UW done
Ultima pyromancer
If you really want to do it 2 man, the thing is: Most of UW can be solo'd by a E/A.. The only place really that cant be done my a terra is Vale ( only because during the quest, you need to keep some things alive, or kill off the enemies before they can kill the lost souls.. but as they wont target you sliver armor wont damage them)
So if people are suggesting you use that or a terra tank, you can solo the majority of the quests. Now as you aren't using a terra or perma im guessing you either dont like them, dont have access or just want the challenge of not using them.
Has Sabway been tried? or perhaps Discordway with 4 or 5 necro heroes. An imbagon would probably cut the healers some slack, but that must be a human player for obvious reasons. Also, I think you could use your warriors to a greater effect if you brought some warrior skills.. As suggested dragon slash is great for damage and SY is the best party wide buff out there atm. Its thoughtful switching between ursan but its not extremely efficient IMO
So if people are suggesting you use that or a terra tank, you can solo the majority of the quests. Now as you aren't using a terra or perma im guessing you either dont like them, dont have access or just want the challenge of not using them.
Has Sabway been tried? or perhaps Discordway with 4 or 5 necro heroes. An imbagon would probably cut the healers some slack, but that must be a human player for obvious reasons. Also, I think you could use your warriors to a greater effect if you brought some warrior skills.. As suggested dragon slash is great for damage and SY is the best party wide buff out there atm. Its thoughtful switching between ursan but its not extremely efficient IMO
TheodenKing
My guildie and I cleared UW with 6 heroes. He went as a Shadowform sin tank, I went as a sniper ranger. At the part where you died, he stood on one side where the horsemen come, I flagged all the heroes at the other side. He simply agroed his side and delayed them while the 6 heroes and I killed the other side, then came over to his side to complete the quest.
Like the above replies, I would say there are better options than Ursan for a 2-person team.
Like the above replies, I would say there are better options than Ursan for a 2-person team.
romeus petrus
Agree with above. One of the two players should probably be and OF or SF tank for the horsemen quest, the rest is pretty straight forward.
Smurf Minions
You failed becuz you have bad bars.. Really take SH instead of ele attunement lol, and take a decent bar instead of URSAN URSAN GOGO, ursan only works with loads of it and HB monks, you'd be better of with SY d-slash spam bar.
Ate of DK
Anything is possible in normal mode. You could even have Alesia and Lina heal you if they were allowed to join.
Accursed
For one thing, you, your brother, and your heroes have horrible bars. Here is some example bars you could take with you.
Your brother - Earthshaker
You - DS 'SY!' Warrior
Duo Monks - WoH
Necromancer Hero - SS
Elementalist Hero - Earth Warder
The rest are optional.
Your brother - Earthshaker
You - DS 'SY!' Warrior
Duo Monks - WoH
Necromancer Hero - SS
Elementalist Hero - Earth Warder
The rest are optional.
Yawgmoth
Bad builds, crap bars, blahblah, etc...
Hey!
Reminder: They only have FACTIONS+GW:EN.
Recommendation: just join an Ursan Pug and do it with people, typical random pugs do it in ~2 hours
Hey!
Reminder: They only have FACTIONS+GW:EN.
Recommendation: just join an Ursan Pug and do it with people, typical random pugs do it in ~2 hours
Jetdoc
I'm sure he's trying to figure out if it is possible with two people and six heroes so he and his brother can avoid joining a PuG.
The answer is - it is absolutely possible to clear all of UW with 2 people and 6 heroes. Definitely dump Ursan - no need for you to run that build when there are only two of you. If one of you has another character, you only need one human warrior (for the Terra Tank), and use your other character to its fullest (hopefully for something that the AI fails horribly at).
Quote:
Originally Posted by kzeroes
The answer is - it is absolutely possible to clear all of UW with 2 people and 6 heroes. Definitely dump Ursan - no need for you to run that build when there are only two of you. If one of you has another character, you only need one human warrior (for the Terra Tank), and use your other character to its fullest (hopefully for something that the AI fails horribly at).
Quote:
Our 9 hours of dedication
HOLY_MOTHER_OF_GOD
CyberNigma
Quote:
Originally Posted by Jetdoc
I'm sure he's trying to figure out if it is possible with two people and six heroes so he and his brother can avoid joining a PuG.
The answer is - it is absolutely possible to clear all of UW with 2 people and 6 heroes. Definitely dump Ursan - no need for you to run that build when there are only two of you. If one of you has another character, you only need one human warrior (for the Terra Tank), and use your other character to its fullest (hopefully for something that the AI fails horribly at).
HOLY_MOTHER_OF_GOD Can you run a Terra Tank without Nightfall? There are 5 skills from that chapter and they only have Factions and GW:EN..
The answer is - it is absolutely possible to clear all of UW with 2 people and 6 heroes. Definitely dump Ursan - no need for you to run that build when there are only two of you. If one of you has another character, you only need one human warrior (for the Terra Tank), and use your other character to its fullest (hopefully for something that the AI fails horribly at).
HOLY_MOTHER_OF_GOD Can you run a Terra Tank without Nightfall? There are 5 skills from that chapter and they only have Factions and GW:EN..
Zahr Dalsk
You lost because you used Ursan and some terrible heroes.
Use Dragon Slash and Save Yourselves. Buy Nightfall and run Sabway.
Better yet, buy Nightfall and roll Paragons.
Use Dragon Slash and Save Yourselves. Buy Nightfall and run Sabway.
Better yet, buy Nightfall and roll Paragons.
Jetdoc
Quote:
Originally Posted by CyberNigma
Can you run a Terra Tank without Nightfall? There are 5 skills from that chapter and they only have Factions and GW:EN..
You can actually get the two key skills from Factions and GW:EN...
[Stoneflesh Aura] - you can get from Joffs the Mitigator in Riven Earth.
[Obsidian Flesh] - you can get from either Bizzr Ironshell in Mourning Veil Falls or Whyk Steelshell in Gyala Hatchery.
The remaining ones are pretty fungible (i.e. you can substitute many of the skills out for other skills in Factions and GW:EN that give you similar effects)...you just need to be a bit more creative than simply copying the build off of wiki.
[Stoneflesh Aura] - you can get from Joffs the Mitigator in Riven Earth.
[Obsidian Flesh] - you can get from either Bizzr Ironshell in Mourning Veil Falls or Whyk Steelshell in Gyala Hatchery.
The remaining ones are pretty fungible (i.e. you can substitute many of the skills out for other skills in Factions and GW:EN that give you similar effects)...you just need to be a bit more creative than simply copying the build off of wiki.
flipfly2004
iv done both uw + fow wit me and 6 heroes ^^
Tyla
Use decent builds first. (Not an Ursan flame, I mean your hero builds)
Godmode D-Slasher outputs more DPS than an Ursan, and use an Earth Shaker Warrior to keep enemies in place indefinately while keeping the ability to output big domage with Splinter and various other buffs. I suggest overlooking your team build mostly, as that seems to be the biggest problem considering you got so far to get to there.
Godmode D-Slasher outputs more DPS than an Ursan, and use an Earth Shaker Warrior to keep enemies in place indefinately while keeping the ability to output big domage with Splinter and various other buffs. I suggest overlooking your team build mostly, as that seems to be the biggest problem considering you got so far to get to there.
RavagerOfDreams
ups no NF thats a problem
umm yea get a dslasher with saver urselfs and a erfshakur and you should be fine
umm yea get a dslasher with saver urselfs and a erfshakur and you should be fine
joshuarodger
Quote:
Originally Posted by Jetdoc
You can actually get the two key skills from Factions and GW:EN...
[Stoneflesh Aura] - you can get from Joffs the Mitigator in Riven Earth. you can cap it but can't use it unless you own NF.
yes you can use players and heroes but you definitely can't camp at the monument and hope that you and the reaper live through the 4 dhuums and the millions of terrorwebs (seemingly) that come with them. if you can't terra, try and trap one side with a ranger and take the other side with everyone else.
not sure if that will work, but it's a suggestion.
btw, 9 freaking hours???? how on earth did it take you 9 freaking hours to get to the 4 horsemen quest?
[Stoneflesh Aura] - you can get from Joffs the Mitigator in Riven Earth. you can cap it but can't use it unless you own NF.
yes you can use players and heroes but you definitely can't camp at the monument and hope that you and the reaper live through the 4 dhuums and the millions of terrorwebs (seemingly) that come with them. if you can't terra, try and trap one side with a ranger and take the other side with everyone else.
not sure if that will work, but it's a suggestion.
btw, 9 freaking hours???? how on earth did it take you 9 freaking hours to get to the 4 horsemen quest?
Tyla
Thanks for posting your builds, it's a little more helpful to us aswell you see.
And yes, it's completely possible. I think even without the other two chapters, but your builds probably are the root of the problem.
Your Elementalist needs something to help the party, and Fire for Factions only kinda sucks. I suggest going Earth with the following:
[unsteady ground][churning earth][stoning][enfeebling blood][ward against melee][weaken armor][earth attunement][resurrection signet]
12+1+1 Earth Magic
10+1 Energy Storage
8 Curses
Your Monk's build is extremely red bars go up. You should remove all of that bar's except for Word of Healing. I suggest the following here, because all of those skills are sub-par at best.
[word of healing][patient spirit][signet of rejuvenation][mend ailment][spotless mind][protective spirit][aegis][glyph of lesser energy]
12+1+1 Healing Prayers
10+1 Protection Prayers
8+1 Divine Favour
The Crit Barrager looks fine to me to be quite honest with you.
Moving onto the other three...
I wouldn't consider using a Mesmer. I'd say use a Necromancer set to a Minion Bomber.
[animate bone minions][death nova][blood of the master][discord][parasitic bond][foul feast][rising bile][flesh of my flesh]
12+3+1 Death Magic
12+1 Soul Reaping
3 Restoration Magic
If you really want to run a Mesmer, I suggest...
[expel hexes][cry of frustration][power drain][hex breaker][arcane conundrum][clumsiness][signet of humility][flesh of my flesh]
12+1+1 Illusion Magic
10+1 Inspiration Magic
8+1 Fast Casting
2 Restoration Magic
For the Ritualist I suggest...
[weapon of warding][mend body and soul][spirit light][splinter weapon][ancestor's rage][life][attuned was songkai][hex breaker]
10+1 Restoration Magic
12+1+1 Channeling Magic
8+1 Spawning Power
2 Domination Magic
For your second Monk I suggest the exact same build as the above Monk build, except removing the condition removal and putting in Heaven's Delight.
You should really get rid of Ursan too, since with Factions you have a powerful skill for sword Warriors and Triple Chop / Cleave are quite viable as strong elites.
I suggest:
[dragon slash][brawling headbutt]["save yourselves!"][frenzy][sprint][conjure flame]["for great justice"][resurrection signet]
12+1+1 Sword Mastery
10 Fire Magic
8+1 Strength
Take out the conjure and res if you want Sever Gash for deep wound application. Make sure you are careful with Frenzy and Sprint. Sprint cancels Frenzy by the way. If you need the title just grind out over the weekend, or do HFFF. Otherwise, go with Sever Gash by removing the Res Sig.
[cleave][dismember][distracting strike][frenzy][sprint][conjure lightning]["for great justice!"][resurrection signet]
Or for Triple Chop, remove Conjure Lightning and Cleave to replace with the Triple Chop and Cyclone Axe, and swap "For Great Justice!" with Brawling Headbutt, also replace Resurrection Signet for Flesh of my Flesh. The stats are the same as the D-Slasher, but in Air Magic instead of Fire Magic. If going with Triple Chop go with 12+1 in Strength.
If you really want, swap out Frenzy and Sprint for Tiger Stance if you're uncomfortable with Frenzy to free up a slot on both builds. For the D-Slasher I suggest taking the conjure, and the axe Warrior Brawling Headbutt for the Cleave one, and Disrupting Chop for the Triple Chop one.
Stick to Ursan if you want though, but I seriously suggest otherwise.
PS: Any reason this is still in Riverside?
And yes, it's completely possible. I think even without the other two chapters, but your builds probably are the root of the problem.
Your Elementalist needs something to help the party, and Fire for Factions only kinda sucks. I suggest going Earth with the following:
[unsteady ground][churning earth][stoning][enfeebling blood][ward against melee][weaken armor][earth attunement][resurrection signet]
12+1+1 Earth Magic
10+1 Energy Storage
8 Curses
Your Monk's build is extremely red bars go up. You should remove all of that bar's except for Word of Healing. I suggest the following here, because all of those skills are sub-par at best.
[word of healing][patient spirit][signet of rejuvenation][mend ailment][spotless mind][protective spirit][aegis][glyph of lesser energy]
12+1+1 Healing Prayers
10+1 Protection Prayers
8+1 Divine Favour
The Crit Barrager looks fine to me to be quite honest with you.
Moving onto the other three...
I wouldn't consider using a Mesmer. I'd say use a Necromancer set to a Minion Bomber.
[animate bone minions][death nova][blood of the master][discord][parasitic bond][foul feast][rising bile][flesh of my flesh]
12+3+1 Death Magic
12+1 Soul Reaping
3 Restoration Magic
If you really want to run a Mesmer, I suggest...
[expel hexes][cry of frustration][power drain][hex breaker][arcane conundrum][clumsiness][signet of humility][flesh of my flesh]
12+1+1 Illusion Magic
10+1 Inspiration Magic
8+1 Fast Casting
2 Restoration Magic
For the Ritualist I suggest...
[weapon of warding][mend body and soul][spirit light][splinter weapon][ancestor's rage][life][attuned was songkai][hex breaker]
10+1 Restoration Magic
12+1+1 Channeling Magic
8+1 Spawning Power
2 Domination Magic
For your second Monk I suggest the exact same build as the above Monk build, except removing the condition removal and putting in Heaven's Delight.
You should really get rid of Ursan too, since with Factions you have a powerful skill for sword Warriors and Triple Chop / Cleave are quite viable as strong elites.
I suggest:
[dragon slash][brawling headbutt]["save yourselves!"][frenzy][sprint][conjure flame]["for great justice"][resurrection signet]
12+1+1 Sword Mastery
10 Fire Magic
8+1 Strength
Take out the conjure and res if you want Sever Gash for deep wound application. Make sure you are careful with Frenzy and Sprint. Sprint cancels Frenzy by the way. If you need the title just grind out over the weekend, or do HFFF. Otherwise, go with Sever Gash by removing the Res Sig.
[cleave][dismember][distracting strike][frenzy][sprint][conjure lightning]["for great justice!"][resurrection signet]
Or for Triple Chop, remove Conjure Lightning and Cleave to replace with the Triple Chop and Cyclone Axe, and swap "For Great Justice!" with Brawling Headbutt, also replace Resurrection Signet for Flesh of my Flesh. The stats are the same as the D-Slasher, but in Air Magic instead of Fire Magic. If going with Triple Chop go with 12+1 in Strength.
If you really want, swap out Frenzy and Sprint for Tiger Stance if you're uncomfortable with Frenzy to free up a slot on both builds. For the D-Slasher I suggest taking the conjure, and the axe Warrior Brawling Headbutt for the Cleave one, and Disrupting Chop for the Triple Chop one.
Stick to Ursan if you want though, but I seriously suggest otherwise.
PS: Any reason this is still in Riverside?
Taki
For being limited to two campaigns those bars aren't bad at all.
Easiest way to go about it is for one of you to play a solid damage build and the other play an A/Me Arcane Echo Shadow Form sin or Obsidian Flesh ele if you can pull it off. Use one of those builds to hold off one side of the Four Horsemen quest while the rest of the team clears the other side. You can also use them to clear other areas or tank mobs while the team kills.
If you want a quicker, less cheesy, but riskier way, you could try experimenting with these skills:
Spirit Bond instead of Shielding hands (watch hero energy. might have to use manually)
Exchange the two hex removals between monk heroes
Deny Hexes with Sig of Devotion
Reversal of Fortune
Patient Spirit
Signet of Rejuvenation
Spotless Mind
Remove Psychic Distraction
Mantra of Recovery build
Psychic Instability build
Arcane Conundrum + Power Return & lots of e-management
Put a Ward vs Melee on the fire ele
If you use a DSlash/SY! war have him take that Norn headbutt kd/adren skill to keep important targets in aoe
Abusing dumb A.I. with spirits is a good idea
Dunno what to do/replace with the crit barrager though, tbh.
Anyway I g2g but that should get er done. Good luck
Easiest way to go about it is for one of you to play a solid damage build and the other play an A/Me Arcane Echo Shadow Form sin or Obsidian Flesh ele if you can pull it off. Use one of those builds to hold off one side of the Four Horsemen quest while the rest of the team clears the other side. You can also use them to clear other areas or tank mobs while the team kills.
If you want a quicker, less cheesy, but riskier way, you could try experimenting with these skills:
Spirit Bond instead of Shielding hands (watch hero energy. might have to use manually)
Exchange the two hex removals between monk heroes
Deny Hexes with Sig of Devotion
Reversal of Fortune
Patient Spirit
Signet of Rejuvenation
Spotless Mind
Remove Psychic Distraction
Mantra of Recovery build
Psychic Instability build
Arcane Conundrum + Power Return & lots of e-management
Put a Ward vs Melee on the fire ele
If you use a DSlash/SY! war have him take that Norn headbutt kd/adren skill to keep important targets in aoe
Abusing dumb A.I. with spirits is a good idea
Dunno what to do/replace with the crit barrager though, tbh.
Anyway I g2g but that should get er done. Good luck
Alleji
At least 1 of you should bring dslash/SY instead of ursan.
Each of you have a prot sprit on one of the heroes on manual.
Bring SS and MM necros + a rit with spinter. Don't forget barbs. Splinter and barbs on manual if you're up to it.
Shutdown heroes suck.
That should do it.
Each of you have a prot sprit on one of the heroes on manual.
Bring SS and MM necros + a rit with spinter. Don't forget barbs. Splinter and barbs on manual if you're up to it.
Shutdown heroes suck.
That should do it.
MisterB
I suggest you tackle Four Horsemen as soon as possible on future runs, since that is your single point of failure. Try out different builds on that quest, since that one is giving you trouble. That way you don't have to waste the whole trip only to fail at the last minute.
I'd run a [[Broad Head Arrow] Ranger with [[Volley] over the Crit Barrage hero.
I'd run a [[Broad Head Arrow] Ranger with [[Volley] over the Crit Barrage hero.
Tyla
Quote:
Originally Posted by MisterB
I suggest you tackle Four Horsemen as soon as possible on future runs, since that is your single point of failure. Try out different builds on that quest, since that one is giving you trouble. That way you don't have to waste the whole trip only to fail at the last minute.
I'd run a [[Broad Head Arrow] Ranger with [[Volley] over the Crit Barrage hero. I agree with this.
[broad head arrow][distracting shot][savage shot][volley][sloth hunter's shot][body shot][lightning reflexes][flesh of my flesh]
12+1+1 Expertise
12+1 Marksmanship
3 Restoration Magic
Maybe this?
I'd run a [[Broad Head Arrow] Ranger with [[Volley] over the Crit Barrage hero. I agree with this.
[broad head arrow][distracting shot][savage shot][volley][sloth hunter's shot][body shot][lightning reflexes][flesh of my flesh]
12+1+1 Expertise
12+1 Marksmanship
3 Restoration Magic
Maybe this?
joshuarodger
Quote:
Originally Posted by flipfly2004
ah that nine hours makes a little more sense now. the above bars given by Tyla all look very solid, but instead of the ele, i would use a necro with [[spiteful spirit], [[barbs], [[enfeebling bl] and [[mark of pain] and maybe make him /mo for more healing/protection/hex removal or /rt for more damage, namely more [[splinter weapon] and [[ancestor's rage]
Quote:
Originally Posted by Tyla
I agree with this.
[broad head arrow][distracting shot][savage shot][volley][sloth hunter's shot][body shot][lightning reflexes][flesh of my flesh] 12+1+1 Expertise 12+1 Marksmanship 3 Restoration Magic Maybe this? the only thing i may change here is expertise. 13 is the break point for 10 energy skills i believe. so just switch marks and expertise. damn tyla, props on your builds though. i was kind of wracking my brain trying to think of factions/GWEN/core skills to make a build with. also [[blessed light] may be a good skill to throw on one of your monks for the chaos plains. not sure how well hero AI uses it though. EDIT: just realized SS is a prophs skill, maybe [[icy veins], [[tainted flesh], or another [[discord]. of course [[discord] and [[tainted] would require some Death Magic spec but could work. EDIT #2 just looking at your heroes' health and energy levels, it's easy to see that they aren't runed up. spend some cash and properly equip your heroes. even in NM, the UW is a very tough place to beat. get them some decent weapons and definitely push their health bars much closer to 600. if you have superior runes on them, take them off and put minors in place. add survivor insignias, a rune of major vigor, and vitae on all of the rest of the armor pieces which don't have attribute runes. the only hero that should have a superior rune is your MM. Chthon
1. I don't know why people are suggesting sabway. There aren't really enough bodies to power the MB (and thus the SR-sharing energy engine won't run).
2. As for the ranger, although I think broadhepidemic is very overrated in general, it could be very useful in UW with all those dryders around. 3. AFAIK, the only reliable way to do 4 Horsemen is with one human player running an invinci build. Your other three options are: (1) Use the full squad to kill one side very fast so you can reach the other side before they reach the reaper, (2) split into 2 teams of 4 that can handle the mobs -- twin earthshaker warriors would probably offer the best hope for you, or (3) bring a human SB monk, attempt the "tank with the reaper" tactic from the 2-man farm, and micro your heroes very, very carefully. joshuarodger
no one is actually suggesting sabway. each part of the UW has at least 3 terrorwebs around the monument and if you use bone minions on them, you will have at least 6 minions to fuel the bombing. with all the terrorwebs that spawn after that during some of the quests, you should have enough fleshy creatures to make a decent minion army. for most of the UW in NM it shouldn't be too hard to do most of the quests without using 3 of one hero's skills.
kzeroes
Wow guys,
All the posts since my last post have been extremely helpful, especially Tyla for the detailed help. I think these many new info's is enough to keep me busy for the next few day of trying again. Thanks a lot you guys and can some admin please move this thread to the build section please, before people get annoyed and come in to flame :P Stuart444
good luck trying out new builds, hope you eventually do it ^_^
Bobby2
Quote:
Originally Posted by Tyla
[broad head arrow][distracting shot][savage shot][volley][sloth hunter's shot][body shot][lightning reflexes][flesh of my flesh]
12+1+1 Expertise 12+1 Marksmanship 3 Restoration Magic Maybe this? AI uses [Epidemic] quite okay now. |