A/P Promise Sin returns
X Ninja Sasuke X
Spear of Lightning
Blazing Spear
Finish Him
Pain Inverter
Assassins Promise
I am the strongest *
Way of the Master
optional **
Attributes:
Deadly Arts : 13
Critical Strikes: 10
Spear Mastery: 10
weapons:
spear:
15^50
double adrenalin on hit
shield: -5 damage 20%
+30 hp
The goal of this build is to utilize the broken pve skills such as pain inverter and finish him and "spam" them on enemies to kill them as fast as possible. Assassins Promise is the key to this build as it gets rid of the recharge of these broken skills making them even more deadly than before. By Casting Pain Inverter, Assassins Promise, then Finish Him in that order you are almost always given an instant kill, especially on high damage output enemies.
I've chosen the spear as the 2ndary source of damage for several reasons. The first being that it is ranged so it goes very well with an assassin since people often complain about their lower armor. The 2nd reason is that it has a high damage output much like a sin so big damage that a sin normally has isn't lost. Finally it combines very well with critical strikes giving it some good combo potential.
* I am the strongest is used because it combos very well with the spear attacks, allowing more damage to 1 source makes the quick kill easier to trigger during Assassins Promise's duration. As good as it is with this build it can also be considered an optional skill and be replaced with I am unstoppable in heavy knock down areas or with Ebon Vanguard Assassin Support in charr heavy areas. Ebon Vanguard works especially good in vanguishing in charr areas and with the charrs high damage output and pain inverters quick kills, its not uncommon to see 3-5+ vanguard sins running around after a battle.
**optional: res sig
signet of return
critical eye (for even more energy/critical hits)
critical agility (increased attack speed/more armor)
critical defense (increased defense)
http://www.youtube.com/watch?v=9OK9__hofi0
the link above is a video of me running this build in domain of anguish, fissure of woe, and the underworld! Along with some hard mode missions like gates of madness and hells precicipe. Due to the high damage output of elite dungeons and elite areas this build excels in the above mentioned zones, and works even better in hard mode.
SINCE THIS IS A PVE BUILD IT WILL OFTEN GET COMPARED TO OTHER MORE COOKIE CUTTER BUILDS LIKE MOBIUS. PLEASE NOTE THIS IS USED FOR FARMING ELITE AREAS LIKE DOMAIN OF ANGUISH WHERE MOBIUS MIGHT NOT BE A GOOD OPTION. ENJOY.
*ps: no flamming allowed. if you have constructive criticism go ahead. if you cuss, are rude, or w/e you will be reported to the mods.
**note: assassins promise has been around for a while, and i'm not taking credit for the idea, I'm taking credit for this version as an A/P running it in elite areas. Other professions can use it as well say as a E/A (promise nuker), or a Mes/A (hex degen) Also a sin can use deadly arts if they don't want to go spear or risk using physical attacks but to instead want to play it more like a caster.
Blazing Spear
Finish Him
Pain Inverter
Assassins Promise
I am the strongest *
Way of the Master
optional **
Attributes:
Deadly Arts : 13
Critical Strikes: 10
Spear Mastery: 10
weapons:
spear:
15^50
double adrenalin on hit
shield: -5 damage 20%
+30 hp
The goal of this build is to utilize the broken pve skills such as pain inverter and finish him and "spam" them on enemies to kill them as fast as possible. Assassins Promise is the key to this build as it gets rid of the recharge of these broken skills making them even more deadly than before. By Casting Pain Inverter, Assassins Promise, then Finish Him in that order you are almost always given an instant kill, especially on high damage output enemies.
I've chosen the spear as the 2ndary source of damage for several reasons. The first being that it is ranged so it goes very well with an assassin since people often complain about their lower armor. The 2nd reason is that it has a high damage output much like a sin so big damage that a sin normally has isn't lost. Finally it combines very well with critical strikes giving it some good combo potential.
* I am the strongest is used because it combos very well with the spear attacks, allowing more damage to 1 source makes the quick kill easier to trigger during Assassins Promise's duration. As good as it is with this build it can also be considered an optional skill and be replaced with I am unstoppable in heavy knock down areas or with Ebon Vanguard Assassin Support in charr heavy areas. Ebon Vanguard works especially good in vanguishing in charr areas and with the charrs high damage output and pain inverters quick kills, its not uncommon to see 3-5+ vanguard sins running around after a battle.
**optional: res sig
signet of return
critical eye (for even more energy/critical hits)
critical agility (increased attack speed/more armor)
critical defense (increased defense)
http://www.youtube.com/watch?v=9OK9__hofi0
the link above is a video of me running this build in domain of anguish, fissure of woe, and the underworld! Along with some hard mode missions like gates of madness and hells precicipe. Due to the high damage output of elite dungeons and elite areas this build excels in the above mentioned zones, and works even better in hard mode.
SINCE THIS IS A PVE BUILD IT WILL OFTEN GET COMPARED TO OTHER MORE COOKIE CUTTER BUILDS LIKE MOBIUS. PLEASE NOTE THIS IS USED FOR FARMING ELITE AREAS LIKE DOMAIN OF ANGUISH WHERE MOBIUS MIGHT NOT BE A GOOD OPTION. ENJOY.
*ps: no flamming allowed. if you have constructive criticism go ahead. if you cuss, are rude, or w/e you will be reported to the mods.
**note: assassins promise has been around for a while, and i'm not taking credit for the idea, I'm taking credit for this version as an A/P running it in elite areas. Other professions can use it as well say as a E/A (promise nuker), or a Mes/A (hex degen) Also a sin can use deadly arts if they don't want to go spear or risk using physical attacks but to instead want to play it more like a caster.
Martin Firestorm
Looks fun, I might give it a try. I love AP--the most versatile elite in the game.
MisterT69
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Originally Posted by Martin Firestorm
Looks fun, I might give it a try. I love AP--the most versatile elite in the game.
/agree, and the fun thing is, now it's being used on a sin primary :O. This looks like fun though, givin my sin a spear/shield to play around with XD.
ajc2123
Anytime I see a ranged assassin build I go YAY.
gotta give this a try. I love keeping low armor away from the front lol.
gotta give this a try. I love keeping low armor away from the front lol.
RavagerOfDreams
I would say right off the top of my head [swift javelin] > [blazing spear] as it has better synergiies with AP (recharges it fast). More DPS that way i would think.
N1ghtstalker
with [way of the master] isn't it better to have a 15^enchant?
Martin Firestorm
Quote:
Originally Posted by RavagerOfDreams
I would say right off the top of my head [swift javelin] > [blazing spear] as it has better synergiies with AP (recharges it fast). More DPS that way i would think.
Maybe the concern is another energy based skill getting on the bar, even with AP's energy gain.
X Ninja Sasuke X
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ooks fun, I might give it a try. I love AP--the most versatile elite in the game.
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gotta give this a try. I love keeping low armor away from the front lol.
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Nightfall Swift Javelin Spear Attack. If this attack hits, you deal +5..17..21 damage. If you are under the effects of an Enchantment, this spear flies twice as fast and cannot be blocked. (Attrib: Spear Mastery) Spear Attack. If this attack hits, it deals +5..21..26 damage and sets target foe on Fire for 1..3..3 seconds. (Attrib: Spear Mastery) as it has better synergiies with AP (recharges it fast). More DPS that way i would think. good tip. personally i like blazing spear b/c adreline helps with the energy issues, but if it works for you and u like it more power to you, thanks for the advice. Quote:
yes, earlier today, but that was b/c people were flaming and several of them got warned or banned for it. and he told me i could reopen the thread if i wanted so i did.
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not all the zones were with ursans, just the doa ones. there might have been an ursan or 2 in the fow or uw but it wasn't an ursan group. Also people run IMBAGON aka Paragod in doa too with an ursan team, just like that para adds defense to a solid ursan team, this adds attack to a solid ursan team and no one questions an inbagon's power. And if you watch the video closely there are times when it hits a target nicely by itself, even if the ursans aren't attacking that target.
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10 norn, 10 asuran. while still effective at lower ranks keep in mind it will only grow in power at higher ranks.
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Too bad Spearsins can't take "Save Yourselves!" (Kurzick) But it looks abusive enough to work well, I'll give it a shot for larfs gl yes to bad. SY is great, and I run it on my para. Maybe if you are lucky you could run this in fow and grab a friend or guildie and have them run SY on their p/w or warrior. Quote:
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Originally Posted by X Ninja Sasuke X
that lasts 60 seconds... if you need that enchant to last longer sure...
15^enchant means +15% damage (while enchanted), and doesn't effect the duration of the enchantments.
Fun build, though. Moloch did this exact samething with a necro (see this build) The build is weaker in areas with hex removal, because if you arn't careful your AP will be ripped off and you arn't that useful for a bit, which could be bad (hex removers are usually monks, which are usually the ones that you'd need the extra damage for). Although it's a good build, in an ursan team (which is the most popular Elite Area team) I'd still prefer another Ursan to this, soaking up damage with everyone else, get a Knocklock chain going, and making a pretty wall for your monks. The build works well, and looks a lot more fun, but Ursan works so well with other ursans that it's usually a waste to run much else (save, perhaps, an Imbagon for harder areas (Nothing says 'lulpve' like +200 health and +20 AL from Ursan, AND +100 AL (SY!) and an extra 35% Damage Reduction from TNtF)) Fun? Yes Works? Yes Best Choice? Not Really X Ninja Sasuke X
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15^enchant means +15% damage (while enchanted), and doesn't effect the duration of the enchantments.
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Quote: The build is weaker in areas with hex removal, because if you arn't careful your AP will be ripped off and you arn't that useful for a bit, which could be bad (hex removers are usually monks, which are usually the ones that you'd need the extra damage for). hex removal hurts all hex builds. one could say the same thing about a curse necro or an illusion mesmer. if they have hex removal you might want to consider bringing a cover hex, or as an a/p you could use Spear Swipe as your optional skill and give them a daze condition.
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Although it's a good build, in an ursan team (which is the most popular Elite Area team) I'd still prefer another Ursan to this, soaking up damage with everyone else, get a Knocklock chain going, and making a pretty wall for your monks. The build works well, and looks a lot more fun, but Ursan works so well with other ursans that it's usually a waste to run much else (save, perhaps, an Imbagon for harder areas (Nothing says 'lulpve' like +200 health and +20 AL from Ursan, AND +100 AL (SY!) and an extra 35% Damage Reduction from TNtF))
I understand your reasoning for wanting another ursan. yes getting a knockdown chain going is nice and yes building a wall works good. But as you stated it is possible to swap out 1 ursan for an Imbagon para, so technically you can still have a good kd chain and make walls with 1 less ursan in the group. If it helps logically you could look at this as kind of the opposite of Imbagon... while that adds a ton of defense this adds a ton of offense (which in a way is extra defense b/c you are killing so fast you have less things to hurt you) Quote:
Well, you could always add up what a particular build adds to the team, then compare it to the assets of another. For example:
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You could bring Spear Swipe, but that defeats the point of running a spear as you'll have to move to melee range, and as the only one with <80 AL in the front line, the enemies will be very happy to see you. Quote: Originally Posted by X Ninja Sasuke X I understand your reasoning for wanting another ursan. yes getting a knockdown chain going is nice and yes building a wall works good. But as you stated it is possible to swap out 1 ursan for an Imbagon para, so technically you can still have a good kd chain and make walls with 1 less ursan in the group. |
On the other hand, loosing 1 Damage dealer/tank (An Ursan) for a lower damage dealer/90% Damage reducer (Imbagon) makes the skyscraper a a bit smaller, but you couldn't knock this tower over with 8 King Kongs (Mallyxs)
Quote: Originally Posted by X Ninja Sasuke X If it helps logically you could look at this as kind of the opposite of Imbagon... while that adds a ton of defense this adds a ton of offense (which in a way is extra defense b/c you are killing so fast you have less things to hurt you) The Imbagon adds a lot more defense to a team then you add offense, and, again, there's already so much offense in an Ursan team, it's unnecessary (Your [Finish Him]'s deep wound is on the enemy for less than a second with most of your enemies. Deep Wound is a condition that reduces the maximum health of the target by 20% (up to 100 health) as well as reducing healing they receive by 20%. FH also does 80 damage. An ursan strike does 150 damage, and things will still die so fast they won't be healed much, if at all. Assuming that the foe has over 500 health, you will do only 30 more damage than 1 ursan strike. Also, FH has the requirement of the foe being below 50% health, while US can be spammed to your hearts content, regardless of the foe's state of health.) Your entire bar is single target damage, where as Ursan Rage is AoE and KDs. While the foe is KDed (Which they would be often), they won't be dealing damage (save the occasional Ele with AoE DoTs) so your Pain Inverter is doing little. Instead of waiting for them to stand up before your damage starts again (from PI, which is the main source of your damage), you could be spamming more KDs and ursan striking.
Hell, a MS/DB spammer would be better than this. Just let the ursans run in first to soak up the scary stuff (blind/antimeleehexes) and hold agro, then jump in and AoE everything so hard that you disconnect from overloading the server with damage. With the monks not having to worry about most of the ursan's Hexes/conditions, they're free to casually watch you for blind/hexes.
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your welcome
Originally Posted by X Ninja Sasuke X
I'm glad you think its fun (kind of the point of playing games) and I'm glad you see that it works. As far as best choice, thats an opinion, opinions can't be proven right or wrong. But the substance in question can be tested, and who knows, after given time and maybe testing with different variations this might become the new imbagon or something even better.
Bolded the important phrase. Almost everything said on this thread, is someone's opinion. I believe the build is fun, but not the best. You believe that this is an amazing build. Some opinions are more based on facts than others, but that doesn't make them any less opinion-y.
Also, the point of playing a game is fun, yes. The point of farming however, is to make money to be used on something you will later have fun with. Farming CAN be fun, but that isn't the point. If you want to enjoy your farming, this is a good build. If you want the most efficient farming, this is not your best option. Edit; Fix'd spelling errors. Also, what is EVS, Kaida? Kaida the Heartless
TYPO'D.
Pocket Assassin! (Ebon Vanguard Assassin) Oh man I thought that skill was amazing when it first came out. Then I found "YMLaD". I think EVA is better for this build though. X Ninja Sasuke X
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TYPO'D. |
Pocket Assassin! (Ebon Vanguard Assassin) Oh man I thought that skill was amazing when it first came out. Then I found "YMLaD". I think EVA is better for this build though. i believe it was posted in the original thread that i am unstoppable could be an optional pve only skill and could be replaced by ymlad or evas. but yes having a bunch of little sins running around is amazing. Ben-A-BoO
Heya,
Originally Posted by X Ninja Sasuke X
First off: thanks for sharing again. The thread and discussion is a much better read then the old one. Good choice to reopen. I got some question and critical remarks concerning your build. - I see the value of this build in a H/H setting (as I am myself looking for a effective Promise build for my Sins Discord team). But I just can't see where this would be a significant aid 8 man team (beside having fun that is ) Quote: this might become the new imbagon or something even better.
Imbagon = Patywide invincibility vs Promise Spearchucker = Single Target DPS
So here are some questions: - Assassin's Promise and PvE only skills can be utilized by any profession. What would make a sin primary more desirable then other professions? - If you main goal is to combine spear DPS with pve-only skills why did you choose [[I am the strongest] over [[critical agility]? Would also counter the low armor remarks you heard before. - Why did you spec that high in deadly arts? Wouldn't it be more desirable to utilize the sin primary by specing high in critical strikes? Break points energywise are 8 or 13. So wouldn't 13 crit and 10 deadly arts boost your DPS higher? - The gear you proposed looks the least optimal for me. Furious adds by far the least to DPS in general, especially with only one adrenaline skill in your bar. Vampiric is the king or if you are to lazy to swap sets, sundering. Same for the shield mod (-5/20%), probably the worst one can get. Vs. Blind is usually the default set and of course +10 AL vs damage type (vs. Demon in DoA). P.s. Your build is faster to grasp if you post your build in GWBBC code [build prof=A/P name="Promise Sin Returns" deadly=11+1+1 crit=9+1 spear=10][Spear of Lightning][Blazing Spear][Finish Him][Pain Inverter][Assassins Promise][I am the strongest][Way of the Master][optional][/build] Have Fun X Ninja Sasuke X
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Heya,First off: thanks for sharing again. The thread and discussion is a much better read then the old one. Good choice to reopen. |
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Now with todays update ursan has been nerfed, so logically if the build was good enough to be ran alongside ursan, it will be good enough to be ran while it is gone.
Now to answer your question on why sins vs other professions... yes other professions can use it just as well, I just hope this build helps sins get into groups, especially in elite farming areas, since they are often ignored here. Also sins have critical strikes so can keep the energy high pretty easily just like necros have soul reaping to help with their energy management, and recently I've been shown builds where people took deadly art skills as their attack skills and the beauty of the deadly arts is they aren't physical attacks usually so it can be played as a caster and suddenly the sin doesn't have to worry about blindness.
Quote: If you main goal is to combine spear DPS with pve-only skills why did you choose "I Am The Strongest!"over Critical Agility?
Would also counter the low armor remarks you heard before. that is a good point, i would have to test critical agility to see how effective it is here. I think my main reason was with Critical Eye and Way of the Master I felt like I didn't need the extra critical hit skill, and while the armor is nice it got overlooked into consideration.
Also I believe part of my reasoning was I am the strongest stays on, so it helps with energy management. You can cast it way before a battle, or just after one, and suddenly you have all that dead time for your energy to regain but it maintains itself till used up. Finally in elite farming areas sometimes they are enchantment removal heavy, which is where I was mostly testing this, so that could come back and hurt you.
So those are my reasons, but you made a good point and I'd like to test it in there, who knows may make room to take out one of the other critical boost moves and add a rez or something else. So thanks for the suggestion.
Quote: - Why did you spec that high in deadly arts? Wouldn't it be more desirable to utilize the sin primary by specing high in critical strikes? Break points energywise are 8 or 13. So wouldn't 13 crit and 10 deadly arts boost your DPS higher? you are right. I think my reasoning was the higher the critical the few more seconds ap would last, and since ap was essential to the build i gave it priority. But after looking at this response I probably should re-arrange the specs to what you mentioned, b/c the higher dps would balance out the very few minus second duration.
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- The gear you proposed looks the least optimal for me. Furious adds by far the least to DPS in general, especially with only one adrenaline skill in your bar. Vampiric is the king or if you are to lazy to swap sets, sundering. Same for the shield mod (-5/20%), probably the worst one can get. Vs. Blind is usually the default set and of course +10 AL vs damage type (vs. Demon in DoA).
Yeah, I've been wondering about the furious myself... I think the main thing was for energy reasons I liked having a adrenaline skill in there, but I quickly noticed that with a higher energy set armor it became a non issue, so there is probably a lot of room for improvement here. the shield mods sound like a good idea. seeing how my main is a sin I'm not to familiar with shield mods since they are normally used by warriors and paras. Would the vs demon count on all the enemies in doa? I know it would say against margonite, but vs say titans too? Quote:
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