I'm sick of typical ranger builds heres my design

Saider maul

Saider maul

Wilds Pathfinder

Join Date: Nov 2005

Baltimore, Maryland

the arena and gvg is getting so typical and repeatative.
This is an anti necro/elem and semi anti mesmer/monk.
this build is of my own design names " Battle Ranger"

ranger/monk

8 heal
12 expertise
12 wilderness survival
13 marksmanship

Mending
whirling defense
escape (elite)
dryders defense
dual shot/hunters shot
heal spring
troll
ignite/choking gas

the 2 opptional skills are for interupt anticaster. this endures well and decent dmg/ great for ploy or heal support.
originally designed to gain control in PVE seem to fair well in arena and gvg.
All though not my tweeked build i personally use it is my blueprint. hope ya enjoy..

P.S. this build does not compliment a GC team requires interupter to have balance in team (replaces tank) . thus if no interupt it is convertable.

Psychotistic Assassin

awesome sauce

awesome sauce

Krytan Explorer

Join Date: Dec 2005

dont use mending. much beter just to have energy

Rico Carridan

Krytan Explorer

Join Date: Aug 2005

Eternal Comrades

E/Mo

I would bump your expertise up to 14, if you can manage it, for the additional reduction of 10 energy skills. Probably take the points of out marks, you don't need to have it quite that high. I agree with the above poster, mending is bad, particularly for a ranger--you're normally strapped for energy anyway, why make it worse for a measly 3 pips of health regeneration? In PvP, you will probably not be a high-priority target anyway, so troll urgent will probably be enough. Likewise, in PvP, you probably don't need 3 defensive stances, 1 is probably enough. In PvE, if you're playing as a tank, I guess this would be alright, but most of what I said will otherwise apply probably just as well there.

Rico

Saider maul

Saider maul

Wilds Pathfinder

Join Date: Nov 2005

Baltimore, Maryland

i use this in arena and i hardly wait for nrg at all just requires a lil managment.mending is my maintance thru stance so i don't have to heal as often

ghostlyranger

Lion's Arch Merchant

Join Date: Nov 2005

i dun see it very special.....

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

Looks like a cross between a Paladin and a 'typical ranger'

Looks like you sacrificed interupts and RES SIG for mending and stances and not even IAS stances. Remember, the goal isn't to be the last man on your team standing, it's to kill the other team.

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

You're using two superior runes, one major rune and you have 8 points in healing prayers strictly for a 3 pip mending... need I say more? Or should I also go into the fact that this build has no potential in dealing damage, has no room in any type of competitive team build whatsoever, and 6/8 of the skills are strictly devoted to just keeping yourself alive.

holden

holden

Wilds Pathfinder

Join Date: Nov 2005

[NICE]

Mo/

Quote:
Originally Posted by Katari
Looks like a cross between a Paladin and a 'typical ranger'

Looks like you sacrificed interupts and RES SIG for mending and stances and not even IAS stances. Remember, the goal isn't to be the last man on your team standing, it's to kill the other team. thats all true. i mean shoot you got troll, mending and healing spring.

you're not a warrior/monk.

where's the damage?

Saider maul

Saider maul

Wilds Pathfinder

Join Date: Nov 2005

Baltimore, Maryland

I guess leaving a build to tell noobs how to stay alive and let them figure out what to do was to much to ask. ok. Heres the build...Sigh

8 healing
14 exp
12 wild
11mark

Mending/
Whirling defense
Escape(elite)
Lightnig reflexes
Dual shot
Heal spring
Troll
Ignite/choking gas

335hp
27 nrg
I average 2 kills a match on a fair team and 1 with monk distract on good teams. for kills mostly anti elem and necro.

hope this is a lil more to your liking. Sense everyones so quick to criticise rather then do R & D and make their own improvments. To much to ask I guess ( sigh ) .enjoy

chris_nin00

chris_nin00

Dun dun dun

Join Date: Aug 2005

Reddit Guild

R/

Tip:
When you post a build on a forum, It WILL be criticized!

-Res Sig should be in there
-I'd go with Ignite
-Healing spring? Only if your group is organized and generally in the same place.
-Escape for running!
-Then troll

MMK

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

With 2 run skills, that build actually looks more like it was designed to grief in CA than do much of anything. Out of curiosity, are your kills your own kills or are they, "target was focused on someone else and I snuck in and did a bit of damage to them" type kills?

Your build may be atypical, but it really doesn't look particularly effective.

pagansaint

Krytan Explorer

Join Date: Jun 2005

Your Build:

Mending: -1 pip energy +3 pips regen
Whirling defense: longish duration evade stance.
Escape(elite): elite running and evade stance
Lightnig reflexes: short duration evade and IAS stance
Dual shot: Only attack skill
Heal spring: easily interruptable 200ish points over 10 second heal
Troll: long cast time 9 pip regen
Ignite/choking gas: small AoE damage prep // very short interruption prep

You have: Three self heals. Three evasion stances. Only one attack skill using weaker preparations.

Your build is like the Ranger running/grief builds except you are missing key elements that make it work. Crippling Shot, Stormchaser.

Your build has no, zero, nothing insofar as damage output. All you can do is survive. You can't even ressurect your teammates after you survive.

And no, Necro's and Elementalists are your targets not because that is what you can kill, which you killing anything not targeted by the rest of your team is doubtful, it is because they tend to use long cast time spells and those are the only ones you have a hope of interrupting.

There are builds that interrupt, there are builds that damage, there are builds that support their team.

This. Is. Not. One. Of. Them.

And as far as you acting like we are all newbs because we, as in all, think your build is completely a waste of a team slot, you can go on right ahead and grief your 25 fame every 15 minutes from just surviving in Competition Arenas, because that is all this build has even the slightest potential for.

Hell all you really need to survive is Troll's, Whirling Defense and Oathshot{E}, that is still a good chunk of skills dedicated to self survival but atleast you can now take either interrupts or skills that help you do damage, Tiger's Fury, spirits, enchantments, Kindle or Read the Wind for a Prep, with Oathshot you can even take Choking Gas and keep it running near constantly.

But another grief build is not what the community needs, especially since anyone can put one together, all you do is take damage mitigation and heals.

wolfy3455

Lion's Arch Merchant

Join Date: Jul 2005

Congradulations, instead of making the typical CA ranger, you've made what looks like a distastrously failed attempt at a flagger!

Mending : Woot. Shatterbait, and if not its shattered, as theres much more useful things to shatter, you've prevented damage from bleeding. Very good job, negating the need for an unbleed skill (as well all know how dangerous a bleed warrior with a barbed crystalline sword is). Wasted slot.

Whirling: Actually a decent CA stance, if for some odd reason they decide to attack a ranger before they've already won. I wouldn't call this wasted for CA though, where the odds of a ranger being the squishiest target is disturbingly high.

Escape: Using an elite for running and evasion on one character? Wasted.

Lightning reflexes: Atrocious cooldown with terrible duration. TF without anything in BM is a better speed buff. Wasted.

Dual shot: Wow. You must've had a lucid moment while putting your five slot in.

Healing spring: Easily interrupted, though you may actually get use of it with the redundant evasion stances. Semi-wasted.

Troll: A self-heal. These are acceptable in CA, but three? thats 37% of you're slots used for something that any one of the two useful ones would have sufficed.

Choking/ignite: Either low usefulness, or low duration. Choking can be useful in combination with other skills, but you seem to not be using anything to make it useful. GJ!

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

Both builds you have posted are equally terrible and contribute nothing to the team. It looks like you're better off sticking to the "typical" ranger builds.

Saider maul

Saider maul

Wilds Pathfinder

Join Date: Nov 2005

Baltimore, Maryland

i guess opinions vary.

pagansaint

Krytan Explorer

Join Date: Jun 2005

Not really. The consensus is this build is not a team player and can't kill anything.

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

Thing is, I'd be annoyied if someone was running this build on a PvE Team, let alone my PvP team. Yeah.

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

Quote:
Originally Posted by Saider maul
i guess opinions vary. I'd put either of your builds against my bleeding,poisoning,crippling interrupter any day.

holden

holden

Wilds Pathfinder

Join Date: Nov 2005

[NICE]

Mo/

Quote:
Originally Posted by Saider maul
I guess leaving a build to tell noobs how to stay alive and let them figure out what to do was to much to ask. ok. Heres the build...Sigh

8 healing
14 exp
12 wild
11mark

Mending/
Whirling defense
Escape(elite)
Lightnig reflexes
Dual shot
Heal spring
Troll
Ignite/choking gas

335hp
27 nrg
I average 2 kills a match on a fair team and 1 with monk distract on good teams. for kills mostly anti elem and necro.

hope this is a lil more to your liking. Sense everyones so quick to criticise rather then do R & D and make their own improvments. To much to ask I guess ( sigh ) .enjoy
i guess i was wrong. you are a warrior/monk

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

To make room for that 8 in healing, you had to stack on more -hp runes. Mending is useless if you had to sac a good percentage of your health to get it to work.

Hmm..Enchantment (Shatter Enchantment anyone?) that gives +3 regen at the cost of having to giving up over 100 hp in runes to get the attirubtes to work out?

Its not a fair trade...

All your build can do is put up stances and hope they dont break your stances while you try to use Healing spring and troll to try to stay alive.

You have 0 dmg output almost - all your attacks will do is interupt spells and cause negatable dmg, and thats not even going to work 100% of the time.

The build IS however a /decent/ annoying Arena Runner build. That is - a ranger that only uses heals and stance/runs to annoy the opponent (the people that just run around the arena the whole time hoping the other team will quit).

Saider maul

Saider maul

Wilds Pathfinder

Join Date: Nov 2005

Baltimore, Maryland

Have any one of you had open mind enough to try it. and yes oath shot can cut stance down but why chance shutting yourself down. In pve its enemy control to keep them away from monk elem etc in the arena its stronger then ya might think if i can get oath shot to spawn in THK i'll replace it and see but healspring is whats keeping everyone alive in the fight i am not the only one to benifit. Try it before ya criticize.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Healing spring will not even keep you alive versus paladins. It involves everyone having to stand still, in a tight pack, for minor healing benefit.

Basically you're saying that you're a healing monk, with only one skill that helps the team, does no damage or any other effect.

ghostlyranger

Lion's Arch Merchant

Join Date: Nov 2005

i just need 2 skill and "my build" will better than this,

dual shot, melandru arrow.

Saider maul

Saider maul

Wilds Pathfinder

Join Date: Nov 2005

Baltimore, Maryland

I still have yet to see any of you in the arena.

Rajamic

Wilds Pathfinder

Join Date: May 2005

IA

Chronicles of Heroes [CoH]

R/Me

We don't have to try it, because we can look at it and see it's not good. You do no damage, you barely interrupt, and you are a ranger. This means no sane person will attack you until your team is already at a severe disadvantage (unless you are paired with all Warriors, and even then maybe not).

There's no reason as a ranger to ever bring more than 2 purely defensive moves, but you have 4 with one partial defense move (Whirling, Escape, Troll, and Mending, with Lightning Reflexes). You are devoting more than half your skillbar to survival when you won't get attacked when it matters.

If you go with just Whirling, Lightning Reflexes, and Oath Shot (and don't use a Horn or Flat bow), you'll be able to keep those stances up constantly. Why do you need more defense than 75% evasion all the time?

Drop Mending and bring Vigorous Spirit if you want a healing enchantment (though they are a target for shattering) Less energy use, better healing, and you only have to stop to cast it twice a minute.

That still leaves you 2 more slots for bow attacks so you can actually have an effect on the battle.

What you made wasn't a good build. It was an anti-Warrior and anti-Ranger griefer build. Sure they can't kill you, but all they need is a default selfheal and you'll never kill them either.

Inureface

Inureface

Banned

Join Date: Nov 2005

Asian in Lousiana

The Endbringers

R/Me

I tried your build, other team said ROFL nooby ranger after we lost. I am never screwing my reputation like that again, I run a decent build in random arenas and alot of people already know me there since the last thing they see before they die is that little black circle above their head. (if you don't know what that is, I have some serious doubts in your ability as an "interupter")

Saider maul

Saider maul

Wilds Pathfinder

Join Date: Nov 2005

Baltimore, Maryland

I still beg to differ on the dmg but oath shot would make a better addition.

Inureface

Inureface

Banned

Join Date: Nov 2005

Asian in Lousiana

The Endbringers

R/Me

OK, look, maybe some of these guys are overreacting and stuff, but lets not deny it; your build is a failure. Its just true, defending it only makes you look like the guys who run the 'typical ranger builds'. Just let it drop and maybe you can think of a better build after you get some more playing expirience.

Saider maul

Saider maul

Wilds Pathfinder

Join Date: Nov 2005

Baltimore, Maryland

after a week of trial i caped oat shot. it replaces escape but i do still use mending more as a ploy to make em waste nrg. i carry 1 interupt and with oath both dual shot and savage shot now stay full. its a lil better then my old but 1 issue 1 miss and shut yourself down.one benifit is if your a r/mo they don't see you as a threat and leave you alone. a r/me and i'm first to get empathy on me. so the build does have its benifits. <EG>

Saider maul

Saider maul

Wilds Pathfinder

Join Date: Nov 2005

Baltimore, Maryland

playing exp wasn't the problem getting oath to spawn and trying to avoid a shutdown from a missed shot is why i stayed away but for most part oath shot is a superior skill. with minor drawback