Who here is a leader of guild?
Age
Who here is leader of guild and is not in alliance.I am leader and atm not in alliance.I have been trying to get in one but most are asking for a very active guild as well as more faction than what I have.I am considering doing some recruiting but not being in alliance and with not much activities going on in the guild.
How do you attract ppl to your guild even though it is small mine is 20 with 3 to 4 active?What some good pointers to getting some new blood in your guild at this stage of the game or is it a good time to recruit?
We need guild discussion forum back.
How do you attract ppl to your guild even though it is small mine is 20 with 3 to 4 active?What some good pointers to getting some new blood in your guild at this stage of the game or is it a good time to recruit?
We need guild discussion forum back.
the savage nornbear
With 3-4 active kids you won't get in any alliance that is not strictly for social purposes. My guild has 3 completely active kids, and there is no hope of us getting in any decent alliance. We would be a waste of a slot. Get more kids or you'll have to learn to be by yourselves.
Kwith
I sent you a PM in regards to this matter. Let me know what you think.
MisterT69
u really need to recruit more. Get your active officers to help as well. Not if you're not already an uber experienced PVP guild (GVG/HA etc...)stick w/the PVE and recruit players to do HM areas and titles. That'll really get ur numbers up.
TheodenKing
Recruiting can be quite a chore. I have never enjoyed, nor would I recommend, open recruitment in large towns.
I have found the best success recruiting in 2 ways:
1) Do stuff with your guildies, but always leave room for one or two puglies. You will sometimes find some decent players this way, and you get to see what they are like in battle before talking to them about your guild. If you are really lucky, you will find people with a sense of humor that get along with your mates. They in turn, see how effective you all are together. If they are alone or in a dead guild, they will sometimes be interested in joining. (Using this method, have your mates display their capes. The unity can be helpful visually).
2) Help others when you have the time. Don't ask for compensation. The newer players are fairly easy to spot. Now you of course, don't want a whole bunch of newer players in your guild, but it is healthy to have a few at a time. You don't have to give them valuable stuff... more significant is helping them through a mission or quest they are struggling with. Newer players appeciate this more than you realize. The time you spend with them as they improve in ability is sometimes rewarded by loyalty and respect.
Three more tidbits of advice for you... 1) Make sure your officers know what you expect of them. Ideally, they should help recruit from time to time. But also, they should help foster enjoyment of the game and the guild for new members. If your officers just do stuff together and don't treat other members like family, your efforts recruiting will be wasted. 2) Get your gang on Ventrilo or Teamspeak. The game is exponentially more fun when you can talk with your mates. I can tell you that in my alliance, it is very rare for someone to leave us if they talk with us on TS as we play. 3) To succesfully grow a guild takes funds. A good leader will find a way to raise funds without asking his members to pay for stuff. So, between you and your closest officers, you should plan how to raise funds for things like Hall and Hall upgrades, buying consumables for your guild to use for more challenging events, etc.
I have found the best success recruiting in 2 ways:
1) Do stuff with your guildies, but always leave room for one or two puglies. You will sometimes find some decent players this way, and you get to see what they are like in battle before talking to them about your guild. If you are really lucky, you will find people with a sense of humor that get along with your mates. They in turn, see how effective you all are together. If they are alone or in a dead guild, they will sometimes be interested in joining. (Using this method, have your mates display their capes. The unity can be helpful visually).
2) Help others when you have the time. Don't ask for compensation. The newer players are fairly easy to spot. Now you of course, don't want a whole bunch of newer players in your guild, but it is healthy to have a few at a time. You don't have to give them valuable stuff... more significant is helping them through a mission or quest they are struggling with. Newer players appeciate this more than you realize. The time you spend with them as they improve in ability is sometimes rewarded by loyalty and respect.
Three more tidbits of advice for you... 1) Make sure your officers know what you expect of them. Ideally, they should help recruit from time to time. But also, they should help foster enjoyment of the game and the guild for new members. If your officers just do stuff together and don't treat other members like family, your efforts recruiting will be wasted. 2) Get your gang on Ventrilo or Teamspeak. The game is exponentially more fun when you can talk with your mates. I can tell you that in my alliance, it is very rare for someone to leave us if they talk with us on TS as we play. 3) To succesfully grow a guild takes funds. A good leader will find a way to raise funds without asking his members to pay for stuff. So, between you and your closest officers, you should plan how to raise funds for things like Hall and Hall upgrades, buying consumables for your guild to use for more challenging events, etc.
Hybrid Meteroa
Offer people money, they'll come.
ShoGunTheOne
Quote:
Originally Posted by Hybrid Meteroa
Offer people money, they'll come.
|

you have to win newbie's heart by helping them, and they'll grow respect for you and the guild. when they eventurally get far, they'll think back and thank you, and most likely will never leave the guild
speaking from experience here^^
Darcy
I found out today that my guild is its own alliance. I can donate faction to it and get the double benefit for the Friends titles.
This is a great relief as there are only three people in my guild, and one is only semi-active.
-------------------
On-Topic: I have tried recruiting for two years. The most I ever had active was 6 players, four of whom stopped playing the game after a few months. We helped them out with equipment, missions and quests, but in the end they lost interest.
This is a great relief as there are only three people in my guild, and one is only semi-active.
-------------------
On-Topic: I have tried recruiting for two years. The most I ever had active was 6 players, four of whom stopped playing the game after a few months. We helped them out with equipment, missions and quests, but in the end they lost interest.
Baratus
I've been a guild leader (clan leader prior to MMOs) since 1999 and we have always had twenty or less members, but those that we have had are VERY good and fairly active. We only recruit by inviting those into the guild that we see on regularly and play with regularly. Right now three of my main members are out and about in real life, leaving the other three to ourselves.
If alliances require insanely large, PvP-only guilds, they're not worth your time. Many of us play for fun, not for beating down other guild in constant competition. I may see what's involved in forming an alliance in the future for guilds like this so that no guild has to be pressured to do a hundred hours of PvP a week or something just to be in an alliance.
If alliances require insanely large, PvP-only guilds, they're not worth your time. Many of us play for fun, not for beating down other guild in constant competition. I may see what's involved in forming an alliance in the future for guilds like this so that no guild has to be pressured to do a hundred hours of PvP a week or something just to be in an alliance.
Lyndka
Quote:
Originally Posted by TheodenKing
Recruiting can be quite a chore. I have never enjoyed, nor would I recommend, open recruitment in large towns.
I have found the best success recruiting in 2 ways: 1) Do stuff with your guildies, but always leave room for one or two puglies. You will sometimes find some decent players this way, and you get to see what they are like in battle before talking to them about your guild. If you are really lucky, you will find people with a sense of humor that get along with your mates. They in turn, see how effective you all are together. If they are alone or in a dead guild, they will sometimes be interested in joining. (Using this method, have your mates display their capes. The unity can be helpful visually). 2) Help others when you have the time. Don't ask for compensation. The newer players are fairly easy to spot. Now you of course, don't want a whole bunch of newer players in your guild, but it is healthy to have a few at a time. You don't have to give them valuable stuff... more significant is helping them through a mission or quest they are struggling with. Newer players appeciate this more than you realize. The time you spend with them as they improve in ability is sometimes rewarded by loyalty and respect. Three more tidbits of advice for you... 1) Make sure your officers know what you expect of them. Ideally, they should help recruit from time to time. But also, they should help foster enjoyment of the game and the guild for new members. If your officers just do stuff together and don't treat other members like family, your efforts recruiting will be wasted. 2) Get your gang on Ventrilo or Teamspeak. The game is exponentially more fun when you can talk with your mates. I can tell you that in my alliance, it is very rare for someone to leave us if they talk with us on TS as we play. 3) To succesfully grow a guild takes funds. A good leader will find a way to raise funds without asking his members to pay for stuff. So, between you and your closest officers, you should plan how to raise funds for things like Hall and Hall upgrades, buying consumables for your guild to use for more challenging events, etc. |
We're a 'small' Guild in the greater scheme of things but we pride ourselves in our gameplay and our knowledge - and got invited to an alliance on that basis, so we're happy. Make your Guild one that suits you and your friends - don't feel you have to do things like the others - that's only important if you want to be in an Alliance that owns towns and that adds a whole new dimension to gameplay.
If you still want an alliance - then whisper me in-game and I'll put you in touch with our Alliance Leader, I'm sure she'd be happy to talk.!
X Joey X
If you are willing to invest quite a bit of time and cash spamming places like Kamadan can get you quite a few members, lots will leave but eventually a few will stay. Also make recruitment threads on every GW site you visit. Getting a forum and maybe a webpage is pretty easy and makes the guild look a lot more professional. Having an aim for the guild also helps attracts people.
Tyla
I previously owned a guild, but it failed out loud so I just gave it up.
The main attraction I find is when you've got several experienced players who would have even the smallest recognition, and the more members you have the better. I've found that Guru attracts alot of people towards TAM because of our activity towards the forums.
The main attraction I find is when you've got several experienced players who would have even the smallest recognition, and the more members you have the better. I've found that Guru attracts alot of people towards TAM because of our activity towards the forums.
Elendor The Elf
I am one of two leaders of my guild, and I recently succeeded in reviving our guild after near everyone left. I managed to get 8 new recruits in a single sitting through the following method.
I would go to a major town/outpost and only stay long enough to post my recruiting message 1 or 2 times. As quick as I could, I would hop from district to district and outpost to outpoust. In this way, one person can recruit in every district of every major outpost at once. The rate at which I got new members from that kept the ones I already recruited in the guild long enough to stabilize the guild. I then searched for an alliance and found one somewhat easily at that point. Now that the guild is in a large and active alliance, people rarely leave and thus the guild can continue to expand without worrying about whether new recruits leave or not.
I hope this process helps you fix your guild. I had almost given up on my guild, but my last-ditch efforts managed to save us. Good luck!
I would go to a major town/outpost and only stay long enough to post my recruiting message 1 or 2 times. As quick as I could, I would hop from district to district and outpost to outpoust. In this way, one person can recruit in every district of every major outpost at once. The rate at which I got new members from that kept the ones I already recruited in the guild long enough to stabilize the guild. I then searched for an alliance and found one somewhat easily at that point. Now that the guild is in a large and active alliance, people rarely leave and thus the guild can continue to expand without worrying about whether new recruits leave or not.
I hope this process helps you fix your guild. I had almost given up on my guild, but my last-ditch efforts managed to save us. Good luck!
obsidian ectoplasm
My allience does a quiz
so there is 10 or so questions each week and people must awnser these questions
and if you are first to be correct you get some plat or ecto or soemthign like that
its good and gets the allience talking and everyone learns more about gw
so there is 10 or so questions each week and people must awnser these questions
and if you are first to be correct you get some plat or ecto or soemthign like that
its good and gets the allience talking and everyone learns more about gw
ALF71BE
Too much pressure for me.
Have enough with Ursan and noob eles.
In other guilds I've been, the guild leader(s) spent most of their time in GW recruiting. Unfortunately most of the people that get recruited leave after the next day so it's kinda hard to keep numbers stable.
Have enough with Ursan and noob eles.
In other guilds I've been, the guild leader(s) spent most of their time in GW recruiting. Unfortunately most of the people that get recruited leave after the next day so it's kinda hard to keep numbers stable.
Parson Brown
I find I recruit the most people by helping people asking for it in general chat or by giving away items to low-levels.
1) Even if people are already in guilds, the fact they are spamming for help is a sign that it's not a great guild
2) People love getting something for free. I recruited several members by standing in Shing Jea and giving away the load of Broodmother Claws I got farming raptors during the last event weekend. Some people give the usual "thx, gl" while others chat it up for a while. Those are the ones looking for friends in the game. Just make sure you try to initiate a conversation.
1) Even if people are already in guilds, the fact they are spamming for help is a sign that it's not a great guild

2) People love getting something for free. I recruited several members by standing in Shing Jea and giving away the load of Broodmother Claws I got farming raptors during the last event weekend. Some people give the usual "thx, gl" while others chat it up for a while. Those are the ones looking for friends in the game. Just make sure you try to initiate a conversation.
AncientLord
As many above posted, If you want lame/low/kids guild, you shoud do these things:
- Give them free stuff (they will want more).
- Shout in local main cities and so on.
- Give randoms a officer title (lol).
- Invite any random that you see.
- Give them money (in few sec. they will leave).
If you want a serius, non leavers guild with proper guild mates.
- Fix proper web page, forum, aliance forum, ventrilo.
- Dont shout on local cities.
- Dont invite randoms
- Invite only those that are "ok" with playing at your side (that may wary, snice some like noobs and so on).
- Proper leadership, managmanet.
- Have a loooong chat and invite him in few days, not today.
But i think the second option is hard for a lot of players in gw
.
- Give them free stuff (they will want more).
- Shout in local main cities and so on.
- Give randoms a officer title (lol).
- Invite any random that you see.
- Give them money (in few sec. they will leave).
If you want a serius, non leavers guild with proper guild mates.
- Fix proper web page, forum, aliance forum, ventrilo.
- Dont shout on local cities.
- Dont invite randoms
- Invite only those that are "ok" with playing at your side (that may wary, snice some like noobs and so on).
- Proper leadership, managmanet.
- Have a loooong chat and invite him in few days, not today.
But i think the second option is hard for a lot of players in gw

yarddog
Quote:
Originally Posted by AncientLord
As many above posted, If you want lame/low/kids guild, you shoud do these things:
- Give them free stuff (they will want more). - Shout in local main cities and so on. - Give randoms a officer title (lol). - Invite any random that you see. - Give them money (in few sec. they will leave). If you want a serius, non leavers guild with proper guild mates. - Fix proper web page, forum, aliance forum, ventrilo. - Dont shout on local cities. - Dont invite randoms - Invite only those that are "ok" with playing at your side (that may wary, snice some like noobs and so on). - Proper leadership, managmanet. - Have a loooong chat and invite him in few days, not today. But i think the second option is hard for a lot of players in gw ![]() |
QFT..........these guidlines listed above have allowed my guild to survive over 3yrs in this game, and we are still approx 50% (40+ memebrs) all the time and in a great PVE only alliance.
Baratus
Exactly. If you have to spam for members, the guild probably isn't worth squat. Get members you play with regularly and you should be in much better shape. One of the biggest turn-offs as a leader myself is seeing other guild spamming a message repeatedly in town about recruiting, or some noob with a high turnover rate spamming the intent to join a guild.
Hey there we go! We track crap like deaths, so why not track a player's turnover rate for guilds? Then a prospective member could be reviewed by the guild in question and see that the player has a 50% turnover rate and deny him. That'd be very useful in this game. I have in fact seen one guy with two different tags in one day, and he started the day by spamming for a guild to join!
Hey there we go! We track crap like deaths, so why not track a player's turnover rate for guilds? Then a prospective member could be reviewed by the guild in question and see that the player has a 50% turnover rate and deny him. That'd be very useful in this game. I have in fact seen one guy with two different tags in one day, and he started the day by spamming for a guild to join!
Flightmare
Well my guild mostly exists of friends. Getting to know each other is the best way to let members stay. Just create some friends relationship with them.
Help new members a few times untill they are good enoegh to play the game on their own. A lot of craptalk and random topics chatting can keep your guild active.
If you want PvP players, just flashing around with some high PvP-titles is enoegh to attract lots of lower ranked players to your guild. Just doing this can let your guild stay active, if you got enoegh members, the lower end pvp'ers can play with eachother and you have an active foundation for your guild. Then you can start to be serious.
Imo it's best to recruit as many players as possible the same time so they won't join and leave becouse they see it only is a small guild.
Help new members a few times untill they are good enoegh to play the game on their own. A lot of craptalk and random topics chatting can keep your guild active.
If you want PvP players, just flashing around with some high PvP-titles is enoegh to attract lots of lower ranked players to your guild. Just doing this can let your guild stay active, if you got enoegh members, the lower end pvp'ers can play with eachother and you have an active foundation for your guild. Then you can start to be serious.
Imo it's best to recruit as many players as possible the same time so they won't join and leave becouse they see it only is a small guild.
Quaker
Quote:
Originally Posted by Age
Who here is leader of guild and is not in alliance.
|
We are sort-of in an Alliance. A while ago (6 months or more) I responded to a posting in these forums from a Guild leader looking to create an Alliance of small guilds wanting mostly just to have more people to play with. It hasn't exactly worked out - there never seems to be any activity in Alliance chat, and only one of the people (other than those in my Guild) ever gets on Ventrilo (which, for me, is almost a must-have.)
I think the general idea of the Alliance was a good one, but it didn't work out in this case - partly because it's hard to advertise to the proper people.
Quote:
How do you attract ppl to your guild even though it is small? Mine is 20 with 3 to 4 active? |

For me, the social aspect of being in a Guild is the most important thing, so I would want any new recruit to get on Ventrilo and chat while playing first.
At this point, I figure that, when GW2 comes out, either some of BD (clan) will play GW2, or I will join some new GW2 Guild. Until then, I'm in a holding pattern waiting for the next game to come along (whatever it may be).
Quote:
With 3-4 active kids.... |

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At any rate, this is all a normal part of the evolution of the game. As people become less active, or leave to play other games, Guilds shrink in size. Many of these shrunken Guilds (such as BD) consist of only a small number of veteran players who have lots of experience and have "done it all". These small Guilds tend to either merge, or be absorbed by larger Guilds.
As I said, I think the idea of an Alliance of small Guilds is a good one (and I'm still interested in it), but it's just difficult to actually contact those small Guilds. Spamming All chat in game will get you no-where - if you're like many veteran players, you have most chat channels turned off anyway. Posting in the recruitment forums is iffy because you need people be both on the particular forums (be they Guru or otherwise) and checking the recruitment forums.
Age
I have got site with forums and if I ned to I can get TS.I don't go a spam for recruits I look for possible recruits.
the_jos
Quote:
How do you attract ppl to your guild even though it is small mine is 20 with 3 to 4 active? |
If you have only 4 active members but manage to do daily dungeons with the four of you and added heroes or pick-up members you are doing fine.
Just search for possible members when you are doing the stuff you like doing most.
Baratus
The best way to find good possible members is to look out in towns when you're getting ready to leave with your guildmates for that person who needs help with a quest and invite them along. Don't spam invites and such, just play and good people will join you. A guild doesn't need a hundred members to be #1, it only needs eight that can kick everybody else's butt.
illidan009
Quote:
Originally Posted by AncientLord
As many above posted, If you want lame/low/kids guild, you shoud do these things:
- Give them free stuff (they will want more). - Shout in local main cities and so on. - Give randoms a officer title (lol). - Invite any random that you see. - Give them money (in few sec. they will leave). If you want a serius, non leavers guild with proper guild mates. - Fix proper web page, forum, aliance forum, ventrilo. - Dont shout on local cities. - Dont invite randoms - Invite only those that are "ok" with playing at your side (that may wary, snice some like noobs and so on). - Proper leadership, managmanet. - Have a loooong chat and invite him in few days, not today. But i think the second option is hard for a lot of players in gw ![]() |

Baratus
Tell you what then, let me prove the fallacies in your recruitment methods. I'll disband my guild, we'll all take your door prizes, and leave a day later. What could you do? It's all legal by ANet's rules.
Sigma Onkoron
Its hard to get members though. When after 20 minutes they leave the guild. I mean common if you really are going to leave after 20 minutes don't join. Most of my guilds (friends to) we get like 12 people in a few hours. Then 3/4's leave and the rest are cool. I need to find away to keep guildies. But when we ta/gvg they leave meaning they want active talking but were busy. It gets annoying.