Update - Thursday August 7

Kikuta

Kikuta

Banned

Join Date: Jan 2006

Western Australia

[ICE]

Well, RA is absolutely packed with Way of the Assassin. None of them so far thought to stop attacking when I put Spiteful Spirit on them. They must be under the impression that they can kill me before SS kills them. WRONG. Insidious Parasite tears them to bits too.

Thunderclap ele's are pretty common too - it's easy enough to interrupt them, and you have time to prepare for the incoming daze if they do land one on you.

I haven't seen anyone really doing anything different with the other skills so far - a few Defy Pain wammos, and one Pain of Disenchantment necro, but that's all so far.

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

Aura of Faith has just replaced WoH on one of my hybrids.

The new Visions of Regret is nice, its generating 30-90dps on all the bad guys with a 50% uptime - I just don't think that its good enough to replace the AP/CoP combo. Thats one of the problems with having overpowered PvE skills.

A little miffed about Vow of Strength change. What was once a niche skill that could generate 130+ dps in PvE has effectively been changed for 20seconds you do +x% damage 0% of the time.


Would have been better if they capped the PvE skill ranks at 4/5 rather than up the minimum.

SpiritThief

SpiritThief

Frost Gate Guardian

Join Date: Jan 2008

R/Me

Stupid, what they did to Vow of Strength. That skill was just find the way it was. Now its freaking pointless.

Tom Swift

Jungle Guide

Join Date: Aug 2007

Holy Cow!

Just tried out the scythe sin build with way of the master and way of the assassin. Wow.

I hate to say it because I love playing the sin and it's nice to be ultra-powerful. But, maybe, that was a little too much of a buff.

Myssa Rei

Myssa Rei

Ascalonian Squire

Join Date: Jul 2008

Manila, Philippines

W/Mo

I dunno, the only characters I don't have are the Elementalist, Mesmer, Necromancer, and Dervish professions, but I still see the changes as mostly good. Being mostly PvE though I don't really pay attention much to Nerf and Build debates, so take my opinion with a pinch of salt.

Kind of wierded out by some of buffs given to the PvE skills though. Upgrading some of the sort of 'underused' Elites is all good and well (incidentally, I've ONLY used Flashing Blades on my assassin... since I'm too lazy to get better elites for her), but the heck?

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

Quote:
Originally Posted by SpiritThief
Stupid, what they did to Vow of Strength. That skill was just find the way it was. Now its freaking pointless.
Now you can use attack skills, so it's sort of good.

SpiritThief

SpiritThief

Frost Gate Guardian

Join Date: Jan 2008

R/Me

Quote:
Originally Posted by mrmango
Now you can use attack skills, so it's sort of good.
Yeah, for pve. Won't work so well in pvp now, with the way conditions are used. Attack skills are nice, but its still going to boil down to using the same two attack skills as before. Not to mention Sins can now super abuse it.

Onslaught is semi useful, just a shame its still in wind prayers.

I just thought they were going to fix non used elites. Why not Genth or something. VoS was perfect the way it was imo.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

I COULD take the gracious way and just STFU - but I am pissy little princes so IN YOUR FACE B!

Quote:
Originally Posted by manitoba1073
So Upier are you happier than Bryant now

so many buffs on the PvE side.
http://www.guildwarsguru.com/forum/s...&postcount=287
As you can see - I didn't state I was going to be happy.
I just said I'll be acting like a child.

I guess this says it best:
Quote:
Originally Posted by upier
If the player has 600 hp - a skill dealing 400+ damage in one shot has no place in the game.
Despite the lacking AI or Prot Spirit.

Otherwise you decided you don't care the slightest about balance - in which case ... there's nothing wrong with Ursan.
Quote:
Originally Posted by Update
Ebon Vanguard Sniper Support: functionality changed to: "Deals 54..90 piercing damage and inflicts Bleeding condition (25 seconds). 10% chance of +540..900 piercing damage. 25% chance of +540..900 piercing damage if target foe is a Charr."
OHAI!

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

VoS wasn't perfect though, the attack skills are a necessity.
Plus intelligent PVEers will just use AoHM anyway.
Grenth's is perfectly fine haha.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Well at least Thundercrap got made interesting.

Myssa Rei

Myssa Rei

Ascalonian Squire

Join Date: Jul 2008

Manila, Philippines

W/Mo

I've never used PvE skills much (other than the ubiquitous Save Yourselves, which I've only gotten LAST WEEK), but I did find the boost to Ebon Vanguard Sniper Support wierd. 10% chance to do AT LEAST 540 or so damage normally is overkill, especially since the chances of that 10% activating goes up when most of the party takes it...

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

Quote:
Originally Posted by mrmango
VoS wasn't perfect though, the attack skills are a necessity.
Plus intelligent PVEers will just use AoHM anyway.
Grenth's is perfectly fine haha.
You could work around the no attack skills thing by using the multiplacative nature of VoS+AoHM and then stacking up +damage skills like EBSoH an IATS - and you got a cheap IAS in the form of Heckets to boot. The new version allows you to use skills but now it does exactly the same amount of damage as a blank slot.

I think the following change would have been more useful:
Vow of Strength: For 20 seconds, VoS does nothing. If you attack a target not suffering a condition this skill teleports you back to town so you can put enfeebling blood on your team's bar.

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

([Ebon Vanguard Sniper Support]+[Assassin's Promise])x8=GG!

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Quote:
Originally Posted by IlikeGW
Every high level area has always been build-based, something will replace Ursan and you'll be required to conform to get a group. It's just the bland nature of the game.
I know what you're saying, but I dont agree completely. In no PUG I ever ran did I direct someone to wiki a specific build and spec it exactly, nor did in any I ever join did someone tell me to do that either. We'd ping builds and discuss a bit, maybe make or request some changes, but really there was a fair bit of interpretation allowed. Depended on the area and the activity in question, but all but a couple very specific team build concepts had a lot of room for interpretation.

Compare to Ursan. It has/had only one configuration really: a couple monks and the rest Ursan, even in any class or build. Classless. Terrible for the game. Its still that way, but at least nerfed a little bit so that we might see other kinds of groups once again. In my opinion, while it could be much better, this is a good start back in the right direction.

You may be talking DoA only (?). Depends of course the kinds of players you have in your PUG. I have always had good luck there and miss the older PUG days so much. Individual mileage possibly varies. Guild groups are another story completely.

I do agree with you though on the overall blandness to some extent. Far, far too many underused skills, and why would anyone use them? So many are redundant, and so many are underpowered with each balance, that it is no wonder so many teams want a certain set of skills in the mix. We need more skill variation in GW2, and the room within them to differentiate and balance, so that there are many more possibilities that are viable build-wise.

-Makai-

-Makai-

Jungle Guide

Join Date: May 2007

WA

DH

Rt/

In regards to the AI change. Is it just me, or do heroes/henchmen seem to aggro from much farther away now?

EmptySkull

EmptySkull

Lion's Arch Merchant

Join Date: Jul 2006

KaoS League

E/

Good overall update. I like the fact that the lower levels of PvE skills have been buffed to reduce the requirement even more for grind.
Ursan was overpowered. But I didn't have a problem with it. Now no more profession discrimination. And it is slowed down.


Sniper support, Can anyone say HEADSHOT!

Quote:
Originally Posted by Gift3d
[arcane mimicry] will now be a requirement in ursan groups. For the hopeless kids obsessing over this skill, it needs a major nerf to really make all this bullshit stop. I'm talking Energizing Wind type major nerf.

Other than that, best update ever. I'm sure lots will whine endlessly about slightly buffed PvE skills, though. Quivering Blade is awesome.
They also changed ursan into a form now. You can no longer mimic it.

Quote:
Originally Posted by R.Shayne
The farmers have already adapted, they are switching to solo builds and pulling ecto like crazy again so go cry for another nerf to SF.

To those that complained so loudly to ANET for a nerf (even I felt was needed but never backed it) go tell the people in ToA that are looking for a group how much you accomplished with your complaining.

To those rage quiting, take a deep breath please, relax and don't leave. I know several friends that are putting the final touches on some team builds that look promising for UW speed clear.

Like it or not the elitist on this site need you if they wish to continue playing guild wars.
Same grp build works with ursans. Just did 2 runs. And now I am faster in pools with the mini buff to SF.

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by Nightow
([Ebon Vanguard Sniper Support]+[Assassin's Promise])x8=GG!
Next up! Ursan sniper group LF 5 ursan snipers, 2 HB, and 1 Imbagon. Mesmers, sins, rits, dervs, and rangers need not apply because they are are useless during the down time.

Stolen Souls

Stolen Souls

Desert Nomad

Join Date: Feb 2006

Quote:
Originally Posted by Sante_Kelm
In regards to the AI change. Is it just me, or do heroes/henchmen seem to aggro from much farther away now?

I noticed it too. I accidentally called a target that was far away from the group we were currently fighting. ALL of my heros/hench ran all the way over to engage it. I had to flag them back. Weird because earlier I was wondering what kinds of hero/ai bugs would creep up with all of those ai updates.

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

Lol Yeah, They idd nerfed Ursan, rave & wolfen Blessing but buffed many other skills, like SY! but great update overall

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Quote:
Originally Posted by UnChosen
Next up! Ursan sniper group LF 5 ursan snipers, 2 HB, and 1 Imbagon. Mesmers, sins, rits, dervs, and rangers need not apply because they are are useless during the down time.


Gogo Holy Trinity! Amirite!? Am I? Huh? HUH!?

EmptySkull

EmptySkull

Lion's Arch Merchant

Join Date: Jul 2006

KaoS League

E/

Quote:
Originally Posted by UnChosen
Next up! Ursan sniper group LF 5 ursan snipers, 2 HB, and 1 Imbagon. Mesmers, sins, rits, dervs, and rangers need not apply because they are are useless during the down time.
Mesmers can come or anyone with /me


[arcane echo]+[echo]+[Ebon Vanguard Sniper Support]

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Lol it was sarcasm, but chances are I am not that far off. I am already seeing people not wanting classes out of the holy five in DoA

ThunderStruck

Krytan Explorer

Join Date: Feb 2006

The Arctic Marauders [TAM]

I can't wait to try out Ebon Sniper Support.


As for the few of you that claimed Ursan is still viable and "just takes skill now." Umm.... yeah, that was ANet's goal. Their goal wasn't to make the skill completely useless. I mean, I don't like using Ursan, but I have nothing against those that do. ANet needed to cater to the players that aren't as hardcore-anti Ursan as guru... aka a large percentage of their playerbase.

/end rant.

Lycan Nibbler

Forge Runner

Join Date: Sep 2006

AZ

Quote:
Originally Posted by Azza
lol but i picture it more like this

to dumb it down for A-Net because i know there slow(they never take a hint on nerfs) if u keep nerfing the game ur not gonna have much of a customer line for GW2, i can name hundreds of people i talk to online that arent gonna bother with GW2 and each of them would know hundreds more

well simply said once i max out all my titles im quitting GW and buying WoW(they dont seem to nerf that)
Seems like someone who only sees nerfs and not buffs (glass half empty always?)

I also know a lot of people who QQ but then buy the next chapter so your point is?
I truly believe that very few people know what they will do until GW2 is a month before being on the shelves and we all have a better idea of what the game is about.


Quote:
Originally Posted by Azza
PvP and PvE always results in button mashing wether the build requitres skill or not.
That applies to every game, unless you have the telepathy interface on your computer.....

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

It is not as big as I thought it was going to be and Ursan didn't get hurt that much.I thought there would be some extra content it is not that bad.

EinherjarMx

EinherjarMx

Wilds Pathfinder

Join Date: May 2006

Mexico

La Legion del Dragon [LD]

E/

wtf?! no [intensity] buff?

eeks

eeks

Krytan Explorer

Join Date: Jul 2006

Sydney, Australia

Lubricated Volcano Love [Club]

Rt/Mo

Ouch at Order of Undeath's.. insanely bittersweet "buff"? Weirdly, they go on about how it benefits PvP in the developer comment.. thing, but didn't utilise their big PvE/PvP split.

The other buffs look fun, though.

I like how they tried hard to nerf (and failed) the UW ecto run last update, but made it easier this update. They've sure got their thinking caps on~

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by eeks
Ouch at Order of Undeath's.. insanely bittersweet "buff"? Weirdly, they go on about how it benefits PvP in the developer comment.. thing, but didn't utilise their big PvE/PvP split.
I agree. They completely dropped the ball on that one. Completely.

Aside from a few overbuffs, the rest of the changes are OK, if not exactly inspired. But losing OoU ticks me off so much I'm going to have to call it a bad update overall.

Quote:
Originally Posted by slowerpoke
how did the update effect the perma sf uw farm? i know they removed the cursed riders (!?) and reduced the dmg penalty. does this make it easier than before?
The old farm works again, except it takes 3 times as long because you're lucky to be able to kill 2 groups at once, and you've still got the damage penalty, and and the mindblades have more HP, and the mindblades kept hexbreaker.

Lady Raenef

Lady Raenef

Jungle Guide

Join Date: Feb 2007

Oregon, USA.

Zero Mercy [zm]

W/

Kind of upset that Unyielding Aura is no longer a good monk gimmick skill for PvE. Though, why it was left the same for PvP, I'm not sure why. The enchantment thing seems a bit weird, but no one would take a awesome hard res, right?

Has anyone had a problem with heroes having the tendency of running the opposite direction of you after you unflag them?

eeks

eeks

Krytan Explorer

Join Date: Jul 2006

Sydney, Australia

Lubricated Volcano Love [Club]

Rt/Mo

Quote:
Originally Posted by Chthon
The old farm works again, except it takes 3 times as long because you're lucky to be able to kill 2 groups at once, and you've still got the damage penalty, and and the mindblades have more HP, and the mindblades kept hexbreaker.
Ah well, I found that if you sidestep a bit whilst they're in a line and wait, they bunch up as they would normally. Sure it took ages to get a hang of that, but I got 5e from the first four Dream Rider spawns.

I also died due to insomnia-induced stupidty (really the only way you can die in that run - stupidity), but that's quite efficient if you "master" the method, granted there were still nine Mind Blades left.

I don't think a slight slowdown's that bad, if one's still hoarding their ectos. Spam burning speed five times, and you've killed the MB's in three turns - energy's easily maintainable with Glowing Gaze. I think they're buggered with Chaos Planes regardless of what they do, if they wish to nerf it yet still play the fairness card.

They could easily just turn all the Banished into Cursed Dream Riders, but they'd have an angry mob of fire'n'brimstone hurling Assassins on their arses, which they seem to try to avoid yet fail every skill balance.

Huff. I threatened to use Unyielding Aura on a friend just before the skill "balance"... Damnit!

Fairly placid with UB's change, as I only ever used it in Blood Washes Blood. It was fun while it lasted, even if I was stupidly aggroing crap on my survivor.

Incandecree

Frost Gate Guardian

Join Date: Oct 2006

Archons of Elona

Mo/

of the unthinking Ursan carrier not noticing they were resurrected by Unyielding Aura and then dying immediately when they hit Ursan and it removes UA. *sigh*

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Interesting: Anet "buffed" PvE skills without actually buffing them. And reduced point of grind somewhat. Perfect Illusion.

Plus they basically added 41 elite skills to game.

And ursan nerf.

Me happy.

Timotheos

Timotheos

Academy Page

Join Date: Mar 2007

Slovenia

Mo/

Omg Willa The Unpleasant got nerfed !

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Chthon
I agree. They completely dropped the ball on that one. Completely.

Aside from a few overbuffs, the rest of the changes are OK, if not exactly inspired. But losing OoU ticks me off so much I'm going to have to call it a bad update overall.
Its not like anyone used OoU seriously (did you?). Skill was unwieldy and required making bad compromises to use efectivelly (i.e. usage of vamp horrors, you couldn't afford to use BoTM without monk attention or self heal).

This introduces new interesting way to play necromancers: as pet class. We have enough MM stuff already.

Queenie

Queenie

Forge Runner

Join Date: Jul 2005

Quote:
Elementalist

* Heroes are less likely to use Lightning Bolt on stationary foes.
* Heroes use Shock Arrow more efficiently.
* Heroes use Glowstone more efficiently.
* Heroes use Glowing Gaze more efficiently.
* Heroes are more likely to use Glowing Ice on targets suffering from a water hex.
* Heroes no longer use Blinding Flash on casters or Blinded targets.
* Heroes are less likely to use Blinding Surge if only a single target will be affected.
* Heroes use Mind Blast more effectively.
* Heroes will use of Flare on targets regardless of their remaining Health.
* Heroes use Invoke Lightning more efficiently.
* Heroes use Chain Lightning more efficiently.

Mesmer

* Heroes are less likely to use Lightning Bolt on stationary foes.
* Heroes use Shock Arrow more efficiently.
* Heroes use Glowstone more efficiently.
* Heroes use Glowing Gaze more efficiently.
* Heroes are more likely to use Glowing Ice on targets suffering from a water hex.
* Heroes no longer use Blinding Flash on casters or Blinded targets.
* Heroes are less likely to use Blinding Surge if only a single target will be affected.
* Heroes use Mind Blast more effectively.
* Heroes will use of Flare on targets regardless of their remaining Health.
* Heroes use Invoke Lightning more efficiently.
* Heroes use Chain Lightning more efficiently.
Special.

12charz

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

I like the Way of the Assassin buff. Keke.

eeks

eeks

Krytan Explorer

Join Date: Jul 2006

Sydney, Australia

Lubricated Volcano Love [Club]

Rt/Mo

Quote:
Originally Posted by zwei2stein
Its not like anyone used OoU seriously (did you?). Skill was unwieldy and required making bad compromises to use efectivelly (i.e. usage of vamp horrors, you couldn't afford to use BoTM without monk attention or self heal).

This introduces new interesting way to play necromancers: as pet class. We have enough MM stuff already.
We do, but it was still fun secretly using it in pugs, and watching the party cruise through a mission without them knowing you were dishing out quite a bit of the DPS with sub-par minions. I think Anet assumed it was an underused skill due to the intense popularity of Flesh Golem. That was their goal this time around, wasn't it? Buffing underused elites?

Besides, I always found my health pretty easy to maintain.

Oh well, it's easily adaptable. Sorry to say it, but I'm a fairly casual player (nowadays), and the changes aren't angering me. It is a shame for others who used it a lot, though.

Also, it's pretty amusing how all the mesmer hero buffs correlate to their usage of elementalist skills. You'd think they'd catch on to that little problem.

I think we should all give Izzy a patronising pat for his peculiar perks.

Targuil

Krytan Explorer

Join Date: Oct 2007

Tampere, Finland

Keep Dreaming [Yawn]

E/

Quote:
Originally Posted by Timotheos
Omg Willa The Unpleasant got nerfed !
Maybe he/she/it is FINALLY pleasant.

sindex

sindex

Wilds Pathfinder

Join Date: Aug 2006

California

Swords of Night & Day [SWRD]

Speaking of Heroes, has anyone noticed how aggressive the AI has become? Every Hero and a few Henchmen seem to want to take on anyone, which are out of their aggro range. It is starting to get my nerves. I mean I know a few heroes used to do this (like Margrid), but now it’s pretty much all of them. They do this in guard mode and I know this is something they are not suppose to be doing even in attack mode (stay within the aggro bubble when no ones attacking).

ALICE WInterLand

ALICE WInterLand

Academy Page

Join Date: Apr 2006

SINGAPORE

XMEN

Me/R

i think ANET did a good JOB they Buff up ELITEs that we think werent too useful in the beginning......ELite are suppose to be Better then normal skills so a buff at those elites are a wise choice....It should have been done a long time ago.now with debuffing of ursan i guess.Builds finally matter!