Lvl 13 swordsmenship?
wargod249
Hi, i'm lvl 18 right now, but. I got my swordsmen ship at lvl 12, and I got a fiery dragon sword that needs 13, but it won't let me put any more points into swordsmenship. Is there something i'm doing wrong? And if so, how do I do it?
The Lost Explorer
you have to put on a rune of minor swordsmanship
wargod249
Hmm, I just did that, it won't let me put it directly on the sword though, it only says it will go onto the armor. Is there a certain town where I can buy one's that go onto swords?
sickle of carnage
Put it on your armor.
Age
You want to buy a halmet in swordmanship then add the rune to it so it comes out like this swordmanship +1 with halmet ,+1 with rune giving you 13.when you are fully ascended with 200 attribute points you can get it up to 14.
Elder III
12 is the max for attributes if you are just using points. To add to that you must use a Rune of Minor/Major/Superior Swordsmanship. These runes go on your armor and add +1/2/3 to your swordsmanship level. You can also have a +1 Swordsmanship helmet crafted at an armorer.
Quaker
Btw, with reference to the above, it's best to put the Swordsmanship Rune on your helmet. It would also be best to get a Swordsmanship+1 helmet.
The reasons for this:
- Helmets can be 'hidden' - that is, you don't need to show them, so you can have a variety of cheap helmets for various attributes which don't match your expensive armor (if/when you get some).
- You may want to switch from Sword to Axe or Hammer at some point, and since the helmet also would have a +1 attribute, you can change just the one piece instead of 2. (If, for example, you had put a Swordsmanship rune on some other piece of armor, you would have to change it AND the helmet to get full attributes.)
- You may, at some point, want to get some of the EotN vanity headgear. These all give +1 to whatever attribute is put on them. For example, if you put a Swordsmanship rune on one of these headpieces, you will also get +1 to swordsmanship. If you change to a Axe Rune, you'd get +1 to Axe Mastery
The reasons for this:
- Helmets can be 'hidden' - that is, you don't need to show them, so you can have a variety of cheap helmets for various attributes which don't match your expensive armor (if/when you get some).
- You may want to switch from Sword to Axe or Hammer at some point, and since the helmet also would have a +1 attribute, you can change just the one piece instead of 2. (If, for example, you had put a Swordsmanship rune on some other piece of armor, you would have to change it AND the helmet to get full attributes.)
- You may, at some point, want to get some of the EotN vanity headgear. These all give +1 to whatever attribute is put on them. For example, if you put a Swordsmanship rune on one of these headpieces, you will also get +1 to swordsmanship. If you change to a Axe Rune, you'd get +1 to Axe Mastery
Age
Quote:
Originally Posted by Elder III
12 is the max for attributes if you are just using points. To add to that you must use a Rune of Minor/Major/Superior Swordsmanship. These runes go on your armor and add +1/2/3 to your swordsmanship level. You can also have a +1 Swordsmanship helmet crafted at an armorer.
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Seep
whats so wrong about him informing the person about it? What he says is right so why are you telling the person not to listen to him?
I seriously think that he explained it quite nicely and short
I seriously think that he explained it quite nicely and short
AidinSwiftarrow
Keep in mind Major and Superior runes take some health away.
MisterB
Quote:
Originally Posted by Age
Don't listen to this guy stick with minors and 12 only comes with 200 attribute points.Buy a halmet.
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