New Idea for Ursan Runs
Sky427
So this new update bring us to find a way to mindlessly do UW/FoW/DoA etc
Now it was said that they wanted to make it so it requiers more tactic to do ursan well I hold them to that and try to add tactic to this.
This build I am bringing up qill requier the entire to team to focus and follow calls
Set skills all players must have:
[Ursan Blessing]
[Ebon Vanguard Sniper Support]
1 Asuran Summon or another skill
+5 others that will fill in the gaps where your doing nothing armor buffs regen etc.
Why The Vangaurd skill?
I bring up the Ebon Vagaurd skill because it has the ability to inflict 540....900 Damage to its target with a 10% chance though of course it only has a 15 second recharge -25% if your using cons. so if an entire team were to spike a single target if your lucky 1 person will do the massive damage and the team can move on to the next one.
This is my idea of what would happen
So when starting a run players would ready themselves with whatever buffs they have brought along then one person the caller would target the most dangerous foe or a monk then each member of the team would use EVSP if anyone still has the skill ready to use even after that foe is dead they can target the nearest foe use it and switch to ursan quickly.
Because ursan now only last 60 seconds if it important for the entire team to follow calls the quicker each enemy goes down the better
Note:
One going down at a time quickly is better than all of them dying at the same time slowly.
and as you can see an asuran summon would help out the team as a meat tank and somthing that could spam buring or somthing.
The Monks New found skills are awsome!
Now comes the UA(Unyeilding Aura) monks this skill is now what many would call "The Shit" as its res range is so far it reses at full HP and Energy since you now dont need a Res with UA it would be ideal to bring a energy increasing skill since the group is now more organized and kills things quicker I was thinking about [Air of Superiority]
Idea on a full team:
6 Ursans, each ursan having the 3 main said skills
and the 2 Primary monks both having UA
now the 6 ursans will have a 60 second time OUT of ursan and 60 seconds of being Ursan while out players should take their time and use their other 5 skills also So in this idea:
Necromancers:Would bring minion spells or SS or BiP
Monk Ursans would idealy bring more heals for the team since ursan would be gone for 60 seconds team wide the monks migth want to use some support I mean we love our monks dont we?
Melle Classes, I would say we should have atleast 3 melle players in the group to body block away from the monks but If there is a necromancer in the party spamming minion spells the even better!
Now it was said that they wanted to make it so it requiers more tactic to do ursan well I hold them to that and try to add tactic to this.
This build I am bringing up qill requier the entire to team to focus and follow calls
Set skills all players must have:
[Ursan Blessing]
[Ebon Vanguard Sniper Support]
1 Asuran Summon or another skill
+5 others that will fill in the gaps where your doing nothing armor buffs regen etc.
Why The Vangaurd skill?
I bring up the Ebon Vagaurd skill because it has the ability to inflict 540....900 Damage to its target with a 10% chance though of course it only has a 15 second recharge -25% if your using cons. so if an entire team were to spike a single target if your lucky 1 person will do the massive damage and the team can move on to the next one.
This is my idea of what would happen
So when starting a run players would ready themselves with whatever buffs they have brought along then one person the caller would target the most dangerous foe or a monk then each member of the team would use EVSP if anyone still has the skill ready to use even after that foe is dead they can target the nearest foe use it and switch to ursan quickly.
Because ursan now only last 60 seconds if it important for the entire team to follow calls the quicker each enemy goes down the better
Note:
One going down at a time quickly is better than all of them dying at the same time slowly.
and as you can see an asuran summon would help out the team as a meat tank and somthing that could spam buring or somthing.
The Monks New found skills are awsome!
Now comes the UA(Unyeilding Aura) monks this skill is now what many would call "The Shit" as its res range is so far it reses at full HP and Energy since you now dont need a Res with UA it would be ideal to bring a energy increasing skill since the group is now more organized and kills things quicker I was thinking about [Air of Superiority]
Idea on a full team:
6 Ursans, each ursan having the 3 main said skills
and the 2 Primary monks both having UA
now the 6 ursans will have a 60 second time OUT of ursan and 60 seconds of being Ursan while out players should take their time and use their other 5 skills also So in this idea:
Necromancers:Would bring minion spells or SS or BiP
Monk Ursans would idealy bring more heals for the team since ursan would be gone for 60 seconds team wide the monks migth want to use some support I mean we love our monks dont we?
Melle Classes, I would say we should have atleast 3 melle players in the group to body block away from the monks but If there is a necromancer in the party spamming minion spells the even better!
Mesmer in Need
No. Ursan is nerfed. Learn to use real skills now.
Sky427
Sorry I didnt notice the update notes must be why I mentioned ursans new effect.
royal mercenary
this aint a nerf, this is simply a way you can't overagro everything
However, this will bring back the good old skills
Go Anet imo.
However, this will bring back the good old skills
Go Anet imo.
Tempast
Quote:
Originally Posted by Mesmer in Need
No. Ursan is nerfed. Learn to use real skills now.
Mind reader...thats my exact response lol
Mind reader...thats my exact response lol
FawkesStrongwind
Shouldn't it be more like, Ursan is nerfed so it IS a real skill now? Its nerfed and still people complain about it being used...
MercenaryKnight
I wish ursan was now a non elite skill, would be nice to be able to use an elite now that you'll be waiting a minute every time you use ursan just to go back into it.
Marty Silverblade
Quote:
Originally Posted by MercenaryKnight
I wish ursan was now a non elite skill, would be nice to be able to use an elite now that you'll be waiting a minute every time you use ursan just to go back into it.
You want to use a real elite? Do it then. No one is forcing you to kill your brain cells mashing the keyboard.
DOCB22
Quote:
Originally Posted by MercenaryKnight
I wish ursan was now a non elite skill, would be nice to be able to use an elite now that you'll be waiting a minute every time you use ursan just to go back into it.
as long as where wishing.
I wish Ursan was never in the game.
I wish Ursan was never in the game.
Showtime
Does qz and/or serpents stack?
Damian979
I am surprised this hasn't been closed yet, this topic is asking for a flame war....
ursan didn't ruin this game: the people using ursan ruined this game, exploitation, descrimination and the refusal to accept actual skills ruined this game, and the refusal to accept anything and anyone not willing to use a skill that by itself is bad ruined this game.
So if another way to use a bad skill is determined makes no difference to me, as long as I don't ever have to wade through three dozen GLF Ursan r9+ when ever I want to do an elite area.
The ones that are crying about the ursan nerf are the ones that caused it to be nerfed. Love it, hate it, it's the truth.
ursan didn't ruin this game: the people using ursan ruined this game, exploitation, descrimination and the refusal to accept actual skills ruined this game, and the refusal to accept anything and anyone not willing to use a skill that by itself is bad ruined this game.
So if another way to use a bad skill is determined makes no difference to me, as long as I don't ever have to wade through three dozen GLF Ursan r9+ when ever I want to do an elite area.
The ones that are crying about the ursan nerf are the ones that caused it to be nerfed. Love it, hate it, it's the truth.
kratimas
Quote:
Originally Posted by Showtime
Does qz and/or serpents stack?
They do but, wouldn't Ursan remove serpants when you use it?
Also the longest time you can get out of QZ is 47 seconds. Ursan doesn't even start to recharge until after 60 seconds so, you would have to have a ranger or ranger secondary say out of Ursan (guess a monk could do this) to drop QZ after about 45 seconds of Ursan being used. Then you would only have to wait 30 seconds to use Ursan again.
Also the longest time you can get out of QZ is 47 seconds. Ursan doesn't even start to recharge until after 60 seconds so, you would have to have a ranger or ranger secondary say out of Ursan (guess a monk could do this) to drop QZ after about 45 seconds of Ursan being used. Then you would only have to wait 30 seconds to use Ursan again.
code1101
what about arcane mimicry?
can't we use it to copy each others UB and used the copied one until the original is recharged ... this way we can maintain UB again.
I'm not sure though so what do you think guys?
can't we use it to copy each others UB and used the copied one until the original is recharged ... this way we can maintain UB again.
I'm not sure though so what do you think guys?
Joe Fierce
Quote:
Originally Posted by code1101
what about arcane mimicry?
can't we use it to copy each others UB and used the copied one until the original is recharged ... this way we can maintain UB again.
I'm not sure though so what do you think guys? umm, ub is elite form , no copying available.
can't we use it to copy each others UB and used the copied one until the original is recharged ... this way we can maintain UB again.
I'm not sure though so what do you think guys? umm, ub is elite form , no copying available.
Whirlwind
Jesus christ let it die !!!
Starmidder
Quote:
Originally Posted by Sky427
Necromancers:Would bring minion spells or SS or BiP
Both are elite skills as is Ursan. And there are far better methods of damaging things than Ursan (especially now that strike is slashing damage and thus not armor ignoring). No more threads about this please!!!!!!
byteme!
Quote:
Originally Posted by Whirlwind
Jesus christ let it die !!!
I agree with this statement. I've actually gotten bored over the last month. Too many Ursan groups and hardly anything else.
CE Devilman
remove the elite and add 90 sec cooldown
this way U U got ursan/raven/wolf to play
(and add in base armor + 100 in players so long the are in Blessing..will be nice)
this way U U got ursan/raven/wolf to play
(and add in base armor + 100 in players so long the are in Blessing..will be nice)
AcousticMeanie
A/Me or Me/A and mimic AP?