So with the new major buffs to the ritualist skills , WoR and caretakers might be overtaken by Xinrae's Weapon , let's call it Xw .
The new skill allows the ritualists to do some protecting aswell as healing , which was really needed .
WoR didn't negify damage and Caretakers was just used for some offensive utility in GvG-build with 3 monks or more . [aka smiter-monk support .]
Ok now that Xw does some protection aswell its well good for anti-ganking ; beeing at main team to counter spikes ; or just to use the 80life steal .
AntiGanking : Archer is getting ganked by cripshot ; just spam Xw on the archer and you win loads of time by the cripshot retreating for troll .
Its almost impossible to interupt [exept nice timing ofc ].
[ Elite Weapon Spell. For 8 seconds, the next time target ally takes damage from a foe that damage is limited to 5% of that ally's max Health and that ally steals up to 20...68...80 Health from that foe. ]
GvG-Running Builds
The most Ritualist running builds are based on elite skill - WoW - Wb - running skill - running skill - 3 utility / damage skill . [In my opinion splinter and prot. was kalo. are a must ]
Ritualist / Assassin [most frequent one]
[Xinrae's Weapon][Weapon of Warding][Wielder's Boon][splinter weapon][ancestors' rage][Protective Was Kaolai][dash][Dark escape]
You can vary in the second proffesion for running skill :
Ritualist / Dervish
[Xinrae's Weapon][Weapon of Warding][Wielder's Boon][splinter weapon][ancestors' rage][Protective Was Kaolai][life][pious haste]
Ritualist / Warrior
[Xinrae's Weapon][Weapon of Warding][Wielder's Boon][splinter weapon][ancestors' rage][Protective Was Kaolai][shield bash][sprint]
Ritualist / Ranger
[Xinrae's Weapon][Weapon of Warding][Wielder's Boon][splinter weapon][ancestors' rage][Protective Was Kaolai][life][natural stride]
Ritualist / Paragon [this build is not advised ; only when ganking or splitting .]
[Xinrae's Weapon][Weapon of Warding][Wielder's Boon][splinter weapon][ancestors' rage][Protective Was Kaolai]["Fall back"!]["Make Haste"!]
Attributes : 12restoration +1headset+1minorrune.
10channeling +1minorrune.
8of the second proffesion's attribute.
Weapons : normal 40/40 ; defensive sets ; highsets
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Xinrae's Weapon - Rit Builds .
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Other thread about it, but the problem is that ancestors/splinter are more questionable without VoD cluster****. With the 8v8 emphasis, caretakers/channeled spike assist is one of the better reasons to stick with rit flaggers.
Quote: AntiGanking : Archer is getting ganked by cripshot See I don't think you're yet aware of how much GvG has changed.
Quote: AntiGanking : Archer is getting ganked by cripshot See I don't think you're yet aware of how much GvG has changed.
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Originally Posted by Nightow
Not like AB really matters but what do you think of this Xw build for Alliance Battles?
[build=OAajgghMpOMbkxwMjZtJeSTtKA] That looks nice. I've been trying a hybrid bar with Xinrae's Weapon instead of Weapon of Remedy, but I missed the condition removal. Wielder's Remedy is a nice solution.
[build=OAajgghMpOMbkxwMjZtJeSTtKA] That looks nice. I've been trying a hybrid bar with Xinrae's Weapon instead of Weapon of Remedy, but I missed the condition removal. Wielder's Remedy is a nice solution.
W
I tried this in AB:
[build=OAej8NhMJPZsoJxzaD+FYDTmNA]
I only pug Ab and never have any need for a running skill as its kind of pointless if whole group doesnt have one, i just use return if someones running ahead of the group and keep up plus its a great skill to use when in trouble.
Spamming vengeful and xinraes is so really effective you do heavy armor ignoring damage and keep someone alive at same time.
I would love to have GoLE though then i wouldnt need have to use Lee Sa ashes. I just find it nice to have some extra energy regen if i have to burn through it all fast, especially when moving from area to area.
[build=OAej8NhMJPZsoJxzaD+FYDTmNA]
I only pug Ab and never have any need for a running skill as its kind of pointless if whole group doesnt have one, i just use return if someones running ahead of the group and keep up plus its a great skill to use when in trouble.
Spamming vengeful and xinraes is so really effective you do heavy armor ignoring damage and keep someone alive at same time.
I would love to have GoLE though then i wouldnt need have to use Lee Sa ashes. I just find it nice to have some extra energy regen if i have to burn through it all fast, especially when moving from area to area.
Quote:
Originally Posted by deank81
That looks nice. I've been trying a hybrid bar with Xinrae's Weapon instead of Weapon of Remedy, but I missed the condition removal. Wielder's Remedy is a nice solution.
Right and with a caster spear, it's fully maintainable out side of while holding ashes.
One thing I forgot to mention is to keep in mind that WoW has a longer recharge time in AB. Good thing is, you'll spend most of your time casting your two other weapon spells and WoW is still maintainable if needed.
Quote:
One thing I forgot to mention is to keep in mind that WoW has a longer recharge time in AB. Good thing is, you'll spend most of your time casting your two other weapon spells and WoW is still maintainable if needed.
Quote:
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Originally Posted by Wbrkr
I tried this in AB: [build=OAej8NhMJPZsoJxzaD+FYDTmNA] I only pug Ab and never have any need for a running skill as its kind of pointless if whole group doesnt have one, i just use return if someones running ahead of the group and keep up plus its a great skill to use when in trouble. Spamming vengeful and xinraes is so really effective you do heavy armor ignoring damage and keep someone alive at same time. I would love to have GoLE though then i wouldnt need have to use Lee Sa ashes. I just find it nice to have some extra energy regen if i have to burn through it all fast, especially when moving from area to area. The 2 sec casting time on Lee Sa is prone to interrupts more so than glyph. Return might be useful for kiting but I always find AB to be a game of speed so I'd have to take [dash] too. Soothing memories might seem nice at first but Mend Body & Soul has a bit more raw healing power and has extra utility if someone else happens to bring a spirit in tow. EDIT: Running field tests now and it works like a charm but energy can be a problem if you try to defend for too long. |
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