Heros AI Since Update

Highlander Of Alba

Highlander Of Alba

Wilds Pathfinder

Join Date: Jan 2007

Real Rogue Clan

Rt/Mo

Well since the update(not really looked into it a lot)

What I am concerned about is the Ai ...(Heros /Hench)

They say there is an improvement


Does that mean they have improved how they now run off and take on anyone I mean anyone outside the agro bubble

I tried this in various missions last night, They have have a mind of there own

(even on Guard)....

Dont say its my imagination as I have 20 chars and know how any of my heros act within the game

So the question is...Have any of you noticed this also????

Soni D

Soni D

Academy Page

Join Date: Jan 2008

Australia

W/

I think this is what you mean, I copied this from the wiki update page:

"Heroes will now give up on targets that exit their combat range instead of staying locked in pursuit."

So.....yes they have improved that I suppose but I haven't tested it myself

Tuskon

Tuskon

Academy Page

Join Date: Nov 2006

Southern California

Mo/

I've noticed it a bit too.. I was using an interrupt mes and it kept running away from the group to go cast something on an enemy about an aggro+1/2 away..
Noticed it less with Melee heros. I'll have to see if it keeps happening in the coming few days.

This is all Post update on 8/7/08

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Yea somewhere along the lines of improving their AI, a mistake was made. Now ALL my heroes and henchman are targeting groups out of the aggro circle with no one calling targets or anything, and they were still on defensive.

Perhaps when enemies use a certain skill it triggers a threat to them and they attack. But go to jahai bluffs. I went to cap Master of MAgic after the update and they kept attacking the kournans before i even got to cast my enchantments >_>

TheodenKing

TheodenKing

Jungle Guide

Join Date: Jun 2008

DoA

Dark Order of Retarded Knights (doRk)

N/Me

Yes, they addressed your issue.
Now, go to wiki and spend some time reading about the rest of the changes before making a thread for your next question.

/closethispuppyplease

intimidator89

Academy Page

Join Date: Feb 2007

Urgoz Warren

Nice Cream of Ice [Nice]

W/

Quote:
Originally Posted by TheodenKing
Yes, they addressed your issue.
Now, go to wiki and spend some time reading about the rest of the changes before making a thread for your next question.

/closethispuppyplease ^^ No need to be rude. I noticed this same thing last night right after the update. It was insane. And when I relogged in this am, did not notice a download implying it was fixed....

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Quote:
Originally Posted by TheodenKing
Yes, they addressed your issue.
Now, go to wiki and spend some time reading about the rest of the changes before making a thread for your next question.

/closethispuppyplease Can you give a link saying where they acknowledge this bug? Is it on wiki, guru?

sixofone

Krytan Explorer

Join Date: May 2007

P/

My Melonni went Leeroy after the update when set on Aggressive. (She had been fine prior to that.)

The Heroe's do that every once in a while - suddenly act strangely, like Westworld or something - targeting foes half a radar screen away, and not even part of the mob you are targeting.

Hopefully, they'll tweak this again. But, yes - you're not the only one who's noticed this.

Mr Emu

Mr Emu

Lion's Arch Merchant

Join Date: Apr 2006

W/A

So anyway, people here completely fail at reading comprehension. The OP was NOT asking if this issue had been fixed, he was saying that this issue had been introduced at a much more irritating level. Sure, the OP was little unclear, but honestly, that was pathetic.

sixofone

Krytan Explorer

Join Date: May 2007

P/

Quote:
Originally Posted by Mr Emu
So anyway, people here completely fail at reading comprehension. The OP was NOT asking if this issue had been fixed, he was saying that this issue had been introduced at a much more irritating level. Sure, the OP was little unclear, but honestly, that was pathetic. And aside from the fact that half the replies here do address the OP's question, do you have anything useful to add? Like: have you noticed this behavior "at a much more irritating level"?

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Heroes are BUUUUGGGGGYYY as of right now!

Use to be able to flag my Ogden back safely, have him run up and cast [spell breaker] on me and then run back. Now, he refuses to unless I'm within aggro circle! o_O

I found out this morning that he's also buggy with signets....
http://guildwarsguru.com/forum/showp...&postcount=129

High Moral

High Moral

Frost Gate Guardian

Join Date: Jan 2008

rage

Mo/

I failed HM missions today because of the same thing. When hero did it the first time and I managed to ress everyoine up. The same instant as I ress hero up he runs in and starts fighting again. Being on guardian AND flagged far away.

So yes, I believe they manage to do the opposite of what they were planning on actually. I targeted mobs on my left and had all H/H run for them beside 1, who went for an un aggroed group outside the aggro circle to the right. Therefore got two groups an whiped.

I find it to frustration to continue any HM until I feel its fixed.

OBVIOUSLY something is wrong, since they do opposite of the original idea.

Channel_V93

Channel_V93

Krytan Explorer

Join Date: Jun 2006

Stop Stealing [agro]

E/

Quote:
Originally Posted by High Moral
I failed HM missions today because of the same thing. When hero did it the first time and I managed to ress everyoine up. The same instant as I ress hero up he runs in and starts fighting again. Being on guardian AND flagged far away.

So yes, I believe they manage to do the opposite of what they were planning on actually. I targeted mobs on my left and had all H/H run for them beside 1, who went for an un aggroed group outside the aggro circle to the right. Therefore got two groups an whiped.

I find it to frustration to continue any HM until I feel its fixed.

OBVIOUSLY something is wrong, since they do opposite of the original idea. Maybe that's what they meant by make HM harder.

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Quote:
Originally Posted by Channel_V93
Maybe that's what they meant by make HM harder. No, that was done by nerfing ursan, making several elites better (enemy AI uses them too) and general AI updates. Somewhere along the lines of improving the hero AI with skill usage, something is bugged in the code now where they target certain groups of things on their own. So far I noticed that bugs don't cause it along with afflicted, but Kournans do, and Shiro does when we fight him in the first mission with the 4 shiroken and closing the portal thingies. Panaku and others kept trying to attack shiro while i had to flag em by him.

njaguar

Banned

Join Date: Aug 2008

REJOICE! HEROES ARE NO LONGER RETARDED!

Fixed a bug with Hero combat range.

sean520

sean520

Academy Page

Join Date: Aug 2006

mass

Rt/

yea, my heros keep running off on me and arrgoing everything around me, then running back. its kinda annoying. i noticed it more with henchies than with heros

-Lotus-

Jungle Guide

Join Date: May 2008

Quote:
Originally Posted by Nightow
Heroes are BUUUUGGGGGYYY as of right now!

Use to be able to flag my Ogden back safely, have him run up and cast [spell breaker] on me and then run back. Now, he refuses to unless I'm within aggro circle! o_O thats not a bug... thats what they fixed. they shouldnt run all the way across the radar to cast a spell if you flag them.

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Quote:
Originally Posted by -Lotus-
thats not a bug... thats what they fixed. they shouldnt run all the way across the radar to cast a spell if you flag them. lol, Who says?

-Lotus-

Jungle Guide

Join Date: May 2008

the new AI spreads out!!!!

notice mhenlo way over on the left



and

Quote:
Originally Posted by Nightow
lol, Who says?
Quote:
Originally Posted by Update Notes
Heroes will now give up on targets that exit their combat range instead of staying locked in pursuit.

??iljo

??iljo

Desert Nomad

Join Date: Jan 2006

N/

spread out?yesterday they were standing in 3 chaost storms in fow and got raped in 5 secs...

gg

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Quote:
Originally Posted by -Lotus-
Quote:
Originally Posted by Update Notes
Heroes will now give up on targets that exit their combat range instead of staying locked in pursuit. Ok, I can understand them acting this way towards hostile targets but can you explain why they're the same way for friendly ones too?

Draikin

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Nightow
Ok, I can understand them acting this way towards hostile targets but can you explain why they're the same way for friendly ones too? Lotus is correct, this is basically a bug that has been solved. Kim Chase (QA team) confirmed that heroes weren't supposed to overextend to radar range depending on whether or not you ordered a manual skill. People learned to use it that way and it may be convenient at times, but it also caused problems with heroes overextending and ignoring their behavior and flag settings. With the current change, you always know your hero is going to stay at their flag and only overextend a certain range depending on their combat behavior setting. If you want them to overextend beyond that range to use a skill on a foe/ally, then you now have to flag them closer to that ally/foe.

The Little Viking

Krytan Explorer

Join Date: Mar 2006

innergalactic gargleblasters

W/Mo

I belive theres a problem. The day after the update, I was out vanquishing Yatendi Canyon...well, there was this one time...Was not even in battle yet, and Devona took it upon herself to totally run off the map. Now I dont mean the agro circle...I mean literally off the BIG circle. No where to be found. Eventually ran across her body. Left her there. Finished vanquishing and havent tried another area since.
SO yes, theres a definate problem.

Lyonette

Lyonette

Lion's Arch Merchant

Join Date: Feb 2006

Australia

[PiG]

E/

Yep, I been having definite melee hero and hench problems since this update. They take it upon themselves to aggro a group thats not in your aggro bubble. It's quite nerve racking on a survivor. :/

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

seeing as my heroes are always flagged during a vanquish so I can effectively manage aggro ive noticed that they will definately not move out of their own circle to attack an enemy unless it comes into their circle. In the past I could flag them and then attack an enemy further away and they would move a certain distance to get some spells off, now they stand and wait for the enemy to come to them.

Whilst this can be useful as it allows you to manage the enemies movements a bit better, its a bit annoying when you want your MM to come forward to swarm the enemy before the mob reaches your whole team.

Thats pretty much the only difference Ive noticed since the update. That and Olias maintains [[Infuse Condition] which is kinda useful.

isildorbiafra

Krytan Explorer

Join Date: Aug 2007

The Netherlands

W/

"now they stand and wait for the enemy to come to them."


go figure......anet's update created lazy heros!

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Quote:
Originally Posted by isildorbiafra
"now they stand and wait for the enemy to come to them."


go figure......anet's update created lazy heros! I have to agree with this. Bug or no bug Draikin, heroes were MUCH better before the update in reguards to flagging and positioning.

-Lotus-

Jungle Guide

Join Date: May 2008

Quote:
Originally Posted by Nightow
I have to agree with this. Bug or no bug Draikin, heroes were MUCH better before the update in reguards to flagging and positioning. I couldnt disagree more. heroes now do exactly what you tell them. as long as you know what you're doing things go much more smoothly

stretchs

stretchs

Jungle Guide

Join Date: Sep 2007

Untimely Demise [Err了] - SOHK

imo the hero ai is still abysmal. The new thing they seem to do, is want to run 1/2 way across the map even while on Defend and res something, even when flagged back. Also good god could they just let the heros kite even close to as well as some of the ai we face. Look at how Kournan Priests and the like run away at the slightest smell of aoe, at least have them friggin move.

But really, fix the stupid res issue, I was flagged a good 1/2 a compass away from the dead parties, and then MoW starts running off towards them to DPS them. I had to continually reflag as he started running in, he would stop, return to the flag, then begin his Leroy Jenkins run into the mobs while still flagged.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Lyonette
Yep, I been having definite melee hero and hench problems since this update. They take it upon themselves to aggro a group thats not in your aggro bubble. It's quite nerve racking on a survivor. :/ I've been finding that with the melee henchmen. Less so with my hero warrior, but warrior henchies have been rushing in madly to a group that's out of my aggro bubble and walking away.

Since the update, that's the only change I've noticed. H&H are still terrible at moving out of AoE and their obsession with staying close to me is suicidal.

Nainoa

Nainoa

Frost Gate Guardian

Join Date: Jun 2008

USA

ARMY

W/

This is not a problem a for me. The only things that run off and agro on their own are minions that stray too far from their necro. I also don't take any melee heroes or henchmen so if this bug is only experienced with melee I wouldn't know.

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

The only thing I've noticed is that heroes will pre-prot you now! As a Warrior when I run into a mob, my hero monk will spirit bond/prot spirit me beforehand! Against level 8 monsters in early Prophecies it might not be that useful, but it's still pretty cool!

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

Quote:
Originally Posted by Cherng Butter
The only thing I've noticed is that heroes will pre-prot you now! As a Warrior when I run into a mob, my hero monk will spirit bond/prot spirit me beforehand! Against level 8 monsters in early Prophecies it might not be that useful, but it's still pretty cool! And I was just about to ask why no one's mentioned how nice the pre-prot'ing is I was doing a quest with a guildy and thought she micro'ing PS on my sin.

They do it pretty often though so in a way, it's an indirect "nerf" to classes without good e-management. For necs and ER ele's though, it's sooo good Now I always try to make sure that at least one hero has PS.

Has for the bad AI, I'm not sure to what to think....even before the update, people always complained about heroes being stupid (even when it's their own fault) so I can't really tell if there's really somethin wrong with them or just more people being paranoid