How did they nerf ursan?

roshanabey2

Frost Gate Guardian

Join Date: May 2007

[lion]

N/Mo

I may be a bit of a nonce but hoew exactly did they nerf ursan? The developers update says:

"To address a big part of the power of the Blessings we decided to make it so that players can only have one active half of the time. This inability to keep a Blessing up permanently will make profession and skill choices matter while the Blessing is recharging. Players will have to play more tactically when using a Blessing as their Health and armor will drop when the Blessing wears off."

but the new decription says:

"Elite Form. You lose all effects and take on the aspect of the bear. For 60 seconds , you have 100 armor and 750...790...800 Health. All your attributes are set to 0 and bear attacks replace your skills. "
with a recharge of 60 seconds.

The only nerf i see if that they made ursan strike slashing damage? *confused*

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

Recharge upped to 60 seconds. That's how. It's right there. ...honestly?

Red Sonya

Desert Nomad

Join Date: Jul 2005

Plus they state it is touch damage now. I think it used to be full damage thru armor now with the slashing condition some of the damage can be reduced by armor or something to that effect.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

1 - It removes ALL effects. Not just enchantments.
2 - 1st skill does 1 packet of armor ignoring damage, and a 2nd packet of slashing damage.
3 - 2nd skill knocksdown only one target.
4 - It's a Form. Can't be Arcane Mimicries.
5 - Lasts for 60s, recharges in 60s.
6 - No more energy degeneration.

I think that's about it.

Alexandra-Sweet

Alexandra-Sweet

Wilds Pathfinder

Join Date: Dec 2006

That one place with the trees, mountains and snow

Ember Power Mercenaries [EMP]

Me/

Does it really remove ALL effects? Would be odd if it removed negative area effects.

The Suicidal Bunny

The Suicidal Bunny

Pre-Searing Cadet

Join Date: Jul 2008

Umeå, Sweden

Afterlife Superheroes [ALH]

R/

It now lasts 60 seconds, and it can't be kept up for longer than that in any way.
The recharge is increased to 60 seconds, so you're gonna be spending half the time using the other skills on your bar.
It gives the user 800 health no matter if your base is 300 health or 500.
It gives the user 100 armor, so it makes no difference if you're a monk or a warrior.
It also removes all "effects" which includes stances (was only enchantments before).
Ursan Strike now deals 40...75 Slashing damage, which means it's no longer armor ignoring. Still effective vs casters, but not so great against high armor professions.

So I'd say the biggest nerfs, are the "only usable half time" and "reduced damage".

Motoko Kusanagi War

Krytan Explorer

Join Date: Jul 2007

Team Paradigm [pd]

W/

Ursan lasts 60 seconds only.

You only get 100 armor and 800 health.

The KD skill is touch range.
The other is half 75 damage and 75 slashing damage (affected by armor).

Any effects on you end.

It is now a form. (cannot arcane mimicry it)

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Alexandra-Sweet
Does it really remove ALL effects? Would be odd if it removed negative area effects.
It technically probably does but those effects are reapplied to you every second secretly anyways.

roshanabey2

Frost Gate Guardian

Join Date: May 2007

[lion]

N/Mo

oh wait i understand now, after the 60secs are up it recarges now i get it, 'stupid roshan'.

roshanabey2

Frost Gate Guardian

Join Date: May 2007

[lion]

N/Mo

oh wait i understand now, after the 60secs are up it recarges now i get it, 'stupid roshan'.

Pagefactor

Pre-Searing Cadet

Join Date: Jun 2008

DOGS

W/Mo

And let's not forget that now it sets all your attributes to zero, so most weapons you carry will now be that less effective during Ursan because you won't have the proper req for whatever you are carrying, cutting it's damage output in half. So, really the Ursan damage is about the ONLY damage you'll be doing for those 60 seconds it is on.

take_me

take_me

Furnace Stoker

Join Date: Mar 2006

Europe

Country Roads [HOME]

Does removing effects also include consumables?

Zamochit

Zamochit

Furnace Stoker

Join Date: Jul 2006

N/A

Basicly its now terrible. With Ursan you always sacrificed utility for dps and pbaoe knockdowns - now the knockdown is single target only and the dps is significantly reduced, especially in hard mode. The armour level of the majority of 'Ursans' has been reduced, and the blessing needs to be refreshed every 60 seconds. The nature of the health bonus now means there is likely to be significant health spikes on Ursan players at the end of the blessing especially if they are suffering from DP. ie 800 hp with ursan to 400hp when the blessing ends. Monks in ursan teams - if people still run them that is - are going to have to be psychic.

Mitchel

Mitchel

Krytan Explorer

Join Date: Jan 2007

Almkerk, The Netherlands

P/W

Would be epic if "effects" meant Bounty's

SpotJorge

SpotJorge

Frost Gate Guardian

Join Date: Mar 2006

Europe

Temple Of Love

R/E

They completely killed the skill .... good work anet .... you forgeting that who plays the game its not only the 20 or 30 guys that theyr hobby is post in forum complaining about ursan .... at least remove the elite status from the skill so people can fill bars with alternative build with elite skill for use when Ursan its recharging ... now would be fun to see if all people that liked Ursan stoped playing the game

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

The knockdown is NOT single target, it functions exactly like it used to.
It's a bit confusing since in the update it says "touch range" and previously it was "adjacent", but "touch range" == "adjacent", so there is no change to the knockdown.

The halved duration means that now at least six members of the team needs to bring Ursan to get permanent perma-knockdown like one previously could with just three ursans on the team, meaning that an ideal Ursan team now would be 7 necro-rit healers and a ranger-rit with Quickening Zephyr, all with Ursan. That way those who are in Ursan can do the stuff Ursan does, while the ones who are not can buff & heal.

Also the damage output has been buffed for both Ursan Rage & and Ursan Strike, which partly offsets that half the damage from Ursan Strike is no longer armor-ignoring.

Basically Ursan can still be made to work pretty much like it used to by adjusting tactics a bit.

Koudelka

Koudelka

Frost Gate Guardian

Join Date: Apr 2007

England

The Khaotic Empire (TKE)

Me/Mo

Quote:
Originally Posted by DarkNecrid
4 - It's a Form. Can't be Arcane Mimicries.
Arcane Mimicry mimcs any elite. It does not have to be a spell.

Free Runner

Free Runner

Forge Runner

Join Date: Oct 2005

GW2G

Knights Of The Sacred Light [KSL]

Quote:
Originally Posted by Koudelka
Arcane Mimicry mimcs any elite. It does not have to be a spell.

It cant mimic forms....

Spell. This skill becomes target ally's elite skill (20 seconds). Cannot self-target. No effect if target's elite skill is a form.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Koudelka
Arcane Mimicry mimcs any elite. It does not have to be a spell.
Arcane Mimicry doesn't effect Forms.

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

Quote:
Originally Posted by Koudelka
Arcane Mimicry mimcs any elite. It does not have to be a spell.
Wrong. It mimics and NON-FORM skill.

Hell Raiser

Hell Raiser

Forge Runner

Join Date: Dec 2005

[PHNX]

Mo/

Quote:
Originally Posted by Numa Pompilius
Basically Ursan can still be made to work pretty much like it used to by adjusting tactics a bit.
Something the average Ursan group can't do. Honestly the biggest reason people played in UB groups was that it took no organization, all you did was invite ursans/monks and go. Making it required to bring a decent skill bar because ursan is only up 50% of the time is actually a good nerf, because the average wammo that plays ursan can't make a decent skillbar.

Does anyone know how the new Ursan Rage works? Is it like Cyclone Axe where you just have to have a target when you use it? Or is it target foe and foes adjacent to that target (AoE, rather than the previous PBAoE)? The latter could be considered a nerf, because if you are surrounded by enemies and target one of them, only some of them would actually take dmg+kd.

My hope is that because now that you might have to coordinate builds, time it so that 3 of 6 people are in ursan at a time, and the reduced damage might slow UB groups enough that normal groups are more viable. I can only hope.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Arcane Mimicry originally could copy Ursan, but it was changed after people combined Ursan with dervish form spells, ie you could be in Ursan and Balthazar form at the same time. And that was a bit too uber even for ANets taste.

EDIT: I tested, and Ursan Rage is still PBAoE (I knocked down all enemies surrounding me).

Hell Raiser

Hell Raiser

Forge Runner

Join Date: Dec 2005

[PHNX]

Mo/

I just tested Ursan Rage (stood between 60 AL suit and 100 AL suit, clearly adjacent to both, but they were not adjacent to each other) used Rage on the 60 AL and only he got hit. Possibly a bug 'cause the description (concise) says "Hits foes adjacent to you."

Natures Spirt

Natures Spirt

Ascalonian Squire

Join Date: Dec 2007

Canada

Symbol of Pain

Mo/E

hmmmm ive noticed that when ever i get a skill thats used in farming builds right after they nerf it. One week before they nerfed Shadow Form i got it, one week ago i just got ursan blessing and they just nerfed it

Accursed

Accursed

Wilds Pathfinder

Join Date: Sep 2007

Ursan Blessing now sucks, thats all you need to know.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Hmmm... That's interesting.
I tested by going out from North Gate and aggroing 3-4 groups of grawl, and when I was completely surrounded I used Ursan Rage. All grawl surrounding me were knocked down (and insta-killed).

Then I went and tested outside Balthazar Temple, and there it clearly is only armors adjacent to the target that's affected.

Is the skill bugged?

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

My "super secret tech" got nuked in another thread...anyways...

Bring 1x Assassin's Promise Curser/Cry of Pain spammer, and every ursan brings Arcane Mimicry. When form drops, mimic the AP guy, AP something dying, Ursan recharges instantly, get back into form, repeat. Your AP guy could run mark of pain and the like now since the ursans do slashing damage.

shanaya

shanaya

Frost Gate Guardian

Join Date: Nov 2005

Scouts of Tyria

R/

Quote:
Originally Posted by FoxBat
My "super secret tech" got nuked in another thread...anyways...

Bring 1x Assassin's Promise Curser/Cry of Pain spammer, and every ursan brings Arcane Mimicry. When form drops, mimic the AP guy, AP something dying, Ursan recharges instantly, get back into form, repeat. Your AP guy could run mark of pain and the like now since the ursans do slashing damage.
That is devillishly sneaky...I'd love to know if it would actually work.

Shiing!

Shiing!

Frost Gate Guardian

Join Date: Feb 2008

The Mentalists [THPK]

A/

So, basically, this means that us professions such as Assassins are once again banished from Underworld and FoW teams alike, right?

Nobody took us in a team before Ursan. Ursan made it so everybody could join in.

Yeah, I agree, it was very overpowered. They should find a balance where it is neither overpowered or completely useless - just a balance. So everyone could be involved and not be critisized for using it.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

I've tested, it works. Mimic'd AP has always been the way to get perma-dervish forms since before Aura of Holy Whatever. The only catch is finding a player intelligent enough to use AP and use it well, because your heroes won't.

TheodenKing

TheodenKing

Jungle Guide

Join Date: Jun 2008

DoA

Dark Order of Retarded Knights (doRk)

N/Me

The overall balance change is that all professions will be equal in ability while in Ursan form, and that Ursan will end after 60 seconds.

Since your attributes are 0 in Ursan form, warriors get no strength bonus or weapon advantage with attacks in between Ursan skills.

Since energy is now irrelevant for Ursan, eles and mesmer secondaries no longer have an advantage maintaining Ursan or recovering from zero energy when coming out of Ursan.

Since armor is set to 100, no profession gains an advantage (or disadvantage) from armor and insignias.

I have discovered one thing in post-nerf testing: Signets that have been activated before going into Ursan are not removed, and are based on the pre-Ursan attribute levels. So, things like Signet of Strength will still be effective.

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

Warriors still have one advantage over all other classes: Stonefist insignias.

Ate of DK

Ate of DK

Wilds Pathfinder

Join Date: Oct 2005

Netherlands

None but Fools [nuts]

Good to see that Ursan is finnaly useless for quick FoW/UW runs.

I had nothing against it myself, didn't play it myself.
I'm just happy that the QQ-ing is over now, hopefully.

Guess some people need to L2P now or un-install.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Ate of DK
Good to see that Ursan is finnaly useless for quick FoW/UW runs.
No, it's not. The 60 second recharge can be circumvented, and/or if everyone brings Ursan you still get perma-knockdown. However it is no longer completely brainless to run, it now takes some planning to use, so, yeah, while Ursan still works it will see much less use. If any.

Shiing!

Shiing!

Frost Gate Guardian

Join Date: Feb 2008

The Mentalists [THPK]

A/

So, what do us Sin's do in an UW party?

Angmar Kapitanya

Angmar Kapitanya

Pre-Searing Cadet

Join Date: Jul 2008

Becsület Bajnokai[BB]

P/

Ursanway>deathway>n00bway. I LOVE ANET!

Ate of DK

Ate of DK

Wilds Pathfinder

Join Date: Oct 2005

Netherlands

None but Fools [nuts]

Quote:
Originally Posted by Numa Pompilius
No, it's not. The 60 second recharge can be circumvented, and/or if everyone brings Ursan you still get perma-knockdown. However it is no longer completely brainless to run, it now takes some planning to use, so, yeah, while Ursan still works it will see much less use. If any.
So the run took 45min before this update. Most likely double now.
60sec fighting, then 60sec standing still because of the recharge.

I call that useless because I can complete FoW together with a friend + 6 heroes in just over an hour using a normal build.

Lord Kahuna

Pre-Searing Cadet

Join Date: Feb 2007

ALCO

N/

Will I for one was very happy with the way Ursan was. I'll miss it! Now all those zealous mods on weapons are next to useless, again! Please bring it back, pretty please!! *prostrates self at ANET's feet*

Almost made me consider playing WoW, but only for a brief spec of a second, then I remembered WoW is crap, the graphics are crap, and the monthly fee is crap! So I'll just have to look back with fondest memories at what is an awesome skill that has undergone the 'nerfed into history' blight *sniff*.

Yang Whirlwind

Yang Whirlwind

~ Retired ~

Join Date: Nov 2005

Copenhagen, Denmark (GMT +1)

E/

We don't need anymore threads about the update - it's all there poeple!