Whether it is or is not problem is arguable, but fact is that three years into game, most of supposedly valuable items are worthless inventory clutter. Not only market suffers as people can't sell their loot to other players, also buyers have hard time locating certain items as their sale to other players is no longer profitable enough to keep trading them.
As players no longer need items to equip themselves because they have equipment they need, there needs to be secondary use for such items, use which even fully equipped, rich players will deem worthy, and which provide steady goal for everyone with worthy bonuses
By borrowing "Horadric cube" item recycler from Diablo and Guildwars commendations/collector feature, I suggest this as way to get rid of excess items, revitalize trade and add new long term goal while helping people achieve grind titles a little bit easier to guild wars all in one go.
1) We convert excess items to stackable, tradeable resource, we introduce new type on NPC: [rare item merchant]. This NPC will trade tokens for gold and green weapons, "Golden Token" and "Green Token"
He will have companion NPC which will be [collector], offering green token for three gold item tokens.
This gives us currency in form of "Green Token" which is used in next step:
2) To give players actuall reason to turn their items to convert their items, we will give them collectors:
A) Gold token [collector] - high-potency alcohol, sweets and party items, lockpicks. Other ~1k worth items. This will be the only gold token collector.
B) Green token [collector] - 1 green token for more worthy items, like zaishen-grade keys,
C) [collectors] for more green tokens:
3, 5 tokens - gradually better low end rewards.
25 tokens - set of new weapon skins. (gold inscribables)
75 tokens - minipet(s)
250 tokens - new armor set (= 1250 green tokens for full set).
This gives us wide range of prestige items of all grades: from relatively cheap new weapon skin, through moderatelly priced minipets to armor set which is gargantuan (3750 gold items of 1250 green items removed from game for one set, if price of gold token would be 1k, it would be 3.75 million armor).
pluses:
* adds value to most drops
* encourages player trading, encourages gold flow from rich to poor.
* is item sink that is voluntary
* would cleanse market of excess items upon introduction.
* is worthy even for fully pimped players.
cons:
you tell me.
GW style item sink for GW
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-I don't really get the 1250 green tokens for a new armor set... uuuh you said before 1 green totem was 1 Z-Key.... why not trade the 1250 green tokens for 1250 Z-Keys...
So the 1250 for a new armor set is silly.
-And uhm 1 gold token for alcohol/party/sweet/lockpicks? People will be only buying lockpicks... since lockpicks are around 1,2k and the best alcohol/sweet/party = 300-500g.
-75 tokens for minipet(s), should be gold tokens then
- Why do you want such high prices for *new* armor sets? millions for 1 armor set which can be bought for 100k up to 800k for obsidian armor.
I might be totally not understand, anyway
This is what I thought about it.
So the 1250 for a new armor set is silly. -And uhm 1 gold token for alcohol/party/sweet/lockpicks? People will be only buying lockpicks... since lockpicks are around 1,2k and the best alcohol/sweet/party = 300-500g.
-75 tokens for minipet(s), should be gold tokens then

- Why do you want such high prices for *new* armor sets? millions for 1 armor set which can be bought for 100k up to 800k for obsidian armor.
I might be totally not understand, anyway
This is what I thought about it.Quote:
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Originally Posted by matthijs123
-I don't really get the 1250 green tokens for a new armor set... uuuh you said before 1 green totem was 1 Z-Key.... why not trade the 1250 green tokens for 1250 Z-Keys...
So the 1250 for a new armor set is silly. -And uhm 1 gold token for alcohol/party/sweet/lockpicks? People will be only buying lockpicks... since lockpicks are around 1,2k and the best alcohol/sweet/party = 300-500g. -75 tokens for minipet(s), should be gold tokens then ![]() - Why do you want such high prices for *new* armor sets? millions for 1 armor set which can be bought for 100k up to 800k for obsidian armor. I might be totally not understand, anyway This is what I thought about it. |
And high-priced armor is must, because it it would cost less than FoW it will likely be ignored.
zaishen key is a pvp reward is it not?
and green items are uniqe items found in pve is it not?
where is the connection between these two items? i cant see any.
you honestly think an idea like this will be added to a game that is more than three years old?
/notsigned to me it doesnt make enough sense.
and green items are uniqe items found in pve is it not?
where is the connection between these two items? i cant see any.
you honestly think an idea like this will be added to a game that is more than three years old?
/notsigned to me it doesnt make enough sense.
@ OP:
I think I get the general idea of what you're trying to sell here and I think it's got potential. However, the items that could be redeemed by such tokens are what I can't make up my mind about (or rather, I couldn't quite agree with what you proposed).
How about if the tokens could only be used to exchange for a limited range of items which are consumables in nature and the token concept applies only to green stuff? Basically, the rules are as follows:
1) Player has an unwanted green item
2) Player interacts with "Used Green" NPC to exchange 1x green item for 1x token
3) Player then takes token(s) and interacts with "Token" NPC(s) with the following options for exchange:
- 1x token for 1x Level 1 Drunk/Sweet/Party item
- 3x token for 1x Level 3 Drunk/Sweet/Party item or Sup ID Kit
- 5x token for 1x Sup Salvage Kit or UW/FoW Scrolls, etc
Basically, what I'm trying to come up with here is an alternative use for unwanted greens (rather than merchanting it for a meagre amount of gold) to exchange for something that is at least useful without causing too much impact to item prices.
*Note: This is still based on OP's idea.
I think I get the general idea of what you're trying to sell here and I think it's got potential. However, the items that could be redeemed by such tokens are what I can't make up my mind about (or rather, I couldn't quite agree with what you proposed).
How about if the tokens could only be used to exchange for a limited range of items which are consumables in nature and the token concept applies only to green stuff? Basically, the rules are as follows:
1) Player has an unwanted green item
2) Player interacts with "Used Green" NPC to exchange 1x green item for 1x token
3) Player then takes token(s) and interacts with "Token" NPC(s) with the following options for exchange:
- 1x token for 1x Level 1 Drunk/Sweet/Party item
- 3x token for 1x Level 3 Drunk/Sweet/Party item or Sup ID Kit
- 5x token for 1x Sup Salvage Kit or UW/FoW Scrolls, etc
Basically, what I'm trying to come up with here is an alternative use for unwanted greens (rather than merchanting it for a meagre amount of gold) to exchange for something that is at least useful without causing too much impact to item prices.
*Note: This is still based on OP's idea.
In my mind, the idea of a 'sink', be it gold, item or what have you, introduces the possibility of loss.
This idea of yours is more a way to get the most out of our limited storage by trading in items that you don't want into a stackable commodity than it is a sink, but we already have that,.. in gold.
So in fact it is only a proposal to introduce more collectors into the game, for whatever your heart desires, be it a mini-pet, armor, or whatever.
You're still going to end up with a glut in the end though, you'll only get to where you want to be, items or title-wise, more quickly and conveniently, but you will still have done nothing to address item glut, you'll only end up trading whatever your storage looks like now with items you'd rather have, which will be made even less valuable, and tabs of these tokens, which will spurn you to come back to Sardelac with an idea to remove the stack limit.
Brilliant.
This idea of yours is more a way to get the most out of our limited storage by trading in items that you don't want into a stackable commodity than it is a sink, but we already have that,.. in gold.
So in fact it is only a proposal to introduce more collectors into the game, for whatever your heart desires, be it a mini-pet, armor, or whatever.
You're still going to end up with a glut in the end though, you'll only get to where you want to be, items or title-wise, more quickly and conveniently, but you will still have done nothing to address item glut, you'll only end up trading whatever your storage looks like now with items you'd rather have, which will be made even less valuable, and tabs of these tokens, which will spurn you to come back to Sardelac with an idea to remove the stack limit.
Brilliant.
Quote:
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Originally Posted by Pesi
zaishen key is a pvp reward is it not?
and green items are uniqe items found in pve is it not? where is the connection between these two items? i cant see any. |
where is the connection between these two items? i cant see any.
---
Connection is "desirable reward". Zkey is only PvP reward because it is supposed to give PvP players something they can sell for gold to pvers.
Quote:
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Originally Posted by MithranArkanere
Although items sinks sounds good.
I also thing that it would work better to force people to customize items to be able to equip them, like with armor. That way, item used, item out of market, and new room is made for new items. |
Quote:
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Originally Posted by zwei2stein
Whether it is or is not problem is arguable, but fact is that three years into game, most of supposedly valuable items are worthless inventory clutter. Not only market suffers as people can't sell their loot to other players, also buyers have hard time locating certain items as their sale to other players is no longer profitable enough to keep trading them.
As players no longer need items to equip themselves because they have equipment they need, there needs to be secondary use for such items, use which even fully equipped, rich players will deem worthy, and which provide steady goal for everyone with worthy bonuses By borrowing "Horadric cube" item recycler from Diablo and Guildwars commendations/collector feature, I suggest this as way to get rid of excess items, revitalize trade and add new long term goal while helping people achieve grind titles a little bit easier to guild wars all in one go. 1) We convert excess items to stackable, tradeable resource, we introduce new type on NPC: [rare item merchant]. This NPC will trade tokens for gold and green weapons, "Golden Token" and "Green Token" He will have companion NPC which will be [collector], offering green token for three gold item tokens. This gives us currency in form of "Green Token" which is used in next step: 2) To give players actuall reason to turn their items to convert their items, we will give them collectors: A) Gold token [collector] - high-potency alcohol, sweets and party items, lockpicks. Other ~1k worth items. This will be the only gold token collector. B) Green token [collector] - 1 green token for more worthy items, like zaishen-grade keys, C) [collectors] for more green tokens: 3, 5 tokens - gradually better low end rewards. 25 tokens - set of new weapon skins. (gold inscribables) 75 tokens - minipet(s) 250 tokens - new armor set (= 1250 green tokens for full set). This gives us wide range of prestige items of all grades: from relatively cheap new weapon skin, through moderatelly priced minipets to armor set which is gargantuan (3750 gold items of 1250 green items removed from game for one set, if price of gold token would be 1k, it would be 3.75 million armor). pluses: * adds value to most drops * encourages player trading, encourages gold flow from rich to poor. * is item sink that is voluntary * would cleanse market of excess items upon introduction. * is worthy even for fully pimped players. cons: you tell me. |
/signed
Not only would this provide a potent item sink, it would give older players a new long term goal. I'm curious about what you mean by "gradually better low end rewards". Do you mean stuff like Salvage/ID Kits/Lockpicks?
Also, new armor is always appreciated, especially with non-core professions.
Quote:
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Originally Posted by Sante_Kelm
Not only would this provide a potent item sink, it would give older players a new long term goal. I'm curious about what you mean by "gradually better low end rewards". Do you mean stuff like Salvage/ID Kits/Lockpicks?
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There is huge potential for "new cool stuff" in that range too. stuff worth ~10k in tokens should really be something - i.e. 25 charge perfect salvage kit.
So, it's like adding another form of currency?
Sounds pretty good, but I'd suggest more of a gap between Green and Gold status items, and make sure that greens from starter islands can't be thrown into the mix.
Unfortunately, with all new suggestions, I'd be skeptical with how much new stuff would be potentially added through something like this.
Sounds pretty good, but I'd suggest more of a gap between Green and Gold status items, and make sure that greens from starter islands can't be thrown into the mix.
Unfortunately, with all new suggestions, I'd be skeptical with how much new stuff would be potentially added through something like this.
S
c
/agree with selling to merchant. Plus, maybe I misunderstand but you would get the same green token for trading in a non-max green (they're out there, I've gotten them) as you would, say, for a spear of the hierophant or something? Nonsensical. There's already a sink for junk weapons. Merchants. Guildies. Heroes. And, if all else fails, the trash bin.
Quote:
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Originally Posted by crazybanshee
/agree with selling to merchant. Plus, maybe I misunderstand but you would get the same green token for trading in a non-max green (they're out there, I've gotten them) as you would, say, for a spear of the hierophant or something? Nonsensical.
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Idea is to give alternative to merching for decent-ish stuff in economy where demand for it died out.
One of the better ideas I have seen - I'm all for anything that will help bring the market for items back to where it was a year or two ago. What you said about items not being valuable enough to make them worth selling to other players is true, I quit power trading because of that...
Overall a good idea, probably will never happen, but kudos for offering a legitimate (with a little work) solution to a problem.
Overall a good idea, probably will never happen, but kudos for offering a legitimate (with a little work) solution to a problem.R
/notsigned, I see this suggestion as a short term fix, I want a long term fix.
I think we need someway to get items out of the market.
I say give players a reason to customize stuff because the current system isn't working, especially in caster area. How about customize for the account, not the character.
Have equipment degrade over time, not by much, something like 10% max. The equipment is still useful but a new one would be better.
I think we need someway to get items out of the market.
I say give players a reason to customize stuff because the current system isn't working, especially in caster area. How about customize for the account, not the character.
Have equipment degrade over time, not by much, something like 10% max. The equipment is still useful but a new one would be better.

