Fix the fort maps in AB

Charlotte the Harlot

Charlotte the Harlot

Frost Gate Guardian

Join Date: Jan 2006

Bay Area

none

R/

Currently on the deep luxon and kurzick maps if the attacking team is in the base and the gates get repaired while their inside theres no way to get out aside from waiting for the enemy to open the gate or waiting for a team mate to blow it open. My suggestion is to let the attacking team either operate the gate lock from inside or be able to use the teleporers on the walls, the other 2 teams are not normally reliable enough to break you out.

Tyla

Emo Goth Italics

Join Date: Sep 2006

The problem really resides within the players, as you stated towards the end of your post.

I mean, I understand what you mean considering alot of the players in AB are pig ignorant and don't give a flying shit about the other teams, and tell them to cap even when they won't bomb the gate open for you.

/Halfsigned, I'm still thinking of my final judgement on this.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Erm... isn't that like... the whole idea? Trapping your enemy inside your own fortress so you can easily kill them off one by one?

Charlotte the Harlot

Charlotte the Harlot

Frost Gate Guardian

Join Date: Jan 2006

Bay Area

none

R/

Quote:
Originally Posted by Arduinna
Erm... isn't that like... the whole idea? Trapping your enemy inside your own fortress so you can easily kill them off one by one?
the attacking team is at a big enough disadvantage as it is I don't think they need a somewhat gimmicky extra advantage in order to win.

the Puppeteer

the Puppeteer

Jungle Guide

Join Date: Apr 2007

dont the teleporters work for both sides? I thought they did
anyway - just clean up the forts npcs and go suicide

defect

defect

Academy Page

Join Date: Oct 2007

South Africa

[MYST]

W/

Just use the teleporters on the walls

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by defect
Just use the teleporters on the walls
They don't work.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

If AB wasn't such a complete scrubfest, then it wouldn't matter. But it is.

defect

defect

Academy Page

Join Date: Oct 2007

South Africa

[MYST]

W/

Quote:
Originally Posted by Tyla
They don't work.
Yeah they do.The teleporters in both forts work for both teams

crazybanshee

Desert Nomad

Join Date: Jun 2006

Look out!

E/

There's an easy way out. Run up towards the base defender. In a few seconds you'll res outside. Problem solved.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

As others have said, if it's that big of an issue, just go suicide. There's no repercussions for dying besides waiting 9 seconds to respawn.

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

Quote:
Originally Posted by holymasamune
If AB wasn't such a complete scrubfest, then it wouldn't matter. But it is.
That was pointless and stupid, but thanks for sharing.

I don't want to be be fixed, I love trapping people inside I mean it is pretty obvious you're going to get trapped, if you stay inside you really deserve it...

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

Quote:
There's no repercussions for dying besides waiting 9 seconds to respawn.
you mean, no repercussions aside from giving the other side free +3 points?

Sigma Onkoron

Frost Gate Guardian

Join Date: Sep 2007

Basement

The idea for the forts is to defend were you are. Trapping them inside helps you defend your base. That and AB really is kinda (no offense) full of scrubs. If you had a "decent group" (haha) you should be able to kill almost everyone in AB. But getting a decent group in AB that's a joke in itself. (no offense)


/notsigned

GourangaPizza

GourangaPizza

Krytan Explorer

Join Date: Oct 2006

R/W

/notsigned

if you attack the base with only 1 gate bombed, you're clearly brave or suicidal.

Kawil

Kawil

Frost Gate Guardian

Join Date: Feb 2008

{Hawk}-->The Aerie Alliance

N/Me

Actually...I've been in games where they've both worked and not worked. I don't know if it's a bug or what but when I can't use them...I like to lure sins or warrs up there...makes for a great barrier as they tele out out there, lol.

spyke136

spyke136

Wilds Pathfinder

Join Date: Aug 2006

W/

the point of being deep luxon/kurzick is fighting an uphill battle. you've pushed their forces deep into their territory and are attackign inside their base...and you want it to be a fair fight? cmon...


/notsigned

Sigma Onkoron

Frost Gate Guardian

Join Date: Sep 2007

Basement

Quote:
Originally Posted by spyke136
the point of being deep luxon/kurzick is fighting an uphill battle. you've pushed their forces deep into their territory and are attackign inside their base...and you want it to be a fair fight? cmon...


/notsigned

This is true. Pushing them back means your doing something right. Meaning you should be able to beat them in there base. But watch for the base defender. again.



/notsigned

Don't get trapped inside.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

you deserve to be trapped inside if you do not plan carefully

player should not attack the fort without securing the outer perimeter first or a good plan. you are ALWAYS suppose to secure the outer perimeter.

go into the fort for one reason only. to give your foes extra things to worry about, you don't go in there and then can't kill off the 2 x warriors and 2 x rangers and then get out safely.

you are suppose to secure the outer perimeter because then your opponent will have to use the teleport to go outside, and when they do, they will want to capture the closest (usually if they do not look at the U MAP) shrine first, which is the two shrine that will give you the gun powder to blast open the gate. by which time you should be outside of the fort to recapture those shrine again, and guess what? get the gun power and re-enter the fort once more.

strategy :P and above all LOOK AT YOUR U MAP. if the outside is overrun, and you are still inside the fort .... I have nothing more to say. but point and laugh.

LASTLY: have fun if you loose you loose, laugh and FIGHT TO THE DEATHHHHHHHHHH!

Robbert Monga

Frost Gate Guardian

Join Date: Mar 2008

Quote:
Originally Posted by defect
Yeah they do.The teleporters in both forts work for both teams
thats a negative.
On Ancestral Lands - yes. Kanai is bugged. I reported it long ago, but nobody cares.


on the topic: I think inside gate switches should be usable by either team like in GvG, but teleporters should work only for defending team.

Bulletdodger

Bulletdodger

Academy Page

Join Date: May 2008

Ex Yugoslavia [ExYu]

R/

As people before me stated , the point of those fort maps that the attacker has a hard time.
/not signed

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

If you are in their base why aren't you capping and holding the juicy shrines in there? Its one of the most desirable spots in the map and you want to throw it away? One balanced team in there + shrine advantage can easily hold out against another 4 person team, and more likely you won't face a real team but 1-2 players constantly zerging you and giving points. If the other team actually groups together to take the shrines from you then you can die with the satisfaction that they were forced to mob just to take their own base back while the rest of the map is left relatively undefended. Either way you should be winning if you can make them fight for their own shrines.

Charlotte the Harlot

Charlotte the Harlot

Frost Gate Guardian

Join Date: Jan 2006

Bay Area

none

R/

After some more research and what has been posted in this thread canyon is bugged so teleports dont work there for the attacking team but they do work for the attacking team on ancestral. Its clearly stupid to give luxons an advantage like that, no reason not to fix the bug. The defending team has a huge advantage with or with out the opposing team to be able to get out.

illidan009

illidan009

Wilds Pathfinder

Join Date: May 2008

Volterra, Italy

A/

...Today I was playing(im kurz) and we were winning at first(probably due to mob kills...) Then a minute later we were suddenly down by 70+...some luxon blurted out "lulz i love trapping kurz inside fortress"...
So yea, fix this shit b/c it sux monkey balls.

Bulletdodger

Bulletdodger

Academy Page

Join Date: May 2008

Ex Yugoslavia [ExYu]

R/

Quote:
Originally Posted by illidan009
...Today I was playing(im kurz) and we were winning at first(probably due to mob kills...) Then a minute later we were suddenly down by 70+...some luxon blurted out "lulz i love trapping kurz inside fortress"...
So yea, fix this shit b/c it sux monkey balls.
Probably only 1 group ( or only 2-3 players ) entered the fortress and got smoked , they had it coming . It's a fort map , their last stronghold , do you expect it to be a walk in the park . I got trapped once , but luckilly we were 2 full groups so the luxons were those who were trapped ( well those who weren't smart enough to use teleporters ) in their own fortress.
But the teleporters need to be fixed.

Red Sand

Red Sand

Lion's Arch Merchant

Join Date: Mar 2008

New England

Warriors of Wynd [WoW]

W/

Two thoughts: Enemy teleporters should NOT work for bad guys inside the good guys fort. Going into the enemy base should have it's risks: getting locked in is a big one. If there is a Bug, it's based on the teleporters letting the bad guys out, and if this is the case on AL, then it should be addressed.

Now, the failure of the gates to open for the bad guys from the inside is NOT a bug, it's the way they were designed. Getting inside and not getting trapped is a matter of tactics: Either you accept that you can get locked in with one door blown, or you take precautions and blow two or more doors before you go in.

My team got locked in a fort once. We're smarter now.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

I was at the Luxon fort map the other day and I got stuck IN the door. (It closed in the moment I was in the passing through.)
I had to wait for my team to open the door again so that I could move forward.

So, I'd say to fix the bugs first BEFORE thinking of changing the rules.



Edit:
Getting stuck "into" the door doesn't make sense.
"In" the door makes more.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Bad enough player to not figure out suicide = bad player.

We shouldn't be giving bad players free tickets out, we should let them figure it out.

/notsigned

Lex

Lex

Lion's Arch Merchant

Join Date: Dec 2005

Quote:
Originally Posted by Charlotte the Harlot
Currently on the deep luxon and kurzick maps if the attacking team is in the base and the gates get repaired while their inside theres no way to get out aside from waiting for the enemy to open the gate or waiting for a team mate to blow it open. My suggestion is to let the attacking team either operate the gate lock from inside or be able to use the teleporers on the walls, the other 2 teams are not normally reliable enough to break you out.
Every time I attack Kurzicks' fort (I'm playing Luxon side) I escape from fort by using Kurzicks' teleports - they ALWAYS worked for me. So I see no point in this post.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

If they simply fix the teleporter in Kanaai, I think that the forts work fine. If you get trapped inside, you should expect some deaths (it's part of the risk/reward)...but at least a mad dash to the teleporter should be able to save your butt.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Rafal
Every time I attack Kurzicks' fort (I'm playing Luxon side) I escape from fort by using Kurzicks' teleports - they ALWAYS worked for me. So I see no point in this post.
I believe that that teleporter is bugged, and the other teleporter operates as normal. Either that or vice versa, but since it's a bug on that side I'm not going to sign.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

If you get locked in the base just take your anger out on the Base Defender. He'll set you free.