the horrible grand court of Sebelkeh
raphael is divine
I'm finding this impossible and my elementalist character can't stay alive long enough to do anything at all. I've looked on Wiki but when I play the enemies don't come in waves but are all there and kill me and my heroes/henchies really easily. Also I don't seem to have the right characters for any of their suggestions and I only have half the lightbringer points for any kind of status. I've had no trouble so far. Am I doing something wrong? Please help. (Sorry for the rant )
Brain
2 MMs. As simple as that. Also no need to worry too much about the blashmehy's, just don't let them far enough to capp the central shrine.
payne
EASY EASY EASY AY AY AY
nah
if your an ele..just run [skill]savannah heat[/skill]
then take monk MM and SS( or barrage ranger) heroes
2monk hench 1earth ele 1mes
easy mission as hell...just leg it for the center and flag hench there so no ovr-aggro...then just go to each shrine at your own pace....such an easy mission - if you can't do this gl with GoM ^^
nah
if your an ele..just run [skill]savannah heat[/skill]
then take monk MM and SS( or barrage ranger) heroes
2monk hench 1earth ele 1mes
easy mission as hell...just leg it for the center and flag hench there so no ovr-aggro...then just go to each shrine at your own pace....such an easy mission - if you can't do this gl with GoM ^^
Ariena Najea
I've been playing for 26 months now, and between myself, guildies, and several long-time friends, we all found difficulty with this the first time through the game. Instead of telling people they suck at the game, try giving some constructive advice that will solve the problem.
You'll want a good pressure/spike build for this mission, the previous suggestions for 2 MMs and Savannah Heat are both effective. What I found to be most useful was bringing a couple guildies with [[Invoke Lightning] [[Chain Lightning] [[Lightning Orb] [[Air Attunement]
If you can't get a full player group, I strongly suggest taking the earth henchmen and having at least 2 monks.
You'll want a good pressure/spike build for this mission, the previous suggestions for 2 MMs and Savannah Heat are both effective. What I found to be most useful was bringing a couple guildies with [[Invoke Lightning] [[Chain Lightning] [[Lightning Orb] [[Air Attunement]
If you can't get a full player group, I strongly suggest taking the earth henchmen and having at least 2 monks.
Dairith
Really, this one is pug-able. Just bring whatever brought you up to this point in the game. Obviously LB skills/title will be an advantage here, I would try to get r1 at least and bring along LB's Gaze for nice interrupts.
Small map with lots of enemies....AoE anyone?
As an ele I would use a Sin's promise nuker. Multiple MS's at portal is seksy.
I did this today with a friend who needed help in 5 mins using an imbagon (me), 3 discord necros, tahlk on prot, and in all honesty don't even remember what he and the rest of his heroes were running, and it didn't really matter as my heroes and I just steamrolled it.
Small map with lots of enemies....AoE anyone?
As an ele I would use a Sin's promise nuker. Multiple MS's at portal is seksy.
I did this today with a friend who needed help in 5 mins using an imbagon (me), 3 discord necros, tahlk on prot, and in all honesty don't even remember what he and the rest of his heroes were running, and it didn't really matter as my heroes and I just steamrolled it.
Marty Silverblade
Tbh when I went through this mission for the first time I found it really easy. Maybe you're lacking DPS, that's the main problem I see with most groups going through that mission. If you're not killing fast enough, you're going to get overwhelmed eventually. Try being more aggressive. 2 monks is fine, try filling the rest of your slots with more offensive characters.
Avarre
Just group with H/H and heavy AoE/passive defense (I used DA Paragon, Fire Ele/SS necro, and a monk for heroes). Run to the center, kill everything. Go to one vortex, kill everything, run back, kill Blasphemy. Repeat until you win.
Remember you don't need to kill the Blasphemy immediately, it takes awhile to capture the center so keep focused on the vortexes and move back as late as possible.
Remember you don't need to kill the Blasphemy immediately, it takes awhile to capture the center so keep focused on the vortexes and move back as late as possible.
mastar of warrior
3 [savannah heat][teinai's heat][searing heat]
both monk hench
and yourself , you cant possibly fail
or change 1 ele for a mm
[jagged bones] Or [animate flesh golem][Animate Shambling Horror][blood of the master][death nova]
both monk hench
and yourself , you cant possibly fail
or change 1 ele for a mm
[jagged bones] Or [animate flesh golem][Animate Shambling Horror][blood of the master][death nova]
raphael is divine
Many thanks for all you lovely people who gave constructive advice. I did it easily in the end. Changed secondaries to Mesmers, armed with leech signet and power drain and looked carefully at the builds of each hero. Took two monks one protection and one healing and basically bashed everything in sight really hard remembering to give blasphemys a good whalloping inbetween.
Hurrah!
Hurrah!
High Moral
You guys talk about taking 3 ele heroes.. But you need to bring Talkhora.. wtf..
AKB48
grab other teamate, and have him bring 3 ele, you bring 1 mm 1 talkhora and another monk. Done.
High Moral
I am a monk. But Yeah I get your point..
cosyfiep
just remember to kill the clerics and at the rift get the claws to close the rifts....then I usually leave a henchie there to cap it and move on....yes it can be more difficult since you do have to manage the heroes a bit....but I found leaving the mm at the altar would take care of the blashmy and its orb thingys as well leaving the rest of us to do some killing.
The forth fly
take a mm kill the 1st group then flag the mm in the middle he will take care of The Blasphemy then just kill everything might take 2/3 goes cause some times you will get a bad spawn, i got masters that way
Dalmia
Quote:
Originally Posted by mastar of warrior
3 [savannah heat][teinai's heat][searing heat]
both monk hench
and yourself , you cant possibly fail
or change 1 ele for a mm
[jagged bones] Or [animate flesh golem][Animate Shambling Horror][blood of the master][death nova] you cant even get savannah heat that short into the game :O or am i completely wrong? in that case some1 help me :P
both monk hench
and yourself , you cant possibly fail
or change 1 ele for a mm
[jagged bones] Or [animate flesh golem][Animate Shambling Horror][blood of the master][death nova] you cant even get savannah heat that short into the game :O or am i completely wrong? in that case some1 help me :P
NecroticChanter
First...get Lightbringer's Gaze. Use that in the mish as much as possible. When you spawn in the circle thingie...attune up and run straight for the altar. Clear the first 2 waves. Flag MM hero down at altar. The rest of the team goes to cap the portals. Flag a healer hero between your capping group and hte MM in case he needs help. On the way to other portals, help the MM out for a sec b4 proceeding if he is getting overwhelmed.
Run SF+ Glowing Gaze.
Run SF+ Glowing Gaze.
Rebelor
and 1 added note to the previous advice....strafe to the right slightly when u land, if u dont u might aggro the whole left side.
Benderama
i know its obvious but use as many humans players as possible, hench will just walk up to the torment claws or follow you.
i just stayed in the middle, cleared all the waves, then went to one portal,killed the claws first then the other margonites, but always keep one or 2 people back at the main shrine to defend it
i just stayed in the middle, cleared all the waves, then went to one portal,killed the claws first then the other margonites, but always keep one or 2 people back at the main shrine to defend it
joshuarodger
haha i actually did this with a guildie and together it was awful. neither of us targeted the same thing because we both used different strategies in the past. he always killed the blasphemy first and i never did. we both decided to just H/H it and it went much smoother for both of us. he got master's, i missed it by 15 seconds. DPS and targeting the same thing are the most important elements to this mission.
bungusmaximus
I usually use flags a lot, splitting works. I usually flag some of my guys in the center to take care of the blasphemies while the rest of the team takes care of the portals. Something with thick armor like, say, a sturdy koss can take quite a licking from the energy balls.
ALF71BE
1.- When you start, wait for all the margonites to get on the center so you don't grab more aggro from their allies (happens when their allies are too close so they can heal).
2.- Nuke the hell out of them, standing close to the center so you recapture center shrine.
3.- Repeat with the next wave.
4.- Pick a rift.
5.- Repeat 2. Yes, also stand in capturable range while you nuke stuff. Ignore Blasphemy if it spawns in the rift you picked.
6.- Return to center shrine and fully recapture it by killing the Blasphemy and it's spawns.
7.- Repeat 4, 5 and 6 as necessary.
8.- ???
9.- PROFIT!!!
Having at least rank 2 Lightbringer helps because of Lightbringer's Gaze. There are lots of farmable djinns outside Dzagonur Bastion and all down to Honur Hill with a bounty outside of Dzagonur.
Helpful stuff includes bringing someone with Revealed and Inspired Hex to remove the hex cast by The Blasphemy that will make you take crazy damage; killing Torment Claws first and never being in melee range of one; big DPS providers (mostly nukers in NM), Light of Deliverance on Tahlkora to help with the pressure and spells that quickly exploit corpses (so I'd say bring a necro with revealed and Inspired Hex and some wells).
No minions IMO because they attack the Blasphemy and make it spawsn appear.
2.- Nuke the hell out of them, standing close to the center so you recapture center shrine.
3.- Repeat with the next wave.
4.- Pick a rift.
5.- Repeat 2. Yes, also stand in capturable range while you nuke stuff. Ignore Blasphemy if it spawns in the rift you picked.
6.- Return to center shrine and fully recapture it by killing the Blasphemy and it's spawns.
7.- Repeat 4, 5 and 6 as necessary.
8.- ???
9.- PROFIT!!!
Having at least rank 2 Lightbringer helps because of Lightbringer's Gaze. There are lots of farmable djinns outside Dzagonur Bastion and all down to Honur Hill with a bounty outside of Dzagonur.
Helpful stuff includes bringing someone with Revealed and Inspired Hex to remove the hex cast by The Blasphemy that will make you take crazy damage; killing Torment Claws first and never being in melee range of one; big DPS providers (mostly nukers in NM), Light of Deliverance on Tahlkora to help with the pressure and spells that quickly exploit corpses (so I'd say bring a necro with revealed and Inspired Hex and some wells).
No minions IMO because they attack the Blasphemy and make it spawsn appear.
whaleybros
Ok, ive tried this mission several times, only with henchies/heroes, and im giving up soon ;/ Could anyone help me out? I would gladly pay some gold just to get through this mission :-)
My ingame name is Neram Quince, hope to here from someone
My ingame name is Neram Quince, hope to here from someone
whaleybros
Nevermind, made it now with a PUG =) Strange how easy it was with other players though.. Anyone know a guild i can join? Looks like my PUGing is getting harder..
Carinae
Having a player-sin really makes short work of this mission. Have the MM float near the center, let everyone else deal with the attackers, and let the sin go after the enemy backline.
RavagerX
All you need is to immediately head for the altar and defend it. Don't move untill all incoming enemies are dead. When they stop then go for one rift at a time then return to the altar and repeat. I never suggest people what heroes/henchmen to use because I presume that all of you have well balanced parties. Take two melee characters, two healers, two spell casters and two ranged characters like rangers or paragons.
FeaR iZ LegenD
I really do hate this mission aswell! It ended my 450k xp survivor spree
I got rreally confused and called in my guildies to help in the end
I got rreally confused and called in my guildies to help in the end
Javeron
Not only do you want AoE damage, you also want to bring some interrupts to interrupt the Torment claws.
That and coordinate with your mates so that you guys don't split off either to the wrong point or to the center.
That and coordinate with your mates so that you guys don't split off either to the wrong point or to the center.