usage of "The power is yours!"

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

I looked at the buff of The Power Is Yours! and I honestly cannot tell whether it is good or bad.
Discuss its uses.

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

none.



12345678

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

+1 energy or +100 armor constantly, the choice could not be any more obvious. ;S

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

If it lasted maybe 5 seconds and added 0...1....2 energy regen maybe it'd have some use to it. But 1 energy regen for 3 seconds. Seems kinda pointless when a bip necro can sacrifice himself to death, go to 1 health and spam bip all the live long day for a free ranged energy regen that is more. Or just use plain old blood ritual.

-Lotus-

Jungle Guide

Join Date: May 2008

its crazy energy managment...

The_Kai

Frost Gate Guardian

Join Date: Jun 2007

HA Inter 1

E/

yea i prefer save yourselves or bip too :P

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

Quote:
Originally Posted by -Lotus-
its crazy energy managment... so is save yourselves. and its secondary effect is more useful too.

-Lotus-

Jungle Guide

Join Date: May 2008

Quote:
Originally Posted by Rhamia Darigaz
so is save yourselves. and its secondary effect is more useful too. not sure if you noticed, but Sy is 8 adren.

Sun Fired Blank

Jungle Guide

Join Date: Apr 2007

As e-management for the party, it's probably a bit underpowered at +1, and it's probably a bit overpowered at +2, so that's not really a selling point. As e-management for the user, I simply don't think I'd ever need that much energy from it. There are some vaguely interesting finale applications, but there are lots of elites I think are more useful.

Richardt

Richardt

Jungle Guide

Join Date: Sep 2007

http://friendsofloa.com/forum

Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!

Well, it is party wide and it's easy to maintain at 3 adrenaline.

From a PvE standpoint, I don't see this being used much. In PvE you're overshadowed by things like [[blood ritual] and [[blood is power]. While both of those aren't party wide-they do provide a greater energy boost to the target that needs it. And lets face it-unless you're doing tank'n'spank, only your healers would benefit from an energy boost. I'd rather use an elite skill that'll help more than just a couple ppl in my party.

Can anyone comment on how useful it'd be in PvP?

arturfel

Academy Page

Join Date: Mar 2008

P/W

Ive been using it in AB, it afect allys and u can spam it to triger Finales skills, restoration, blazing...

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by -Lotus-
not sure if you noticed, but Sy is 8 adren. And it charges in 4 strikes if you take Focused Anger instead of TPIY. Not sure if you noticed.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

TPIY is an elite. Why can its main uses be exceeded with "Dodge this!"?
It needs a buff.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by Kain Fz
TPIY is an elite. Why can its main uses be exceeded with "Dodge this!"?
It needs a buff. The only similarity between those two skills is that they are both adrenaline shouts without a recharge. "Dodge This!" will not return as much energy from Leadership as "The Power Is Yours!". "Dodge This!" is target self; TPIY targets all allies within earshot. "Dodge This!" can only trigger finales and refrains for you. In short, there's little comparison at all between the two. A better comparison would be between [[Go for the Eyes!] or [[WY!] before those had a recharge.

It seems to me that its benefit to the party has been made worse as far as providing energy for the party. Instead, it's an easy trigger to spam effects from finales and refrains, and gain energy for the user, just like GftE and WY were before.

Schmerdro

Schmerdro

Krytan Explorer

Join Date: Apr 2006

Canada

N/

I made a hero build that I'm currently testing out:

[build=OQCjYOnMKP2bL87OFvi5weY3NA]
It uses fast re-application of TPIY to trigger echoes like those 3 finale skills (which will give +1 energy, at least +63 health, and remove one condition).
This build is supposed to replace the healing monk and it's supposed to be in the same party as a Protection Monk and an Imbagon.

Grated, the party healing is a bit low, but it's better than nothing, and it can only heal a target once every 10 seconds... but once it does cast Finale of Restoration it will keep healing that target for 30 seconds or more.

For variants, you can replace Aria of Restoration with Hexbreaker Aria.

I know many of you will say it sucks because it doesn't have spear attacks and spear mastery, and I am going to ignore you Have a nice day.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

It isn't useful for the energy regeneration, but rather as the lowest A skill with no recharge that is a shout, so you can combine it with echos and chants, and also for keeping your paragons energy super high to the point of being able to use 25e spells reliably. If you use Energizing Finale you can give your Monks some epic energy management with a +adrenaline skill which can give them some more expensive options.

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

You maybe don't need 12 leadership, so you can spread the remainings point between spear mastery and leadership to keep a decent damage output and still have a lot of energy through TPiY and GftE

Schmerdro

Schmerdro

Krytan Explorer

Join Date: Apr 2006

Canada

N/

Well, assuming that you spam all skills as quick as possible you will use:
At 12+2 Leadership:
3/21 + 3/21 + 5/11 + 5/11 + 10/6 = 2.87 energy per second by using (the 2 chants and the 3 echoes)
2 pips of energy regeneration gives you 0.67 energy per second, and TPIY (let's say it will be used every 4.5 seconds) gives you 7 / 4.5 = 1.55 energy per second.

1.55 + 0.67 = 2.22
2.22 < 2.87
So the energy gained from 2 pips of regen and spamming TPIY is less than the energy used to cast the 2 chants and the 3 echoes. That's why GFTE is used for energy gained and to trigger more echoes.

But if you had 8+2 Leadership (I'll save you from doing all that calculations again):
0.667 + 1.111 < 10/21 + 10/11 + 10/6
1.778 < 0.476 + 0.909 + 1.667
1.78 < 3.05

Do you think you can afford to lose 1.25 energy per second and still use an attack skill (probably Spear of Lightning)?

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

I wasn't talking about attack skill, just auto attack. An adrenal attack skill could do the trick, something like barbed spear, spear of redemption of holy spear...
That's still nice damage.

Kermitz

Frost Gate Guardian

Join Date: Nov 2007

Pure Beards [PuBe]

W/

The skill was even beter before than now... than all party members gained +10 energy but you had some energy degen but you could solve it with leadership and get energy for other shouts... in my opinion.. it's nerfed +1 energy regen for 3 sec isn't worth it

hlc617

hlc617

Academy Page

Join Date: Mar 2007

P/

I like the update. I mean yes, it's only 3 seconds, but it's 4 adren with no recharge. It's gfte and watch yourself before the nerfs. Everyone in the party including yourself, every few seconds, getting 3 seconds of one more pip of energy VS. giving everyone 7-10 energy max every 20 seconds or more, while severely inhibiting your energy for 10 seconds? Idk.. I never saw the appeal before this update.

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

Maybe if they made the effects stack after every use it'd be useful. Kind of the like the skill "HYAHHHHH!" on siege devourers and make the Max + regen be scaled.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Quote:
Originally Posted by Axel Zinfandel
Maybe if they made the effects stack after every use it'd be useful. Kind of the like the skill "HYAHHHHH!" on siege devourers and make the Max + regen be scaled. Somebody from ANET get this guy to become a skill balancer
But wouldn't 3 seconds not be enough time to stack it?

Richardt

Richardt

Jungle Guide

Join Date: Sep 2007

http://friendsofloa.com/forum

Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!

I tried using this on my ranger's hero para with varying degrees of sucess:

[build prof=p leadership=11+1, motivation=8+1, spear=11+1+1][vicious attack][spear of lightning][the power is yours][aria of zeal][they're on fire][blazing finale][aggressive refrain][signet of return][/build]

Throw [[blazing finale] on your front line, and then spam [[the power is yours]. Use [[they're on fire] to provide damage reduction. In theory it should work well, but heroes are dumb (didn't use TPIY as often as he should've, and barely touched Blazing).

You can also drop ToF and Blazing for [[lyric of zeal] and [[finale of restoration] for more energy and healing, although I haven't tested this. With this setup, I'd drop spear down a point to boost Motivation to get more healing from the finale.

-Lotus-

Jungle Guide

Join Date: May 2008

Quote:
Originally Posted by Axel Zinfandel
Maybe if they made the effects stack after every use it'd be useful. Kind of the like the skill "HYAHHHHH!" on siege devourers and make the Max + regen be scaled. I like this. a slightly more detailed suggestion:

make the time scale, not the regen. have the regen at +1 always. lowest duration 1 second going to 7 seconds at 10 spec, 10 seconds at 12, and 15 seconds with 14 motivation. also have the + energy stack, but keep the original time limit on each pip.

This might provide a second build that paragons can actually play in PvE.

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

Quote:
Originally Posted by Kain Fz
Somebody from ANET get this guy to become a skill balancer
But wouldn't 3 seconds not be enough time to stack it?
It would if you bring, like, Racway Heroes. It would recharge in practically one hit.

Quote:
Originally Posted by -Lotus-
I like this. a slightly more detailed suggestion:

make the time scale, not the regen. have the regen at +1 always. lowest duration 1 second going to 7 seconds at 10 spec, 10 seconds at 12, and 15 seconds with 14 motivation. also have the + energy stack, but keep the original time limit on each pip.

This might provide a second build that paragons can actually play in PvE. Well... This is what I meant, really.

"The power is yours!" - 4 Adrenaline

Elite Shout. For 3 seconds, all allies within earshot gain 0...1...1 Energy regeneration. Use this skill up to 1...2...3 additional times to gain 0...1...1 Energy regeneration each time

So basically at it's highest level (15) and potential you'd be providing your party with +4 energy regen. 3 seconds is not a lot of time which would balance the use of this skill quite a lot running into complications with enemies blocking and the like. It's elite status limits the use of abuse-able adrenaline skills (Focused Anger, Battle Rage), which balances it's abuse even further.

My Lipgloss is Cool

My Lipgloss is Cool

Krytan Explorer

Join Date: Dec 2007

My Computer

Band Of The H A W K

P/Mo

Quote:
Originally Posted by Schmerdro
I made a hero build that I'm currently testing out:

[build=OQCjYOnMKP2bL87OFvi5weY3NA] [build prof=P mot=12+1+1 lead=9+1 spear=9+1 comma=3+1][The Power is Yours][Go For the Eyes][Energizing Finale][Finale of Restoration][Purifying Finale][Ballad of Restoration][Aria of Restoration][Aggressive Refrain][/build]


This way, you gain spear autoattack damage, and only loose a little energy gain from Leadership (which is still going to keep you at plenty of energy).

The only real downside that I can see is having to cycle Ballad/Aria of Restoration outside of fights to keep AR up (assuming there isn't a source of chants somewhere else), but that's hardly a problem. Energy might become tight if you have to keep it up for a long time, but breaks that long are rare. Also, you can just throw on a Sup Leadership hat for the casting of AR, and get a few more seconds of play with it.

Richardt

Richardt

Jungle Guide

Join Date: Sep 2007

http://friendsofloa.com/forum

Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!

Quote:
Originally Posted by My Lipgloss is Cool
[build prof=P mot=12+1+1 lead=9+1 spear=9+1 comma=3+1][The Power is Yours][Go For the Eyes][Energizing Finale][Finale of Restoration][Purifying Finale][Ballad of Restoration][Aria of Restoration][Aggressive Refrain][/build] The problem I have with this build and Schmerdro's is you don't need to bring GftE! It's basically a wasted skill slot that you can stick a decent spear attack in. You'll be getting plenty of energy from spamming TPIY. And with your low command, you'll be doing more damage with a spear attack than the ocassional crit from GftE.

Personnally, I'd focus on only one or two finale's. Perhaps something to benefit your frontline as your backline would be getting the benefits of TPIY and Aria.

Tyla

Emo Goth Italics

Join Date: Sep 2006

To be honest, I'd prefer the following:

["the power is yours!"][vicious attack][energizing finale][finale of restoration][aggressive refrain][ballad of restoration][mending refrain][signet of return]
11+1+1 Spear Mastery
9+1 Motivation
9+1 Leadership

I'm not sure if Ballad of Restoration can keep Mending Refrain up indefinately, but I'm completely sure it can keep AR up indefinately. Maybe swap out Signet of Return for another Anthem to upkeep it, but whatever.

I always try to get a big investment in Spear Mastery. Ranged damage is awesome, particularly from spears.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
I'm not sure if Ballad of Restoration can keep Mending Refrain up indefinately, but I'm completely sure it can keep AR up indefinately. Maybe swap out Signet of Return for another Anthem to upkeep it, but whatever. It doesn't need to, TPIY "ends" when you reapply it, no? I thought this was the case, but I havent tested TPIY yet so idk.

Bowstring Badass

Bowstring Badass

Forge Runner

Join Date: Nov 2005

Character selection screen figuring what I want to play...

Purple Lingerie - :D

Rather waste my elite slot on BiP.

Tyla

Emo Goth Italics

Join Date: Sep 2006

TPIY is adrenaline, I mean inbetween fights aswell.

And yes Bowstring this is still a pretty bad elite, but I guess it could be fun to toy with...

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

This new "The Power Is Yours!" has shown that it will lead to builds that lack balance between defensive and offensive support. In order to abuse the skill you're going to need the finales to be cast from someone else, not the one using TPIY.

Quote:
Originally Posted by My Lipgloss is Cool
[build prof=P mot=12+1+1 lead=9+1 spear=9+1 comma=3+1][The Power is Yours][Go For the Eyes][Energizing Finale][Finale of Restoration][Purifying Finale][Ballad of Restoration][Aria of Restoration][Aggressive Refrain][/build] When you look at this you'll think "cool I'll be triggering all of these finales for condition removal, healing, and energy management". The reality is it won't work that way. For the finales to truly be effective you'll want to be triggering them as frequently as possible on as many allies as possible, meaning you need to make shouts/chants end, and in the case of this example build you need adrenaline to do just that. The issue that arises as a result is either the finales aren't being spread or you're not attacking enough to make the finales trigger.

So let's see how it works out over 30 seconds, 3 seconds shorter than each finale at the current 14 spec. We'll assume that 3 seconds was spent for pre-combat setup.

The auto-attacks will fly at a rate of 1.13 attacks per second so at best you're looking at 26 attacks over a 30 second period.

"Go For The Eyes!" has a 4 second recharge and takes about 5 seconds to fill up leading us to 9 seconds overall or a max of 3 uses every 30 seconds. This is assuming "The Power Is Yours!" is always used when "Go For The Eyes!" is recharging so as to avoid draining any adrenaline from its pool.

"The Power Is Yours!" will fill in about 5 seconds. Now since "Go For The Eyes!" has a recharge it would make more sense to use it first, leaving every usage of "The Power Is Yours!" to come during the 6th second in optimal conditions. To say that works out to 5 uses within the 30 seconds would be pushing it; we'll go with 4 uses to be fair.

Between the two we can conclude that we'll get a total of 7 triggers over a 30 second period; 35 energy to the paragon, 20 from the natural 2 pips, and 4 from "TPIY" ending. 59 energy in total. But to get that result it means you never cast a single finale outside of pre-combat preparations. Assuming Ballad of Restoration and Aria of Restoration are both used within the first 10 seconds of combat they could be used twice during that 30 second duration. But because we're looking at what a single paragon can do you'll probably be cycling the two skills at roughly 10 second intervals to keep Aggressive Refrain up. This would result in a total of 2 uses for one, and 1 use for the other, 3 seconds used in total, 15 energy expended.

Each finale takes a single second to use. If each finale was used once during the 30 seconds it'll be another 3 seconds and 20 more energy put to use. But now you've spent time not attacking, so you're not building adrenaline so you're going to lose a few "GFTE!" and "TPIY". However you could only cast the finales during "GFTE!"'s recharge to avoid losing any of its uses but it would still hamper the rate of "TPIY!". Enough to drop it down to 3 uses in 30 seconds in the best case scenario, for a total of about 6 triggers on a single ally. All of that results in:

6 possible conditions removed. Let's hope it got something useful at least once.
426 health returned over 30 seconds, 14.2 health a second; 7.1 pips of health regen. We can toss in an additional 243 health from Aria and Ballad, assuming Aria was the chant used twice over that time. So we get 22.3 health a second; 11.15 pips of health regeneration.
12 energy gained, 0.4 energy a second; 1.2 pips of energy regeneration. The monk will need that extra energy to heal you for the extra damage the party took because the paragon was not contributing offensively enough.

This is of course assuming every single attack over 30 seconds hits, you never break stride, and the finales are used on a single person. So... attacks will miss, enemies will die mid throw/be moving/a break when swapping targets, and using the finales on just one person is quite the waste.

Even if something in there doesn't make sense the conclusion is obvious. Get 4 paragons, one with each finale, one with "The Power Is Yours!", and no multiples of any shout/chant to truly abuse the finales. Put them all on the same bar and you provide very little offensive and defensive support.

The Imbagon bar in comparison is full of skills that do not impede the killing process. The only skill that stops you from attacking is Ebon Battle Standard of Honor, but it contributes to the mayhem. This is what contributes to the effectiveness of the bar; you're attacking not casting. Paragons are meant to do damage and support. 3 finales, 2 chants, and 2 shouts immediately tells me the balance between damage and support is heavily lopsided. Each spot on a paragon's bar that does not contribute to offense in some nature should provide a support aspect that no other profession could provide as effectively (or just as well).

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Why would you take along a Motigon with an inferior elite? The only reason to take TPIY is if your monks can't handle the pressure. In which case they should get better. Seriously.

SoR or SoP vastly outclasses other Motigons, and with an Imbagon it's pretty GG.

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

Quote:
Originally Posted by Snow Bunny
Why would you take along a Motigon with an inferior elite? The only reason to take TPIY is if your monks can't handle the pressure. In which case they should get better. Seriously.

SoR or SoP vastly outclasses other Motigons, and with an Imbagon it's pretty GG. I mean, I love the imbagon but I freely admit that "SY!" is far too powerful for it's own good. Logically speaking, for "Watch Yourself!" to have a recharge AND a attack limit, and "Save Yourselves!" not to is absolutely absurd, even for it being a PvE only skill.

I wouldn't exactly like to see a recharge on SY! so much as a trigger like WY!, and removing the attack trigger on "WY!" , but perhaps buff the +AR -slightly-, keeping the recharge as is (or perhaps a second or two more). That way paragons' using WY! would be weaker, It'd give more of a reason for Warriors to run tactics, it wouldn't be too broken with Leadership, and the recharge hinders it's upkeep somewhat. Speaking a PvE only change on that of course.

As far as PvE is concerned too, I'd like to see a lot of motivation skills be more universally useful for a single paragon to use in a team, as well as a few of the command skills, but that's just me. I'm not saying I want the paragon to be a healing powerhouse, but I would like to see the recharge lowered slightly on some of the Arias/Ballads, as well as the duration, to give it less of a period to be activated by your team, but used slightly more often. Granted, I'm not thinking anything less then say 12 recharge, and that's pushing it. 15 maybe.

Just an on the spot brainstorm though

IllusiveMind

IllusiveMind

Lion's Arch Merchant

Join Date: Oct 2005

Mehtani Keys

The Extraordinary Revolution [ReVo]

P/W

Quote:
Originally Posted by Tyla
To be honest, I'd prefer the following:

["the power is yours!"][vicious attack][energizing finale][finale of restoration][aggressive refrain][ballad of restoration][mending refrain][signet of return]
11+1+1 Spear Mastery
9+1 Motivation
9+1 Leadership

I'm not sure if Ballad of Restoration can keep Mending Refrain up indefinately, but I'm completely sure it can keep AR up indefinately. Maybe swap out Signet of Return for another Anthem to upkeep it, but whatever.

I always try to get a big investment in Spear Mastery. Ranged damage is awesome, particularly from spears. Tyla that bar is quite good. However I would suggest this one:
[spear of lightning][barbed spear][anthem of flame][cry of frustration]["the power is yours!"][energizing finale][aggressive refrain][signet of return]

Anthem of Flame is there to keep up my Aggressive Refrain, followed up by Spear of Lightning and Barbed Spear providing nice pressure. The rest of the bar is pretty much self explanatory.