I looked at the buff of The Power Is Yours! and I honestly cannot tell whether it is good or bad.
Discuss its uses.
usage of "The power is yours!"
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If it lasted maybe 5 seconds and added 0...1....2 energy regen maybe it'd have some use to it. But 1 energy regen for 3 seconds. Seems kinda pointless when a bip necro can sacrifice himself to death, go to 1 health and spam bip all the live long day for a free ranged energy regen that is more. Or just use plain old blood ritual.
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As e-management for the party, it's probably a bit underpowered at +1, and it's probably a bit overpowered at +2, so that's not really a selling point. As e-management for the user, I simply don't think I'd ever need that much energy from it. There are some vaguely interesting finale applications, but there are lots of elites I think are more useful.
Well, it is party wide and it's easy to maintain at 3 adrenaline.
From a PvE standpoint, I don't see this being used much. In PvE you're overshadowed by things like [[blood ritual] and [[blood is power]. While both of those aren't party wide-they do provide a greater energy boost to the target that needs it. And lets face it-unless you're doing tank'n'spank, only your healers would benefit from an energy boost. I'd rather use an elite skill that'll help more than just a couple ppl in my party.
Can anyone comment on how useful it'd be in PvP?
From a PvE standpoint, I don't see this being used much. In PvE you're overshadowed by things like [[blood ritual] and [[blood is power]. While both of those aren't party wide-they do provide a greater energy boost to the target that needs it. And lets face it-unless you're doing tank'n'spank, only your healers would benefit from an energy boost. I'd rather use an elite skill that'll help more than just a couple ppl in my party.
Can anyone comment on how useful it'd be in PvP?
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Quote:
Originally Posted by Kain Fz
TPIY is an elite. Why can its main uses be exceeded with "Dodge this!"?
It needs a buff. The only similarity between those two skills is that they are both adrenaline shouts without a recharge. "Dodge This!" will not return as much energy from Leadership as "The Power Is Yours!". "Dodge This!" is target self; TPIY targets all allies within earshot. "Dodge This!" can only trigger finales and refrains for you. In short, there's little comparison at all between the two. A better comparison would be between [[Go for the Eyes!] or [[WY!] before those had a recharge.
It seems to me that its benefit to the party has been made worse as far as providing energy for the party. Instead, it's an easy trigger to spam effects from finales and refrains, and gain energy for the user, just like GftE and WY were before.
It needs a buff. The only similarity between those two skills is that they are both adrenaline shouts without a recharge. "Dodge This!" will not return as much energy from Leadership as "The Power Is Yours!". "Dodge This!" is target self; TPIY targets all allies within earshot. "Dodge This!" can only trigger finales and refrains for you. In short, there's little comparison at all between the two. A better comparison would be between [[Go for the Eyes!] or [[WY!] before those had a recharge.
It seems to me that its benefit to the party has been made worse as far as providing energy for the party. Instead, it's an easy trigger to spam effects from finales and refrains, and gain energy for the user, just like GftE and WY were before.
I made a hero build that I'm currently testing out:
[build=OQCjYOnMKP2bL87OFvi5weY3NA]
It uses fast re-application of TPIY to trigger echoes like those 3 finale skills (which will give +1 energy, at least +63 health, and remove one condition).
This build is supposed to replace the healing monk and it's supposed to be in the same party as a Protection Monk and an Imbagon.
Grated, the party healing is a bit low, but it's better than nothing, and it can only heal a target once every 10 seconds... but once it does cast Finale of Restoration it will keep healing that target for 30 seconds or more.
For variants, you can replace Aria of Restoration with Hexbreaker Aria.
I know many of you will say it sucks because it doesn't have spear attacks and spear mastery, and I am going to ignore you
Have a nice day.
[build=OQCjYOnMKP2bL87OFvi5weY3NA]
It uses fast re-application of TPIY to trigger echoes like those 3 finale skills (which will give +1 energy, at least +63 health, and remove one condition).
This build is supposed to replace the healing monk and it's supposed to be in the same party as a Protection Monk and an Imbagon.
Grated, the party healing is a bit low, but it's better than nothing, and it can only heal a target once every 10 seconds... but once it does cast Finale of Restoration it will keep healing that target for 30 seconds or more.
For variants, you can replace Aria of Restoration with Hexbreaker Aria.
I know many of you will say it sucks because it doesn't have spear attacks and spear mastery, and I am going to ignore you
Have a nice day.D
It isn't useful for the energy regeneration, but rather as the lowest A skill with no recharge that is a shout, so you can combine it with echos and chants, and also for keeping your paragons energy super high to the point of being able to use 25e spells reliably. If you use Energizing Finale you can give your Monks some epic energy management with a +adrenaline skill which can give them some more expensive options.
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Well, assuming that you spam all skills as quick as possible you will use:
At 12+2 Leadership:
3/21 + 3/21 + 5/11 + 5/11 + 10/6 = 2.87 energy per second by using (the 2 chants and the 3 echoes)
2 pips of energy regeneration gives you 0.67 energy per second, and TPIY (let's say it will be used every 4.5 seconds) gives you 7 / 4.5 = 1.55 energy per second.
1.55 + 0.67 = 2.22
2.22 < 2.87
So the energy gained from 2 pips of regen and spamming TPIY is less than the energy used to cast the 2 chants and the 3 echoes. That's why GFTE is used for energy gained and to trigger more echoes.
But if you had 8+2 Leadership (I'll save you from doing all that calculations again):
0.667 + 1.111 < 10/21 + 10/11 + 10/6
1.778 < 0.476 + 0.909 + 1.667
1.78 < 3.05
Do you think you can afford to lose 1.25 energy per second and still use an attack skill (probably Spear of Lightning)?
At 12+2 Leadership:
3/21 + 3/21 + 5/11 + 5/11 + 10/6 = 2.87 energy per second by using (the 2 chants and the 3 echoes)
2 pips of energy regeneration gives you 0.67 energy per second, and TPIY (let's say it will be used every 4.5 seconds) gives you 7 / 4.5 = 1.55 energy per second.
1.55 + 0.67 = 2.22
2.22 < 2.87
So the energy gained from 2 pips of regen and spamming TPIY is less than the energy used to cast the 2 chants and the 3 echoes. That's why GFTE is used for energy gained and to trigger more echoes.
But if you had 8+2 Leadership (I'll save you from doing all that calculations again):
0.667 + 1.111 < 10/21 + 10/11 + 10/6
1.778 < 0.476 + 0.909 + 1.667
1.78 < 3.05
Do you think you can afford to lose 1.25 energy per second and still use an attack skill (probably Spear of Lightning)?
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