how about a pure dervish?
dumimare
just recently turned level 20 and got the possibility to change my second profession. along with the option came the dilemma. if up until now i was a D/W, i never actually used anything from the warrior and i mean nothing what-so-ever. all my skills are dervish skills, and all my points are put into mysticism, scythe mastery and then earth prayers.
so i'm doing a bit of reading on the gw wiki, and as dervishes rely so heavily on enchantments, on activating, stripping and juggling enchantments, i am having a really hard time finding any profession with enchantments that would be more useful than the dervish's are. i mean, many of them don't even have an effect when they end or are stripped.
so what i am asking is if there are any drawbacks to having a secondary profession only by name and using only the dervish skills and attributes.
pure dervish, in other words. yay or nay. i'd love to hear your thoughts on this matter.
so i'm doing a bit of reading on the gw wiki, and as dervishes rely so heavily on enchantments, on activating, stripping and juggling enchantments, i am having a really hard time finding any profession with enchantments that would be more useful than the dervish's are. i mean, many of them don't even have an effect when they end or are stripped.
so what i am asking is if there are any drawbacks to having a secondary profession only by name and using only the dervish skills and attributes.
pure dervish, in other words. yay or nay. i'd love to hear your thoughts on this matter.
mllepandora
Well, PvE in general is easy, and you can run a pure dervish if you so choose, but the whole point of being able to change your secondary class is to provide the utility skills you might need for harder areas or a specific quest, boss or mob. EDIT: Also, be sure to look at the Dervish's weak points. Having an enchant based-melee character (Aka the Derv) means that things like enchantment removal or even blinding can leave you eating dirt. (and fast) --secondary class skills can help with that.
In the end, you can do more for your fellow players (or h/hench) by not being a purist.
For Example:
Keep getting knocked down? Throw in a warrior stance that avoids K/d.
Fighting Abbadon? You'll find that party wide condition removal, from the monk or paragon lines, will help a ton.
Want to give back that annoying bleeding and crippled? Take the Necro's Plague Touch skill.
At the very least, taking monk or paragon (and later, ritualist) gives you a re-usable resurrection skill, and some nice healing!
in NF, getting "Ascended" (aka, the ability to change into any secondary class at any time) happens relatively quickly, so you won't be locked into the decision for long.
And you can experiment with pure builds all you want, in hero and henchmen land. Trust me, they don't care.
In the end, you can do more for your fellow players (or h/hench) by not being a purist.
For Example:
Keep getting knocked down? Throw in a warrior stance that avoids K/d.
Fighting Abbadon? You'll find that party wide condition removal, from the monk or paragon lines, will help a ton.
Want to give back that annoying bleeding and crippled? Take the Necro's Plague Touch skill.
At the very least, taking monk or paragon (and later, ritualist) gives you a re-usable resurrection skill, and some nice healing!
in NF, getting "Ascended" (aka, the ability to change into any secondary class at any time) happens relatively quickly, so you won't be locked into the decision for long.
And you can experiment with pure builds all you want, in hero and henchmen land. Trust me, they don't care.
Joe Fierce
Your awnser is this, as with any profession utilizing the secondary is always suggested unless you have a really well working build with only primary skills but, when it comes to what profession could benefit you?
[frigid armor] + [conjure frost] used to equal teh lulz back in the day when i used to play a dervish in pve, and there' hasn't been much to change to either of these skills since, so i think it'll still serve you well.
Edited by Celestial Beaver: Removed reference to deleted post.
[frigid armor] + [conjure frost] used to equal teh lulz back in the day when i used to play a dervish in pve, and there' hasn't been much to change to either of these skills since, so i think it'll still serve you well.
Edited by Celestial Beaver: Removed reference to deleted post.
dumimare
that was as helpful as a rash. if you cherish and miss your lost time so much you shouldn't have bothered replying. you lost an extra minute posting that trash. serves you right!
edit: this was a reply to nibbit's post. thank you (mllepandora and Joe Fierce) for your input.
edit: this was a reply to nibbit's post. thank you (mllepandora and Joe Fierce) for your input.
Xsiriss
I agree with nibbet,WTF.State the obvious more pl0x?. Its not being mean it helps a person to wake up,use your common sense.
Anyway,PvE is easy enough that you dont need self heas in msot places so yeh sure take off earth prayers and put in stuff for extra dmg such as the conjures, only time you need adjusting is for missions in which case wiki will impart its allknowingness to what to do.
Pure dervs are better easily, aura of holy might>conjure and anythin else to enhance base damage really, only need a 2nd prof for sunspear/luxon skills whihc dont need any extra attributes reset anyways.D/ anyday.
Anyway,PvE is easy enough that you dont need self heas in msot places so yeh sure take off earth prayers and put in stuff for extra dmg such as the conjures, only time you need adjusting is for missions in which case wiki will impart its allknowingness to what to do.
Pure dervs are better easily, aura of holy might>conjure and anythin else to enhance base damage really, only need a 2nd prof for sunspear/luxon skills whihc dont need any extra attributes reset anyways.D/ anyday.
Widowmaker
Quote:
Originally Posted by mllepandora
Trust me, they don't care.
I hear that complaining about their builds will be in the next hero AI update.
OP: A secondary class is just that, secondary, you take what you need from it if you need it. If you find your primary can cover what you need, go purely with that class.
OP: A secondary class is just that, secondary, you take what you need from it if you need it. If you find your primary can cover what you need, go purely with that class.
dumimare
Quote:
Originally Posted by Xsiriss
Anyway,PvE is easy enough that you dont need self heas in msot places so yeh sure take off earth prayers and put in stuff for extra dmg such as the conjures, only time you need adjusting is for missions in which case wiki will impart its allknowingness to what to do.
Pure dervs are better easily, aura of holy might>conjure and anythin else to enhance base damage really, only need a 2nd prof for sunspear/luxon skills whihc dont need any extra attributes reset anyways.D/ anyday.
Quote:
I hear that complaining about their builds will be in the next hero AI update.
OP: A secondary class is just that, secondary, you take what you need from it if you need it. If you find your primary can cover what you need, go purely with that class. is there a way i can chose to not display a second profession? like having it show only D in front of my name, instead of D/whatever.
OP: A secondary class is just that, secondary, you take what you need from it if you need it. If you find your primary can cover what you need, go purely with that class. is there a way i can chose to not display a second profession? like having it show only D in front of my name, instead of D/whatever.
BFG
In a word, "no". Once you choose a secondary, you will always have a secondary profession.
MisterB
Quote:
Originally Posted by dumimare
is there a way i can chose to not display a second profession? like having it show only D in front of my name, instead of D/whatever.
No. Once you take a secondary profession, you can't go back to a single profession. Note there are torturous and dumb methods to play as single profession only, but you'd have to start over. There's no disadvantage to having a second profession you don't use; quite the contrary. It's always available if/when you choose, and gives you many more options. You might try [[Wild Blow] and [[Whirlwind Attack] on your Dervish.
dumimare
Quote:
Originally Posted by MisterB
You might try [[Wild Blow] and [[Whirlwind Attack] on your Dervish.
ahem. one thing i don't get is what's with the adrenalin those two skills use? where is it, and how do i see how much i have?
TheodenKing
Quote:
Originally Posted by dumimare
while i do appreciate the few minutes of your life you used to offer your thought on the matter, it would be awesome if you used proper grammar, punctuation, and sentence structuring as it's kind of hard to understand what you're saying.
is there a way i can chose to not display a second profession? like having it show only D in front of my name, instead of D/whatever. "People in glass houses, shouldn't throw stones."
Regarding your general question: Do whatever you want. You appear to be purely PvE, and the monsters are only going to do a certain number of things to challenge you. Most pugs aren't going to care too much what your derv build is. You are a derv, and they know what they are getting.
But, if you want to grow as a player, spend the 500 gold and try a few builds from wiki. Then spend another 500 gold and try a few more. You'll have some fun, you'll learn a few things, and you'll probably become a stronger player.
is there a way i can chose to not display a second profession? like having it show only D in front of my name, instead of D/whatever. "People in glass houses, shouldn't throw stones."
Regarding your general question: Do whatever you want. You appear to be purely PvE, and the monsters are only going to do a certain number of things to challenge you. Most pugs aren't going to care too much what your derv build is. You are a derv, and they know what they are getting.
But, if you want to grow as a player, spend the 500 gold and try a few builds from wiki. Then spend another 500 gold and try a few more. You'll have some fun, you'll learn a few things, and you'll probably become a stronger player.
MisterB
Quote:
Originally Posted by dumimare
ahem. one thing i don't get is what's with the adrenalin those two skills use? where is it, and how do i see how much i have?
http://wiki.guildwars.com/wiki/Adrenaline
Wild Blow has no drawback if you have no adrenaline skills, and each adrenaline skill will charge up independently on your skill bar, then "light up" when it is ready for use.
Wild Blow has no drawback if you have no adrenaline skills, and each adrenaline skill will charge up independently on your skill bar, then "light up" when it is ready for use.
David Wooding
I rarely use both of the proffessions on my character's, I take the second profession as a necessity, most of my builds involve primary prof only, there's no drawback to not using your secondary profession, and also, I suggest you look up warrior's a bit... Mainly, adrenal skills. -.-
Baratus
I find pure builds with about half of my characters to be VERY effective in both PvE and PvP. This has been the case for years, assuming you have a good team with you. I have soloed NF so far and am at the point of leaving the starting island. I have no deaths and am about 2/3 the way to obtaining the survivor title. The dervish is my new favorite class, trumping my smiter monk from the very beginning. Oh, did I mention he's a pure build?
I chose the mesmer secondary to have three skills, even though they have no points into them. Backfire, which only does 35 damage with no points but lasts the same amount of time and kills casters. Empathy, which is the same as backfire, only for melee classes. And then there's the skill that steals four energy and gives me eight in return, for those tight situations. I have all my points in scythe mastery and mysticism, with the extras being in earth prayers. Works incredibly well. I normally take Koss, Dunkoro, and Tahlkora with me. Warrior, healer, protector. We can take everything at this point, and I have made masters on every mission I have attempted on the first try.
Currently, I only carry the energy-stealing skill of the mesmer, and the rest are scythe-mastery skills, with one mysticism skill and one earth prayers skill. I could probably dump that mesmer skill as well, but it has helped in situations where we're fighting one group and another wanders into the fray, and before we finish them, a third group comes in. So far though, it works.
If that's not enough, how about the smiter monks? They're pure builds and until ANet buffed mesmers up and placed them almost everywhere, they were gods! I have seen a few pure ranger builds that are godly in PvP as well. Not sure about PvE however.
Do what works for you. I love being a pure dervish and am unstoppable in PvE. If deaths in PvP didn't stop the survivor title I'd probably have tested it out in PvP already, but being so close to obtaining it has kept me away from the arenas. Either way, pure builds work for almost every class, if not every class, so try it out. You can always change your setup for free!
I chose the mesmer secondary to have three skills, even though they have no points into them. Backfire, which only does 35 damage with no points but lasts the same amount of time and kills casters. Empathy, which is the same as backfire, only for melee classes. And then there's the skill that steals four energy and gives me eight in return, for those tight situations. I have all my points in scythe mastery and mysticism, with the extras being in earth prayers. Works incredibly well. I normally take Koss, Dunkoro, and Tahlkora with me. Warrior, healer, protector. We can take everything at this point, and I have made masters on every mission I have attempted on the first try.
Currently, I only carry the energy-stealing skill of the mesmer, and the rest are scythe-mastery skills, with one mysticism skill and one earth prayers skill. I could probably dump that mesmer skill as well, but it has helped in situations where we're fighting one group and another wanders into the fray, and before we finish them, a third group comes in. So far though, it works.
If that's not enough, how about the smiter monks? They're pure builds and until ANet buffed mesmers up and placed them almost everywhere, they were gods! I have seen a few pure ranger builds that are godly in PvP as well. Not sure about PvE however.
Do what works for you. I love being a pure dervish and am unstoppable in PvE. If deaths in PvP didn't stop the survivor title I'd probably have tested it out in PvP already, but being so close to obtaining it has kept me away from the arenas. Either way, pure builds work for almost every class, if not every class, so try it out. You can always change your setup for free!
joshuarodger
Quote:
Originally Posted by Baratus
I find pure builds with about half of my characters to be VERY effective in both PvE and PvP. This has been the case for years, assuming you have a good team with you. I have soloed NF so far and am at the point of leaving the starting island. I have no deaths and am about 2/3 the way to obtaining the survivor title. The dervish is my new favorite class, trumping my smiter monk from the very beginning. Oh, did I mention he's a pure build?
I chose the mesmer secondary to have three skills, even though they have no points into them. Backfire, which only does 35 damage with no points but lasts the same amount of time and kills casters. Empathy, which is the same as backfire, only for melee classes. And then there's the skill that steals four energy and gives me eight in return, for those tight situations. I have all my points in scythe mastery and mysticism, with the extras being in earth prayers. Works incredibly well. I normally take Koss, Dunkoro, and Tahlkora with me. Warrior, healer, protector. We can take everything at this point, and I have made masters on every mission I have attempted on the first try.
Currently, I only carry the energy-stealing skill of the mesmer, and the rest are scythe-mastery skills, with one mysticism skill and one earth prayers skill. I could probably dump that mesmer skill as well, but it has helped in situations where we're fighting one group and another wanders into the fray, and before we finish them, a third group comes in. So far though, it works.
If that's not enough, how about the smiter monks? They're pure builds and until ANet buffed mesmers up and placed them almost everywhere, they were gods! I have seen a few pure ranger builds that are godly in PvP as well. Not sure about PvE however.
Do what works for you. I love being a pure dervish and am unstoppable in PvE. If deaths in PvP didn't stop the survivor title I'd probably have tested it out in PvP already, but being so close to obtaining it has kept me away from the arenas. Either way, pure builds work for almost every class, if not every class, so try it out. You can always change your setup for free! pure builds are fine to use. most of the time, i only use derv skills when playing my derv. you only use secondary skills if they synergize with your primary role. on that note you seem to be using too many scythe skills and probably don't have enough points in mysticism to get the full effect of the dervish's primary attribute if you're having energy issues.
btw, anything works on noob island and in NM. get back to us once you've actually done something with your derv.
I chose the mesmer secondary to have three skills, even though they have no points into them. Backfire, which only does 35 damage with no points but lasts the same amount of time and kills casters. Empathy, which is the same as backfire, only for melee classes. And then there's the skill that steals four energy and gives me eight in return, for those tight situations. I have all my points in scythe mastery and mysticism, with the extras being in earth prayers. Works incredibly well. I normally take Koss, Dunkoro, and Tahlkora with me. Warrior, healer, protector. We can take everything at this point, and I have made masters on every mission I have attempted on the first try.
Currently, I only carry the energy-stealing skill of the mesmer, and the rest are scythe-mastery skills, with one mysticism skill and one earth prayers skill. I could probably dump that mesmer skill as well, but it has helped in situations where we're fighting one group and another wanders into the fray, and before we finish them, a third group comes in. So far though, it works.
If that's not enough, how about the smiter monks? They're pure builds and until ANet buffed mesmers up and placed them almost everywhere, they were gods! I have seen a few pure ranger builds that are godly in PvP as well. Not sure about PvE however.
Do what works for you. I love being a pure dervish and am unstoppable in PvE. If deaths in PvP didn't stop the survivor title I'd probably have tested it out in PvP already, but being so close to obtaining it has kept me away from the arenas. Either way, pure builds work for almost every class, if not every class, so try it out. You can always change your setup for free! pure builds are fine to use. most of the time, i only use derv skills when playing my derv. you only use secondary skills if they synergize with your primary role. on that note you seem to be using too many scythe skills and probably don't have enough points in mysticism to get the full effect of the dervish's primary attribute if you're having energy issues.
btw, anything works on noob island and in NM. get back to us once you've actually done something with your derv.
Sigma Onkoron
Look at skills from every class. Then when you find something that might work. Use it. Check pvx wiki to. Conjure derv is good atm.
Gl finding a build
Gl finding a build
dumimare
thanks for all your feedback. appreciated.
Baratus
Quote:
Originally Posted by joshuarodger
pure builds are fine to use. most of the time, i only use derv skills when playing my derv. you only use secondary skills if they synergize with your primary role. on that note you seem to be using too many scythe skills and probably don't have enough points in mysticism to get the full effect of the dervish's primary attribute if you're having energy issues.
btw, anything works on noob island and in NM. get back to us once you've actually done something with your derv. So I guess my other pure builds don't count? I am just saying that this class is very good at what it does, and I use the energy stealing skill only when I am playing without a healer hero, henchmen, or player. I only have three dervish skills I normally use for enchantments. That's holy fire, the one that restores health as you hit, and the one that gives you bonus health and heals when it ends. That allows me to use one of those skills that gives bonus damage per enchant, allowing me to spam it while other, longer skills recharge. If I have a healer of some kind with me, I do not need the skill since I have tones of buffs on me.
I can't recall my exact skills setup, but scythe mastery is around r12, mysticism is around r9, and the rest is in earth prayers. I get nine health and three energy when enchants end. Pious attack also helps when I am buffed out and need health or energy.
One thing to note, however. The holy fire enchantment appears to be broken after the most recent update. One of my favorite low-level things to do was to use the enchant, run into a crowd, and use pious attack to set everybody on fire. I haven't seen it set ANYBODY, including the mob I am fighting, on fire since the patch.
btw, anything works on noob island and in NM. get back to us once you've actually done something with your derv. So I guess my other pure builds don't count? I am just saying that this class is very good at what it does, and I use the energy stealing skill only when I am playing without a healer hero, henchmen, or player. I only have three dervish skills I normally use for enchantments. That's holy fire, the one that restores health as you hit, and the one that gives you bonus health and heals when it ends. That allows me to use one of those skills that gives bonus damage per enchant, allowing me to spam it while other, longer skills recharge. If I have a healer of some kind with me, I do not need the skill since I have tones of buffs on me.
I can't recall my exact skills setup, but scythe mastery is around r12, mysticism is around r9, and the rest is in earth prayers. I get nine health and three energy when enchants end. Pious attack also helps when I am buffed out and need health or energy.
One thing to note, however. The holy fire enchantment appears to be broken after the most recent update. One of my favorite low-level things to do was to use the enchant, run into a crowd, and use pious attack to set everybody on fire. I haven't seen it set ANYBODY, including the mob I am fighting, on fire since the patch.
xakia
Not sure about that one but the heart of holy flame or whatever does set stuff on fire.
Axel Zinfandel
Quote:
Originally Posted by dumimare
while i do appreciate the few minutes of your life you used to offer your thought on the matter, it would be awesome if you used proper grammar, punctuation, and sentence structuring as it's kind of hard to understand what you're saying.
No one appreciates a pretentious douche.
At any rate, the Dervish class is one of the classes that are known for it's self dependability. More often then not, you won't want nor need skills from other professions. I myself have only use warrior for [skill]Wild Blow[/skill] and [skill]Protector's Strike[/skill] in Lyssa builds.
At any rate, the Dervish class is one of the classes that are known for it's self dependability. More often then not, you won't want nor need skills from other professions. I myself have only use warrior for [skill]Wild Blow[/skill] and [skill]Protector's Strike[/skill] in Lyssa builds.
daze
However if you like the utilities you may want to try a secondary profession.
One of my favorites is D/Me for [epidemic]
would look something like [ebon dust aura][heart of fury][mystic corruption][staggering force][aura of thorns][epidemic][mystic regeneration][pious assault] <<<< this build spamms and spreads conditions to vertually everybody in the mob... You do need an earth damage scythe for ebon dust aura to work though.
Since this build isnt too heavy on the damage dealing and more of a utility build, you may want to give it to a hero.
If you like to add some scythe mastery skills, id recommend [reap impurities]
if you want to spread conditions to all enemies then i would recommend just bringing a Mez hero with [hypochondria] and [epidemic]
Or if you like to run i would recommend D/A for [deaths charge] or [dash] or [dark escape]
warr is good for battling shiro in gate of madness because you need [wild blow] to take him out of [impossible odds]
One of my favorites is D/Me for [epidemic]
would look something like [ebon dust aura][heart of fury][mystic corruption][staggering force][aura of thorns][epidemic][mystic regeneration][pious assault] <<<< this build spamms and spreads conditions to vertually everybody in the mob... You do need an earth damage scythe for ebon dust aura to work though.
Since this build isnt too heavy on the damage dealing and more of a utility build, you may want to give it to a hero.
If you like to add some scythe mastery skills, id recommend [reap impurities]
if you want to spread conditions to all enemies then i would recommend just bringing a Mez hero with [hypochondria] and [epidemic]
Or if you like to run i would recommend D/A for [deaths charge] or [dash] or [dark escape]
warr is good for battling shiro in gate of madness because you need [wild blow] to take him out of [impossible odds]
Cebe
Quote:
Originally Posted by daze
Without Scythe Mastery skills Ebon Dust Aura will not work.
That build is fairly lacking:
- No Attack skills.
No Deep Wound (though you do mention Pious Assault as an "optional")
Little point in Epidemic. Scythes strike multiple targets, and Staggering Force & Aura of Thorns affect foes in an AoE fashion anyway.
If your idea is to inflict conditions you have no way of removing the enchantments (like [[Mystic Sandstorm]).
- No Deep Wound (though you do mention Pious Assault as an "optional")
Little point in Epidemic. Scythes strike multiple targets, and Staggering Force & Aura of Thorns affect foes in an AoE fashion anyway.
If your idea is to inflict conditions you have no way of removing the enchantments (like [[Mystic Sandstorm]).
I dont know why i was thinking that blind is caused by every attack and not just every "attack skill".., [pious assault] and [reap impurities] are the ones that i use for the enchant removal and the attack skill. and i have noticed that epidemic does work for the enemies that are standing just outside your scythe range. Cant the scythe only hit up to 3 enemies at a time?
[Mystic sandstorm] is one that i like to use on the full enchant lyssa builds. and the [epidemic] is just mainly ment to spread blind. other conditions spread is more of a bonus. i should have put together that build a bit differently, since i havent played on my derv in such a long time i kind of forgot how i had it organized.
But i see what you are saying Beaver... Maybe it would be a better idea to go D/Rt [splinter weapon] + conditions spammer.. well forget that i keep thinking the condition adding is contingent on regular scythe attacks, not attack skills
then add a mez hero with [epidemic] + [hypochondria]
daze
Quote:
Originally Posted by Celestial Beaver
Without Scythe Mastery skills Ebon Dust Aura will not work.
That build is fairly lacking:No Attack skills.
Baratus
The scythe hits up to thre enemies in a regular attack. Other attack skills can hit more enemies, unless I am mistaken. I know that I've had four or five on me before and could swear that I've had skills that hit them all. I love using the second attack you get that hits twice if you have more health than the target. Hit three or more with that sucker and you see a ton of numbers!
Sorry for the lack of skill-name knowledge, but I am working under Linux right now and am not at my desktop at the house. On a side-note, Linux kicks butt!
Sorry for the lack of skill-name knowledge, but I am working under Linux right now and am not at my desktop at the house. On a side-note, Linux kicks butt!
daze
Quote:
Originally Posted by Baratus
The scythe hits up to thre enemies in a regular attack. Other attack skills can hit more enemies, unless I am mistaken. I know that I've had four or five on me before and could swear that I've had skills that hit them all. I love using the second attack you get that hits twice if you have more health than the target. Hit three or more with that sucker and you see a ton of numbers!
Sorry for the lack of skill-name knowledge, but I am working under Linux right now and am not at my desktop at the house. On a side-note, Linux kicks butt! Are you thinking of [twin moon sweep]?
Sorry for the lack of skill-name knowledge, but I am working under Linux right now and am not at my desktop at the house. On a side-note, Linux kicks butt! Are you thinking of [twin moon sweep]?
xakia
Quote:
Originally Posted by daze
Are you thinking of [twin moon sweep]?
That's what I normally use.
My setup is basically:
[Heart of Holy Flame] [Twin Moon Sweep] [chilling victory] [Victorious Sweep] and I keep spamming them in that order. I may or may not add Wounding Strike to that setup as most of everything dies pretty quickly anyways. I normally run with Eternal Aura and Balth bringing me additional AOE and fast recharge of [heart of holy flame]
Smite them, burn them, freeze them, ect.
Gotta get around to getting Sand Shards to add at the end of that lineup to help with blockers and blinds. (Although the damage can continue through [heart of holy flame] and [eternal aura] )
That's what I normally use.
My setup is basically:
[Heart of Holy Flame] [Twin Moon Sweep] [chilling victory] [Victorious Sweep] and I keep spamming them in that order. I may or may not add Wounding Strike to that setup as most of everything dies pretty quickly anyways. I normally run with Eternal Aura and Balth bringing me additional AOE and fast recharge of [heart of holy flame]
Smite them, burn them, freeze them, ect.
Gotta get around to getting Sand Shards to add at the end of that lineup to help with blockers and blinds. (Although the damage can continue through [heart of holy flame] and [eternal aura] )
Whirlwind
Rebirth if nothing else, its almost required in high end areas.
Baratus
I was thinking of "Chilling Victory", actually. I have yet to use "Twin Moon Sweep". I am planning on it however, once my character is lv20 and maxed out.
dumimare
this is a lot of information to take in and a lot of skills to learn.
here's what i've been using for a while. it's working out pretty good. what do you guys think?
[Eremite's Attack][Chilling Victory][Pious Assault][Avatar of Balthazar][Heart of Fury][Heart of Holy Flame][Aura of Thorns][Vital Boon] with
earth prayers 8+2
scythe mastery 11
mysticism 11+1
here's what i've been using for a while. it's working out pretty good. what do you guys think?
[Eremite's Attack][Chilling Victory][Pious Assault][Avatar of Balthazar][Heart of Fury][Heart of Holy Flame][Aura of Thorns][Vital Boon] with
earth prayers 8+2
scythe mastery 11
mysticism 11+1
MagicalHobo
Quote:
Originally Posted by dumimare
this is a lot of information to take in and a lot of skills to learn.
here's what i've been using for a while. it's working out pretty good. what do you guys think?
[Eremite's Attack][Chilling Victory][Pious Assault][Avatar of Balthazar][Heart of Fury][Heart of Holy Flame][Aura of Thorns][Vital Boon] with
earth prayers 8+2
scythe mastery 11
mysticism 11+1 I would drop Balthazar, since he doesn't bring you anything you can't get with non-elite skills, and use Lyssa or Melandru. [Avatar of Melandru] works well with [Wearying Strike] since the weakness effect will not apply, and Lyssa works well with [Eremite's Attack] and [Mystic Sweep] for the quick attack times. You can also use [Radiant Scythe] or ["Finish Him!"] with Lyssa for added effects. Another skill you may want to pick up is [Aura of Holy Might] as it'll raise the damage with your scythe.
here's what i've been using for a while. it's working out pretty good. what do you guys think?
[Eremite's Attack][Chilling Victory][Pious Assault][Avatar of Balthazar][Heart of Fury][Heart of Holy Flame][Aura of Thorns][Vital Boon] with
earth prayers 8+2
scythe mastery 11
mysticism 11+1 I would drop Balthazar, since he doesn't bring you anything you can't get with non-elite skills, and use Lyssa or Melandru. [Avatar of Melandru] works well with [Wearying Strike] since the weakness effect will not apply, and Lyssa works well with [Eremite's Attack] and [Mystic Sweep] for the quick attack times. You can also use [Radiant Scythe] or ["Finish Him!"] with Lyssa for added effects. Another skill you may want to pick up is [Aura of Holy Might] as it'll raise the damage with your scythe.
dumimare
i have avatar of melandru and have yet to capture avatars of lyssa. thanks for the tips.
MagicalHobo
Quote:
Originally Posted by dumimare
i have avatar of melandru and have yet to capture avatars of lyssa. thanks for the tips.
I forgot to mention that [Eternal Aura] can recharge Avatars, so you can keep the Avatar up indefinitely.
daze
Quote:
Originally Posted by MagicalHobo
I would drop Balthazar, since he doesn't bring you anything you can't get with non-elite skills, and use Lyssa or Melandru. [Avatar of Melandru] works well with [Wearying Strike] since the weakness effect will not apply, and Lyssa works well with [Eremite's Attack] and [Mystic Sweep] for the quick attack times. You can also use [Radiant Scythe] or ["Finish Him!"] with Lyssa for added effects. Another skill you may want to pick up is [Aura of Holy Might] as it'll raise the damage with your scythe.
you forgot the most important skill for anyone using avatars... [eternal aura]
*edit* oh man my bad. i should have read a bit further down...
Mod plz delete my post
*edit* oh man my bad. i should have read a bit further down...
Mod plz delete my post
Whirlwind
Quote:
Originally Posted by dumimare
this is a lot of information to take in and a lot of skills to learn.
here's what i've been using for a while. it's working out pretty good. what do you guys think?
[Eremite's Attack][Chilling Victory][Pious Assault][Avatar of Balthazar][Heart of Fury][Heart of Holy Flame][Aura of Thorns][Vital Boon] with
earth prayers 8+2
scythe mastery 11
mysticism 11+1 Though its not a bad bar, you have 5 skills that cost 10 energy on there, total of 50 energy before you can use the rest of your skills. Dervish normally has about 27 total energy depending what runes you use, i don't see how you would be able to spam attack skills.
I'd recommend replacing [pious assault] and [chilling victory] with [farmer's scythe] and [victorious sweep].
Farmers scythe is great since you almost always hitting more then one enemy so its spamable for more dmg. Victorious sweep is nice for dmg and healing, if you hit more then one foe while your health is high you'll get healed for 67 several times each swing with your scythe mastery remaining at 11.
Recap: both skill are less energy cost, allowing you to spam them more, meaning more dmg over time, while one can instantly recharge and the other heals. = win imo.
here's what i've been using for a while. it's working out pretty good. what do you guys think?
[Eremite's Attack][Chilling Victory][Pious Assault][Avatar of Balthazar][Heart of Fury][Heart of Holy Flame][Aura of Thorns][Vital Boon] with
earth prayers 8+2
scythe mastery 11
mysticism 11+1 Though its not a bad bar, you have 5 skills that cost 10 energy on there, total of 50 energy before you can use the rest of your skills. Dervish normally has about 27 total energy depending what runes you use, i don't see how you would be able to spam attack skills.
I'd recommend replacing [pious assault] and [chilling victory] with [farmer's scythe] and [victorious sweep].
Farmers scythe is great since you almost always hitting more then one enemy so its spamable for more dmg. Victorious sweep is nice for dmg and healing, if you hit more then one foe while your health is high you'll get healed for 67 several times each swing with your scythe mastery remaining at 11.
Recap: both skill are less energy cost, allowing you to spam them more, meaning more dmg over time, while one can instantly recharge and the other heals. = win imo.
joshuarodger
Quote:
Originally Posted by Baratus
So I guess my other pure builds don't count? I am just saying that this class is very good at what it does, and I use the energy stealing skill only when I am playing without a healer hero, henchmen, or player. I only have three dervish skills I normally use for enchantments. That's holy fire, the one that restores health as you hit, and the one that gives you bonus health and heals when it ends. That allows me to use one of those skills that gives bonus damage per enchant, allowing me to spam it while other, longer skills recharge. If I have a healer of some kind with me, I do not need the skill since I have tones of buffs on me.
I can't recall my exact skills setup, but scythe mastery is around r12, mysticism is around r9, and the rest is in earth prayers. I get nine health and three energy when enchants end. Pious attack also helps when I am buffed out and need health or energy.
One thing to note, however. The holy fire enchantment appears to be broken after the most recent update. One of my favorite low-level things to do was to use the enchant, run into a crowd, and use pious attack to set everybody on fire. I haven't seen it set ANYBODY, including the mob I am fighting, on fire since the patch. sorry i've been away for a few days so i couldn't respond.
it sounds like you're running a subpar bar. you should stay as far away from earth prayers and [[heart of holy fla] as you can. yeah self-heals make you feel secure but you're taking away from the damage you could be doing. you should be hitting for over 100 damage on a regular basis and the earth prayers line does not aid you with that. just make sure your hero monk or rit or whatever you use as a healer has a good setup and micro the pre-protting before you run into a mob and let him do the rest during the fight.
anyway back to the thread. there is a lot of pretty bad advice in here. the only avatars you should ever use on a regular basis are lyssa and melandru. dwayna is ok sometimes, it just depends on the foes in the area. never, ever use [[heart of holy]. it is not a good skill at all. use [[aura of holy]. this skill along with lyssa will put some very pretty numbers up. you will do a shitload more dps with aura of holy might than you could ever do with heart of holy flame. always take [[heart of fury], or other IAS, to put your dps even higher and there's the burning you were looking for with that other skill. always take [[eternal aura] if you're taking an avatar. if you're taking melandru, take [[wearying strike], if you're taking lyssa or dwayna, take [[pious assault] but only use it when you have eternal aura up or if you think that last little boost from AoHM/burning from HoF will win the fight. then take 2 spammable scythe skills, namely [[eremite's att] and [[mystic sw]. if you don't take a rez, which i don't when i'm h/h-ing but do when i'm playing with real people, you could have space for a utility. you could throw a little self healing in there if you want or do what i like to do and throw in something else to hurt folks. maybe [[splinter weapon] or [[judges in] or [[strength of].
attributes should almost always be
scythe 12+1+1
myst: 8+1 or 11+1 (depending on if you're using an avatar for elite)
other: the rest
give it a shot and see if you can't take down mobs a lot faster with something like that on you. like i said you should regularly be hitting for more than 100 dmg per pop. i've hit squishy targets for over 200 damage with a set up like this and a sundering scythe.
I can't recall my exact skills setup, but scythe mastery is around r12, mysticism is around r9, and the rest is in earth prayers. I get nine health and three energy when enchants end. Pious attack also helps when I am buffed out and need health or energy.
One thing to note, however. The holy fire enchantment appears to be broken after the most recent update. One of my favorite low-level things to do was to use the enchant, run into a crowd, and use pious attack to set everybody on fire. I haven't seen it set ANYBODY, including the mob I am fighting, on fire since the patch. sorry i've been away for a few days so i couldn't respond.
it sounds like you're running a subpar bar. you should stay as far away from earth prayers and [[heart of holy fla] as you can. yeah self-heals make you feel secure but you're taking away from the damage you could be doing. you should be hitting for over 100 damage on a regular basis and the earth prayers line does not aid you with that. just make sure your hero monk or rit or whatever you use as a healer has a good setup and micro the pre-protting before you run into a mob and let him do the rest during the fight.
anyway back to the thread. there is a lot of pretty bad advice in here. the only avatars you should ever use on a regular basis are lyssa and melandru. dwayna is ok sometimes, it just depends on the foes in the area. never, ever use [[heart of holy]. it is not a good skill at all. use [[aura of holy]. this skill along with lyssa will put some very pretty numbers up. you will do a shitload more dps with aura of holy might than you could ever do with heart of holy flame. always take [[heart of fury], or other IAS, to put your dps even higher and there's the burning you were looking for with that other skill. always take [[eternal aura] if you're taking an avatar. if you're taking melandru, take [[wearying strike], if you're taking lyssa or dwayna, take [[pious assault] but only use it when you have eternal aura up or if you think that last little boost from AoHM/burning from HoF will win the fight. then take 2 spammable scythe skills, namely [[eremite's att] and [[mystic sw]. if you don't take a rez, which i don't when i'm h/h-ing but do when i'm playing with real people, you could have space for a utility. you could throw a little self healing in there if you want or do what i like to do and throw in something else to hurt folks. maybe [[splinter weapon] or [[judges in] or [[strength of].
attributes should almost always be
scythe 12+1+1
myst: 8+1 or 11+1 (depending on if you're using an avatar for elite)
other: the rest
give it a shot and see if you can't take down mobs a lot faster with something like that on you. like i said you should regularly be hitting for more than 100 dmg per pop. i've hit squishy targets for over 200 damage with a set up like this and a sundering scythe.
Bristlebane
[Patient [email protected]] is not too bad for a D, as it's spammable and synergies with your Pious skills.
[Mending Touch] fits on any bar.
Other than that, D is just fine without using any secondary profession skills.
[Mending Touch] fits on any bar.
Other than that, D is just fine without using any secondary profession skills.
xakia
Why would anyone actually use Melandru? 25 energy.
Cebe
Quote:
Originally Posted by xakia
Why would anyone actually use Melandru? 25 energy.
Oh, I dunno.
Immunity to conditions such as Blind and Cripple probably have nothing to do with it...
Immunity to conditions such as Blind and Cripple probably have nothing to do with it...
xakia
Quote:
Originally Posted by Celestial Beaver
Oh, I dunno.
Immunity to conditions such as Blind and Cripple probably have nothing to do with it...
Since you're such a fan of sarcasm, allow me to add my own.
Lots of benefit from that elite after you die once or twice.
How did I do? I'm here all week.
Immunity to conditions such as Blind and Cripple probably have nothing to do with it...
Since you're such a fan of sarcasm, allow me to add my own.
Lots of benefit from that elite after you die once or twice.
How did I do? I'm here all week.
Snow Bunny
Quote:
Originally Posted by xakia
Lots of benefit from that elite after you die once or twice.
How did I do? I'm here all week. Since you're willing to attack a mod, one of the more helpful ones, too, I'll just drop the sarcasm and make you look like a moron.
You're not taking an elite because you're afraid of dying and having to weapon swap to get the energy? Excuse me, but at least I'm not terrible.
At least Beaver knows an amazing skill when he sees one; a skill that had to get nerfed several times because it was so strong and still remains immensely powerful.