how about a pure dervish?
Axel Zinfandel
I'll honestly have to agree with Xakia on his initial opinion (Even though he is being an ass, and knows it.). At least in PvE, Melandru's is pretty unappealing because of it's hefty energy cost. AoM, however, is pretty good in lots of more 'elite' areas becuase:
A) Heroes suck at prioritizing condition removal, unless they are an RC prot with enough energy management to keep them going.
B)It's a -lot- easier then building a team around it. The health is nice too, I suppose, but kind of sub-par in PvE (detracts aggro, doesn't it?)
But generally, I like to play my dervs as more offensive, with a few awesome enchants to keep me a good tank (Armor of Sanctity / Conviction). Dervs have just waay too much killing power to play too defensively.
That being said, AoM is pretty sick in PvP.
A) Heroes suck at prioritizing condition removal, unless they are an RC prot with enough energy management to keep them going.
B)It's a -lot- easier then building a team around it. The health is nice too, I suppose, but kind of sub-par in PvE (detracts aggro, doesn't it?)
But generally, I like to play my dervs as more offensive, with a few awesome enchants to keep me a good tank (Armor of Sanctity / Conviction). Dervs have just waay too much killing power to play too defensively.
That being said, AoM is pretty sick in PvP.
MagicalHobo
Quote:
Originally Posted by Axel Zinfandel
I'll honestly have to agree with Xakia on his initial opinion (Even though he is being an ass, and knows it.). At least in PvE, Melandru's is pretty unappealing because of it's hefty energy cost. AoM, however, is pretty good in lots of more 'elite' areas becuase:
A) Heroes suck at prioritizing condition removal, unless they are an RC prot with enough energy management to keep them going.
B)It's a -lot- easier then building a team around it. The health is nice too, I suppose, but kind of sub-par in PvE (detracts aggro, doesn't it?) One of the big things about Melandru in PvE is the spammable DW ([Wearying Strike]), which is so very nice to have. The high energy cost can be gotten around with a staff that boosts your energy to cast enchantments, which is also nice for if you accumulate Death Penalty and can't cast Melandru. Also, with the immunity to conditions, your monks should not use any condition removal on you, allowing them to focus on the teammates who are suffering from conditions (while you quietly laugh to yourself ). On a final note, you aren't going to gather all of the aggro, but with things like body blocking, you should pick up a fair amount of it.
A) Heroes suck at prioritizing condition removal, unless they are an RC prot with enough energy management to keep them going.
B)It's a -lot- easier then building a team around it. The health is nice too, I suppose, but kind of sub-par in PvE (detracts aggro, doesn't it?) One of the big things about Melandru in PvE is the spammable DW ([Wearying Strike]), which is so very nice to have. The high energy cost can be gotten around with a staff that boosts your energy to cast enchantments, which is also nice for if you accumulate Death Penalty and can't cast Melandru. Also, with the immunity to conditions, your monks should not use any condition removal on you, allowing them to focus on the teammates who are suffering from conditions (while you quietly laugh to yourself ). On a final note, you aren't going to gather all of the aggro, but with things like body blocking, you should pick up a fair amount of it.
Baratus
Been away from this thread for a while, but the guy who claimed I have a "weak" build is clueless. I guess taking down things in Lahtenda Bog at lv8~10 with ease is common and not worth mentioning? My builds are fine, and my record shows that. Just because it is different doesn't mean it is bad. Learn that and you'll figure out how to make even more powerful builds.
Melandru's isn't all that hot in PvE due to the shear energy cost. Sure, you can slap on five runes of attunement for an extra ten energy, but that's kind of limiting. I personally wouldn't carry it because of the energy requirement.
Melandru's isn't all that hot in PvE due to the shear energy cost. Sure, you can slap on five runes of attunement for an extra ten energy, but that's kind of limiting. I personally wouldn't carry it because of the energy requirement.
MagicalHobo
Quote:
Originally Posted by Baratus
Melandru's isn't all that hot in PvE due to the shear energy cost. Sure, you can slap on five runes of attunement for an extra ten energy, but that's kind of limiting. I personally wouldn't carry it because of the energy requirement.
The Runes of Attunement are not needed. Carry around a staff (something like an Insightful Staff of Enchanting, with a 15/-1 inscription) to cast enchantments after casting Melandru (or in the case when you have DP, Melandru and the enchantments) then regain it with a zealous scythe.
mrmango
Quote:
Originally Posted by Axel Zinfandel
But generally, I like to play my dervs as more offensive, with a few awesome enchants to keep me a good tank (Armor of Sanctity / Conviction). Dervs have just waay too much killing power to play too defensively. Contradictory. Bringing time/energy wasting average skills to tank makes you bad. The first sentence made you sound good until the second comma. Tank = bad. good tank = doesn't exist
Baratus
I know about the staff trick, but I don't care for it. I carry the following skills, so all I have to do during battle is go 1-2-3-4-5 and then repeat. Works fairly well too.
Heart of Holy Flame
Pious Attack
Chilling Victory
Eternal Aura
Twin Moon Sweep
The first one does AoE and grabs aggro. The second one gives my main target a deep wound and sets everybody on fire, the third hits every and my main target twice, the fourth does more AoE, and the fifth heals me, resets my skills, and hits everybody around me. Works fairly well, but this is a PvE build. I imagine it would suck in PvP.
Heart of Holy Flame
Pious Attack
Chilling Victory
Eternal Aura
Twin Moon Sweep
The first one does AoE and grabs aggro. The second one gives my main target a deep wound and sets everybody on fire, the third hits every and my main target twice, the fourth does more AoE, and the fifth heals me, resets my skills, and hits everybody around me. Works fairly well, but this is a PvE build. I imagine it would suck in PvP.
joshuarodger
Quote:
Originally Posted by Baratus
Quote: Originally Posted by Baratus I guess taking down things in Lahtenda Bog at lv8~10 with ease is common and not worth mentioning? finally you got something right. nothing on noob island is worth mentioning.
Quote: Originally Posted by Baratus My builds are fine, and my record shows that. Just because it is different doesn't mean it is bad. you are correct. different does not equal bad. dervs are made to kill and kill quickly and you are not doing that with the builds you have been posting.
Quote:
Dear god it's damage. DAMAGE ;-; I'm no grammer nazi, but your making my face ache XD
Originally Posted by Baratus
Learn that and you'll figure out how to make even more powerful builds.
i'm quite certain that i've been playing derv longer than you and have a lot more experience than you do with this particular class. learn how this class is supposed to be played and tell me if you don't see a difference in effeciency. Quote:
[[GoLE] does not work with [[avatar of mel], as dervish forms aren't spells. and [[zealous renewal] is a wasted skill slot.
Quote:
Originally Posted by Kung Foo Man Choo
|
*EDIT*: if I knew how to add the skill template to my post I would gladly post my build for my dervish
in order to add skills to your post, put it in brackets, (no spaces) like so: [ skill name] that will show the picture [eremites attack]
in order to just show the red letter which show a skill tag when you hover over it put double brackets before the skill name [[ skill name] ; [[eremite's attack] to insert a full build, copy the template code from the game and do this [build=template code] any other questions can probably be answered here http://www.guildwarsguru.com/forum/s...php?t=10277633 illidan009
I'm sure in high end PvP or even high end PvE(cept for gimmicks) it would be necessary to use second prof skills, but since OP seems mostly PvE to me using secondary profession skills is completely unnecessary...of course there is no drawback in having one just in case you need ie Wild Blow to take off Shiro's stance at Gate of Madness
Axel Zinfandel
Quote:
Originally Posted by mrmango
Contradictory. Bringing time/energy wasting average skills to tank makes you bad. The first sentence made you sound good until the second comma. Tank = bad. good tank = doesn't exist
I normally just bring one or two in case I do get targeted by aggro. Considering a dervish is front line with less armor then most melee characters in PvE (Assassins have [skill]Critical Agility[/skill], which should be run pretty much all builds.), I think you'd need some sort of protection. Hell, [skill]Armor of Sanctity[/skill] alone is enough with a necro hero using [skill]Enfeebling Blood[/skill]
-Lotus-
Quote:
Originally Posted by joshuarodger
[[GoLE] does not work with [[avatar of mel], as dervish forms aren't spells. and [[zealous renewal] is a wasted skill slot.
good job making yourself look really stupid.
GoLE is used on Zealous renewal, which has a high cost, but offers huge energy return. if you get a chain going where zealous renewal ends right after you cast AoM you will never have energy problems. Kung Foo Man Choo
well this is my general PvE build that I use unless I need to add a special skill for a quest or something.
[build=OgGjkyqDLTnbBYNXXgffcfBFylA] Tushi
Quote:
Originally Posted by Kung Foo Man Choo
well this is my general PvE build that I use unless I need to add a special skill for a quest or something.
[build=OgGjkyqDLTnbBYNXXgffcfBFylA] why would you need 7 skills that do almost same job? Kung Foo Man Choo
Quote:
Originally Posted by Tushi
why would you need 7 skills that do almost same job?
read my above post..not to far up the page....
-Lotus-
Quote:
Originally Posted by Kung Foo Man Choo
well this is my general PvE build that I use unless I need to add a special skill for a quest or something.
[build=OgGjkyqDLTnbBYNXXgffcfBFylA] you would output more DPS using skills that passively augment your damage like an IAS and AoHM rather than 7 attack skills... 4 is alot, 7 is ridiculous. Bobby2
lol @ failbuild.
To OP: for a 'pure' Derv [[Wild Blow] is simply the best non-DW attack skill available. Tyla
^
Noway! I always prefer the auto IAS skills and big domage things such as Chilling Victoreh!!! BIG. DOMAGE. Bobby2
Ok, bar CV. Nag.
Axel Zinfandel
Quote:
Originally Posted by Tyla
Noway! I always prefer the auto IAS skills and big domage things such as Chilling Victoreh!!! BIG. DOMAGE. |
Quote:
Originally Posted by MagicalHobo
One of the big things about Melandru in PvE is the spammable DW ([skill]Wearying Strike[/skill]), which is so very nice to have. The high energy cost can be gotten around with a staff that boosts your energy to cast enchantments, which is also nice for if you accumulate Death Penalty and can't cast Melandru. Also, with the immunity to conditions, your monks should not use any condition removal on you, allowing them to focus on the teammates who are suffering from conditions (while you quietly laugh to yourself ). On a final note, you aren't going to gather all of the aggro, but with things like body blocking, you should pick up a fair amount of it.
If you want a spammable DW, you should bring [skill]Wounding Strike[/skill] and not even worry about building your build around Melandru for it. I personally never run Melandru in PvE, as I have other more worthwhile things to run like Lyssa.
-Lotus-
Quote:
Originally Posted by Axel Zinfandel
If you want a spammable DW, you should bring [skill]Wounding Strike[/skill] and not even worry about building your build around Melandru for it. I personally never run Melandru in PvE, as I have other more worthwhile things to run like Lyssa.
Melandru and lyssa each have their strong points and wearying strike is a huge one for mel. that + damage with the deep would is a deadly combination, its basically evis on a 6 second recharge with a scythe. that is SWEET.
Burst Cancel
Wearying was nerfed and Wounding was buffed, which made Mel less compelling overall. That said, there really is no substitute for condition immunity - in areas where you benefit from it, of course.
Ultimately, Wounding is stupidly good, stupidly easy to play, and requires no support skills like Eternal Aura. MagicalHobo
Quote:
Originally Posted by Axel Zinfandel
If you want a spammable DW, you should bring [skill]Wounding Strike[/skill] and not even worry about building your build around Melandru for it. I personally never run Melandru in PvE, as I have other more worthwhile things to run like Lyssa.
Like Lotus previously stated, Wearying Strike is like a scythe Eviscerate. You get the ability to apply deep wound, without having to worry about weakness from the skill (or any other conditions, which is a nice relief for the monk). Plus, +100 health has saved me a few times.
Rhamia Darigaz
Quote:
Originally Posted by Axel Zinfandel
Dear god it's damage. DAMAGE ;-; I'm no grammer nazi, but your making my face ache XD
actually theres a slight technical difference between the two words. damage refers to weak, insignificant yellow numbers while domage refers to BIG BRAVE YELLOW NUMBARS
Alastair
[skills;OgOjkurI7SMXNXjbyg9gxXsXxEA]
This is what I have been running. Does fairly well. I alternate between putting in an IAS skill in but I hate having to cast so many enchantments pre-fight. -Alastair joshuarodger
Quote:
Originally Posted by -Lotus-
GoLE is used on Zealous renewal, which has a high cost, but offers huge energy return. if you get a chain going where zealous renewal ends right after you cast AoM you will never have energy problems. |
firstly, i took it to mean that he was using GoLE to reduce AoM's cost and i'm pretty sure he was. zealous renewal is unnecessary in just about every build outside of farming. i run AoM all the time and very rarely run into energy problems with a zealous scythe and a staff with a 15/-1 scrip. the only time i do is if AoM gets interrupted and i end up blind.