6 Discord Heroes team

Paul Dawg

Krytan Explorer

Join Date: Apr 2008

House of Myrthe (HoMe)

W/

OK, that makes sense.

Quote:
Originally Posted by Darkside
I did try [ward of weakness] but with two curse necros with [enfeebling blood] I didn't think it was needed. As for [ward against elements] I figured it couldn't hurt but I'm still testing it out.

daze

daze

Jungle Guide

Join Date: Aug 2008

In my own mind

The Dragon Exchange

E/

Just wondering Would it be a good idea to throw in [ward of weakness] to the ele build? That way your ele's purpose could be to spread conditions and hexes...
Or maybe give the ele [epidemic] or [hypochondria]

*edit*whoops didnt get a chance to read all the way to the end of the thread. i guess someone already brought up [ward of weakness]

*edit2* now that i have read the whole thread i notice that [epidemic] and [hypochondria] was suggested. However i didn't see anybody's thoughts on it. I would assume that it would be valuable since it would ensure a good spread of conditions to all enemies in the field.

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

Quote:
Originally Posted by DarkSpirit
Like I said, you can reduce the need for healing by bringing another MM and I have done that to Sab's build myself, Dwayna's on more minions can cover most of it. But that increases your reliance on corpses. Im not sure what you're getting at as if you actually check the 6 man build that I put up there, there is already 2 MMs there. However, taking your advice about healing into consideration I've decided to change the 2 MM builds for these:

[build prof=N/Mo box Death=12+1+3 Soul=8+1 Prot=10][Discord][Animate Shambling Horror][Death Nova][Feast For The Dead][Protective Spirit][Aegis][Reverse Hex][Signet Of Lost Souls][/build]

[build prof=N/Mo box Death=12+1+3 soul=8+1 Heal=10][Jagged Bones][Animate Bone Minions][Infuse Condition][Foul Feast][Dwayna's Sorrow][Cure Hex][Patient Spirit][Signet Of Lost Souls][/build]

My theory here is that the longer downtime from shambling horror allows the hero to spam discord a bit more, and apply death nova to their own horrors and the other heroes bone minions and maintain prot spirit on any allies taking damage. This lets me take Death nova from the second MM and replace it with [[patient spirit] to assist healing.

Paul Dawg

Krytan Explorer

Join Date: Apr 2008

House of Myrthe (HoMe)

W/

Well, since I'm the dude who mentioned it, you can tell my opinion (it works), but people need to try it out for themselves.

Quote:
Originally Posted by daze
now that i have read the whole thread i notice that [epidemic] and [hypochondria] was suggested. However i didn't see anybody's thoughts on it. I would assume that it would be valuable since it would ensure a good spread of conditions to all enemies in the field.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by daze
*edit2* now that i have read the whole thread i notice that [epidemic] and [hypochondria] was suggested. However i didn't see anybody's thoughts on it. I would assume that it would be valuable since it would ensure a good spread of conditions to all enemies in the field. I have not tested this after the recent AI update but before, the hero's usage of [epidemic] was terrible. It works sometimes but only by chance.

It seems the AI cannot tell how many enemies (if any) are adjacent to your target before using this, so heroes used it quite randomly even when there were no enemies beside the target at all. Mark of Pain has the same issue, so I am not a fan of skills that only affect adjacent targets but not the target itself, for heroes.

But let me know if it works well now with the new AI.

Edit: I have incorporated some of the comments from this thread into my own 6-heroes Discord build.

http://www.pvxwiki.com/wiki/User:Dar...s_Discord_Spam

Paul Dawg

Krytan Explorer

Join Date: Apr 2008

House of Myrthe (HoMe)

W/

I think you really need to have [splinter weapon] SOMEWHERE on your six-hero team. It makes a big difference. (I tend to find that team builds based on [discord] tend to overemphasize condition-and-hex-spamming while forgetting about some of the other things that a team needs to be successful.) I'm also not a big fan of putting [dwayna's sorrow] on the same bar as the MM with all his prot skills, because you have to have a fair amount of spec in healing for [dwayna's sorrow] to be useful.

As for [epidemic], it's odd: I've heard many people make the same complaint, but it works fine for me. (You used to hear this a lot when people were making ranger heroes with [broad head arrow] and [epidemic]; everyone would complain that the hero misuses [epidemic]. But, again, I haven't seen that.) Could some other people weigh in with their experiences?

The downside of [mark of pain] is that it causes scattering because foes respond to it as an AoE spell.

Quote:
Originally Posted by DarkSpirit
I have not tested this after the recent AI update but before, the hero's usage of [epidemic] was terrible. It works sometimes but only by chance.

It seems the AI cannot tell how many enemies (if any) are adjacent to your target before using this, so heroes used it quite randomly even when there were no enemies beside the target at all. Mark of Pain has the same issue, so I am not a fan of skills that only affect adjacent targets but not the target itself, for heroes.

But let me know if it works well now with the new AI.

Edit: I have incorporated some of the comments from this thread into my own 6-heroes Discord build.

http://www.pvxwiki.com/wiki/User:Dar...s_Discord_Spam

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

For me personally, I tend to try and spread out skill use evenly (incase of having to split up for example g.o.l.e.m. mission). Pretty much making sure that theirs 1 healer for each human, and if it is gonna be a big time split 2 copies of bone minions. I really don't see too much use for jagged bones, I understand that it gives another bleeding minion but I would rather have the extra fire power for a boss or big monster.

Having a necro/ele with ward against melee and churning earth seems decent, don't like the idea of ash blast or stoning though. Seems like too short of a recharge and would neglect the utility portion of it.

Also, for his pvx setup I don't see a reason for the n/e to bring discord as the elite. Should just sacrifice the discord for an earth elite or maybe change that one into the soul bind so that way the soul bind previous could bring discord and not have to spread attributes so much.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

too lazy to read whole thread, but....

how bout [icy veins] as spike caller?

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by MercenaryKnight
For me personally, I tend to try and spread out skill use evenly (incase of having to split up for example g.o.l.e.m. mission). Pretty much making sure that theirs 1 healer for each human, and if it is gonna be a big time split 2 copies of bone minions. I really don't see too much use for jagged bones, I understand that it gives another bleeding minion but I would rather have the extra fire power for a boss or big monster.
Jagged is more useful for giving a second life to your minions than for bleeding, especially if you run out of corpses. But between Jagged Bones and Discord on a MM, I can go either way.

Quote: Having a necro/ele with ward against melee and churning earth seems decent, don't like the idea of ash blast or stoning though. Seems like too short of a recharge and would neglect the utility portion of it. Stoning is for synergy with weakness. Maybe I should replace Ash Blast with [[Eruption]? It is nice to have blind in there.

Quote: Also, for his pvx setup I don't see a reason for the n/e to bring discord as the elite. Should just sacrifice the discord for an earth elite or maybe change that one into the soul bind so that way the soul bind previous could bring discord and not have to spread attributes so much. Yes I am also thinking of that. Maybe replace Discord with [[Unsteady Ground]? I would only have 3 necros with Discord, if I do that.

I have changed the Curse necro to use [[Soul Bind] instead of Discord.

Quote:
Originally Posted by Paul Dawg
I think you really need to have [splinter weapon] SOMEWHERE on your six-hero team. It makes a big difference. (I tend to find that team builds based on [discord] tend to overemphasize condition-and-hex-spamming while forgetting about some of the other things that a team needs to be successful.) I'm also not a big fan of putting [dwayna's sorrow] on the same bar as the MM with all his prot skills, because you have to have a fair amount of spec in healing for [dwayna's sorrow] to be useful.

As for [epidemic], it's odd: I've heard many people make the same complaint, but it works fine for me. (You used to hear this a lot when people were making ranger heroes with [broad head arrow] and [epidemic]; everyone would complain that the hero misuses [epidemic]. But, again, I haven't seen that.) Could some other people weigh in with their experiences? I have Splinter in there. Epidemic on heroes depends on your luck because heroes cannot tell how many monsters are adjacent (i.e. shoulder-to-shoulder range) to your target, if any, before using it. I can choose better targets with MoP or Epidemic than they can. Dwayna Sorrow doesn't need high healing since bone minions die easily. Mark of Pain doesn't disperse as much as you think, it still works very well.

No Dispersal here
No Dispersal here either

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

[build=OAhkUoG4BKqTMzOgI2dYMvJAoqC]
[build=OANDUshvSxMVBoBJgLC1DBEVVA]
[build=OANDUqhNTxMNgbEGNQgTfAAVVA] (yes was taken from the beginning of thread)

These are 3 out of the 6 heroes that I usually run with my partner. She brings a curse n/rt with suffering and weaken armor. Most likely bring another copy of minions/ death nova perhaps if it's an area where any split is needed or if there is a lot of usable corpses. Then a life spirit n/rt healer all with discord.

I am just trying to figure out if I should change it around or if infuse condition/ foulfeast is going to be worth it. Takes up a lot of space which i'm sure could be put to better use and having her 2 n/rts with mend body and soul and life spirit could get rid of conditions easily. I just don't know quite yet what to improve upon or what utilities her minion bomber should bring.

Also have to figure out where to make the improvements or if I should just replace my n/mo with another n/rt healer. I just seem to feel like the n/rt lacks some of the power because they all drop their ashes too quickly and if spirits are gone they sacrifice for their big heal. The n/mo for the most part can cover the majority of single heals.

I am almost not sure if splinter's weapon will be worth it. I know I sometimes use my save yourselves build and could easily take advantage of it being cast, but generally it doesn't do much good and is over ridden by weapon of warding since i'm usually the one being focused on when all my allies have +100al.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by MercenaryKnight
These are 3 out of the 6 heroes that I usually run with my partner. She brings a curse n/rt with suffering and weaken armor. Most likely bring another copy of minions/ death nova perhaps if it's an area where any split is needed or if there is a lot of usable corpses. Then a life spirit n/rt healer all with discord.
I used to have my build as Foul Feast+Infuse Condition, then I realize how much more minion-dependent I have made the build to be. Such issues are subjective, but I didn't want my build to rely too much on corpses being abundant to be effective. If infuse is not up or if minions die off due to strong AoE attacks, or if you enter an area with Djinns, your MM is going to be stuck with all conditions.

Quote:
I am just trying to figure out if I should change it around or if infuse condition/ foulfeast is going to be worth it. Takes up a lot of space which i'm sure could be put to better use and having her 2 n/rts with mend body and soul and life spirit could get rid of conditions easily. I just don't know quite yet what to improve upon or what utilities her minion bomber should bring.

Also have to figure out where to make the improvements or if I should just replace my n/mo with another n/rt healer. I just seem to feel like the n/rt lacks some of the power because they all drop their ashes too quickly and if spirits are gone they sacrifice for their big heal. The n/mo for the most part can cover the majority of single heals. For straight-up heals, I experimented and found that a restoration N/Rt is more effective than a healing N/Mo, possibly due to the lack of divine favor. But the /mo line does have some good protection spells and hex removal. This means if I use /mo, I would go protection and/or hex removal. For heals, I would use /rt.

On my 6-heroes build, I have at least 2 spirits. Life only lasts for 20s tops, Recovery lasts quite abit longer. Recuperation also lasts longer than Life if you can live with the 25e upfront cost.

Quote:
I am almost not sure if splinter's weapon will be worth it. I know I sometimes use my save yourselves build and could easily take advantage of it being cast, but generally it doesn't do much good and is over ridden by weapon of warding since i'm usually the one being focused on when all my allies have +100al. Splinter is worth it if you have at least 3 to 4 physical attackers in your party, otherwise it is not as useful for the cost of 10 attribute points. If Weapon of Warding is overriding it too often, I would replace it with a non-weapon spell.

The other thing about Splinter and Ancestor's Rage is, they are most powerful from a primary rit with 14 to channeling, so if you can fit a Rit in your team for that with enough energy management, and if you have enough physical attackers, they are awesome additions.

Washi

Washi

Wilds Pathfinder

Join Date: May 2007

OK this is what I'm using now, it works alot better than the first build:

[build prof=N/Rt pve name="Resto 1" box death=10+1+1 soul=9+1 resto=11 curses=4][Discord][Mend Body and Soul][Spirit Light][Protective Was Kaolai][Signet of Lost Souls][Life][defile flesh][death pact signet][/build]
[build prof=N/Rt pve name="Resto 2" box death=10+1+1 soul=9+1 resto=11 curses=4][Discord][Mend Body and Soul][Spirit Light][Protective Was Kaolai][Signet of Lost Souls][Recovery][enfeebling blood][death pact signet][/build]
[build prof=N/Rt pve name="Resto 3" box death=10+1+1 soul=9+1 resto=11 curses=4][Discord][Mend Body and Soul][Spirit Light][Protective Was Kaolai][Signet of Lost Souls][rip enchantment][weaken armor][death pact signet][/build]
[build prof=N/Rt pve name="Channeling" box death=11+1+1 soul=10+1 chann=10][Discord][splinter weapon][Death Nova][warmonger's weapon][Signet of Lost Souls][bloodsong][painful bond][death pact signet][/build]
[build prof=N/Mo pve name="MM" box death=12+1+3 soul=10+1 heal=8][Discord][Animate Bone Minions][Blood of the Master][Putrid Bile][Signet of Lost Souls][Dwaynas sorrow][cure hex][resurrection signet][/build]
[build prof=N/Mo pve name="Divert" box soul=10+1+1 prot=12 curse=8][Divert hexes][aegis][protective spirit][Signet of Lost Souls][vocal minority][rip enchantment][envenom enchantments][resurrection signet][/build]

I keep Warmongers disabled and throw it on myself when I need to kill some healer or a dangerous caster. I didn't take Ancestors cause it's not armor ignoring.

I also disable prot spirit when I face mobs with Vocal Minority or Soothing Memories cause I need the energy for Divert.

Saraneth

Saraneth

Frost Gate Guardian

Join Date: Aug 2008

Me/

Quote:
Originally Posted by Washi
Also do heroes chain aegis? Or will they go stupid and cast it in the same moment?
From what I'v seen, they chain aegis fairly well. They might just be a little slow on the reapplication depending on what they're doing at the time.

Quote:
Originally Posted by DarkSpirit Splinter is worth it if you have at least 3 to 4 physical attackers in your party, otherwise it is not as useful for the cost of 10 attribute points. I'm inclined to agree. Discord's the main dmg of this team build and anything else is support. Splinter could be replaced with additional defensive skills.
I also noticed that your later build has Bloodsong and Painfulbond. I can see the usefulness of an such an aoe hex, but I don't know if I'd waste the spot if there's only one attacking spirit.

Quote: Originally Posted by Washi
I'm glad that everyone's sharing their thoughts, but I have a specific question.
I put this build together mostly for DOA, since elite areas is the only thing that's left for me in this game (pve-wise). Considering this, I need powerful hex removals, and the regular ones are simply not enough. Depending on the zone, you might have to take more hex/condition removal than you'd normally run. I'd also spread the extra removal over more than one hero, so one or two heroes don't have to maintain cleansing efforts longer than needed.


Quote:
Originally Posted by Washi
I also disable prot spirit when I face mobs with Vocal Minority or Soothing Memories cause I need the energy for Divert. If you're having nrg problems even with Sig of Lost Souls and Soul Reaping, I'd consider spreading out some of those higher nrg spells among my other necs.


Not sure that I would put rez on all 6 heroes + whatever the two player's bars might be. Most zones have rez shrines, and my experience with Save Yourselves leads me to believe that deaths are rather infrequent to begin with. If you insist on the multiple ressurection skills, then you might want to think about alternating a few of them to something outside of Death Pact Signet. DPS chains aren't pretty when enemies start scoring 2-3 kills for the price of one.

Tyla

Emo Goth Italics

Join Date: Sep 2006

@Washi:

I would honestly put some Weapon of Warding in there, and Death Nova on the MM.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

The main pro about the n/mo is the hex removals. The spotless whatever and cure hex. With patient spirit and dwayna's kiss for heals. I still am kind of thinking about using 2 minions and death nova copies because I really do like the ability to split for harder missions without having to change builds around.

That's why I like to split up characters and make it even. An aoe hex and condition for my hero and her hero. But then when it comes time to add the utilities for when were together, I keep running dry on ideas.

Instead of the channeling I may just put 10 into earth and bring the eruption, churning earth, ward against melee. I am unsure though, it just seems like no matter what utilities I try to think of there really isn't much that I need.

Being a save yourselves spammer usually armor or spells (as long as it's not armor ignoring) are fine and under control. Not much else that could add for extra damage support because me being the only splinter candidate is usually fine.

I was just curious besides protective spirit and aegis what else is a useful protection spell for heroes to use. I was thinking maybe shield of absorption or I could spec a few points into heal and bring cure hex or something. Just trying to figure out if bringing a protect like that would help.

High Moral

High Moral

Frost Gate Guardian

Join Date: Jan 2008

rage

Mo/

I know its been stated before, and I tried it and could not decide how good it was...

If you are a MONK, is discord way to recommend?
What build?
I did try

Asassin Promis, Aegis, Dwaynes, Sorrow, Ice Imp, You move like a dwarf, combo. And I dono how much i actually helped.. More then you having then chasing my targets.

I do not think 3 discord Spikes down the target so fast as everyone thinks. Maybe 4 or more discord is needed.. I dont know?

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

Generally for any form of caster you can bring Assassin's Promise, You move like a dwarf, Ebon Vanguard Assassin Support and finish him. Anything extra you can add from your caster will help.

As long as theirs a condition and the hex anything else is optional. Those just seem to be the most utilities with knockdown from you move like a dwarf and if you time assassin support right after they get up it'll be another knockdown.

Washi

Washi

Wilds Pathfinder

Join Date: May 2007

Quote:
Originally Posted by Saraneth
I also noticed that your later build has Bloodsong and Painfulbond. I can see the usefulness of an such an aoe hex, but I don't know if I'd waste the spot if there's only one attacking spirit.
Bloodsong is there just cause it's a spirit, I don't care what it does. It's cheap, lasts long and has a quick recharge. Painful bond is an aoe hex and I don't expect it to do more. You may think it's half-assed but I think it's better than spreading attributes for a better hex, and I don't see any more chanelling skills that I need.

Quote:
Originally Posted by Saraneth
Depending on the zone, you might have to take more hex/condition removal than you'd normally run. I'd also spread the extra removal over more than one hero, so one or two heroes don't have to maintain cleansing efforts longer than needed. I tweak the build especially for DOA, hence the Divert monk. And currently 3 resto necros have condition removal so it's enough.

Quote: Originally Posted by Saraneth If you're having nrg problems even with Sig of Lost Souls and Soul Reaping, I'd consider spreading out some of those higher nrg spells among my other necs. Obviously he will have energy problems at some point if he's spamming 10e skills, and no, I won't spread the skills cause they need high Protection Prayers. I'm fine with micromanaging prot spirit when I need to.

Quote: You did not take into account the number of attacks and multiply that across the damage figures. It is between 47 damage across 5 attacks versus 41 damage across 4 attacks at level 12 channeling up to 3 adjacent foes. That is a difference of (47*5*3)-(41*4*3) = 213 armor ignoring damage between level 12 and level 14.

On top of that, if you read his build, he only speced 10 to channeling, not 12, which is only 35 damage over 4 attacks.

Quote:
Originally Posted by Saraneth
Not sure that I would put rez on all 6 heroes + whatever the two player's bars might be. Most zones have rez shrines, and my experience with Save Yourselves leads me to believe that deaths are rather infrequent to begin with. If you insist on the multiple ressurection skills, then you might want to think about alternating a few of them to something outside of Death Pact Signet. DPS chains aren't pretty when enemies start scoring 2-3 kills for the price of one. I have 4 copies of DPS cause it's the best hard res, period. And I don't expect many deaths but I want every one of them to be able to res. Those 2 res signets are there cause I don't want to overload them with skills they don't really need, so signets are fine.

Quote:
Originally Posted by Tyla
I would honestly put some Weapon of Warding in there, and Death Nova on the MM. I intendedly put Death Nova on OTHER char than MM. If you read my OP you will know why. I was considering some defensive weapon spells but I hate when heros overwrite my splinter when I get hit for like 10 damage.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Washi
Bloodsong is there just cause it's a spirit, I don't care what it does. It's cheap, lasts long and has a quick recharge. Painful bond is an aoe hex and I don't expect it to do more. You may think it's half-assed but I think it's better than spreading attributes for a better hex, and I don't see any more chanelling skills that I need.
If you intend to go into channeling that much, you may as well bring a primary rit and use ancestor's rage too.

Quote:
I tweak the build especially for DOA, hence the Divert monk. And currently 3 resto necros have condition removal so it's enough.

Obviously he will have energy problems at some point if he's spamming 10e skills, and no, I won't spread the skills cause they need high Protection Prayers. I'm fine with micromanaging prot spirit when I need to. Primary monk energy management sucks.

Quote: 4 discord necros should be enough. You can replace the elite.

Quote:
I have 4 copies of DPS cause it's the best hard res, period. And I don't expect many deaths but I want every one of them to be able to res. Those 2 res signets are there cause I don't want to overload them with skills they don't really need, so signets are fine. If you have to use res sigs, then you may as well not let them bring any res and replace these with more useful skills instead.

Washi

Washi

Wilds Pathfinder

Join Date: May 2007

primary rit cant use discord and needs like 3 skills (including elite) to have decent e-management.

I dont know If you read my post cause it seems you didnt... primary monk? wtf are you talking about?

I dont want any more "useful skills" cause I dont see any that would help me, they would just burn energy and waste time.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Washi
primary rit cant use discord and needs like 3 skills (including elite) to have decent e-management.
I dont know If you read my post cause it seems you didnt... primary monk? wtf are you talking about? Nevermind, thought I saw a monk primary. Even so, his skills are wierd, an anti-shout skill and 2 enchant removal? Are there no better skills under curse?

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Washi
Bloodsong is there just cause it's a spirit, I don't care what it does. It's cheap, lasts long and has a quick recharge. Painful bond is an aoe hex and I don't expect it to do more. You may think it's half-assed but I think it's better than spreading attributes for a better hex, and I don't see any more chanelling skills that I need.
Why not just run something like Shadow Of Fear/Reckless on the Divert necro (dump Envenom/Vocal) and run AR (since you have ways of creating Cracked) on the ritu instead of Painful?

Quote:
Originally Posted by Washi
I have 4 copies of DPS cause it's the best hard res, period. And I don't expect many deaths but I want every one of them to be able to res. Those 2 res signets are there cause I don't want to overload them with skills they don't really need, so signets are fine. FomF on the channeling dude.
Considering you are using necros - the e-gain from DPS is something that should be tested. Since the guys should be gaining back huge amount of energy as soon as they are rezzed - due to SR - it might be interesting to test if they actually need the huge e-gain from DPS or could they manage just fine with FomF.
Also - I don't see the point of rez siggies. Either a real rez or no rez - it just doesn't make sense otherwise, especially since the guys are monkies secondary already. A hard rez and disable it. If you need it.
Otherwise - something better.

Washi

Washi

Wilds Pathfinder

Join Date: May 2007

Quote:
Originally Posted by upier
FomF on the channeling dude.
Considering you are using necros - the e-gain from DPS is something that should be tested. Since the guys should be gaining back huge amount of energy as soon as they are rezzed - due to SR - it might be interesting to test if they actually need the huge e-gain from DPS or could they manage just fine with FomF.
It's not the energy, I'm rather concerned about the health loss. What if they start rezing in the middle of rage titans unleashing hell? Sounds like 2 more dead bodies to me. But I might test it, and see how it looks like.
Quote:
Originally Posted by upier
Also - I don't see the point of rez siggies. Either a real rez or no rez - it just doesn't make sense otherwise, especially since the guys are monkies secondary already. A hard rez and disable it. If you need it.
Otherwise - something better. Well, tell me what skills are better? Because I really dont see anything useful enough to put there. And I don't want it to be energy intensive.

EDIT:
About the rit, this is what I think he should look like:

[build prof=Rt pve name="Channel Rit" box channel=12+1+1 spawn=11+1 resto=6][Offering of Spirit][Spirit Siphon][Essence Strike][Splinter Weapon][Ancestors' Rage][Warmonger's Weapon][Bloodsong][flesh of my flesh][/build]

Do you think it will actually add more than a discord/channel necro?

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Washi
I intendedly put Death Nova on OTHER char than MM. If you read my OP you will know why. I was considering some defensive weapon spells but I hate when heros overwrite my splinter when I get hit for like 10 damage. Ah, well thanks for notifying me of that. Sometimes I prefer just scimming past the info and look at the spammable domage!

As for heroes overwriting Splinter Weapon, I thought they fixed that?

Paul Dawg

Krytan Explorer

Join Date: Apr 2008

House of Myrthe (HoMe)

W/

I agree with Washi about [death pact signet]. I've seen too many heroes get wasted right after casting [flesh of my flesh] because of the health sacrifice. And another thing to consider: when you have a death chain caused by [death pact signet], the deaths don't cause DP. That can be a huge advantage in certain situations.

As for someone's idea about bringing a primary Rit hero on a Discord team...do we really need to explain why that's a horrible idea?

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Paul Dawg
As for someone's idea about bringing a primary Rit hero on a Discord team...do we really need to explain why that's a horrible idea?
A primary rit is not a horrible idea, it is workable for the returns of much higher damage from Splinter and AR. Shaz posted a 6-heroes FoW build with a primary rit. Search for yourself. Since Washi likes to make one of his heroes to be channeling-based, he can also try something similar.

On the other hand, I am going to leave channeling and Splinter Weapon only as a variant for my version of 6-heroes Discord mainly because I can only have a max of 2 physical characters in the team with my build since all my 6 heroes are casters.

Quote:
Originally Posted by Paul Dawg
I agree with Washi about [death pact signet]. I've seen too many heroes get wasted right after casting [flesh of my flesh] because of the health sacrifice. And another thing to consider: when you have a death chain caused by [death pact signet], the deaths don't cause DP. That can be a huge advantage in certain situations. Sure if you like to punish the stronger heroes and cause them to die for another that already has high DP.

daze

daze

Jungle Guide

Join Date: Aug 2008

In my own mind

The Dragon Exchange

E/

Quote:
Originally Posted by Washi
[build prof=N/Mo pve name="MM" box death=12+1+3 soul=10+1 heal=8][Discord][Animate Bone Minions][Blood of the Master][Putrid Bile][Signet of Lost Souls][Dwaynas sorrow][cure hex][resurrection signet][/build]
[build prof=N/Mo pve name="Divert" box soul=10+1+1 prot=12 curse=8][Divert hexes][aegis][protective spirit][Signet of Lost Souls][vocal minority][rip enchantment][envenom enchantments][resurrection signet][/build] Just curious, since those 2 are monk secondary, why the res sig instead of Hard res like[resurrect] or [resurrection chant]

Washi

Washi

Wilds Pathfinder

Join Date: May 2007

Quote:
Originally Posted by daze
Just curious, since those 2 are monk secondary, why the res sig instead of Hard res like[resurrect] or [resurrection chant] Resurrect is THE worst res in game and Chant has a very long casting time. If I wanted monk hard res I would take [restore life] or [vengeance] but I dont.

As I mentioned before, I don't need any more reses and signets dont use energy and activate fast.
If I find a skill I want to put there, I will but it won't be a res.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Washi
Resurrect is THE worst res in game and Chant has a very long casting time. If I wanted monk hard res I would take [restore life] or [vengeance] but I dont. Then replace them with other skills. Res sigs are not good either.

Paul Dawg

Krytan Explorer

Join Date: Apr 2008

House of Myrthe (HoMe)

W/

Put it this way. The purpose of a discord team ... is to spam [discord]. And a primary rit can't do that. So OK, you might say you're willing to part with one discord in order to have a super channeler, but if you want [jagged bones] on the MM, that means you're going to have to part with TWO Discords. Pretty soon you don't have a discord team.

Besides, we're not talking about "much higher damage" from splinter weapon. The difference between the 12 spec in channeling that you could get with an N/Rt and the 14 spec in channeling that you'd have with your primary Rit amounts to 6 points per hit (41 vs. 47). That's really not a major difference. (And yes, you can get 12 spec in channeling with a discord N/Rt because even at 9+1 spec in death magic, discord still does tremendous damage.) The benefits of spawning power don't really make much of a difference either, because splinter weapon has a 5-second recharge and lasts twenty seconds anyway.

The bottom line is: Are you willing to part with a discord necro in order to squeeze out 47 points of damage for each splinter weapon hit instead of 41? I wouldn't.

Quote:
Originally Posted by DarkSpirit
A primary rit is not a horrible idea, it is workable for the returns of much higher damage from Splinter and AR. Shaz posted a 6-heroes FoW build with a primary rit. Search for yourself. Since Washi likes to make one of his heroes to be channeling-based, he can also try something similar.

Washi

Washi

Wilds Pathfinder

Join Date: May 2007

Quote:
Originally Posted by DarkSpirit
Then replace them with other skills. Res sigs are not good either.
Oh god I'm totally sick of you dude. In every thread you pretend you're the smartest on earth but your "advices" are useless.

I said few posts earlier, If you think there is a skill worth the spot tell me. But nooo you're only able to give half-assed responses like "other skills" or this and that is no good.

I prefer my heroes to have less skills and use them than pack them with something they dont need just cause there's a free spot.

Quote:
Originally Posted by Paul Dawg
The bottom line is: Are you willing to part with a discord necro in order to squeeze out 47 points of damage for each splinter weapon hit instead of 41? I wouldn't. I think the point is one additional attack but I still think it;s not worth it.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Paul Dawg
Put it this way. The purpose of a discord team ... is to spam [discord]. And a primary rit can't do that. So OK, you might say you're willing to part with one discord in order to have a super channeler, but if you want [jagged bones] on the MM, that means you're going to have to part with TWO Discords. Pretty soon you don't have a discord team.
Then replace the Jagged bones with Discord.

Quote: Besides, we're not talking about "much higher damage" from splinter weapon. The difference between the 12 spec in channeling that you could get with an N/Rt and the 14 spec in channeling that you'd have with your primary Rit amounts to 6 points per hit (41 vs. 47). That's really not a major difference. (And yes, you can get 12 spec in channeling with a discord N/Rt because even at 9+1 spec in death magic, discord still does tremendous damage.) The benefits of spawning power don't really make much of a difference either, because splinter weapon has a 5-second recharge and lasts twenty seconds anyway.

The bottom line is: Are you willing to part with a discord necro in order to squeeze out 47 points of damage for each splinter weapon hit instead of 41? I wouldn't.
Originally Posted by Washi
Oh god I'm totally sick of you dude. In every thread you pretend you're the smartest on earth but your "advices" are useless.

I said few posts earlier, If you think there is a skill worth the spot tell me. But nooo you're only able to give half-assed responses like "other skills" or this and that is no good.

I prefer my heroes to have less skills and use them than pack them with something they dont need just cause there's a free spot. If you insist on posting crappy builds and defending your res sigs to the bitter end, even though many of us have complained about them, then dont waste our time asking for feedback. If you read, we have already made suggestions on what to replace them with, but you rejected all of them.

Paul Dawg

Krytan Explorer

Join Date: Apr 2008

House of Myrthe (HoMe)

W/

That's 213 extra damage spread out over three foes IF there are three foes adjacent for all five attacks. If you're facing something like mountain trolls, OK, they'll hang around and get smashed. Most other foes start to kite. Maybe one time in ten all my splinter weapon attacks hit as many as three foes.

Also, those five attacks, assuming the weapon is a sword, will take 6.67 seconds. In that amount of time, a discord necro with only 9+1 spec in death magic will be able to cast discord three times, doing 249 points of damage.

Quote:
Originally Posted by DarkSpirit
You did not take into account the number of attacks and multiply that across the damage figures. It is between 47 damage across 5 attacks versus 41 damage across 4 attacks at level 12 channeling up to 3 adjacent foes. That is a difference of (47*5*3)-(41*4*3) = 213 armor ignoring damage between level 12 and level 14.

Washi

Washi

Wilds Pathfinder

Join Date: May 2007

Quote:
Originally Posted by DarkSpirit
If you insist on posting crappy builds and defending your res sigs to the bitter end, even though many of us have complained about them, then dont waste our time asking for feedback. If you read, we have already made suggestions on what to replace them with, but you rejected all of them. oh right, my builds are crappy... I want to see your uber MOP fiends rape DoA... rofl.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Paul Dawg
Also, those five attacks, assuming the weapon is a sword, will take 6.67 seconds. In that amount of time, a discord necro with only 9+1 spec in death magic will be able to cast discord three times, doing 249 points of damage.
Don't forget the 1s casting time of Discord, at max you can only cast about 2 times during that time (1s cast time + 2s recharge), so it is only 83*2 = 166. Tank & Spank ftw.

Quote:
Originally Posted by Washi
oh right, my builds are crappy... I want to see your uber MOP fiends rape DoA... rofl. And if you have ever been there, you would know that 3-heroes builds are not designed for DoA.

MegaVolti

Lion's Arch Merchant

Join Date: Aug 2008

Me/Rt

I totally don't get what's so great about discord. 100 single target damage with lots of conditions to fulfill?
Lightning hammer / lightning orb + air / elemental attunement can do the same without any requirements (conditions, hex), perfectly spammable, basically no mana cost (double attunement) and even at higher damage.

What's the point of discord?

Syron

Ascalonian Squire

Join Date: Jul 2006

Mo/Me

armor ignoring; better attribute line; better energy-management

Darkside

Darkside

Krytan Explorer

Join Date: Dec 2006

Chantry of Secrets

[Angl]

D/

Quote:
Originally Posted by Syron
armor ignoring; better attribute line; better energy-management Hit the nail on the button... because armor ignoring is the easiest way to bring down monsters in HM that have stupid high armor ratings.

daze

daze

Jungle Guide

Join Date: Aug 2008

In my own mind

The Dragon Exchange

E/

Quote:
Originally Posted by Washi
Resurrect is THE worst res in game and Chant has a very long casting time. If I wanted monk hard res I would take [restore life] or [vengeance] but I dont.

As I mentioned before, I don't need any more reses and signets dont use energy and activate fast.
If I find a skill I want to put there, I will but it won't be a res. Fair enough, thanks for the explanation. sorry if you already said it before. It was just a harmless question, IMO your thread should be "Sticky"
I got to play around with discord and had my necro roommate bring 3 discord heroes too. I ran a water hex/snare build. all i have to say is to this date i have never seen Hard Mode enemies die so fast. 7 necros and 1 ele FTW

-Lotus-

Jungle Guide

Join Date: May 2008

Quote:
Originally Posted by DarkSpirit
Then replace them with other skills. Res sigs are not good either. what?... wait...... what?

just stop, your attempts to give advice are pathetic.