Visions of regret OR Spiteful spirit?
N1ghtstalker
yo
i didn't know where to put this so this seemed best since i'm talking about two skills here
it has been so that some mesmers wanted a copy of [spiteful spirit] for the mesmer and now they have it
but i'm not sure wich one is the best of it seeing both skills
both skills can be seen here
http://guildwars.wikia.com/wiki/Spiteful_Spirit
http://guildwars.wikia.com/wiki/Visions_of_Regret
i think visions is now more powerful then SS but less spammable
even tho i'd like to see a small buff to SS personally to keep it in balance
i didn't know where to put this so this seemed best since i'm talking about two skills here
it has been so that some mesmers wanted a copy of [spiteful spirit] for the mesmer and now they have it
but i'm not sure wich one is the best of it seeing both skills
both skills can be seen here
http://guildwars.wikia.com/wiki/Spiteful_Spirit
http://guildwars.wikia.com/wiki/Visions_of_Regret
i think visions is now more powerful then SS but less spammable
even tho i'd like to see a small buff to SS personally to keep it in balance
Cebe
Visions of Regret is great for taking out Touch Rangers or Assassins in Alliance Battles (basically anyone who spams stuff and pays no attention to what hexes they have on them)...also Monks. Lay on VoR and get ready to [[Power Lock] their Cure Hex or Holy Veil.
I would say Spiteful Spirit is more useful for PvE, and VoR for PvP.
I would say Spiteful Spirit is more useful for PvE, and VoR for PvP.
N1ghtstalker
well, in RA a good monk puts their [holy veil] on them before they get hexed
but yea sometimes you get careless and forget it (even i do)
but yea sometimes you get careless and forget it (even i do)
Angel Killuminati
I think the mesmer skill is the stronger spell for casters, yet SS is still the best for melee etc, as it triggers with normal attacks. Plus you can increase the enemies speed with other hexes, triggering SS more.
Cebe
Hex removal is kind of a moot point really since both skills are hexes. I just mentioned it in passing.
romeus petrus
We are using both on some of our elite area runs. You can either go as necro primary with [spiteful spirit] and use [arcane mimicry] on your fellow Mes crier who has [Visions of Regret]. Or just go as a Mes primary with a similar build and a BiP on the team. You can also go with no BiP but you just have to be careful with e-managemnet. The dmg output is just simply unmatched.
As for PvP, I agree with ss on melee and VoR on casters.
As for PvP, I agree with ss on melee and VoR on casters.
Magikarp
lol one thing is for sure, it keeps the sins and warriors off REALLY well. (dervs too). Attack chain means 100% chance of death lol, and obviously no warrior wants to pull their combo under frenzy with VoR.
as for casters, yeah, its still awesome lol. Capping shrines is also really cool with VoR in AB, but just make sure you have a healer or someone leading in for you so you dont blow up from them attacking you once you cast it lol.
as for casters, yeah, its still awesome lol. Capping shrines is also really cool with VoR in AB, but just make sure you have a healer or someone leading in for you so you dont blow up from them attacking you once you cast it lol.
phan
Lol at op buffing SS
;
And why not have both ? http://guildwars.wikia.com/wiki/Arcane_Mimicry
No seriously ; i think they both have their uses =)
It's like comparing Cripslash and coward sword build
;
And why not have both ? http://guildwars.wikia.com/wiki/Arcane_Mimicry
No seriously ; i think they both have their uses =)
It's like comparing Cripslash and coward sword build
Master Mxyzptlk
The differences between VoR and SS are larger than they look like, at least larger than they looked like to me in the first 5 seconds I looked at the new VoR.
Vor > SS:
higher damage
lower energy cost
wont cause scatter among PvE enemies
harder to fix with hex removal (due to multiple hexes)
SS>VoR:
Lower recharge
AoE Damage (everyone hurts everyone around them)
activates on attacks
easier to augment (awaken the blood, reckless haste, etc.)
The biggest differences are in how the AoE is applied. SS is like wandering eye, one hex, AoE damage. This means you can copy it with Arcane Echo and hit two enemies, each of whom will damage each other. This will cause Scatter though, which VoR (more clumsiness than wandering eye) will not.
there are other minor differences: if you SS someone who doesn't attack/skill much (ritualist with long cast times, for example) then SS won't do much, VoR will still damage people around him. On the other hand, if there is someone spamming huge attacks, SS would be a killfest, VoR only damages that one person
All in all, I think SS is generally better, at least for PvE. However, to use runes to buff SS, you're going to need to look pretty ugly, especially compared to someone who wants VoR runes.
Vor > SS:
higher damage
lower energy cost
wont cause scatter among PvE enemies
harder to fix with hex removal (due to multiple hexes)
SS>VoR:
Lower recharge
AoE Damage (everyone hurts everyone around them)
activates on attacks
easier to augment (awaken the blood, reckless haste, etc.)
The biggest differences are in how the AoE is applied. SS is like wandering eye, one hex, AoE damage. This means you can copy it with Arcane Echo and hit two enemies, each of whom will damage each other. This will cause Scatter though, which VoR (more clumsiness than wandering eye) will not.
there are other minor differences: if you SS someone who doesn't attack/skill much (ritualist with long cast times, for example) then SS won't do much, VoR will still damage people around him. On the other hand, if there is someone spamming huge attacks, SS would be a killfest, VoR only damages that one person
All in all, I think SS is generally better, at least for PvE. However, to use runes to buff SS, you're going to need to look pretty ugly, especially compared to someone who wants VoR runes.
DarkNecrid
Take both.
12 chars.
12 chars.
AKB48
Vision is focused on a smaller group of ppl, usually on assassins who use their skills in rapid repitition. But ss is for bigger groups where the aoe damage can spread.
Xenomortis
VoR is interesting. Whilst it will trigger less frequently than SS, it does more damage. It also has the added attribute of hexing adjacent foes, so multiple opponants will suffer the hex. Whenever any one of these foes uses a skill (which is anything other than a normal attack), they'll take quite a respectible amount of damage.
SS however, only hexes one foe and does damage to them and the surrounding mob whenever they do anything other than stand still. It also has a better synergy with other hexes (namely Reckless Haste).
Just looking at those facts, I'd say they're pretty equal. I will however agree to VoR being more powerful in PVP.
SS however, only hexes one foe and does damage to them and the surrounding mob whenever they do anything other than stand still. It also has a better synergy with other hexes (namely Reckless Haste).
Just looking at those facts, I'd say they're pretty equal. I will however agree to VoR being more powerful in PVP.
cellardweller
I've taken to casting straight through VoR with spirit bond up, can't do if SS is on me.
Rhamia Darigaz
Quote:
Originally Posted by Master Mxyzptlk
However, to use runes to buff SS, you're going to need to look pretty ugly, especially compared to someone who wants VoR runes.
what?
13 characters
13 characters
upier
SS. The length and the fact that it triggers on everything.
Plus SR and other Curses completely blow away Domination.
Plus SR and other Curses completely blow away Domination.
Magikarp
Quote:
Originally Posted by upier
SS. The length and the fact that it triggers on everything.
Plus SR and other Curses completely blow away Domination. besides the elites, nothing curses has is hard to run on any other caster. EBlood, RH, PoF, Barbs, MoP, and Defile Def are all easy to run x/N, and of course all of the enchant ripping skills can be ran at near zero.
SS is meh, and i've personally never found it that great, even in its hayday. VoR is more damage faster, especially in HM where they fire spells and skills like hellfire.
Plus SR and other Curses completely blow away Domination. besides the elites, nothing curses has is hard to run on any other caster. EBlood, RH, PoF, Barbs, MoP, and Defile Def are all easy to run x/N, and of course all of the enchant ripping skills can be ran at near zero.
SS is meh, and i've personally never found it that great, even in its hayday. VoR is more damage faster, especially in HM where they fire spells and skills like hellfire.
upier
Quote:
Originally Posted by Magikarp
besides the elites, nothing curses has is hard to run on any other caster. EBlood, RH, PoF, Barbs, MoP, and Defile Def are all easy to run x/N, and of course all of the enchant ripping skills can be ran at near zero.
Barbs/MoP actually pretty much make sense on a necro.
MoP because of AP - and Barbs because when you have minions and party guys hitting that foe - the whole +2-4 does add up.
Plus it's 10 energy that needs to be thrown around every few secs.
SR does the job very nicely for that.
You'd seriously need a very good excuse to give up on unlimited energy - and to justify dropping skills instead of which you bring e-management.
But yeah - utility like ench removal works on anyone. That's why dom suffers so badly - you have interrupts, hex/ench removal which can be used when when one has very little invested in the line (or 0 - as the use of PR shows) - and a bunch of hexes that already have a set length.
MoP because of AP - and Barbs because when you have minions and party guys hitting that foe - the whole +2-4 does add up.
Plus it's 10 energy that needs to be thrown around every few secs.
SR does the job very nicely for that.
You'd seriously need a very good excuse to give up on unlimited energy - and to justify dropping skills instead of which you bring e-management.
But yeah - utility like ench removal works on anyone. That's why dom suffers so badly - you have interrupts, hex/ench removal which can be used when when one has very little invested in the line (or 0 - as the use of PR shows) - and a bunch of hexes that already have a set length.