DoA fast fullruns - Life after Ursan
Koning
Quote:
Originally Posted by FoxBat
A decent build that will generally work, but it seems a bit "old", there are more optimal skill choices since various updates. Most glaring is Foul Feast, there's a few places where blind can get covered on the para and FF is too good not to run if you have a necro anyway. Since you have two paras, you can chain TNTF, you might say that's overkill but it has to save more monk energy than lyric of zeal- likely the build was thought up back when one para could maintain TNTF. I suppose there's plenty more minor stuff that could be argued but w/e. Basic point is get out your physicals because orders rocks.
Actually, if you have an essence of celerity your TNTF recharges in 15 seconds, with an uptime of 10 seconds. It's not really needed to give the 2nd para another TNTF, as you only risk shouting it before the other version has ended, thus missing a nice party heal.
If you run without consumables, yes than it is a good option to give the Cruel TNTF.
About the blind thing, at first I thought it could be a real killer. But after running DoA a couple of times, it's wasn't as bad as I thought. Just kill rage titans first (than they most likely don't get off an eruption), and blind from the dementia titans only lasts like 2 seconds with a rune of clarity and a -20% blind shield (it can easily be prevented anyway if you just don't stand next to them ).
Hexes are the bigger problem thats why having another hex removal on the necro is generally better than FF.
If you run without consumables, yes than it is a good option to give the Cruel TNTF.
About the blind thing, at first I thought it could be a real killer. But after running DoA a couple of times, it's wasn't as bad as I thought. Just kill rage titans first (than they most likely don't get off an eruption), and blind from the dementia titans only lasts like 2 seconds with a rune of clarity and a -20% blind shield (it can easily be prevented anyway if you just don't stand next to them ).
Hexes are the bigger problem thats why having another hex removal on the necro is generally better than FF.
Lyynyyrd
6+1 Command/leadership (get a req7 15 AL shield, otherwise don’t meet req’s)
TYPO on the SY! Paragon, that should actually be Command/Motivation.
TYPO on the SY! Paragon, that should actually be Command/Motivation.
bsoltan
Exactly the kind of build I've been looking for. Is it viable with heroes, or are a lot of the PvE skills very important? The key one is obviously the SY! Paragon. I suppose it will be slower but hopefully still possible.
xDusT II
Always wanted to do DoA non-ursan.
If anyone is running something similar, give me a shout if you need a monk, Paragon or Ele.
If anyone is running something similar, give me a shout if you need a monk, Paragon or Ele.
Richardt
Quote:
Originally Posted by ALF71BE
Sorry my complete ignorance, I've never done anything besides 600/smite/Famine in Foundry/City, but what about [lightbringer's gaze]?
There's pros and cons to this. First LB gaze doesn't do the full 100 damage-but it does interupt and has a nice AoE effect.
But YMLAD is armor ignoring and has a KD to boot-at rank 7 LB I'm doing 108 damage to a Margo, which is more than then I get from LB gaze on a single target. It is a higher energy, but has a faster recharge-and for the para roles, you can pretty much just spam it.
But YMLAD is armor ignoring and has a KD to boot-at rank 7 LB I'm doing 108 damage to a Margo, which is more than then I get from LB gaze on a single target. It is a higher energy, but has a faster recharge-and for the para roles, you can pretty much just spam it.
Chrono Re delle Ere
Quote:
Originally Posted by bsoltan
I suppose it will be slower but hopefully still possible.
I'ts not slower than ursan, actually it can be faster if used properly with a coordinated team.
I'ts not slower than ursan, actually it can be faster if used properly with a coordinated team.
dark_slayer
Looks good!
I would love to try this but unfortunately I lack the team of dedicated people to do it, ive been looking for a new guild to do stuff like this with, but i havent had any luck.
If anyone needs an experienced player to do team builds like this, hit me up
ign, O No Not The Face
I would love to try this but unfortunately I lack the team of dedicated people to do it, ive been looking for a new guild to do stuff like this with, but i havent had any luck.
If anyone needs an experienced player to do team builds like this, hit me up
ign, O No Not The Face
Akolo
http://i251.photobucket.com/albums/g...wd/gw354-1.jpg
recently made a new run, didnt focus that much to go uberly fast, 1 hour 53 minute , so thats faster than most ursan teams.
recently made a new run, didnt focus that much to go uberly fast, 1 hour 53 minute , so thats faster than most ursan teams.
dark_slayer
O snap, thats fast. that must have been fun as hell.
Nature Loves Me
Posted this on wiki seeing as you want to see this widely used(I would too). Made sure all credit went to your guild. Re-worde some things to make them more concise.
http://www.pvxwiki.com/wiki/Build:Te...Fast_Full_Runs
http://www.pvxwiki.com/wiki/Build:Te...Fast_Full_Runs
Koning
Nice, yes we can only hope this becomes popular, I would love to see Our last run 1.53 was very nice, and we can do it faster, maybe get down to 1.30? :P I'm linking in on front page btw.
Akolo
yea the 1:53 wasnt even a record try, just for the giggles :P
and yea thanks for "pvxing" it :P
and yea thanks for "pvxing" it :P
Joe Fierce
Quote:
Originally Posted by Koning
Nice, yes we can only hope this becomes popular,
Not just this build but any well working build, problem is though, it probably wont because now that ursans gone, no one pugs, and the other problem is, this build requires a minor amount of thought, minor amounts of thought require a brain, rarely do I meet a pug with a brain.
gerg-nad
For the warrier, if you us a sword instead of an Axe I think the following may be close:
[build prof=W/Rt Str=13 Swo=14]["You Move Like a Dwarf!"][Standing Slash][Dragon Slash][Body Blow][Whirlwind Attack]["For Great Justice!"][Drunken Master][Death Pact Signet][/build]
Or something like this as well
[build prof=W/Rt Str=13 Swo=14]["You Move Like a Dwarf!"][Silverwing Slash][Dragon Slash][Body Blow][Whirlwind Attack]["For Great Justice!"][Flail][Death Pact Signet][/build]
[build prof=W/Rt Str=13 Swo=14]["You Move Like a Dwarf!"][Standing Slash][Dragon Slash][Body Blow][Whirlwind Attack]["For Great Justice!"][Drunken Master][Death Pact Signet][/build]
Or something like this as well
[build prof=W/Rt Str=13 Swo=14]["You Move Like a Dwarf!"][Silverwing Slash][Dragon Slash][Body Blow][Whirlwind Attack]["For Great Justice!"][Flail][Death Pact Signet][/build]
Richardt
For a sword warrior, I'd say something like this:
[you move like a dwarf][dragon slash][brawling headbutt][steelfang slash][flail][lightbringer signet][for great justice][death pact signet]
Take advantage of [[lightbringer signet] no longer being elite and pump up your adrenaline and just spam DSlash at will. Additionally, you could drop Brawling in favor of whirlwind.
[you move like a dwarf][dragon slash][brawling headbutt][steelfang slash][flail][lightbringer signet][for great justice][death pact signet]
Take advantage of [[lightbringer signet] no longer being elite and pump up your adrenaline and just spam DSlash at will. Additionally, you could drop Brawling in favor of whirlwind.
Nature Loves Me
Can you clarify something for me? Do the paragon's(Besides the SY) use Drunken Master or Aggressive? ~~~~
EDIT: Feel free to edit the wiki page and change any of the skills if I screwed up on something.
And I noticed I used ~~~~ Lol. I forgot I'm not on wiki >_<
EDIT: Feel free to edit the wiki page and change any of the skills if I screwed up on something.
And I noticed I used ~~~~ Lol. I forgot I'm not on wiki >_<
Koning
Quote:
Originally Posted by Nature Loves Me
Can you clarify something for me? Do the paragon's(Besides the SY) use Drunken Master or Aggressive? ~~~~
EDIT: Feel free to edit the wiki page and change any of the skills if I screwed up on something.
And I noticed I used ~~~~ Lol. I forgot I'm not on wiki >_< The cruel spear paragon uses drunken master, as he only has 1 other pve skills that are 'needed'. The SY paragon has 3 more important PvE skills, so he brings agressive refrain. The pics are wrong and still need to be updated, but I'm lazy :P
EDIT: Feel free to edit the wiki page and change any of the skills if I screwed up on something.
And I noticed I used ~~~~ Lol. I forgot I'm not on wiki >_< The cruel spear paragon uses drunken master, as he only has 1 other pve skills that are 'needed'. The SY paragon has 3 more important PvE skills, so he brings agressive refrain. The pics are wrong and still need to be updated, but I'm lazy :P
Richardt
If you're under the effects of a conset, either or will work. IAS caps out at 33%. If there is a nice PvE skill you want to take, use Aggressive.
If you're not using a conset, then use Aggressive for sure.
If you're not using a conset, then use Aggressive for sure.
gerg-nad
Quote:
Originally Posted by Richardt
For a sword warrior, I'd say something like this:
[you move like a dwarf][dragon slash][brawling headbutt][steelfang slash][flail][lightbringer signet][for great justice][death pact signet]
Take advantage of [[lightbringer signet] no longer being elite and pump up your adrenaline and just spam DSlash at will. Additionally, you could drop Brawling in favor of whirlwind. I think this would work fine. I was thinking LB signet too, but have had little trouble building adrenaline with DSlash and Flail, but ti could be good. I might even consider SY on this build where you could likely keep SY up nearly all the time between W and P.
[you move like a dwarf][dragon slash][brawling headbutt][steelfang slash][flail][lightbringer signet][for great justice][death pact signet]
Take advantage of [[lightbringer signet] no longer being elite and pump up your adrenaline and just spam DSlash at will. Additionally, you could drop Brawling in favor of whirlwind. I think this would work fine. I was thinking LB signet too, but have had little trouble building adrenaline with DSlash and Flail, but ti could be good. I might even consider SY on this build where you could likely keep SY up nearly all the time between W and P.
gerg-nad
Has anyone used this team to beat Mallyx. I think this team build may have a problem with Mallyx, since it relies on some Hex and Enchants. Likely the 19 groups ahead ot mallyx may not be a issue.
zmano11
Very Nice guide i guess ima try to run this sometime if i can find a team! GJ Koning
Gibz
Really nice build. I did this with my guild last night, worked like a charm. In all honesty its just as simple to run as ursan with all the pve skills and passive defense. Wouldn't be suprised to see this catch on in the pugging community given the relative ease with which u can utilize it, not to mention the impressive completion times. Keep up the good work guys .
joshuarodger
have you ever thought about a avatar of dwayna/melandru derv in there? probably dwayna because the hexes can be much more annoying than a lot of the conditions. maybe something like
[avatar of dwa][eternal aura][aura of holy][mystic sweep][eremites attack][heart of fury][empty][splinter weapon]/[great dwarf weapon]
just like we use for fow runs. just thinking about massive AoE with splinter and a scythe or AoE KD with GDW. empty is rez of choice. you may even be able to throw [[pious assault] in to add AoE deep wound and strip [[eternal aura]. a dwayna derv or two may even free up a skill slot on your orders necro. or for more damage, maybe even [[avatar of lyssa], seeing as how your warriors dont have condition/hex removal anyway. moar domage is gud. orders also synergize very well with mysticism.
just wondering what you think.
EDIT: Doh i just realized you pretty much answered this on page 2.
[avatar of dwa][eternal aura][aura of holy][mystic sweep][eremites attack][heart of fury][empty][splinter weapon]/[great dwarf weapon]
just like we use for fow runs. just thinking about massive AoE with splinter and a scythe or AoE KD with GDW. empty is rez of choice. you may even be able to throw [[pious assault] in to add AoE deep wound and strip [[eternal aura]. a dwayna derv or two may even free up a skill slot on your orders necro. or for more damage, maybe even [[avatar of lyssa], seeing as how your warriors dont have condition/hex removal anyway. moar domage is gud. orders also synergize very well with mysticism.
just wondering what you think.
EDIT: Doh i just realized you pretty much answered this on page 2.
Yol
Impressive team build, and nice to see that there's a build for Rit primaries in the team...I'll have to get my Rit through the last couple of missions in NF, now that the idiots in Umbral have forgotten how powerful Rits can be in Slavers.
FrAnt1c??
Cruel para and the necro can be played by heroes btw...
Pleikki
You tried it frantic? How does para hero work there?
uzumaki
hi, gj on the build and very nice guide.
I was looking through the monk bars and imo they could be improved, just a few suggestions:
If you have an LB rank of 6 or above
i would take lightbringer signet over glyph and drop rejuvination. I think devoting 2 skill slots on both monk bars for e-managments is a waste expecially rejuvination on the prot monk. You can still gain bonus energy from lyric of zeal with LB sig although the recharge is long. This leaves you the option of a flexible secondary and/or space for an overpowered pve skill.
If you really find it neccessary to bring a spammable sig for e management going mo/r with draw instead of dimiss and antidote signet would be far better imo. If you dont have a high LB rank sig of devotion would be better on the prot monk.
I dont agree that woh is better than hb ecpecially since your reasoning was that woh allows you to spec in prot, well so does hb. You can use 14 heal 11 devine and 9 prot. HB buffs all the powerful heals on your bar; dwaynas kiss, heal party and patient spirit (which you dont have) whereas woh is a stand alone powerful heal but the real benefits are from healing those below 50% HP. HB + patient is an unconditional 200+ heal.
Also you are running a blood nec so if e management is really a problem they could take blood renewal allowing the monks for much more flexible bars.
I was looking through the monk bars and imo they could be improved, just a few suggestions:
If you have an LB rank of 6 or above
i would take lightbringer signet over glyph and drop rejuvination. I think devoting 2 skill slots on both monk bars for e-managments is a waste expecially rejuvination on the prot monk. You can still gain bonus energy from lyric of zeal with LB sig although the recharge is long. This leaves you the option of a flexible secondary and/or space for an overpowered pve skill.
If you really find it neccessary to bring a spammable sig for e management going mo/r with draw instead of dimiss and antidote signet would be far better imo. If you dont have a high LB rank sig of devotion would be better on the prot monk.
I dont agree that woh is better than hb ecpecially since your reasoning was that woh allows you to spec in prot, well so does hb. You can use 14 heal 11 devine and 9 prot. HB buffs all the powerful heals on your bar; dwaynas kiss, heal party and patient spirit (which you dont have) whereas woh is a stand alone powerful heal but the real benefits are from healing those below 50% HP. HB + patient is an unconditional 200+ heal.
Also you are running a blood nec so if e management is really a problem they could take blood renewal allowing the monks for much more flexible bars.
FrAnt1c??
Quote:
Originally Posted by Pleikki
You tried it frantic? How does para hero work there?
As we only did it with human teams yet pleikki, I dont really know for sure, but as we alread used para heroes in other areas with comparable bar, the conclusion can be made fairly easy.
Para hero kills, and provides some support, perhaps the person controlling the para has to manage the zeal skills manually as I dont know how the AI works for those skills...
Para hero kills, and provides some support, perhaps the person controlling the para has to manage the zeal skills manually as I dont know how the AI works for those skills...
gerg-nad
Quote:
Originally Posted by uzumaki
I was looking through the monk bars and imo they could be improved, just a few suggestions:
If you have an LB rank of 6 or above
i would take lightbringer signet over glyph and drop rejuvination. I think devoting 2 skill slots on both monk bars for e-managments is a waste expecially rejuvination on the prot monk. You can still gain bonus energy from lyric of zeal with LB sig although the recharge is long. This leaves you the option of a flexible secondary and/or space for an overpowered pve skill.
If you really find it neccessary to bring a spammable sig for e management going mo/r with draw instead of dimiss and antidote signet would be far better imo. If you dont have a high LB rank sig of devotion would be better on the prot monk.
I dont agree that woh is better than hb ecpecially since your reasoning was that woh allows you to spec in prot, well so does hb. You can use 14 heal 11 devine and 9 prot. HB buffs all the powerful heals on your bar; dwaynas kiss, heal party and patient spirit (which you dont have) whereas woh is a stand alone powerful heal but the real benefits are from healing those below 50% HP. HB + patient is an unconditional 200+ heal.
Also you are running a blood nec so if e management is really a problem they could take blood renewal allowing the monks for much more flexible bars. We brought LB signet in for the monk and this was not a good idea as most of the time your monk is away from danger, therefore away from foes that give you the benefit of energy. Signet of devotion has a 2 second cast buts it recharge is faster than signet of devotion but you likely will heal for 120+ with signet of devotion, so there are pros and cons to both. I do like Patient Spririt, but again there is an inherent delay and I tend to agree with HB, but I think all of this is six of one half a dozen of the other.
illidan009
I'm a DoA noob so this guide was EXTREMELY helpful...I'm gonna have to find the skills though :P
Thanks so much OP!
Thanks so much OP!
Mafaraxas
para, warrior, or necro lfg.
IGN: Bernie the Baneful
IGN: Bernie the Baneful
gerg-nad
Well we tried the exact build last night with some alliance members. Started in City and completed Veil but failed at Gloom. Before we even got to Gloom things were going very slow even with Celerity. Several members said there needs to be some adjustments. There does not seem to be enough healing especially in Veil with the touchers as the 1 healing monk could not keep up and several times we had the Warriers down and had to regroup.
We had an all human team and I guess I was expecting it to roll much faster and easier. We were targetting foes and taking off critical conditions and hexes, especially off the SY! Para and Warriers, but when it came to Gloom there were just too many Hex, Conditions, and Foes and as soon as the Warriers went down it was difficult to get them up and when they were rezed they soon died again.
It took us about 2 hours to get to Gloom, with a 5 minute break. Granted this was the first time folks ran the team, but it seems a bit light in the healing department. I played the Cruel Spear Para and the build was fine, although I am not a big fan of Deep Wound skills in PVE, it worked fine. I am not sure if it was inexperience with the skills and roles, but it did not go as expected.
I believe we will try again, maybe starting with Gloom, but unless we were doing something significantly wrong or were missing something fundemetal our first use of this team was not a success.
We had an all human team and I guess I was expecting it to roll much faster and easier. We were targetting foes and taking off critical conditions and hexes, especially off the SY! Para and Warriers, but when it came to Gloom there were just too many Hex, Conditions, and Foes and as soon as the Warriers went down it was difficult to get them up and when they were rezed they soon died again.
It took us about 2 hours to get to Gloom, with a 5 minute break. Granted this was the first time folks ran the team, but it seems a bit light in the healing department. I played the Cruel Spear Para and the build was fine, although I am not a big fan of Deep Wound skills in PVE, it worked fine. I am not sure if it was inexperience with the skills and roles, but it did not go as expected.
I believe we will try again, maybe starting with Gloom, but unless we were doing something significantly wrong or were missing something fundemetal our first use of this team was not a success.
cyvil
They key is to keep hexes off of the SY paragon, if you don't, you fail.
Akolo
Quote:
Originally Posted by gerg-nad
Well we tried the exact build last night with some alliance members. Started in City and completed Veil but failed at Gloom. Before we even got to Gloom things were going very slow even with Celerity. Several members said there needs to be some adjustments. There does not seem to be enough healing especially in Veil with the touchers as the 1 healing monk could not keep up and several times we had the Warriers down and had to regroup.
We had an all human team and I guess I was expecting it to roll much faster and easier. We were targetting foes and taking off critical conditions and hexes, especially off the SY! Para and Warriers, but when it came to Gloom there were just too many Hex, Conditions, and Foes and as soon as the Warriers went down it was difficult to get them up and when they were rezed they soon died again.
It took us about 2 hours to get to Gloom, with a 5 minute break. Granted this was the first time folks ran the team, but it seems a bit light in the healing department. I played the Cruel Spear Para and the build was fine, although I am not a big fan of Deep Wound skills in PVE, it worked fine. I am not sure if it was inexperience with the skills and roles, but it did not go as expected.
I believe we will try again, maybe starting with Gloom, but unless we were doing something significantly wrong or were missing something fundemetal our first use of this team was not a success. Umm.. knockdown the hungers? just a tip.
oh and well we have proof that it can go wooping fast BUT as we said, you need to do most things right.
oh and I believe your monk/monks maybe didnt do everything right? :P
We had an all human team and I guess I was expecting it to roll much faster and easier. We were targetting foes and taking off critical conditions and hexes, especially off the SY! Para and Warriers, but when it came to Gloom there were just too many Hex, Conditions, and Foes and as soon as the Warriers went down it was difficult to get them up and when they were rezed they soon died again.
It took us about 2 hours to get to Gloom, with a 5 minute break. Granted this was the first time folks ran the team, but it seems a bit light in the healing department. I played the Cruel Spear Para and the build was fine, although I am not a big fan of Deep Wound skills in PVE, it worked fine. I am not sure if it was inexperience with the skills and roles, but it did not go as expected.
I believe we will try again, maybe starting with Gloom, but unless we were doing something significantly wrong or were missing something fundemetal our first use of this team was not a success. Umm.. knockdown the hungers? just a tip.
oh and well we have proof that it can go wooping fast BUT as we said, you need to do most things right.
oh and I believe your monk/monks maybe didnt do everything right? :P
cyvil
That is correct, the monks forgot their responsibilities. It seems that the necro didn't keep Dark Fury or OoP up as much as possible. First try, some had been to DoA only a couple of times. We have a much better understanding of what the keys might be. I don't think Gerg was suggesting that this wouldn't work, it obviously does, just pointing our some of our group's difficulties. We did have success against most of the hungers, but the spike from the largest group, the group that stands by the quest giver does not leave a bunch of time to build up the adrenaline.
It seems that the paragon's might be the easiest to play, even if the SY Para is most critical. The DH monk is probably the most difficult, only because its role is somewhat different than the norm. Most monks don't necessarily have to focus on one thing, you see red bars going down and you want to make them go up. Concentrating on keeping hexes off of the SY Para is a little different in play style for most.
It seems that the paragon's might be the easiest to play, even if the SY Para is most critical. The DH monk is probably the most difficult, only because its role is somewhat different than the norm. Most monks don't necessarily have to focus on one thing, you see red bars going down and you want to make them go up. Concentrating on keeping hexes off of the SY Para is a little different in play style for most.
gerg-nad
Next time we try this I will try the monk role. I think the Monk roles are critical, both the DH and the WOH. The Necro, I think could be done just as well by a hero and like someone mentioned the Cruel Spear Para has no PVE skills so again a hero may suffice. In our attempt I did not notic Orders, Dark Fury, or Seeds being used much, so I think we may need to coach folks a little more on these roles.
With the Hungers, yes knock downs are key and our Hammer warrier was doing this as fast as possible. We have human monk and necro that may not have know much about what each skill did, so this may have been some of our problems. We were all on Vent when we did it and will try it again. I think Gloom will be the most challenging part and then Foundry, so we will see, but we may be bringing in a Hero Necro and Hero Cruel Spear Para.
BTW I think the Necro, SY Para, and DH monks critical support roles and likely not easily varried. The Hammer warrier as well has an important roll and the Everserate Warrier I think could be any high DPs spike Warrier build and the Para build could possibly use Stunning Strike as well. The healing monk possibly could be another good healing build.
With the Hungers, yes knock downs are key and our Hammer warrier was doing this as fast as possible. We have human monk and necro that may not have know much about what each skill did, so this may have been some of our problems. We were all on Vent when we did it and will try it again. I think Gloom will be the most challenging part and then Foundry, so we will see, but we may be bringing in a Hero Necro and Hero Cruel Spear Para.
BTW I think the Necro, SY Para, and DH monks critical support roles and likely not easily varried. The Hammer warrier as well has an important roll and the Everserate Warrier I think could be any high DPs spike Warrier build and the Para build could possibly use Stunning Strike as well. The healing monk possibly could be another good healing build.
Akolo
foundry is easier than veil...
dont forget that this isnt a set build, sins(much higher dps than eviscerate war imo), rangers, even dervs are welcome, just make sure you know what your doing when you mix around with the builds :P
dont forget that this isnt a set build, sins(much higher dps than eviscerate war imo), rangers, even dervs are welcome, just make sure you know what your doing when you mix around with the builds :P
Cathode_Reborn
Finally tried my war in DoA after months. Was running Warrior's Endurance with a scythe this time.....it didn't take long for me to decide to never use an axe or sword there again. The damage from Whirlwind Attack + Splinter is massive. "SY" gets charged fast. Aura of Holy Might + 1/4 attack spam and you'll be seeing big yellow numbers everywhere.
Was with a guildy (she was on a nec), no cons. Got all the way upto the room after the first group of Dryders/Dreamriders. Eruption got me and we went splat so fast.
Was with a guildy (she was on a nec), no cons. Got all the way upto the room after the first group of Dryders/Dreamriders. Eruption got me and we went splat so fast.
high priestess anya
dervish would have many advantages in a SY team with the use of battle standard+aura of holy might+vow of strength+splinter weapon+scythe radius=fun fun
i myself could see room for a rt/raven regardless of the nerf.
if you want to build teams faster i would say the best thing to do would be get the old ursaners back with preset builds as they have the most experience when it comes to runnin around DoA but ultimately the hardest part lies with monks having to remove hexes and cons...
EDIT: just thought to add that i think plague touch may be a good thing to take with you
i myself could see room for a rt/raven regardless of the nerf.
if you want to build teams faster i would say the best thing to do would be get the old ursaners back with preset builds as they have the most experience when it comes to runnin around DoA but ultimately the hardest part lies with monks having to remove hexes and cons...
EDIT: just thought to add that i think plague touch may be a good thing to take with you
Avatar Exico
Nice Idea. With Ninja Idea on A/P Spear wielding Sin is crazy to find a way for Instant kills. I can see this in grps. 3 IK A/p, 1 Order 1 MM(Blockage) 2 Monks, 1 Imbga Para. anyways dont want to go way off topic. Very Nice idea.